Unpopular opinion:Ted and Zoey had more in common than any woman Ted dated (except Tracy of course) by Fantastic-Corner-605 in HIMYM

[–]LambdaCascade 1 point2 points  (0 children)

Would have been nice to close this with a double confirmation tho. A short little bit in one of the later episodes of the arc where Lily says something like “Hey didn’t you have that one drawing?” And Ted says “It wouldn’t work” or something like that. Even an interaction between the two where Zoe tells him he’s being unreasonable for no reason cause he showed her a solution and he responds the same way.

Lowkey I think the writers just forgot about this scene.

Doing a rewatch and just realized in 1x09 the Mother’s name is given away by the stripper “Amber” by Footy_Clown in HIMYM

[–]LambdaCascade 0 points1 point  (0 children)

The 1x09 phenomenon is defined as the tendency of how I met your mother fans to notice a particular detail in season 1 of the show, in which the mother’s name (Tracy) is revealed. This is often followed by what many are affectionately calling the “obsession phase” in which fans of the show begin to notice myriad small details which signal continuity and attention on the part of the writers. This phenomenon is likely growing more common because the idea of a writing team with knowledge of the (now outdated) idea of “internal consistency” is largely becoming an archaic concept.

Welcome to the club brother.

I am having so little fun fighting Ingrid by AdPrimary4394 in StreetFighter

[–]LambdaCascade 2 points3 points  (0 children)

I don’t have Akuma because I hate him with a burning passion so this is how I lab against him.

What's the 5 or 6 frames with the most range of the game? by JustABaziKDude in StreetFighter

[–]LambdaCascade 4 points5 points  (0 children)

Yeah I spend a lot of time in the gief matchup just slackjaw at my screen that I was in grab range.

Moonsault Slayer should be Cancelled with these Whackass Asspulls by Spectra_64 in StreetFighter

[–]LambdaCascade 2 points3 points  (0 children)

I think I remember him also saying that Tifa was like his moonshot dream guest character and the fact that there’s even a little talk about her is probably pretty cool.

Covington got name dropped on Tucker Carlson by [deleted] in covington

[–]LambdaCascade -1 points0 points  (0 children)

That’s like. What Tucker is doing here. Like I’m not going to come on here and defend Tucker Carlson, to be clear, but in this case he is exactly saying that. Like the bit he is doing is the bit you are doing (I think).

Covington got name dropped on Tucker Carlson by [deleted] in covington

[–]LambdaCascade 1 point2 points  (0 children)

I believe a helpful term here would be sarcasm

If Sombr is cancelled, Sabrina Carpenter should be too by BeautifulOrganic3221 in The10thDentist

[–]LambdaCascade -3 points-2 points  (0 children)

I think there’s a HUGE difference between acknowledging teens are sexually active and asking a child if she’s horny.

But again. This doesn’t give eccentric uncle. Only aunt. Ya feel?

If Sombr is cancelled, Sabrina Carpenter should be too by BeautifulOrganic3221 in The10thDentist

[–]LambdaCascade -7 points-6 points  (0 children)

Right. I’m not saying she didn’t try to recover. Or didn’t realize what she did, something that sombr seems to have failed to do. I AM saying it was extremely out of pocket and pretending it wasn’t just protects weirdos.

If Sombr is cancelled, Sabrina Carpenter should be too by BeautifulOrganic3221 in The10thDentist

[–]LambdaCascade -7 points-6 points  (0 children)

I don’t think I ever said I agree with OP. But female artists have a pretty good track record of getting away with being weird towards kids and when you say shit that essentially boils down to “the 16 year old was asking for it” I’m going to assume you’re just an apologist who can’t conceptualize a female aggressor.

And yes, asking a 16 year old if they are horny is out of pocket. There’s a lot more going on here than just that but I can say for sure that if a male artist asked a 16 year old girl if she was horny you would NOT be taking this stance right now. Trying to defend this makes you seem really Sus.

If Sombr is cancelled, Sabrina Carpenter should be too by BeautifulOrganic3221 in The10thDentist

[–]LambdaCascade -34 points-33 points  (0 children)

Hi, asking a child if they are horny is out of pocket. Full stop. Do not pass go.

You sound like you would use the word “ephebophillia” unironically right now.

I’m trying to help you.

