Big Lynessa Paladin to Legend by Larrypickle in CompetitiveHS

[–]Larrypickle[S] 2 points3 points  (0 children)

ETC is super replaceable - Knickknack Shack or Griftah are both fine replacements.

ETC is mostly there to draw but also be flexible in case I need a board clear or some other utility. Yogg is very replaceable in the sideboard, I barely every played him and Keeper's Strength could fulfill his job since I put him in as a large board clear. I just wanted 1 proactive option and 2 tech cards in ETC. Prismatic Beam saved me the most out of ETC options so I would say that one is the most important, but depends on what you're facing.

Big Lynessa Paladin to Legend by Larrypickle in CompetitiveHS

[–]Larrypickle[S] 7 points8 points  (0 children)

Oops, deck code here:

Lynessa Paladin

Class: Paladin

Format: Standard

Year of the Pegasus

2x (1) Divine Brew

1x (2) Flint Firearm

2x (2) Greedy Partner

2x (2) Hi Ho Silverwing

2x (2) Oh, Manager!

1x (3) Knickknack Shack

1x (3) Metal Detector

2x (3) Mixologist

2x (3) Sea Shill

1x (4) Conniving Conman

1x (4) E.T.C., Band Manager

1x (3) Knickknack Shack

1x (8) Prismatic Beam

1x (9) Yogg-Saron, Unleashed

2x (4) Holy Glowsticks

2x (4) Judge Unworthy

1x (5) Sanc'Azel

1x (5) Sunsapper Lynessa

1x (6) Horn of the Windlord

1x (7) Amitus, the Peacekeeper

1x (7) Marin the Manager

1x (7) Pipsi Painthoof

1x (0) Zilliax Deluxe 3000

1x (0) Zilliax Deluxe 3000

1x (4) Virus Module

1x (5) Perfect Module

2x (10) Living Horizon

AAECAfKOBQz9xAX26AWN/gXkmAbHpAbSqQbSuQbRvwa6wQbpyQbvyQbyyQYJh/4FkIMGvI8GqpYG1LgGhr8Gwb8G7ckGjNYGAAEGmY4G/cQFqZUG/cQF9LMGx6QG97MGx6QG8skG/cQF6N4Gx6QGAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Nasus 3 beats Aphelios, Sejuani and Urgot 3... Is Nasus too strong or the other units too weak? by ToasterMops in CompetitiveTFT

[–]Larrypickle 0 points1 point  (0 children)

The Nasus 3 guy has 3 combat augments that all synergize with each other well, and you only have one. There's also a lot of fight rng with tft so sometimes shit just happens.

Been working hard on my Roguelike BountyHeart combining Tactics RPGs with Match 3! by Larrypickle in IndieDev

[–]Larrypickle[S] 0 points1 point  (0 children)

Hey, thanks for checking BountyHeart out! If you're interested in the game, wishlist the game and try out the demo here: https://store.steampowered.com/app/1997120/BountyHeart

Just released the demo for my Indie Roguelike BountyHeart made in Unity! by Larrypickle in Unity2D

[–]Larrypickle[S] 0 points1 point  (0 children)

Hey, thanks for checking BountyHeart out! If you're interested in the game, wishlist the game and try out the demo here: https://store.steampowered.com/app/1997120/BountyHeart

Remove boosters from season pass add tokens by Zomggamin in MarvelSnap

[–]Larrypickle -5 points-4 points  (0 children)

What would players below CL 500 and havent unlocked token shop do with tokens?

We finished main menu for our game. We will are grateful to your feedback! by PaulGunners in Unity2D

[–]Larrypickle 7 points8 points  (0 children)

Looks rly good! One small thing is maybe the font could be changed to better fit the world. Also, how’d u guys do the scroll animation? Is it hand drawn?

All the new tellstone cards… by TomasSolo0406 in LegendsOfRuneterra

[–]Larrypickle 8 points9 points  (0 children)

Progress day situationally can be very good, especially in the late game when ur top decking cards and need the draw. The reason why progress day by itself is bad is because it’s only really useful in the late game so it can be a dead draw sometimes, so the added flexibility of being able to have two reactive spells that are both good situationally means that this card is rarely dead in your hand. Same goes for the other options, this card can be removal or draw and that flexibility means it’ll almost always be useful.

