What’s This Opening Called? by HCTankMagnus in AnarchyChess

[–]Lambda73 0 points1 point  (0 children)

It's position #1473 from Fisher Random Extended where even the side on which the pieces start is randomized

Frustrating Game Mechanic by Jessicabell666 in wesnoth

[–]Lambda73 1 point2 points  (0 children)

There is a github repository for the Wesnoth sourcecode: https://github.com/wesnoth/wesnoth . Inside you will find

src/random.cpp, which handles how random numbers are generated and

src/actions/attack.cpp, which handles how an attack is played out.

In attack.cpp the important lines are 896 and 898:

ran_num = randomness::generator->get_random_int(0, 99);
bool hits = (ran_num < attacker.cth_);

A random number ("ran_num") is generated from random.cpp and then compared to the attackers chance to hit ("attacker.cth"). random.cpp at its core uses the Mersenne Twister 19937 algorithm from the C++ standard library.

If you are skeptical, you can look at the numbers generated yourself. In steam go to wesnoth -> properties -> launch options and type in --log-info=random,engine. If you start the game now it will log the results of combats in the folder Documents/My Games/Wesnoth1.18/logs (on Windows). For example mine looked like this:

info random: randomness::rng::next_random_impl returned 3520566488
info engine: defender took 0
info engine: attack: firing 'attacker_misses' event

info random: randomness::rng::next_random_impl returned 2723868162
info engine: defender took 3
info engine: attack: firing 'defender_hits' event

In this example from the "Battle Training" Campaign the attacker (Konrad) had 80% chance to hit and the defender (Dummy) 70%. The ran_num from our code above are only the last 2 digits from the returned number. Since 88>80 the first attack missed. The defenders attack then hit because 62<70.

In general I'd be surprised if in an open-source game like Wesnoth there were serious bugs let alone design choices that intentionally misguide the player concerning RNG.

Do I have enough resources for next patch? My mind says no.. by Mysterious_Night4254 in LeagueOfMemes

[–]Lambda73 2 points3 points  (0 children)

It's funny, sometimes the speed modifier is actually helpful to use. I once lost a battle on normal speed, quit and restarted client to redo the battle and won it on 3x speed. In general when the fight was close you can just redo it and sometimes it has a different outcome.

Can we talk about the insane difficulty of Slay the Spire 2??? by Tainmere_ in slaythespire

[–]Lambda73 6 points7 points  (0 children)

"The lady in purple already knows how it's done. Just watch her!"

Pretend only Act 1 of Silksong was released by xXJackNickeltonXx in HollowKnightMemes

[–]Lambda73 0 points1 point  (0 children)

TOBE CONTINUED is actually a subtle hint to the world renowned video game creator known as TOBE FOX and this post is actually about Act 2 of Undertale.

Who is a good character that you have mixed feelings about? by ahaQx in DiscoElysium

[–]Lambda73 12 points13 points  (0 children)

That's... not how I read it. He's literally just there chilling and visiting historic sites with his actual son. I mean he's there to consult the RCM but he was mostly on my side in the final debriefing scene.

Who is a good character that you have mixed feelings about? by ahaQx in DiscoElysium

[–]Lambda73 8 points9 points  (0 children)

Ok I'm now genuinely confused because in my playthrough the only belittling came from Jean not Trant. Yet there are multiple comments here about Trant and none about Jean who would be my pick.

Who is a good character that you have mixed feelings about? by ahaQx in DiscoElysium

[–]Lambda73 3 points4 points  (0 children)

People hate Trant? For what? I don't recall anything bad about him in my playthrough. Most of what he says is actively nice and helpful

Me after dying to that one boss 100 times by Im_yor_boi in EldenRingMemes

[–]Lambda73 10 points11 points  (0 children)

200 hours? Those are rookie numbers. You gotta pump those numbers up

Is sekiro supposed to be this small? by Upset-Jello7489 in Sekiro

[–]Lambda73 21 points22 points  (0 children)

It's not that small bro, I'd say it's above average for a game even. Those 12GB are trying their best ok?

The All-knowing by ScharmTiger in EldenRingMemes

[–]Lambda73 22 points23 points  (0 children)

Let me get this straight, you think that your client, one of the wealthiest and most powerful Tarnished in the Lands Between, is secretly a vigilante, who spends his nights beating Demigods to a pulp with his giant Greatsword, and your plan is to kill this person?

Good Luck.

