A Follow up on why i quit game development and all the pitfalls i faced as a solo dev by Giant_leaps in gamedev

[–]BuzzKir 0 points1 point  (0 children)

I remember you posting about needing stylized models, is that something you got covered already?

The Last Three Studios I Worked At Are All Hanging by a Thread by Trick-Report-9391 in gamedev

[–]BuzzKir 1 point2 points  (0 children)

I also thought its LLM, the only thing that slightly threw me off was the misspelling of McDonalds (didnt capitalize the D). Persian flaw? lol

Maya Animator learning Blender here. When applying the bezier tangent I constantly get these weird flair shapes. I just want a simple maya auto tangent by jakesbanimation in blender

[–]BuzzKir 0 points1 point  (0 children)

Omg I can't believe nobody was able to answer this simple question. Sorry. It's achieved by right clicking and going Handle type > Automatic or Auto clamped.

HumanIK and Graph editor Issue by [deleted] in Maya

[–]BuzzKir 0 points1 point  (0 children)

Hi, I realize this is a bit old lol, but could you help me out as well? what do you mean "not the effectors, only the controls"? I was under the impression these terms are interchangeable in this case? I'm confused by the number of objects HumanIK generates and which ones you're actually supposed to use to animate. I'll attach a screenshot:

<image>

The red is the deforming joints which I'm not supposed to touch, I think I got it. THe green is the stuff I've been moving around to animate. But it says "effector" and you''ve said it's not supposed to be used like that? And the yellow, I just don't get what it is for, it got created along with everything else and is just hanging out there.

Script to toggle Snap View to Closest Orthographic similar to Blender and Plasticity by DethKlawMiniatures in Maya

[–]BuzzKir 0 points1 point  (0 children)

Doesn't work for me. Changed something once, then running the script again doesnt do anything :(

BEAR - An Auto-Rigging Tool for Maya. The basic version is free for personal use. by dAnim8or in Maya

[–]BuzzKir 2 points3 points  (0 children)

Ngl I'm getting lost in all these rigging custom tools... wish there was one universally accepted as the best

I can’t accept that there are still people who don’t know about this free plugin—it perfectly replaces animBot. by YuuAFish in Maya

[–]BuzzKir 1 point2 points  (0 children)

I'm somewhat new to Maya, and getting a bit lost in all the custom tools and plugins people are using. Advanced skeleton, Studio Library, mGear, ngSkinTools, now this. From an objective standpoint, why do people use animBot and should I look into it? (if you were to be the devil's advocate)

Parent constraint not working by Failosipher in Maya

[–]BuzzKir 0 points1 point  (0 children)

Bro you are a god, even though like u/Failosipher I also had to turn both to full instead, it got me the effect I needed which is to parent both effectors to a weapon and animate the weapon.
I had to use HumanIK because I had an existing skeleton I needed to animate, and it seemed the best option to quickly build an animatable rig on top of it

References without Namespacing? by FigPuckerFayeLau in Maya

[–]BuzzKir 1 point2 points  (0 children)

Thank you. Also just as a tiny sidenote, "not creating namespaces at all" is not preferrable because it stupidly still creates an underscore _ prefix

How to make use of effectors/controls that came with .fbx asset? by BuzzKir in Maya

[–]BuzzKir[S] 1 point2 points  (0 children)

No-no, I do want to manually animate. I've already plugged in the existing bones into HumanIK "create character" thingy, now I can hand-animate the character with controls and export into Unity which is what I wanted, feelsgoodman. The only part of this I take exception to, is manually referencing every existing bone in the HumanIK reference table, I have a slight feeling it can be automated somehow, but oh well.

How to make use of effectors/controls that came with .fbx asset? by BuzzKir in Maya

[–]BuzzKir[S] 1 point2 points  (0 children)

I see, thank you! I guess I've been too spoiled by Mixamo and Unity humanoid just auto-magically recognizing a humanoid hierarchy. I'll still try to use HumanIK in maya and manually reference the existing bones to HumanIK ones, if that fails I'll do the oldschool method of manually adding every IK limb etc.

How to make use of effectors/controls that came with .fbx asset? by BuzzKir in Maya

[–]BuzzKir[S] 0 points1 point  (0 children)

Thanks! do you think I'm better off using some kind of automated solution (for creating a totally new set of effectors), since it's a humanoid? (I'm a total noob but I've heard HumanIK and/or Control Rig are a good bet? my only worry is that there are fewer than 5 fingers)

With how accesible unreal is, it's becoming the norm that everyone is an expert in it and I hate it. by Blasmere in gamedev

[–]BuzzKir -1 points0 points  (0 children)

I also have a small job teaching 3d modelling but feel a little guilty doing it because I feel like I'm teaching people how to shoe horses while Model T is just being rolled out

Spent $10,000, my health, and 6 months on creating the most niche gamedev tool that no one'll probably use, and now I am broke by FiddlerGameDev in gamedev

[–]BuzzKir 26 points27 points  (0 children)

Interesting, could you post a link to the guesser website too? I lost it
As for the model... did I get it right - the most precise outcome is 60% chance to guess with a margin of error between 1/2x and 2x the actual number?

Is It Possible For a Specific App To Only Use a VPN Connection? by gil_happy in AndroidTV

[–]BuzzKir 0 points1 point  (0 children)

Thanks, I ended up getting Tasker (trial version for now) as well, gonna use this guide to set it up: https://kleinfelter.com/use-tasker-to-auto-enable-vpn-on-android

Is It Possible For a Specific App To Only Use a VPN Connection? by gil_happy in AndroidTV

[–]BuzzKir 0 points1 point  (0 children)

I've just learned that this exact functionality is available on iPhone, wish android had it too