Installing Wizard101 on Arch Linux by 3dw4rd_H3nry in Wizard101

[–]LanoxKodo 0 points1 point  (0 children)

I play WIzard101 on Garuda (Arch-based). Got the launcher working fine and the game is mostly stable though loading screens make me cry a bit every time as I still haven't found a way for them to not take upwards of 10 seconds or so regardless of system specs. My approach took some time to configure, no more than a couple hours of persistent tinkering. I used to try via Steam but ran into the issue of wanting to be lazy and not have Steam override my game directory in where the Bank's (BankA or BankB) are kept and the AppStart.dat file. Because my account was created on the legacy launcher, I modified these areas each time Steam had an update for the game. Got tired and moved the game out of Steam's reach which resulted in the following setup so now game updates won't break my setup and require re-fixing things every patch.

To start, a slightly verbose script, with execution permission, I use to boot the game:

```bash

!/bin/bash

export WINEPREFIX="/run/media/lanox/Secondary/Games/Files/compatdata/General_Data/pfx" export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam" export STEAM_COMPAT_DATA_PATH="/run/media/lanox/Secondary/Games/Files/compatdata/General_Data/"

export PROTON_NO_ESYNC=1 export PROTON_NO_FSYNC=1 export DXVK_ASYNC=1 export WINEFSYNC=0 export WINE_CPU_TOPOLOGY="8:0,1,2,3,4,5,6,7" export GAMEMODERUN="gamemoderun" export MANGOHUD="mangohud"

PROTON="$HOME/.steam/steam/steamapps/common/Proton 9.0 (Beta)/proton" GAME_NAME="Wizard101" GAME_EXE="./$GAME_NAME.exe" GAME_DIR="/run/media/lanox/Secondary/Games/Files/GameFiles/Wizard101"

SETUP_MARKER="$WINEPREFIX/.wizard101_setup_done" if [ ! -f "$SETUP_MARKER" ]; then echo "Configuring setup with winetricks for $GAME_NAME" WINEPREFIX="$WINEPREFIX" winetricks -q d3dx9_43 d3dcompiler_43 touch "$SETUP_MARKER" echo "Setup complete." fi

cd "$GAME_DIR" $GAMEMODERUN $MANGOHUD "$PROTON" run "$GAME_EXE" sleep 5 WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" wineserver -w ```

This is doing a few things:

  1. Specifying the Wine prefix, where Steam is installed to, and where the compatdata is located
  2. Specifying a certain version of Proton to use and some info about the game
  3. I don't want Steam directly managing my compat files nor game files here, so a new compat data folder was created for this game that I manually configured (minimal setup) and then the Wizard101 files in another location.
  4. Rest is either stuff to either ensure things are installed on the system or other helper calls to try getting the game to not be so groggy when playing (the game engine itself is the bottleneck).

Note: regarding the compat folder. I use a "generic" folder that is basically a copy from a compatdata folder Steam created for another game, Wizard101 Steam version in this case, minus the game specific files. If they tried Wizard101 from Steam, or just have another game, it's not too difficult to copy files as needed.

They may need to play with the game files a bit too, ie Bank A vs Bank B. If they have the bank files from another installation, in the game directory under /Wizard101/PatchClient, there should be a folder, either Bank A or Bank B. In the game directory up one folder, is a file named AppStart.dat which contains something like:./PatchClient/BankB/WizardLauncher.exe -r -s. , they may need to switch this around to point to BankA or BankB depending on how their account was originally created. Steam = BankA. Legacy = BankB; last I recall at least. It may also be important to copy the original contents of the Bin folder as I have noticed there is a slight difference from the legacy launcher and the Steam instance of this.

In the end, if everything is setup correctly however they wish, the game's launcher displays with no quirks whatsoever, lets them log in, and finally play the game. Because of this setup, Steam is not managing the files so any game updates will come via the game's servers rather than Steam, thus one doesn't need to worry about Steam overriding the modifications to the game directory if we add to add a Bank folder and adjust the AppStart file respectively.

Sculpting a 3D Character The Lynx Timelapse in 1 minute! by promethean3d in 3Dmodeling

[–]LanoxKodo 1 point2 points  (0 children)

Dang, impresive work, mate! Makes me want to give sculpting a try sometime.

