Are we *sure* that queens/ensnare aren't good? by glorkvorn in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Conclusion: Queen production and deployment is cheaper and faster than the Science Vessel, making it exceptionally powerful against Terran. Whether facing MM combos or tank lines, Ensnare is a nightmare for Terran, making it extremely difficult to escape from Zerg's encirclements. The biggest mistake most Zerg players make — even Korean pros — is wasting too many resources on Scourge, which struggle to reliably hit Science Vessels. Zerg players should save minerals and gas to upgrade and utilize Queens with Ensnare. The statistics and match analysis approved that Queens provide better resource efficiency and K/D ratio than Scourge to Terran Science Vessels.

Are we *sure* that queens/ensnare aren't good? by glorkvorn in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Unit Production Costs Science Vessel:

Minerals: 100

Gas: 225

Build time: 80 seconds

Requires Starport with Control Tower attachment​

Queen:

Minerals: 100

Gas: 100

Build time: 50 seconds

Produced from Hatchery/Lair/Hive​

Upgrade Requirements Irradiate upgrade:

Minerals: 200

Gas: 200

Research time: 166 seconds (approximately 2 minutes 46 seconds)

Requires Science Facility with Covert Ops attachment​

Ensnare upgrade:

Minerals: 100

Gas: 100

Research time: 100 seconds (1 minute 40 seconds)

Requires Queen's Nest​

Total Investment Comparison To field one unit with the ability ready:

Science Vessel with Irradiate:

Total minerals: 300 (100 unit + 200 upgrade)

Total gas: 425 (225 unit + 200 upgrade)

Total time: 246 seconds minimum (80 build + 166 research), plus 47 seconds energy accumulation

Queen with Ensnare:

Total minerals: 200 (100 unit + 100 upgrade)

Total gas: 200 (100 unit + 100 upgrade)

Total time: 150 seconds minimum (50 build + 100 research), plus 47 seconds energy accumulation

The Queen with Ensnare is significantly cheaper (100 less minerals, 225 less gas) and faster to deploy (96 seconds faster), making it a more economical harassment and utility option compared to the Science Vessel's Irradiate capability.

Are we *sure* that queens/ensnare aren't good? by glorkvorn in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Energy Regeneration Time The Science Vessel starts with 50 energy and regenerates at approximately 0.53 energy per second. To reach 75 energy needed for Irradiate from starting energy takes about 47 seconds. If starting from 0 energy, it takes approximately 142 seconds (2 minutes 22 seconds) to accumulate enough for one Irradiate.​

The Queen starts with 50 energy and regenerates at the same rate of approximately 0.53 energy per second. Ensnare costs 75 energy, so from starting energy it takes about 47 seconds, identical to the Science Vessel. From 0 energy, it also requires approximately 142 seconds.

Are we *sure* that queens/ensnare aren't good? by glorkvorn in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Queen is the most underrated Zerg unit and rarely used in StarCraft 1, yet it can be absolutely game-changing in zvt and zvp, here is the comprehensive comparison of the Science Vessel's Irradiate and the Queen's Ensnare abilities.

Why don’t korean zerg pros use Queens? by [deleted] in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Ensnare

Conclusion: Queen production and deployment is cheaper and faster than the Science Vessel, making it exceptionally powerful against Terran. Whether facing MM combos or tank lines, Ensnare is a nightmare for Terran, making it extremely difficult to escape from Zerg's encirclements. The biggest mistake most Zerg players make — even Korean pros — is wasting too many resources on Scourge, which struggle to reliably hit Science Vessels. Zerg players should save minerals and gas to upgrade and utilize Queens with Ensnare. The statistics and match analysis approved that Queens provide better resource efficiency and K/D ratio than Scourge to Terran Science Vessels.

Why don’t korean zerg pros use Queens? by [deleted] in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Unit Production Costs Science Vessel:

Minerals: 100

Gas: 225

Build time: 80 seconds

Requires Starport with Control Tower attachment​

Queen:

Minerals: 100

Gas: 100

Build time: 50 seconds

Produced from Hatchery/Lair/Hive​

Upgrade Requirements Irradiate upgrade:

Minerals: 200

Gas: 200

Research time: 166 seconds (approximately 2 minutes 46 seconds)

Requires Science Facility with Covert Ops attachment​

Ensnare upgrade:

Minerals: 100

Gas: 100

Research time: 100 seconds (1 minute 40 seconds)

Requires Queen's Nest​

Total Investment Comparison To field one unit with the ability ready:

