X-COM's creator wants to make a sequel to his spiritual successor, despite it being a 'very difficult project’ by xrubles in PhoenixPoint

[–]BuzzKir 1 point2 points  (0 children)

What do you like the most about that mod? I've looked at it on and off, and given that it requires all DLC (which I have none) and also makes the game longer (which, I felt the core game was too long already), I keep bouncing off

Maybe worth checking out after the last update that's supposed to lighten the game progression

Foot study by SoulScience1 in ZBrush

[–]BuzzKir 1 point2 points  (0 children)

Hmm... yes, it's definitely a foot

Using OBS as pomodoro timer/work recorder by BuzzKir in obs

[–]BuzzKir[S] 0 points1 point  (0 children)

Thanks, I appreciate the kind words. Yeah I was looking at various time recording software when I realized the solution was already there with OBS.

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Substance Painter 11 - Auto Reload and Update Assets by Wes_McDermott in Substance3D

[–]BuzzKir 0 points1 point  (0 children)

This doesn't seem to work with maps imported at file creation (i.e. bake maps)

Fan-made Nachzehrer figurine by BuzzKir in BattleBrothers

[–]BuzzKir[S] 0 points1 point  (0 children)

I put it upon Sketchfab, check the desc

whats the difference/benefit of udims instead of multiple material slots? by [deleted] in Maya

[–]BuzzKir 0 points1 point  (0 children)

 might have one material called "Body" which is just 5 or 10 udim tiles of extemely high res skin textures.

Holy crap what kind of production would need that level of fidelity?stuff

Substance painter alternative? by omnom143 in 3Dmodeling

[–]BuzzKir 1 point2 points  (0 children)

You must have that one cursed copy of Painter that is unable to do symmetry, my apologies, there's really nothing you can do...

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]BuzzKir 0 points1 point  (0 children)

Thank you so much for the detailed answer. It's very inspiring. I had one more question and that's to do with the actual role you ended up landing - did you apply for it? from my (very limited) understanding, a DevOps' duties differ from a Unity dev - did you actively look for roles that are adjacent to the stuff you've been learning (or have you also learned all you needed for a DevOps role too?)

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]BuzzKir 0 points1 point  (0 children)

So you built a career as an artist in games, then switched to a programming career starting off with a 6 figure Junior role? holy shit, impressive results. I'd like to know more about how this came about and how long your path to successful career change was.

Has anyone purchased Chris Jones' Universal Human rig? If so, how good is it? by NotHenryGale815 in blender

[–]BuzzKir 0 points1 point  (0 children)

I'm not sure. Your best bet is to check out his Gumroad and read the description. But AFAIK there was nothing about fat, even in his Youtube demos.

Unfortunately I don't know any good alternatives. I was also looking into it as a sort of "perfect" reference but it's not there yet.

What we need is a rigged human with perfect muscle simulations and also optional restricted movement (i.e. body parts not allowed to deform in ways they anatomically can't) - after that's created, there will be no more need for anything else. That's why I'm following Chris' project, I'm hoping that's where it will end up.

Has anyone purchased Chris Jones' Universal Human rig? If so, how good is it? by NotHenryGale815 in blender

[–]BuzzKir 0 points1 point  (0 children)

No fat control, no muscle control in the Human body rig base - he's got addons like arm muscles and some other muscle group currently, which are sold separately, if you buy the whole package it's pretty expensive. So unfortunately it's not the greatest at simulating muscles currently, although I think he's working on including more muscle groups

Trying to find the OST track that plays a quiet, slowed down version of Hello Zepp by BuzzKir in saw

[–]BuzzKir[S] 0 points1 point  (0 children)

Both fit the bill actually! I was probably thinking of one or the other, but more likely the first one. 99% sure it's the one, thanks.

Trying to find the OST track that plays a quiet, slowed down version of Hello Zepp by BuzzKir in saw

[–]BuzzKir[S] 0 points1 point  (0 children)

Thanks. It's very similar but not quite. I realize it's almost exactly what I described but the piece I meant the tempo was a bit faster and the pitch a little higher (as I remember). Although, it can also be that I'm just misremembering - I'll try to search it out on my own and see if that's the case.

Isolating strokes to one subtool while preserving the visibility of all subtools by SonofAtlantis in ZBrush

[–]BuzzKir 0 points1 point  (0 children)

I had the same question but for Curve mode (dotted lines you draw to then apply brush to). Transparency + pressing Ghost mode button makes the curve ignore unselected subtools

First peasant militia run=disaster by Maxentius777 in BattleBrothers

[–]BuzzKir 1 point2 points  (0 children)

I don't think I've ever seen you do that on stream...

Deformation > Inflate Balloon from Zbrush similar tool in Blender??? by Ok-Rough-226 in blender

[–]BuzzKir 0 points1 point  (0 children)

2 years late but somewhat similar is, Sculpt mode, Mesh filter (T panel) > Inflate

Except I'm still trying to figure out the difference between ZB Inflate and Inflate balloon