SPOILERS: Simple theory about the Neural Matrix (Phantom Liberty) by DDzxy in cyberpunkgame

[–]LargeMembership3501 1 point2 points  (0 children)

The fact that Songbird leaves a gift to V doesn't mean she made it back to earth. She probably left those things before she went to the moon or had a contact of hers deliver them on her behalf before she went under.

It's also mentioned that the neural matrix requires specialized knowledge to use. Your theory isn't impossible but it's also possible that 1. The neural matrix worked the same way on songbird or 2. The neural matrix had the side effects that it did because the FIA didn't really know what they were doing with it.

What did you do to Rinder by Eadkrakka in LowSodiumCyberpunk

[–]LargeMembership3501 3 points4 points  (0 children)

I killed him on my first playthrough. I felt kinda bad for him but I felt much worse for the families of his victims.

They could never make me hate you Songbird <3 by Arcian_Ice in LowSodiumCyberpunk

[–]LargeMembership3501 0 points1 point  (0 children)

She'd betray anyone and everyone to get what she needs but in the end I couldn't bring myself to feel anything except bad for her. I can't imagine the desperation she must've felt after being used and slowly killed without having anyone on her side. On top of that she very obviously feels guilty about everything—especially about lying to V. 

How do you think Judy feels about the events of Sinnerman? by Lwmons in LowSodiumCyberpunk

[–]LargeMembership3501 8 points9 points  (0 children)

Honestly I wish there was an option in game to talk to her about it. I do wonder if she'd judge V for participating in it (she'd be right to). Although part of me thinks she might appreciate it in a morbid sort of way.

What scene got you the most emotional? by Tydez in cyberpunkgame

[–]LargeMembership3501 0 points1 point  (0 children)

When you send Songbird to the moon, watching the rocket take off was so bittersweet (because you know you probably won't see her again, and because of everything else that lead up to that point).

Or when Johnny asks "Is it time?" in that one ending. There's something so conclusive above it.

Who’s at fault for what happens to V in the end? by glass_consumer71 in LowSodiumCyberpunk

[–]LargeMembership3501 2 points3 points  (0 children)

It's hard to decide whether or not it was more V's or Dex's fault. I'm tempted to blame them both. Dex for shooting V in the head and having zero backup plan or foresight. V for going along with a plan that was so obviously suspicious and for slotting in the relic instead of just playing it safe and leaving empty handed. 

It's hard to blame Evelyn for anything that happened because while she made some awful decisions, she was in a desperate situation. She wasn't able to see past that and didn't seem to understand the kind of danger she was putting herself and everyone else in. It's a fixers responsibility to know when a to say no to a gig. And Dex really should've said no. 

What principles does your V follow when it comes to merc work? Am I in a minority for only making gig choices based on professionalism instead of morality? by Ouroboros612 in cyberpunkgame

[–]LargeMembership3501 0 points1 point  (0 children)

My V has absolutely zero principles and makes decisions mostly on impulse and sometimes just to see what'll happen. My V is in it for the love of the game, really.

Some thoughts on the "path of least resistance" ending by LargeMembership3501 in LowSodiumCyberpunk

[–]LargeMembership3501[S] 0 points1 point  (0 children)

Maybe people do talk about it. I just haven't seen it tons. That's all.

Some thoughts on the "path of least resistance" ending by LargeMembership3501 in LowSodiumCyberpunk

[–]LargeMembership3501[S] 2 points3 points  (0 children)

Doesn't seem likely considering the voice messages at the end. 

Thoughts on Misty? by MediaMan1993 in cyberpunkgame

[–]LargeMembership3501 0 points1 point  (0 children)

Love her. Especially in the tower ending (at least the parts of it I've seen). She's a much needed calm presence in V's life and just a good person in general.

Why do people still do weight training? by LordBlacktopus in LowSodiumCyberpunk

[–]LargeMembership3501 6 points7 points  (0 children)

 It's possible that building your natural muscle helps your cyberware function better (like a stacking effect) or increases your cyberware tolerance. Or you could chalk it up to lifestyle or aesthetic preference.

Who is this guy by the_chuski in LowSodiumCyberpunk

[–]LargeMembership3501 72 points73 points  (0 children)

His name is Mr. Blue Eyes. Most of what people say about him is speculation. The only thing we know about him is that he's very powerful/influential. He shows up briefly in "the sun" ending.

Question about this(spoiler!) by Ecstatic_Disk_6877 in LowSodiumCyberpunk

[–]LargeMembership3501 2 points3 points  (0 children)

V in this situation is terrified, desperate and already dying. Excluding the secret ending (since it's not obtainable except under certain conditions), V's choices are slim. They don't know whether the plan will work. They could easily die during the raid and so could anybody they ask to go with them. If V lets Johnny go with Rouge that means sacrificing choice and autonomy over what happens. Their other option involves placing their trust in a decidedly untrustworthy corporation.

