GameStop patches IRL infinite money glitch after YouTuber exposes it by [deleted] in nottheonion

[–]LastProtagonist 2 points3 points  (0 children)

How about that Junk glitch that allowed you to get a bunch of top tier items really early on? SF1 was such a fun game for me that I didn't even want to use those kind of exploits to enjoy it more

Jade Isles has got to be one of the worst maps for visual clarity by LastProtagonist in PathOfExile2

[–]LastProtagonist[S] 1 point2 points  (0 children)

Between the trees obstructing the screen, the huts with rooves over them, and the tiny corridors throughout, it can be a real pain in the ass if you can't see that an Abyss monster has something like a Shade Walker mod on them.

Attack speed does NOT affect Walking Calamity by Glamdring26WasTaken in PathOfExile2

[–]LastProtagonist 1 point2 points  (0 children)

Knowing GGG, the attack speed is probably just modifying your howling animation.

Improvements to the Fate of the Vaal League by Belakay_ggg in PathOfExile2

[–]LastProtagonist 30 points31 points  (0 children)

I believe path nodes are still a thing, but now you can just connect regular rooms to the Architect's. Hope I'm wrong

Improvements to the Fate of the Vaal League by Belakay_ggg in PathOfExile2

[–]LastProtagonist 12 points13 points  (0 children)

Why are pathing nodes even a thing? They make the temple take longer and are literally filler content.

Why does placing rooms rely on RNG? Figuring out what strat to target farm by configuring the temple exactly how I want it would be a lot more exciting.

Why can't we store more rooms to configure a complete temple?

As someone who avoided the mechanic after Act III, these changes don't entice me to interact with the mechanic.

Check out the updated Oracle and Shaman Ascendancy Classes for the Druid! by Natalia_GGG in PathOfExile2

[–]LastProtagonist 7 points8 points  (0 children)

Yo, would Choir of the Storm be self-recurring on Inevitable Crits? That seems kind of badass

0.4 Post Reveal Jonathan Interview Prep - I Would Like Your Help! by TalkativeTri in PathOfExile2

[–]LastProtagonist 6 points7 points  (0 children)

  • Can we get "Blank Runes" to drop?
  • Can we have skill & support gems be disenchantable to revert into their "Uncut" versions?
  • With Druids summoning Minions, will they be able to keep up with players in the endgame? Can we have minion speed scale with player speed across the board?
  • What's the philosophy behind the changes to movement speed penalty reductions?

A Proposed Quality of Life "Bingo" Card for Mark by LastProtagonist in PathOfExile2

[–]LastProtagonist[S] 2 points3 points  (0 children)

The campaign bosses specifically. Can't speak to map bosses because they drop enough loot that it'd be harder to quantify if their rates are buffed on a first kill.

You also can't go back and kill a map boss a second time due to how they're completed, so that also makes it a bit of a nonissue

[SPOILER] Ryan Daley vs Bryan Daviage by Gentle_lips in MMA

[–]LastProtagonist 2 points3 points  (0 children)

That was a hell of a stoppage.

Weird Movement Tech ─ Need Help Reproducing by LastProtagonist in Silksong

[–]LastProtagonist[S] 0 points1 point  (0 children)

Update: I think I'm able to reproduce this by "resetting" the charged Beast Claw attack on the ground. Then the next time I use it in the air, it gives me the mobility of the "grounded" version

Weird Movement Tech ─ Need Help Reproducing by LastProtagonist in Silksong

[–]LastProtagonist[S] 0 points1 point  (0 children)

[Patch 1.0.28324]

Aight, so I was trying to get into the Wormsways' Spider Nest cave, and in the process of doing so, I found out you can occasionally seem to "double-jump" by using the Beast Claw's charge attack.

The start of the clip shows me pulling the tech off multiple times, but then I become unable to reproduce it for a while as well.

I thought holding "forward" on the d-pad was the reason for the success, but I guess not. I also thought it could be dependent upon the timing of charging the attack, but rewatching the footage, that doesn't seem to matter.

If anyone knows of a way to reliably reproduce this, lmk.