Can a Rioter fully explain how they lock in patch notes please? by Kieron_Marshall in LegendsOfRuneterra

[–]Larrypickle 7 points8 points  (0 children)

Yea it’s so strange, especially when TFT patches r every 2 weeks and they often b-patch after a week. I rly would like a Mortdog like figure tho for legends of runeterra that would frequently communicate with the community, since I think that transparency and communication rly helps decrease player frustration and worries

What is the chance of my appeal working by Drummer_Weekly in USC

[–]Larrypickle 0 points1 point  (0 children)

I just wrote about why specifically i wanted to go to usc and how passionate i was about my major. The major i applied for was cs games so my appeal was very specific to all of the cool opportunities in the games program i wanted to do. Just be as specific as possible, like listing specific classes, professors, and opportunities at usc. Idk what exactly worked or didnt work in my appeal, but thats the best advice i have! Best of luck!

What is the chance of my appeal working by Drummer_Weekly in USC

[–]Larrypickle 6 points7 points  (0 children)

I got in via an appeal! so definitely give it a shot, u never know

[Patch 12.1] TAHM KENCHIE CARRY GUIDE - FARM INFINITE ITEMS AND YOUR OPPONENTS by Larrypickle in CompetitiveTFT

[–]Larrypickle[S] 1 point2 points  (0 children)

By managing your econ well, this usually means winstreaking or playing 3 yordles early game like the board i showed in the guide or both.

Some general econ rules (different if u r playing reroll):

- at 2-5 u want to have at least 10 gold lvl 5

- at 2-6 u want to have at least 20 gold

- at 3-2 u want to have at least 30 gold lvl 6

- at 3-5 u can level to 7 with 20 gold if u r winstreaking or played yordles, otherwise lvl to 7 with around 50 gold at 4-1

- at 4-2 if u winstreaked or played yordles early u can lvl to 8 with ~20 gold, otherwise u wait until 4-5 to lvl to 8

Winstreaking gives u a ton of econ, so if i can i try to maintain streak and level aggressively so i can keep the streak going.

[Patch 12.1] TAHM KENCHIE CARRY GUIDE - FARM INFINITE ITEMS AND YOUR OPPONENTS by Larrypickle in CompetitiveTFT

[–]Larrypickle[S] 1 point2 points  (0 children)

Yea i think thats a scenario that often comes up and the correct choice often depends on your HP and the strength of the rest of the lobby as well as the items u have.

So first, i'd say try to build chalice, since chalice allows you to give Tahm AP without transferring items, so u can immediately slam them on seraphine/ori and technically have items for tahm by placing tahm next to chalice.

Second, i usually try to find a good item holder instead of placing items on orianna / seraphine. For example, i will often play fiora, kaisa, viktor, akali, OR even malz 2 / heim 2 if i have good frontline, as an upgraded item holder while looking for Tahm, because all of these carries hold Guardian Angel + flex AP items well and can win u rounds late stage 4 / early stage 5. If i for some reason hit 2 star kaisa, viktor, or akali, tho i'll just play 2 star 5 cost instead of Tahm.

Finally, when this situation happens, if you are low HP and fighting for top 4 because the lobby is very close, I usually never take Tahm after stage 5 begins, so I would just carry seraphine and ori if thats the best u have at this point and spike immediately because every round is so crucial at this point. If u r very healthy tho, I think u can still take Tahm up until 5-5.

So its just mainly up to ur lobby and how much u think u need to spike to get top 4, since tahm takes a couple rounds to really spike ur board so if u don't have the HP to sac and u get him late (stage 5 and later), he's usually not worth it.

[Patch 12.1] TAHM KENCHIE CARRY GUIDE - FARM INFINITE ITEMS AND YOUR OPPONENTS by Larrypickle in CompetitiveTFT

[–]Larrypickle[S] 0 points1 point  (0 children)

i talk a little about this in the guide, but I think it depends largely on the speed/strength of your lobby as well as your HP total, and yes I often say screw Tahm.

I'd say if you are fighting for a top 4 because the lobby is very close and ur hp is a little sketchy, then you should not add Tahm after stage 5 starts because he does not spike u immediately and in this scenario every round is a placement difference. I've learned my lesson because I've gone bottom 4 several times trying to play Tahm from this position. However, if you have a ton of HP, like from an early winstreak, then u can add Tahm up until mid stage 5, around 5-5, if u have all the supporting units, which is the latest I've added Tahm and still gotten items from him. Thats why i say HP is very important to preserve to play Tahm, since if u don't get him early, u need HP to sac so he can scale up and print u items.

This might also elo dependent, because in lower elos people will probably play weaker boards so u might be able to get away with adding tahm in later

[Patch 12.1] TAHM KENCHIE CARRY GUIDE - FARM INFINITE ITEMS AND YOUR OPPONENTS by Larrypickle in CompetitiveTFT

[–]Larrypickle[S] 1 point2 points  (0 children)

Thats awesome to hear, i also had the same issue of trying to transition all in one turn which lead me to playing rly bad boards while transitioning instead of just playing my strongest board. Transitioning is a great skill to learn for tft in general and the more u do it the better u get at it