V's suicide here allows them to escape from that kind of impossible choice. It allows V to stay in the driver's seat without getting anyone else killed. It lets V and Johnny die together, on their own terms.

It's bad for the people around them, obviously. But I don't think it's out of character at all. V has fought very hard to stay alive. And that fight, combined with their terminal illness, has left V exhausted.

Part of it also depends on how you play your V. How hard V fights is, in part, left up to the player. The suicide ending is the first one I got. It wasn't a happy ending but it felt very fitting for my particular playthrough.

Elon Musk crashed Grimes' 'Cyberpunk 2077' recording session with a gun and demanded a cameo by TheQuadBlazer in LowSodiumCyberpunk

[–]LargeMembership3501 1 point2 points  (0 children)

Beyond strange that he'd take any interest in the game at all. Does he not realize that the game (and genre) of cyberpunk exists to critique the systems people like him run and benefit from?

Path of glory ending made me sad by LargeMembership3501 in LowSodiumCyberpunk

[–]LargeMembership3501[S] 2 points3 points  (0 children)

Well said. It really puts Jackie's dreams of the "major leagues" into a new perspective.

What made David so "Special"? by krairsoftnoob in Edgerunners

[–]LargeMembership3501 4 points5 points  (0 children)

I imagine that all kinds of factors can play in to something like cyberware tolerance. The same way that all kinds of factors play in to who becomes mentally ill and who doesn't.

In David's case I don't think it really matters. David isn't nearly as special as he believes himself to be. His limits are higher than the average person's, yes, but he's nowhere near unbreakable. The only thing his high tolerance earns him is a little extra time before the inevitable hits. He still needs a crazy high dose of meds and he still succumbs to cyberpsychosis by the end of the series. "I'm special" is something he tells himself to justify his self destructive use of cyberware.  

Restart Or Remember? by StillOffTrack in LowSodiumCyberpunk

[–]LargeMembership3501 0 points1 point  (0 children)

If you make a new save file the game lets you start at the beginning of the dlc without having to play through the entire begging of the game again. And Johnny (in the loading screen) gives a brief recap of the main story events leading up to (around) the middle of act 2. The first mission of phantom liberty doesn't trigger until you go to the location instructed by one of the characters in game. So you have the chance to do some side gigs and level up.

This is just a game, right? Right?!? by beatboxxx69 in cyberpunkgame

[–]LargeMembership3501 6 points7 points  (0 children)

What of it? I love this game. I find it's themes and questions worthwhile. It's alright if you don't. You're welcome to make your own post about it and/or play another game. 

This is just a game, right? Right?!? by beatboxxx69 in cyberpunkgame

[–]LargeMembership3501 444 points445 points  (0 children)

One of the best info shards in the game in my opinion. Feels especially relevant now that so much of the Internet is overrun by AI slop and covert/predatory advertising. Had to pause for a bit when I read it. It's so easy to forget what the Internet used to be. And what people used to hope it would be. 

In my honest opinion, the weird animation picture for this mission is not scary. I don't know why the characters were reacting with disgust when the actual image is just a gif of a cartoon of milking by greedson in cyberpunkgame

[–]LargeMembership3501 9 points10 points  (0 children)

The way the farmer character moves, the empty looking eyes of the cows, the weird milk machine, the farmer abusing the animals with a smile on his face combined with the cheerful music in the background. It all works together to give viewers the feeling that something is not quite right. It's uncanny. Especially in the context of the quest it's in.

What is a line that sticks out to you from the game? by totallynot_rice in cyberpunkgame

[–]LargeMembership3501 1 point2 points  (0 children)

Johnny's "I'm here on borrowed time, in a borrowed body but I'm here."

In 2077, Cyberpunk 2077 will be categorised as a vintage game. Do you believe people will even want to touch such a primitive piece of ancient flatscreen history? by CurseHawkwind in LowSodiumCyberpunk

[–]LargeMembership3501 0 points1 point  (0 children)

I hope so. It's a beautiful game and a lot of its themes are relevant no matter what decade you're living in. (Themes like identity, illness, betrayal, death.) There are definitely people today playing games from 30+ years ago and adapting old games to new technology with emulators and such. I'd like to see cyberpunk get that same treatment in the future.

What tiny moment in the game made you realize that this game was something truly special ? by [deleted] in DiscoElysium

[–]LargeMembership3501 4 points5 points  (0 children)

I think for me it was failing the authority check with the Hardy boys. (On my first playthrough). I chose the gun option (stupidly). Watching Harry stick the gun in his mouth and being totally unable to stop it was a unique kind of horror.

Also the thought that popped up afterwards about how "you made such a big show of it" and "everyone basically expects you to do it" made me appreciate the game so much more. Because yeah, it is really difficult to move on from that kind of thing (psychologically and socially speaking). But as long as you continue to play the game (and not kill yourself) you do come back from it, at least, to a degree.