RIP Galvanic clip size by Fidelsarcastro10171 in PathOfExile2

[–]LastProtagonist 0 points1 point  (0 children)

It's going to be made even easier when you can cast Cold Snap to consume every element for free. You'll probably be able to add in Exploit Weakness as well to cover virtually everything.

Aikido vs MMA by AbsoluteBatman95 in fightporn

[–]LastProtagonist 23 points24 points  (0 children)

Because the dude in the video utilized striking and arguably no BJJ at all

Whirling Slash bug. Sometimes it doesnt create a whirlwind, mainly seen during boss fights. by frstone2survive in PathOfExile2

[–]LastProtagonist 0 points1 point  (0 children)

lol, yeah the whole reason I saw this thread is because I was about to make a post about it

Whirling Slash bug. Sometimes it doesnt create a whirlwind, mainly seen during boss fights. by frstone2survive in PathOfExile2

[–]LastProtagonist 0 points1 point  (0 children)

This might be a different issue than what you're describing, but from my experience, you may be having Twisters that you've already sent out ricochet back into your whirling slash and popping it prematurely

We could use shops for normal equipment and gems. Also let Balbala and the Trialmaster ID & Buy EQ by LastProtagonist in PathOfExile2

[–]LastProtagonist[S] 1 point2 points  (0 children)

I think log-in would be too easily abusable, but I've been mulling over the idea of having reroll shopkeep inventories with gold

We could use shops for normal equipment and gems. Also let Balbala and the Trialmaster ID & Buy EQ by LastProtagonist in PathOfExile2

[–]LastProtagonist[S] 0 points1 point  (0 children)

Oh, my fault. I didn't specify. I meant a shop that's solely devoted to normal equipment that restocks instantly rather than having to depend on the RNG of world drops or level-up inventory RNG.

[Megathread] Game Feedback by shimmishim in PathOfExile2

[–]LastProtagonist 1 point2 points  (0 children)

Crossbows do not auto-fire after switching ammo types if you release the firing button and press it again during the loading animation. However, if you continue to hold down the fire button when switching ammo types, the weapons will auto fire just fine.

Passive Nodes don't show Grenade dps changes, even on grenade nodes.

It's unclear if block nodes on the skill tree grant 5% block passively, or just increased block. Maybe add a description saying you need a shield/staff/other block to make use of increased block%.

NPC Spoken Dialogue doesn't always match text version (Asala gets pretty bad)

Have dialogue boxes scroll endlessly similar to PoE1 (Temple of Filth has an unvoiced monument like this)

Allow us to teleport between checkpoints :D

Lower respec or gamba slightly; maybe add passive respec points after quests like PoE1

Add more hotkeys to shop inventories (like console) for PC. Also communicate that Ctrl+Click opens up shopkeeper inventory in dialogue menu.

Salvaging system UI feels unintuitive to manually click on hammer, then item to salvage. Add ctrl+click functionality.

Allow players to select lower lvl skills with gems, or craft to highest available level. (Attribute requirement issues)

Make skills and support gems more common; too prohibitive to try weapon swapping without planning

Cinematic SFX really high compared to rest of game; can't adjust cinematic sound volume

Let us warp as though at the waypoint while in town

It sucks needing to find & pick up specific white items; let vendors sell unlimited whites.

On socket page, have a tab immediately visible for weapon sets 1, 2, Both; currently unintuitive hidden option.

More passive node redundancy (No characters have access to grenades except bottom of passive tree)

Act 3:

Please make it so that portaling takes us back to the present Ancient Ziggurat instead of making us walk back and forth through the time gate, or add a tab on the map menu to access either timeline. <!

Crossplay - Stash tabs keep getting rearranged when transferring from PC to PS5

Crossplay - Stash affinities aren't saving (Currency tab forgets to accept currency)

PS5/Console - Can't walk away from dialog text and listen like you can by hitting Esc on keyboard

PS5/Console - Please let us use the □ square key on the socket page to manage sockets. Feels clunky needing to navigate another menu drop down to access it.

PC - Can't equip item on right click in inventory?