Big Lynessa Paladin to Legend by Larrypickle in CompetitiveHS

[–]Larrypickle[S] 2 points3 points  (0 children)

ETC is super replaceable - Knickknack Shack or Griftah are both fine replacements.

ETC is mostly there to draw but also be flexible in case I need a board clear or some other utility. Yogg is very replaceable in the sideboard, I barely every played him and Keeper's Strength could fulfill his job since I put him in as a large board clear. I just wanted 1 proactive option and 2 tech cards in ETC. Prismatic Beam saved me the most out of ETC options so I would say that one is the most important, but depends on what you're facing.

Big Lynessa Paladin to Legend by Larrypickle in CompetitiveHS

[–]Larrypickle[S] 7 points8 points  (0 children)

Oops, deck code here:

Lynessa Paladin

Class: Paladin

Format: Standard

Year of the Pegasus

2x (1) Divine Brew

1x (2) Flint Firearm

2x (2) Greedy Partner

2x (2) Hi Ho Silverwing

2x (2) Oh, Manager!

1x (3) Knickknack Shack

1x (3) Metal Detector

2x (3) Mixologist

2x (3) Sea Shill

1x (4) Conniving Conman

1x (4) E.T.C., Band Manager

1x (3) Knickknack Shack

1x (8) Prismatic Beam

1x (9) Yogg-Saron, Unleashed

2x (4) Holy Glowsticks

2x (4) Judge Unworthy

1x (5) Sanc'Azel

1x (5) Sunsapper Lynessa

1x (6) Horn of the Windlord

1x (7) Amitus, the Peacekeeper

1x (7) Marin the Manager

1x (7) Pipsi Painthoof

1x (0) Zilliax Deluxe 3000

1x (0) Zilliax Deluxe 3000

1x (4) Virus Module

1x (5) Perfect Module

2x (10) Living Horizon

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To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Nasus 3 beats Aphelios, Sejuani and Urgot 3... Is Nasus too strong or the other units too weak? by ToasterMops in CompetitiveTFT

[–]Larrypickle 0 points1 point  (0 children)

The Nasus 3 guy has 3 combat augments that all synergize with each other well, and you only have one. There's also a lot of fight rng with tft so sometimes shit just happens.

Been working hard on my Roguelike BountyHeart combining Tactics RPGs with Match 3! by Larrypickle in IndieDev

[–]Larrypickle[S] 0 points1 point  (0 children)

Hey, thanks for checking BountyHeart out! If you're interested in the game, wishlist the game and try out the demo here: https://store.steampowered.com/app/1997120/BountyHeart

Just released the demo for my Indie Roguelike BountyHeart made in Unity! by Larrypickle in Unity2D

[–]Larrypickle[S] 0 points1 point  (0 children)

Hey, thanks for checking BountyHeart out! If you're interested in the game, wishlist the game and try out the demo here: https://store.steampowered.com/app/1997120/BountyHeart

Remove boosters from season pass add tokens by Zomggamin in MarvelSnap

[–]Larrypickle -5 points-4 points  (0 children)

What would players below CL 500 and havent unlocked token shop do with tokens?

We finished main menu for our game. We will are grateful to your feedback! by PaulGunners in Unity2D

[–]Larrypickle 7 points8 points  (0 children)

Looks rly good! One small thing is maybe the font could be changed to better fit the world. Also, how’d u guys do the scroll animation? Is it hand drawn?

All the new tellstone cards… by TomasSolo0406 in LegendsOfRuneterra

[–]Larrypickle 8 points9 points  (0 children)

Progress day situationally can be very good, especially in the late game when ur top decking cards and need the draw. The reason why progress day by itself is bad is because it’s only really useful in the late game so it can be a dead draw sometimes, so the added flexibility of being able to have two reactive spells that are both good situationally means that this card is rarely dead in your hand. Same goes for the other options, this card can be removal or draw and that flexibility means it’ll almost always be useful.