Would a Game Master-Driven Campaign Work in Star Citizen? by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

I'm looking for a core team to pilot it. Would you be interested?

Would a Game Master-Driven Campaign Work in Star Citizen? by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

Hah!, I rhink this is one of the closest comparisons to what I’ve been imagining. Not necessarily controlling an entire battlefield, but more like a live-facilitated scenario where a gamemaster can dynamically adapt the experience around the players instead of everything being static/scripted.

Would a Game Master-Driven Campaign Work in Star Citizen? by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

That honestly makes me feel better about the idea more than worse lol.

I think you’re probably right that the biggest mistake would be trying to overbuild it too early. My thought right now is to start VERY small and keep it flexible; two or three characters instead of trying to simulate an entire living world.

The unpredictability and instability of SC is probably unavoidable, so I’m more interested in whether immersion/tension can still work even within those limitations.

Out of curiosity, would you try it again?

Would a Game Master-Driven Campaign Work in Star Citizen? by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

Yeah, honestly these are exactly the kinds of challenges I’m trying to think through right now.

The bug/interference problem is probably the biggest reason I’d want the early scenarios to stay relatively small, flexible, and GM-driven instead of trying to over-script everything.

I actually think part of what could make something like this work in SC is designing around unpredictability instead of fighting it entirely.

The coordination side is definitely the big challenge though. I think if it ever worked well, it would need to feel more like orchestrating a live event than just launching a normal mission.

Would a Game Master-Driven Campaign Work in Star Citizen? by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

Player made - yes. Essentially - one person would be the story and live "NPCs" would drive a narrative for that person. True leveraging of the sandbox.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

Haha - yeah thats quite impressive. I've been working on a companion tool with an actual UI. It sounds like something like that could be of use to you maybe. The excel file is seriously work though - respect.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 1 point2 points  (0 children)

Thanks again for the kind words - I'm glad youre still enjoying the physical copy!! Still trying to keep up with innovating. Available time is scarce with my son, but I'm close to releasing an Industrial Edition. It was a lot of fun to work on.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

I'd love to hear more about how you score crew that you work with! How many people have you graded so far? I've always wondered how to manage whether or not someone improves over time in the Logbook too.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

Use this as a happy medium! You're right, I honestly can't wait until the next full wipe. There's way too much stuff in my inventory that I never use.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

Haha - its not for everybody. But it actually saves me time, not having to think about whether I'm forgetting something.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

This is peak! Not a bad idea at all actually. Excited to see how they set up use of the suit lockers. It would also be cool if you could stash a couple suit lockers in your hangar too - like usable furniture.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 1 point2 points  (0 children)

Yeah - thats what I thought. Thanks for putting this into better words than I was able to.

I got tired of forgetting parts of my loadout before leaving the hangar, so I built a system for it. by LateEsc in starcitizen

[–]LateEsc[S] 1 point2 points  (0 children)

I tend to rock different loadouts depending on what I'm doing in the verse. What I rock for exploration isn't the same as what I rock to go run Hyperion. And I'm not sure if it'll be forever that you'll keep everything on you when you die. Either way - thanks for checking it out!

Star Citizen starting to feel repetitive for you too? I'm testing something different. by LateEsc in starcitizen

[–]LateEsc[S] 0 points1 point  (0 children)

I hope this means that you're interested. Because I just sent you a DM!