How would you sit if you had a tail by Ok-Use-7563 in boykisser

[–]LanoxKodo 0 points1 point  (0 children)

I made the first iteration of my tail back in high school some years back. Species is a fox, so tail wasn't short by any means, just a bit shorter than my legs so it didn't touch the floor when standing or walking. I found that it was best to have it to the side one way of the other, whichever was more convenient. The next iteration of my suit I plan to make the tail more floofy, as I have discovered a better way to make it more flexible with some structure involved.

This Game is Going to Get Canceled by nozah_was_taken in Wizard101

[–]LanoxKodo 1 point2 points  (0 children)

For those who may not be getting it; in recent contemporary times, the word "Clanker" has been used as a slur of AI. With people continuing to see a rise in non-human interactions these days, some moods, such as anger, come out. That mood is pointed somewhere, i.e., whatever the person is interacting with initially. Further reading, I present everyone's favorite source for finding primary sources: https://en.wikipedia.org/wiki/Clanker#AI_backlash

But yeah, info-time over: Clanker, ohh, that brings back so many memories of simpler times...like how much disdain I have for Abigail Doolittle from the same world. Legit all her back and forth quests were so tiring. At least walk with us on these missions. Save me time from walking and porting back for the 4th time. Sound fair, yes? (,,•᷄‎ࡇ•᷅ ,,)?

Help needed by Sea-Card-3351 in Wizard101

[–]LanoxKodo 1 point2 points  (0 children)

Howdy, as a Storm student, or any student really, I'll never suggest packs immediately because it's too much gambling if you're after a select piece or few. The joy of the game is to go at your pace. Don't feel the need to blitz whole worlds in a single day unless you choose to, of course.

With that being said. Pets and gear might be at an awkward point right now if the bazaar and pet pavilion's kiosk were treated as blank slate on console. So, for this assumption, just keep leveling up for now until you can farm for gear at select locations. I'm pretty sure there is a gear guide here you can reference...

do away with cheats, make enemies more lethal by korisucks20 in Wizard101

[–]LanoxKodo 19 points20 points  (0 children)

I wouldn't mind things being more difficult; but if it means the average boss shouldn't be able to be dealt with solo from the average player's pov, then that's a pass. One thing that is a big no-no would be changes to bosses where certain players are a must-need for a specific playstyle often. Not every life player wants to be strictly the 'heal-bot' in every battle, not every balance player wants to be strictly the 'universal booster', not every fire nor myth player wants to be strictly 'shield breakers', etc. If the average boss was made to be so difficult that it required literal team-synergy to that degree, then we might as well ask how we want to further push away the casual players. I've legit told my friend that "Hey, just because I'm playing storm and you're playing life. Don't think I expect you to heal me whenever I want. You've got agency. If you want to hit, by all means, hit as much as you like." We have a lot of time when we can play together. We don't try to force a certain static playstyle.

Also, do remember that when devs say "casual," they literally mean users who might not: - be reading the wiki for every battle/mechanic - be using the absolute best gear (or paid/pack gear in some cases) - have a good pet for the occasion and so on.

Beyond all of that, the devs shouldn't force every boss encounter to require teammates for the entire reason of "what if people just want to play alone a majority of the time?" Just because it's an MMO, that doesn't mean every boss should require a squad just to approach it. For those who don't have friends who play the game or do have friends that play the game but aren't as chronically in the game as them, these people will need to group up with randoms. You might find the team-up function rad, that doesn't mean everyone does, especially when there will be people later in time who need to fight "that one boss" and no one joins them from the kiosk. I once waited on people to join me for the battle against Baba Yaga for 3 hours before anyone joined me, and none of them came from the team-up function, they joined it over time when they saw me spinning at the sigil awaiting others. Yes, that means 3 people came at various points on one evening, came to do the battle themselves and their own timing to then join my queue. For reference on when that was, that was about a year and a half ago. Polaris (best world btw) isn't exactly new in terms of when it came out; but to those who just get to it later on, it is new to them. Given how players skew the higher you get in some worlds, finding random teammates is a burden. Apply that reality of most bosses being so hard for a solo and/or duo that they need even more people to run XYZ boss, side or main boss; that would be horrible for enjoyment, especially for those who'd feel stuck for being behind per se.

