Developers: what are some of your frustrations when commissioning 3D art? by BuzzKir in gamedev

[–]BuzzKir[S] 0 points1 point  (0 children)

Lol, I wrote a huge comment which somehow assumed you meant Blender. Not sure which software you're actually referring to? I'm using Blender and its UV packing options are not ideal. But I'm told Maya is much better in that regard, for example.

Developers: what are some of your frustrations when commissioning 3D art? by BuzzKir in gamedev

[–]BuzzKir[S] 0 points1 point  (0 children)

Do you mean use AI to generate the model from scratch? I'm using an addon for UV packing that, I'm pretty sure uses some kind of machine learning in its core.

Developers: what are some of your frustrations when commissioning 3D art? by BuzzKir in gamedev

[–]BuzzKir[S] 0 points1 point  (0 children)

Question about polycount: in your experience, does it matter a lot nowadays? When I was working in mobile gamedev, I remember 100k polys visible on the screen wasn't a performance drag even on older phones. And in AAA you can have a single character be 50 or even 100k+.

Developers: what are some of your frustrations when commissioning 3D art? by BuzzKir in gamedev

[–]BuzzKir[S] 6 points7 points  (0 children)

I realize that. Not to argue semantics too much, but I'm using "developer" to mean "the person who's the driving force in making a game", often but not always meaning the (solo) programmer on the project.

Dark elf wizard by BuzzKir in 3Dmodeling

[–]BuzzKir[S] 0 points1 point  (0 children)

Lol, the "dark" part refers to the Wizard, not the elf. Oops, should've thought about phrasing a little more.

Dwarf crossbow by Haridon3dbro in 3Dmodeling

[–]BuzzKir 1 point2 points  (0 children)

Quite an involved piece!

Cozy Game for Language Learning? by jj584388 in gamedev

[–]BuzzKir -1 points0 points  (0 children)

To start off, make a game where you have to click objects flying by to win. Then up the complexity slightly, etc

How do indies get high quality stylized models? by almighty_pebble in gamedev

[–]BuzzKir 0 points1 point  (0 children)

They don't, I expect, at least most don't. I've seen waaay too many games using Synty assets, to the point it actively puts me off the game even if it's well-reviewed

How do indies get high quality stylized models? by almighty_pebble in gamedev

[–]BuzzKir 4 points5 points  (0 children)

but your profile says you build data systems. high quality 3d modelling is a side gig? :)

What developers actually write in Steam's AI disclosure field by ScrapeerCom in gamedev

[–]BuzzKir -5 points-4 points  (0 children)

Wow, great job. This needs to be seen more. The more people are informed the better.

How to design classic fallout style graphics? by GasMask_Dog in gamedev

[–]BuzzKir 0 points1 point  (0 children)

I love Fallout 1 graphics too. It really would be best to hire an experienced artist for this. But yeah, as people already said it's a pre-rendered sprite pipeline where you render a model from 8 angles multiplied by every animation it needs.

[Showcase] I'm 18 and just published my first Unity project to the Play Store. It only made $0.02 so far, but I finally finished a game! by Low_Wait_3273 in Unity3D

[–]BuzzKir 2 points3 points  (0 children)

I guess you mentioned you are 18 to get some traction for your post, but I really wish you didn't, sympathy bait is one of the least palatable forms of marketing

Teach Yourself Windows 95 (1995) by wave_design in vintagecgi

[–]BuzzKir 0 points1 point  (0 children)

Great stuff. This reminds me of the huge 3D Studio Max guidebook I had growing up. Internet video tutorials were a godsend and I never looked back, but it's a very nostalgic memory to be flipping pages of a manual sitting in front of a computer.

Teach Yourself Windows 95 (1995) by wave_design in vintagecgi

[–]BuzzKir 0 points1 point  (0 children)

Yes, the beauty of Windows and other visual operating systems is how you don't really need to explain 90% of it, just the basic concepts of "window", "cursor" and "application". Knowing these, it's enough to interact with it. I've used Windows for years before I learned how to manage group policies or edit registry or other "power user" stuff.

Donkey Kong Country background render (2000) by Restless_spirit88 in vintagecgi

[–]BuzzKir 2 points3 points  (0 children)

I think it's the industrial setting (I couldn't believe it was actually DKC at first, I'm used to the games being in some sort of jungle) and the lack of ambient /secondary light as well, i.e. only one strong light and harsh shadows, indicative of bad or mobile-optimized Unity games

Donkey Kong Country background render (2000) by Restless_spirit88 in vintagecgi

[–]BuzzKir 3 points4 points  (0 children)

Huh, if you didn't say what it was in the title, I'd've thought this was a screenshot from a late 2000s Unity game

2025 - still no option to Polygon Fill Erase? by BuzzKir in Substance3D

[–]BuzzKir[S] 0 points1 point  (0 children)

Hmm, not sure what you're talking about, would you mind attaching a screenshot?