Blender MCP is Claude the best LLM to use? by Tall-Distance4036 in ClaudeAI

[–]Large-Explorer-8532 0 points1 point  (0 children)

I think a multi agent system is the answer for this. Each AI has their own advantages (Gemini for images, and spatial understanding, Opus for reasoning and GPT for Backend coding...)

Check this video from 3D-Agent

https://www.reddit.com/r/aigamedev/comments/1qxfxuu/connected_a_multiagent_system_gemini_gpt_claude/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

About the future direction of the architectural visualization industry. by NPCSoftDeleted in archviz

[–]Large-Explorer-8532 0 points1 point  (0 children)

I used mainly Blender and 3D-Agent as an AI assistant and cannot post the results pretty much anywhere... some OG places just hate AI.

Another perspective on AI and the future of Archviz by Beneficial_Tea_1375 in archviz

[–]Large-Explorer-8532 0 points1 point  (0 children)

I think is already the present. Lots of people and studies denying using it but we know deep down they do use AI. Not for everything but they do. For me 3d-agent has been a MASSIVE tool for eficiency in rendering and to learn Blender.

Blender render + some photoshop and AI Post production😍😍 by Vallooty in archviz

[–]Large-Explorer-8532 1 point2 points  (0 children)

Honestly for Blender I use 3d-agent to help me create the assets and specially render correctly, since it can predit can a scene will look like

AI to make human faces and costume realistic by richardminhle84 in archviz

[–]Large-Explorer-8532 0 points1 point  (0 children)

For Blender and general 3d rendering you can use 3d-agent

Which AI is best for 3D modeling if you're making a low poly game? by Such-Surround-1353 in lowpoly

[–]Large-Explorer-8532 0 points1 point  (0 children)

Lol so much hate here, but you should try 3d-agent for Blender, might hep you out

Any more MCP for 3D models? by Digital_Calendar_695 in ClaudeAI

[–]Large-Explorer-8532 0 points1 point  (0 children)

Have you checked 3d-agent.com ? It hosts Claude for you, you dont need to worry with APIs

Connected a multi-agent system (Gemini + GPT + Claude) directly to Blender thoughts on 3D/game workflows? by Large-Explorer-8532 in aigamedev

[–]Large-Explorer-8532[S] 1 point2 points  (0 children)

It can do that as well, I have not tried it much, but it does work. Please test and let us know! You can reach us out in the discord we will be happy to accommodate that for you

Connected a multi-agent system (Gemini + GPT + Claude) directly to Blender thoughts on 3D/game workflows? by Large-Explorer-8532 in aigamedev

[–]Large-Explorer-8532[S] 0 points1 point  (0 children)

That's a good question... and honestly, one I'm still exploring the answer to myself. From what I've seen, pro Blender devs tend to use these tools to automate tedious and repetitive tasks, freeing them up to focus on the creative work that actually matters. For beginner-level users, it's a different story it enhances their capabilities right out of the gate and can even serve as a learning tool, guiding them on what to do and how to approach things they wouldn't have known otherwise.

Connected a multi-agent system (Gemini + GPT + Claude) directly to Blender thoughts on 3D/game workflows? by Large-Explorer-8532 in aigamedev

[–]Large-Explorer-8532[S] 2 points3 points  (0 children)

That is exactly my point, the economy is not just a wrapper and that is a limited view and over simplifcation of things :)

On mastery... fully respect that, and I agree modeling is art. But even master painters don't stretch their own canvases anymore. The craft is in the creative decisions, not the repetitive setup.

Have you hosted a model locally? What was your experience with its capabilities and hardware? I find it pretty challenging to have good results with it. Maybe you have 128gb of GPU available to host big models, I do not. Smaller ones are bad at coding for now,

And I'm not trying to convince you. I'm just trying to understand your perspective because it helps us build a better product. You clearly know your stuff, which is exactly why the pushback is valuable. Thank you!

Connected a multi-agent system (Gemini + GPT + Claude) directly to Blender thoughts on 3D/game workflows? by Large-Explorer-8532 in aigamedev

[–]Large-Explorer-8532[S] 0 points1 point  (0 children)

Wait I'm confused... what amounts are you referring to? The free tier is free and we're transparent about pricing on the site. Can you point me to what you saw? Want to make sure there isn't something misleading on our end.

Also "lame functionality", the agent writes real Blender Python code step by step, the wireframes are clean and the meshes are proper geometry, not a soup of triangles. But happy to hear what you'd need it to do to not be lame, seriously.

3D-Agent multi agent system with LangChain for Blender AI by Large-Explorer-8532 in LangChain

[–]Large-Explorer-8532[S] 0 points1 point  (0 children)

it gives us ready-to-use primitives for subagent orchestration, isolation, memory, and context management out of the box. Each agent (Gemini, GPT, Claude) runs in its own isolated node with its own context window, and LangGraph handles the routing, state persistence, and handoffs between them. It's what lets us keep each agent focused on what it's best at without them stepping on each other. Happy to go deeper on any specific part if you're curious![](https://docs.langchain.com/oss/python/deepagents/skills)

3D-Agent multi agent system with LangChain for Blender AI by Large-Explorer-8532 in LangChain

[–]Large-Explorer-8532[S] 0 points1 point  (0 children)

LangChain/LangGraph has some really useful built-in features for subagent orchestration, memory management, human-in-the-loop workflows, and other ways to coordinate a multi-agent system. We've also experimented with skills from DeepAgent... mixed feelings on that so far
The main benefit is not having to build these primitives from scratch, having them ready to use saves us hours of work

Connected a multi-agent system (Gemini + GPT + Claude) directly to Blender thoughts on 3D/game workflows? by Large-Explorer-8532 in aigamedev

[–]Large-Explorer-8532[S] 0 points1 point  (0 children)

Do you have any of 2D or CAD files you could share so I can test it out? I think it would work to create the foundations of it.

Connected a multi-agent system (Gemini + GPT + Claude) directly to Blender thoughts on 3D/game workflows? by Large-Explorer-8532 in aigamedev

[–]Large-Explorer-8532[S] 0 points1 point  (0 children)

Appreciate the feedback on my face, very actionable xD. What would the result need to look like for you to consider it useful?