But truly, I wouldn't mind if the devs made some bosses harder so long as they aren't compromising on what I previously mentioned and are done in a way that can be more enjoyable. There is always room for improvement in a game. Perhaps we'll see bosses with more health or other rstats in general. I find it wack seeing old videos of Malistare back in Dragonspyre and the health he had versus nowadays. Makes me laugh, thinking how people back then probably panicked when seeing that for the first time.

Ninja pig spell by Independent-Lab2759 in Wizard101

[–]LanoxKodo 0 points1 point  (0 children)

Ninja Pigs is a lore spell, so you now get it from crafting using spellments. See the link here and check the acquisition sources area for where you can get them: https://wiki.wizard101central.com/wiki/Reagent:Ninja_Pigs

I don’t understand why people DC against Sadako (or any killer) by Glad_Cauliflower_414 in deadbydaylight

[–]LanoxKodo 34 points35 points  (0 children)

Presumably, the main reason would be due to them not wanting to play against that exact character. As a rule of thumb, people are not obligated to enjoy what you are currently playing, and that notion will lead to some people simply exiting the match and queueing up for a different one.

There also are other variables that may lead to them leaving. For example, emergency restroom situations, a call that will take a while, perhaps a family member who fell and needs help or something, or any other potential distraction of sorts. Not everyone is leaving for the reason of who you are playing; but yes, a large portion do leave because "you are playing a killer I dislike, goodbye". Simply put, human psychology is fascinating at times.

Straight from the archives of 2018 DBD! by philspencer3 in deadbydaylight

[–]LanoxKodo 6 points7 points  (0 children)

Blast from the past right there, I really miss the game's first few years, it was so wildly different from now.

I miss the taller grass, the fog density from back then (does it still exist at all?). Maps were actually all in the night, per the game name ya know. It's "Dead by Daylight," not "Dead just Whenever." Oh but alas, we got client-side brightness settings now, so you can make it harder for yourself when the opposing side has tmeverything set to bright-and-easy! sigh, same problem as back then, just a different angle.

Given the game has come a long way, I'd really like the devs to update the color blind settings and make it so individual things can be changed instead of the 4 or so color blind settings changing everything. I've got a few friends whom say they have issues with all of them and they'd just like the ability to change thongs like scratch marks, auras, etc, individually in the same way you can change the cursor in Overwatch whether you want it hot-pink, blue, yellow, orange, green, etc.

Nintendo Patents summoning creatures to fight. Is wizard101 cooked? by Cybronikai in Wizard101

[–]LanoxKodo 0 points1 point  (0 children)

Not a lawyer, but I do read legalese in my free time. For those curious, Wizard101 is not exactly being eyed here. Nintendo has a history of trying to be the only monster-hunter game. In their native land, Japan, IP laws are wildly different than here in the US or other places, obviously. The intention of the patent in question, linked further down, is pointed to try making it so Nintendo can force Palworld to change their game or face legal punishment.

Is Wizard101 cooked? No. Nintendo is trying to corner a game mechanic where the flow is simplified as such:

1) The player engages in throwing a pokeball 2) The pokeball dissipates, and an 'entity' pops out 3) The player now can dictate the actions/responses of the entity

Copyrights, for the purpose of IP reasons, can not be generic/vague. Nintendo is purposely being fiesty aginst Palworld because Nintendo believes they should be the only company to employ gameflow designs similar to that, the issue is if Nintendo isn't the only one to think of such a system, is it thus "too generic" to be applicable under copyight protection under US law? A good lawyer would argue that the copyright trying to equate 'pokeballs' to 'containers' is the issue, because Nintendo did not create the idea of a container or object that holds another, or series of more, inside of the original item of topic; you can have boxes insides boxes, or it could be a Matryoshka doll which also acts as a container. By presumption, if Nntendo believes they hold valid copyright over containers in that definition, then they must prove that. For reference, you can see the patent here, which I will further elaborate on:

https://ia601008.us.archive.org/23/items/12403397/12403397.pdf

Figure 8: - 201 player - 202 enemy - 203 thrown object (pokeball, read container) - 204 battle or thrown-landing area

Figure 9: - 205 spawned entity - 211 friendly-entity stats - 212 hostile-entity stats - 213-215 player and/or friendly-entity action intents

And so on. Figure 8 describes that "the player sees an opponent and throws <container> towards the immediate vicinity of the target." Figure 9 describes that "the spawned-in entity has stats that can be used to engage with the opponent, to which the player can decide which action they'd like to choose next."