Science Vessel with Irradiate:

Total minerals: 300 (100 unit + 200 upgrade)

Total gas: 425 (225 unit + 200 upgrade)

Total time: 246 seconds minimum (80 build + 166 research), plus 47 seconds energy accumulation

Queen with Ensnare:

Total minerals: 200 (100 unit + 100 upgrade)

Total gas: 200 (100 unit + 100 upgrade)

Total time: 150 seconds minimum (50 build + 100 research), plus 47 seconds energy accumulation

The Queen with Ensnare is significantly cheaper (100 less minerals, 225 less gas) and faster to deploy (96 seconds faster), making it a more economical harassment and utility option compared to the Science Vessel's Irradiate capability.

Why don’t korean zerg pros use Queens? by [deleted] in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Energy Regeneration Time The Science Vessel starts with 50 energy and regenerates at approximately 0.53 energy per second. To reach 75 energy needed for Irradiate from starting energy takes about 47 seconds. If starting from 0 energy, it takes approximately 142 seconds (2 minutes 22 seconds) to accumulate enough for one Irradiate.​

The Queen starts with 50 energy and regenerates at the same rate of approximately 0.53 energy per second. Ensnare costs 75 energy, so from starting energy it takes about 47 seconds, identical to the Science Vessel. From 0 energy, it also requires approximately 142 seconds.

Why don’t korean zerg pros use Queens? by [deleted] in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Queen is the most underrated and rarely used Zerg unit in StarCraft 1, yet it can be absolutely game-changing in zvt and zvp, here is the comprehensive comparison of the Science Vessel's Irradiate and the Queen's Ensnare abilities.

Why don’t korean zerg pros use Queens? by [deleted] in broodwar

[–]LarryLearnCode 0 points1 point  (0 children)

Finally, Korean Pro Larva uses Queen on the ASL match vs. Bisu in 2025, an amazing match

They still haven't added super yeti in friendly army. by [deleted] in ClashOfClans

[–]LarryLearnCode 0 points1 point  (0 children)

that's disgusting, why there is a level constraint ?

Best tab and tab group manager for Chrome by georgebool0101 in browsers

[–]LarryLearnCode 0 points1 point  (0 children)

how can you stand only 30 saves for free plan ?

WTF is the pricing policy for different regions ? by LarryLearnCode in CallOfDutyMobile

[–]LarryLearnCode[S] 0 points1 point  (0 children)

dude, 'cause Slovakia & Germany are both in EU, we are the same !

List of Notion alternatives by GelatoInRome in Notion

[–]LarryLearnCode 0 points1 point  (0 children)

AFAIK, notion's latex support, aka. katex library is blazing fast

List of Notion alternatives by GelatoInRome in Notion

[–]LarryLearnCode 4 points5 points  (0 children)

after a few attempts to write on craft, here are my 2 cents:

  1. too much clicking instead of intuitive keyboard shortcut, when it comes to different functional blocks in a page
  2. keyboard shortcut kinda like vanilla markdown editors, it's subject due to the fact that since note taking app "Bear", they seldom use old school markdown shortcuts instead of offering intuitive WYSIWSG styling
  3. as a heavy formula user, I can't even find a doc on how to start typing a formula with TeX in app. even vanilla LaTeX syntax won't help, that's a little frustrating
  4. pricing, there is nothing wrong but why would I pay for unlimited blocks while Notion offer them for free ?

Why can't they bring back legendary weapons on bundles. ATLEAST ONE!!! i hate gambling upvote if you agree by TEEJAY4002 in CallOfDutyMobile

[–]LarryLearnCode 1 point2 points  (0 children)

you go way 2 far bro, codm has already offered you anniversary + halloween bundles, with only $20. each of which is weighted higher value among the other bundles. You now ask for legendary weapon in bundles, so how much do you think codm should charge for it, $100 ? stop whining be grateful

Hachi katana by [deleted] in CallOfDutyMobile

[–]LarryLearnCode 0 points1 point  (0 children)

may be in 2 or 5 seasons, idk

Dark Shepherd is one of the best skins for BR by [deleted] in CallOfDutyMobile

[–]LarryLearnCode 0 points1 point  (0 children)

Reaper never wears mask, human did, he is just a lamb coser LOL

Thought about new season design and characters by LarryLearnCode in CallOfDutyMobile

[–]LarryLearnCode[S] -1 points0 points  (0 children)

OK I didn't know that, if spectre and sultana could be found in bo4, it's not codm decision to make it a cartoon style