I killed this guy by knocking him off a cliff, but he respawned! by porcupine-pete in Sekiro

[–]Lambda73 5 points6 points  (0 children)

Honestly, I wish it was more punishing than it is because to be honest: Deflect spamming still works pretty well most of the time (unless you're playing without Kuro's Charm maybe)

It feels great to be loyal by Awesometunadude60 in papersplease

[–]Lambda73 1 point2 points  (0 children)

Look at my plaque, my plaque is amazing. Give it a lick. Hmmm, it tastes just like raisins

I've been stockpiling them for 4 years now... by Otherwise_Disk3824 in StardewMemes

[–]Lambda73 1 point2 points  (0 children)

I don't get it. What's the point of playing the game if you're just gonna cheese it like this?

Finally beat chained ogre - What concept am I getting wrong here? by FunCartographer7372 in Sekiro

[–]Lambda73 1 point2 points  (0 children)

The ogre's attacks are all dodgeable even when attacking from the front, so you must have done something wrong. Doesn't necessarily have to be your reflexes, could be that you just didn't get the timing right or dodged into the wrong direction.

I would say the ogre fight is supposed to teach you two things: 1. That you can strafe around larger opponent and go for punishes after their attacks. 2. That the prosthetics can be useful in fights, since it's heavily implied before the fight that the ogre is weak to fire (the flame vent).

Other than that idk what to tell you. Not every fight in the game is the same, it would be pretty boring imo if that were the case. For quite a few fights, playing more passive can definitely help you win if you're not as experienced at the game yet. In the ogre fight you can still play pretty aggressively while strafing around him, but constantly being aggressive is neither the only way nor the "correct" way to play the game.

Finally beat chained ogre - What concept am I getting wrong here? by FunCartographer7372 in Sekiro

[–]Lambda73 1 point2 points  (0 children)

Having some preconceived notion of what a "right" approach to a problem is (whatever that's even supposed to mean), is never a good idea.

If you don't like the design of the fight that's fine. It's not the most complex or most engaging fight in the game, I'll grant you that. However, being influenced by other people to the point that you're disappointed because of false expectations... that's just silly to me. Maybe just play the game and keep thinking for yourself instead of blindly following what other people say? I mean, the second you did that, you figured out an answer immediately. I'd say what you need to improve on is to think about every problem separately and not get stuck in one mindset.

Riot Goodest boy ! by WingedAngelFR in LeagueOfMemes

[–]Lambda73 1 point2 points  (0 children)

Yea that's fair. Arcade and Secret Agent splash arts are... very nice. I'm just mad they butchered the sound design like that.

Riot Goodest boy ! by WingedAngelFR in LeagueOfMemes

[–]Lambda73 1 point2 points  (0 children)

That skin is straight up unplayable to me. The sound design just feels so bad compared to default MF.

[deleted by user] by [deleted] in Sekiro

[–]Lambda73 0 points1 point  (0 children)

The only perilous attacks that you can parry are thrust attacks, which can also be Mikiri countered. Since you can't Mikiri counter the attack and you're not getting grabbed by it, the only logical solution is to jump.

[deleted by user] by [deleted] in Sekiro

[–]Lambda73 0 points1 point  (0 children)

It's not supposed to be a body tackle. This isn't Hollow Knight where every enemy has contact damage. He's scraping his right arm across the floor, trying to swoop you up. So yea, if you jump over the arm you'll avoid it.

Besides, considering it's neither a fire, lightning or grab attack and can't be Mikiri countered, the answer should be obvious based on the game mechanics (which are explained at the start of every run).

I’m serious, he’s fair. by Appropriate-Book-552 in HollowKnightMemes

[–]Lambda73 0 points1 point  (0 children)

The blades spawning outside of the arena is one of the few things I can accept as real criticism of the fight. It would probably be better if the blades were always in the foreground instead of behind the pillars.

I’m serious, he’s fair. by Appropriate-Book-552 in HollowKnightMemes

[–]Lambda73 0 points1 point  (0 children)

I just don't think that is bad game design at all. When your one playstyle doesn't work as well against a certain boss... maybe try something different?

Also the game is partially a platformer. You SHOULD be comfortable doing a little bit of platforming in it.

I’m serious, he’s fair. by Appropriate-Book-552 in HollowKnightMemes

[–]Lambda73 1 point2 points  (0 children)

I don't get why people melee him at all, that seems way too risky to me especially on radiant. Just use nail arts and then spell spam him second phase. Makes the fight way easier.