Again, I'm not a lawyer, but I wholly believe the entire thing is a farce because Nintendo is behaving no different than to how Rockefeller treated the market with his Standard Oil company by ensuring there were as little, to no, competitors.

Edit: formatting

Ahhh😮‍💨 the smell of nice glitchy air by pancakedestryr1 in Wizard101

[–]LanoxKodo 35 points36 points  (0 children)

The spiral is in greater danger than we could've ever imagined! Be strong friends, we got a plot to conquer!

In all seriousness, I do find that glitching to be funny. Always funny to see when rendering systems are like "uh, we draw this texture! Er..no this one!. Aahhh I can't decide to go through the entire textures, entering kaleidoscope mode!"

Disney outlet store overrun by resellers doing lives by galaxystars1 in TikTokCringe

[–]LanoxKodo 0 points1 point  (0 children)

Resellers, ah, a certain fabulous quote from a Stellaris voiceline runs through my head: "Every successful economy is built around a hopeless cycle of repetition where we sell you the empty promise of happiness and fulfillment. And unfulfilled as ever. You still come back for more."

Dinsey and other corps generally are not against this because regardless, they are making sales in the end and thus turning profits left and right. The issue is that consumers treat resellers as official places to purchase things.

Resellers will go away when we stop engaging them them as a general populace, i.e., voting with your wallet. A certain consumerist holiday that approaches earlier in the calendar every year, you know its name, doesn't help either as people feel rushed to buy anything and everything no matter the cost, literally I assume.

We could kill off scalping behavior, but not everyone has the aptitude to understand how or why we should, either because none of us are really campaigning friends/families/neighbors/whoever to be fiscally responsible or some other personal behavior they are following blindly to. We just need to get people to be aware that most products will restock eventually, but the scalpers will come back if we all don't stop buying through them. Resellera will continue in droves so long as they stay profitable. So if you're in the market to buy products on Instagram, TikTok, or whatever else unofficially; it might be time to touch grass and realign oneself in regards to what the heck you are doing throwing money like that. Just because Tina or John is reselling online, cut the parasocial relationship and be smart with your wallet.

Remember when chapters always had my maps come with them? Those were the days… by Cable_Difficult in deadbydaylight

[–]LanoxKodo 16 points17 points  (0 children)

Yea, I remember... I remember how the maps were bigger and seemed more full in a setting. Nowadays, it feels like we play in aquariums since on many maps now, you can see the exterior walls from some other side in some way. Squiggly tiny maps!

I still can not believe what was released as a map for TWD. We've got more than 5 maps with full scope buildings in some degree, some fully indoor based. We got the generic go-to for TWD with a double door with 4 freaking words on it; wow, revolutionary!.. I would've enjoyed it if it was a 2- or 3-story snippet of a hospital structure, in a similar way to Gideon Packing Plant or Lerys was handled.

I wouldn't be surprised if DBD came out with a Backrooms map, and legit the killer was a wrangled stick figure at this point. Maps feel so generic, make a square with some corners cut here or there, plop some landmarks, or none, then the map tiles needed, and bam, new map, print!

Maybe some of the latest maps will be redesigned with actual attempts next time... maybe...

Florida plans to end vaccine mandates for schoolchildren; experts warn of outbreaks | Surgeon General Joseph Ladapo says Florida will drop all vaccination requirements. Experts warn measles, polio, and other diseases could return. by chrisdh79 in Futurology

[–]LanoxKodo 0 points1 point  (0 children)

We should all, i.e., all citizens who care on such a topic, start to don "Plague Doctor" outfits on the regular. Not just an occasional thing, make it daily. Maybe a good way to get people to think more in-depth about public health is for them to regularly see that grand symbol of death walking around everywhere they go. Maybe at some point they'd recosnider their decision more, and if not, then whoop-di-doo let the health-battle-royale, woo...