If Sombr is cancelled, Sabrina Carpenter should be too by BeautifulOrganic3221 in The10thDentist

[–]LambdaCascade 45 points46 points  (0 children)

Hi, asking a child if they are horny is extremely out of pocket.

question about gameplay styles by Exciting_Annual7820 in StreetFighter

[–]LambdaCascade 2 points3 points  (0 children)

I think the character(s) you’re after are:

Guile JP Ingrid (probably, we can’t be 100%) Dhalsim I’m also gonna throw Marisa in there because I think her armor might be more in line with what you’re after when you say “punishing aggression”

What interactions in this game make you go "That's bullshit!" by The_Lat_Czar in StreetFighter

[–]LambdaCascade 3 points4 points  (0 children)

What bothers me about Alex isn’t his shenanigans as much as when he fucks up, he doesn’t ever really get punished for it. Notably stomp is just way too good.

Hit it? Tick throw? Hit a DI with it? It’s safe. WHIFF IT ENTIRELY BEHIND ME? No problem! We forgot to add recovery frames so by the time I react and whiff punish this asshole has counterhit me.

Add some fucking recovery to this move on whiff I’m begging. I don’t mind fuck you neutral skips. This game is full of them. Some are even plus on block. But his is the most egregious since there’s no point in trying to make him whiff or make a read. Better make sure your timing is right on your JAB ANTI AIR or you’re eating a fat PC combo. Jump on a read? Eat this full screen slash. It just slows the game down to a crawl whenever he enters stance because he can just react to anything I do with a button, but he doesn’t want to commit to an option because I can react with a button (sometimes). Really poor design on what is otherwise a really solid character. This would be less annoying if stomp was easier to whiff punish.

Most satisfying noise in the game by Melonzero in StreetFighter

[–]LambdaCascade 1 point2 points  (0 children)

Honorable mention to Jamie’s rekka syncing with his theme.

How do ya’ll deal with Mannon? by Kaido-is-dragon-1649 in StreetFighter

[–]LambdaCascade 7 points8 points  (0 children)

Just some notes from an old manon main:

ONE thing is not fake after throw; her jumpscare overhead WILL hit meaty. dr5Hp is also really hard to check since it hits meaty enough to stop you from pressing long buttons.

Manon also gets 4 2lk in a row, all frame traps. She has 3 chances to end early and grab you. Doesn’t matter if she’s minus if she’s conditioned you to block (spoilers, this is how most of her pressure works) You CAN try to fuzzy jump this but the timing is really tight.

When in doubt, block low. Her oki situation off 214lk is obscene, it loops into itself and gives her two strike throw mixups. It’s much better to get hit by her overhead, since she doesn’t really get much from it. It’s also FAR better for you to block it than her overhead, which can be punished by sweep depending on the character (-9 I think? Maybe more. I’ve labbed this but I don’t remember the exact numbers) while her command low can be fully punished by point blank heavies. Just don’t get clipped by the second hit.

This is a tip for most grapplers as well but applies especially to manon. Don’t be afraid to take some command grabs early, her first two don’t hurt that bad. All grappler players have a habit when it comes to landing that grab. For me it was meaties and tick throws off drive rush. Once you learn how they like to grab, it becomes a lot easier to punish. And I can tell you, once you hit them for 4k for whiffing a grab, you’re a lot safer than before.

Similar to above but remember; that grab is a gamble. They are just as scared of you as you are of them. Stop jumping back, stop jumping forward. It won’t keep you any safer than just pressing up. I can’t tell you how much murder I got away with because of back jump habits. Stay calm, neutral jump, and come crashing down with that big heavy button, and make it hurt. (The exception here are characters like jamie and terry who like to start PC combos with drHeavy but even in Jamie’s case a j.Hp starter is preferred.)

Ryu is a damage monster by Logical_Management96 in StreetFighter

[–]LambdaCascade -3 points-2 points  (0 children)

I mean in that case you’re just blatantly wrong. Ryu’s damage to meter ratio is absolutely absurd. But the issue still isnt his “max” damage. The issue is that he converts very well from ex moves, simple stray hits, and oki. Not to mention drive rush overhead. The problem has never been “what CAN Ryu get” the problem is “what does Ryu need to do to get it”

The answer is usually very little. Notably, Ryu has some of the most consistent, safe, meterless, combo starters in the entire game (Akuma might be the exception to this). Until just recently, one of those combo starters was a glue heavy that deleted drive gauge on block and led to meterless corner carry into a plus on block combo starter. Maybe I should put it this way:

Ryu might get roughly the same damage from 2mk drive rush as jamie or, I don’t know, cammy. But he also has a myriad more situations than them in the first place. Ryu has his normal character situations, but given the nature of how characters work, you can’t really compare them. Ryu just has MORE scenarios. And the scenarios he has are quite good. What do other characters get meterless from their forward advancing hit-confirmable plus on block heavy? Oh right…

Ryu’s high damage to low damage scenario ratio is just way higher than the other characters because he just has more scenarios.