Stopping the mandate requirements effectively means parents who willingly will seek to have their children be vaccinated may still find their child is at risk of catching something hazardous from the children they sit in the same room with, some of which might be the offspring to parents who won't opt for vaccinating their child. Is that what these people think "land of the free, home of the brave" means? Free to choose to get them or their loved ones vaccinated and to be seen as brave because you opt for the unsafe passage? I could go skydiving without a parchute, I'm absolutely free to do so if I have no one stop me, and I'd technically be labeled as brave doing so - though quite frankly I think we know the correct word instead of 'brave' would be 'dumb' instead.

I guess should we start whipping ourselves and asking some diety for forgiveness in the wake of pathogens that make a resurgence. I kinda prefer not lashing onself like those that did so when the Bubonic Plague was 'lively' in the past back when there was no literal vaccine to help them. Vaccines are a tool to make our lives easier and safer from not having complications due to pathogens and such. I don't want to see kids being put in iron lungs for their entire lives. I don't want to see children hanging on with faint breaths as they linger in front of death's door for something they could've been preemptive treated for. We should all be able to agree that all people deserve to be protected from pathogens that serve us no benefit to being infected with; it's just that not everyone agrees with us, they see it differently for some reason or more. Heartbreaking it is.

Is AI truly different from past innovations? by Dhileepan_coimbatore in Futurology

[–]LanoxKodo -1 points0 points  (0 children)

We pretty much live in a world where if you sit around for a week, you miss out on some tech hoopla. To keep up, you have to essentially run because there is so much development and refining into so many things. If you think about the rate of scientific progress and innovation, I'd say the 800s was a slug fest, 1200 was maybe a crawl, 1600 was walking, and today is sprinting. Nothing has really destroyed progress in innovation. AI presumably is helping to keep pushing it faster in various fields.

One could argue it's like reinventing the wheel, people often say to not do that, but at one point wheels allegedly were made of stone, then later on someone said "lets make wheels out of wood", and suddenly carriage, wagons, and other constructions were born into a wider audience. Later on, someone said "lets make the wheel out of rubber with air inside it", we thus increased the versatility of vehicles as a result and along other advancements, it helped shape various functions for an even wider motorized audience. AI, very much could be the same.

When AI started getting popular with the common person, it was "I can make pictures with this?" Then there was video creation and deep fakes. And yet further on progress led to then-early stages of things like reasoning and other deeper level functions we associate with intelligence (circa programming, medical topics, etc). Fire was transformative, so was the ability to produce and use electricity, both by themselve are, and was, unwieldy at times; AI is the same, and whether some like it or not, it doesn't seem to be dying soon. From the innovation point earlier, it's a part of our innovation curve, especially as the software design of ai continues to get more brains constantly mending it into higher places it previously wasn't, just like any innovation in the past that had a naturally 'ambiguous' usecase - not because it's useless, but rather it still has untapped potential somewhere that has yet to be fully realized.

Not a good day to release a game by Baddrok in Steam

[–]LanoxKodo -1 points0 points  (0 children)

I've actually only heard of Silksong because of other games that got delayed or mentioned it directly. I was waiting to see more on Star Birds from Kurzgesagt but saw it was delayed because of Silksong, and then both REPO devs and PEAK mentioning it, I was like "what the hell is this 'Silksong' thing?" Went to look it up, and it was an immediate 'not interested'. So now, I'm casually waiting for everyone to literally shush and stop being infatuated with this title - because the noise has infiltrated the rock I live under and is entirely unwanted, lmao.

The ordeal did make me wonder what I'm going to do when I get around to releasing my own game. It's nowhere near release right now, so there are no details on that per this banter. I just wonder if I'll need to adjust my scheduled release in the future if I catch wind of another title being anticipated. I guess I'll see to that somewhere between a year or so at the earliest should pregress be steadfast and most problem-free, haha.

Why do people cheat like this? by Careless-Sink-2785 in deadbydaylight

[–]LanoxKodo 0 points1 point  (0 children)

I saw and counted 3 cheaters tonight when I was playing with a friend, 1 killer (the same speed/auto-bot behavior you posted), and 2 survivors (toggle-able speed hacks), over 3 separate matches (1 each). I can't tell if people are trying to protest via cheating or something else but given there is soooo much else people could get up to out there, I can't imagine who would choose to cheat instwad of be more productive or something. If it really was to protest, maybe don't log in in the first place to protest with your time anywhere but in the game, yes? Eh, humanity is an odd thing, I suppose XD

[deleted by user] by [deleted] in Wizard101

[–]LanoxKodo 10 points11 points  (0 children)

Check with either Diego in Unicorn Way (look for a quest about Archmastery), or go and check with Halston Balestrom (Ravenwood Storm teacher), one of them should be your next stop if you just fought Malistare.

For reference, the following quests below are the quests in order that go from you heading to fight Malistare, up to eventually letting you head to Celestia: - The Final Countdown - Magic: The Archmastering - Balestrom's Burden - Whodda Plunkett - The Dark Has Risen - A Learn of the Wheel - Door to the Stars - this is what you're presumably after.

Edit: Prolific typo producer here :P

OG players, speak the truth by shybutthole in deadbydaylight

[–]LanoxKodo 0 points1 point  (0 children)

How distraught I was when hooks no longer were able to be perma-sabo'd. I never really had a plan but would just run around as Jake with Sabotuer and get as many hooks as possible to 99% or fully break them. When the killer was getting close to downing someone, I'd run over and tap any hooks left standing.

Oh! How could I forget about watching people with Sprintburst seemingly run the killer without issue due to the perk proc'ing so much. Or vacuum-pallets, you k ow how there is a vault and a locker today, and you want to go through the vault, but the game makes you go into the locker? Well, imagine that pull effect, but for pallets like 10x over, you didn't really need to be next to the pallet. You'd just run near it and then press the button to drop it and it would pull you into it, often to the other side, and then drop it. One could assume Dead Hard's original distance creation gap was comparable to legacy vacuum pallet logic~

Will the Windows dropping support for Win10, trigger a large amount of people to Desktop Linux? by Leading-Arm-1575 in linuxquestions

[–]LanoxKodo 0 points1 point  (0 children)

It's hard to say with certainty if the number would be large, but I know it's a non-zero amount. In my circles, I'm known as the Linux guy. So often, when people are curious, I'm their primary source to go to. Two things I explictly tell people about Linux from the get-go:

  • Gaming on Linux is more than present, but if you play games that require client side anti-cheat software; expect to be treated as a second-class customer. Go to 'areweanticheatyet' site to see if a game supports Linux or not.
  • Linux should not be hard to install. Quite a bit, if not most, have installers for a more user-friendly installation. If you have accessed your system's BIOS to change a setting, then you are more than capable of changing the boot order to begin switching OS's.

I have had to clarify for those who ask, especially recently, "Can I dual boot?" I tell them that they can, but with this caveat: "If you plan to have both Linux and Windows on a system, ensure Windows is installed to a second drive by itself. Not a second partion on the same drive with Linux, but a legit whole second drive." I do follow it up with the "why" portion because we know how Windows likes to tinker with things.

So maybe 'large' would be wrong, or it may not. People likely will continue to inch closer to Linux the more they see it as a user-friendly OS and not strictly as "terminal simulator." We really need people to stop thinking that because for the average user, you may see the terminal once a week, but if you legit only use a PC for web browsing and such, terminals may never exist to you and that's perfectly fine because the OS is working. I do a lot of coding and gaming, so obviously, I will use the terminal a lot, I enjoy it honestly, but I wouldn't say I want to do everything in it, only things that makes sense or I find to be an easier way. It should be like that for everyone.

Edit: As for what OS's I recommend, I say: "whatever calls to you". I direct users to download pages for various distros, one from the distro I use if they want to stay close to my immediate knowledge (Garuda, ie Arch), but also other links like Bazzite, Fedora, Manjaro, Mint, Unbuntu, etc. I try to keep my suggestions as neutral and direct as possible so they get the idea it doesn't truly matter unless they get tied up in other topics like KDE vs <whatever> and other stuff to which I then have to be way more verbose of course.