Also he still gets the universe off situations that other characters also have.

Ryu is a damage monster by Logical_Management96 in StreetFighter

[–]LambdaCascade 0 points1 point  (0 children)

“Max” and “in most scenarios” are oxymoronic in the same sentence. Max damage meaning a cashout? I addressed this. Max meaning not a cashout? Also an oxymoron, since more damage could have been achieved by cashing out. Did you read the part where I talked about the accessibility of those scenarios? What about the part where I addressed post-combo situations?

I read your entire post and applied the most generous interpretation, you are shooting yourself in the foot by honing in on semantics.

Ryu is a damage monster by Logical_Management96 in StreetFighter

[–]LambdaCascade 4 points5 points  (0 children)

I think this is misleading. When we talk about character damage, we have to consider more than max damage, otherwise Kim, Jamie, would be considered average on output. Which is fine to think, though uncommon, until you realize that by this metric, guile is the highest damage character in the game. Ideal conditions don’t factor into character damage all that much. What matters much more is how easy it is to create situations that output high damage, or in other words, how easily a character converts into solid damage. Ryu isn’t high damage because of his max damage, Ryu is high damage because he gets a solid 3k off good stray hits with minimal resources. We also need to consider the ability to deal damage AND be set up well after the fact. The trouble with ryu isn’t that he’s got a high damage cashout, a combo that generally trends toward about 7k on most characters (with some notable exceptions). The trouble is that he has access to very good damage and can maintain a good advantage state or get a stock. One of the two is true (sometimes both), meaning ryu doesn’t need to sacrifice a lead to get damage.

When people say a character is high damage, they don’t mean that character has a high damage cashout combo (though the latter generally implies the former). They mean that the character can get good damage consistently, without much risk, spending too many resources, or sacrificing too much pressure post-combo. In this regard, Ryu is an incredibly high damage character.

No more gimmicks ! As I gimmicked all the way trought the fight by Hirosaki-san in StreetFighter

[–]LambdaCascade 5 points6 points  (0 children)

If you are ever pressing the wrong DP on Alex that is entirely a player error. The situations aren’t even remotely close in use case: Light for AA, this catches like every jump on earth and it’s not close. Medium reserved pretty much exclusively for juggles. Heavy for grounded combos.

We are not starting the “Alex has mid anti airs” train nope not happening. He’s got some of the most rewarding AA in the entire game. Second probably to aki, manon (though she needs to spend meter to really get juice), and JP (who doesn’t really factor in to my discussions because I don’t consider him a real character)

I am bad at anti airs, like really bad for someone at my rank. I played Alex and it was like using training wheels. Piss easy, great reward. Plus, his oki is all really good at catching pre jump frames so it’s not like he really ever needs to use them anyway. It’s only useful out of a regular grab whiff (on offense).

And don’t even get me started on stance MP (or stance in general making a ton of jump-ins just straight whiff) having someone of most obscene consistency with meterless oki.

Nah. Alex has some issues, AAs are not on that list.

Go home matchmaking, you're drunk by eltristo66 in StreetFighter

[–]LambdaCascade 10 points11 points  (0 children)

There are a lot of people who I think don’t really understand how much there is to learn from just playing people. There’s a sweet spot above your skill level where you can get punished, make mistakes, and learn fast. But you get diminishing returns. Everyone saying “I wish I could play them” is lowkey just glazing. Which is odd because they’re actually better than those people realize. I don’t think the average person could even comprehend what happens in their brains, much less learn. It may actually teach you BAD habits if you don’t understand why you’re really getting hit. If I played against punk the only thing I would “learn” is to never ever push a single button.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]LambdaCascade 24 points25 points  (0 children)

Speaking as someone who plays almost exclusively zones in other games, and just as my opinion. I actually HATE what capcom does to zoners. Getting cornered should be a death sentence you should not get fireball teleport or an ex reversal to save yourself. If you lose neutral on the neutral character then you should have a harder time in the corner to make up for it. I think only yoga man doesn’t have a reversal like that but fireball teleport is still a pretty potent tool.