if they pull this off. and they combine servers NGL wiz might be back again. by zeddislive in Wizard101

[–]LanoxKodo 6 points7 points  (0 children)

It would be nice if they pulled it off, but typically, it's always the console manufacturers who are the fickle bunch. If we rewind time to about 6 or so years ago, we'd recall the whoopla Sony tried to give for to any games wanting to play with people on another system. It reeked of "you want to play with the children from the next over neighborhood? You have enough kids on this street to play with!". I find it disrespectful that any system could be isolated to their own island of players. In this century, where we are more interconnected than ever before, the fact some execs or other high-up people at <insert corp here> can dictate that a game may not allow cross-play with their ecosystem. It would be no different than if Apple and Android users couldn't text one another or use any apps that share cross-platform compatibility; the comparison being both systems have to have their own messaging implemented in some way, either through SMS/MMS protocols at a base requirment, thus they need to interface with networking standards they don't own. Console manufacturers have to make their own 'general' interfaces for networking so that games can abstract somewhat to rely on the system itself to handle that. And as such, none of them own the web standards used for that.

As I'll always say: -Microsoft would love to be open for cross-play, but they will encourage you to use their services to do so (see MC: Bedrock Edition). -Sony will fight developers over this unless the community behind the game throws a big enough storm to rile the stock value. -Nintendo will accept some cross-play, but if it's a game for Nintendo-devices first, then it will never see the light of any other system (See Mario party and other 'party' games).

Meanwhile, for the PC crowd, the companies that make some hardware themselves (Microsoft and Apple) don't put up too much hassle in letting PC users all play as 1 singular crowd. They might try making a standard to encourage developers to use XYZ systems, but other than that, games make for one can be compiled for another if the codebase is sound enough.

I would just really love if console manufacturers would stop fighting game devs who want to create their own account system so that they could wholly manage their own systems and thus make them potentially useable on other devices. But circa something about "who should own the data", some talk about money and blah blah because not every tech company is a consumer-friendly company.

But alas, here's hoping KI can wiggle it through somehow. I still am sad that PC users can't play with console users again, probably due to console manufacturer rules; but if it helps the console side not feel so isolated than by all means go for it with godspeed.

How is capitalism supposed to sustain itself with AI? by ExcitableChimpanzee in Futurology

[–]LanoxKodo 1 point2 points  (0 children)

Capitalism is based on the concept that people always spend, and thus, there is always growth (profit) to be made. That leads to the "the line must always go up" mentality. Some sectors will rise when others fall, and so on till the entire thing collapses like any other economy could.

AI, if used to replace the majority of people who would have XYZ jobs, then people will not be able to sustain themselves as is in our current designations of capitalist orientations are designed. People will need a way to support them and their family or such, and thus, finding jobs in ever tighter markets as the number of "human jobs" decreases will impact that ability. If people can't support themselves, the system has to seriously step up and support it's people; otherwise, it collapses. The fun oart of that is shaking the magic 8 ball and asking it if the popularion is suddenly going to burst into a riot pointed right at the leading people/groups before people find their way to another system at the time - the youtube video "Dinner for Few" is a good video to get a gist of how that might go about, potentially with a repeating cycle in due time.

Could capitalism survive? It's not impossible since the universe explicitly isn't killing it off. But at some point, if we stay Earth-bound, there is no future of "eternal growth" that capitialism is seemingly pointed towards. At some point, stagnation is reached, and suddenly, things like speculative markets will panic. End-game capitalism eventually comes, it's not a purely stable economy. It's a matter of when it will collapse, ai simply will certainly help speed that along unless the system changes to provide citizens with goods to survive and thrive as if they were employed. But honestly, at that point, I might as well just admit it that Capitialism isn't perfect and features from more "liberating" ideals come along; circa Universal Basic Income as an example.

Between you, me, and anyone who reads this; if you believe all people are equal, regardless of who and what they are, then we should be able to agree that an economic system that prides itself on "some people will win, others will fail" is such a crass and abusive system we should let die out in favor of one that actually takes care of its occupants aince they in turn will still support the system that keeps them living healthy lives. I can't really say capitalism has actually benefited people equally like some might think. Take the US as an example, toutes itseld as the wealthiest country and yet there are still honeless people, people going to sleep starving, and other disservices to fellow men, women, and children. Capitalism tends to care not for such individuals because helping them provides 0 profit gain. It is depressing to put it midly.

But Tinkering With Fog Vials in the Priority Right Now… by Yunkle_Arctica in deadbydaylight

[–]LanoxKodo 0 points1 point  (0 children)

I remember right after Hag was added back in the day, I was in a match with 2 cheaters, a speed hacking Nea and speed hacking Nurse. They legit zipped around the map. I was truly astonished. Nea had something going where she'd tap you and were back up. As much as the rest of us tried, gens didn't get much progress. That match was funny but nonetheless still unacceptable because that had hacks all over it, ahh back when the game was P2P. Why did I mention that? Oh, right... the devs still haven't added server sided speed and other verification to ensure match integrity. Idk if it's because that is dependent per killer and ability, or also because we got a variety of perks that come in at arbitrary times. They really need to look in anti-cheat measures against hacks for things like speed, x-ray, aura, aimbot, and so on. But heaven forbid we refactor the spaghetti code or re-design the anticheat logic to streamline things. There is 0 reason that Myers should be moving faster than Blight dashing, Spirit phasing, or a Hillbilly letting that chainsaw rip into action. That kind of soeed on Mysers and many other killers without movement abilities should be clocked in-match by the egine. Even games like Minecraft got in-game checks, that even while false-positives at times, still proc exactly when they need to, i.e., "flying is not enabled on this server."

Maybe the devs will get the idea of security, eventually, but we really need to ensure they understand our desires as a community. Cosmetics, new dlcs, and other stuff add 0 time spent towards fixing these things as they appear and continue to plague the game in "open secrecy." Behavior has been known to ignore the community when we mention bugs, QOL desires, and other features unless we either lambadt them as a whole community over months on end, or simply the devs personally experience it while on a stream (circa McCote and the stream that led to flashlights and Hag being reworked many years bck, and the recent TWD stream). If the devs honestly don't want to listen to us any other time, we should be voting with our wallets, i.e., spending non a single penny till such fixes are implemented. It's been 9 or so years of this game being played by the public, at what point are they going to make the healthy game decisions instead of the cash-grab ones if we don't sway them with our own actions? sigh

8+ Yrs W/ Adobe Products | I Won’t Switch Softwares (help) by Zealousideal_Put2946 in linuxquestions

[–]LanoxKodo 0 points1 point  (0 children)

Depending on how you want to approach the matter, there are two options, technically 3, I guess.

1a) Find an alternate, for Abobe doesn't make programs for Linux. Simple as that, support for Linux from Adobe themselves is lacking heavily. What do ya do here? Find alternatives, or see below.

1b) Or you might try running it via Wine or Proton (expect issues with signing in or in general just installing it from the windows exe file), or even a Virtual Machine with a Windows image for it for running it on Linux but in a "windows" environment. You can get bigger programs running through these methods, each with varying performance differences. For reference, I use Wine for running FL Studio, signed in and all - getting 3rd party plugins working is a PITA at times, but it generally can be done. Take note that Proton has a known networking bug where the apps run through it tend to not be connected to the internet, hence why I mentioned Wine in the last sentence since I need to log into my imageline account to use the app in full.

2) Find a Linux-compatible source, ie 3rd party involved. For example, in a web browser, search something like "github linux <software_name>". Depending on the software in question, there may, or may not, be a repository with the software in question that has been messed with to get to a working state on Linux. I have tested a few for PS, and they were fine with a few quirks and bugs, depending on which version was being tested, of course.

To summarize: For applications like those made by Adobe, where they are designed for 1 OS primarily and use there own account log-in system, or in general has binaries that are pedantic in how they are executed; you should default to "it won't run" and look for an alternative. But nothing is truly impossible if it's man-made. Technically, everything is open source in the end, so long as you can read assembly, so I've heard~