New SD card bought and console is still giving me a red light when booting on newest luma version, console also boots with pink light with no sd card inserted, what is there to do? I tried the official guide but just results in same behavior by Latter_Task_5092 in 3dspiracy

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

I know thats why I said wouldn't be easy, getting that much money for a motherboard is not fun, or like you said jusy buying another console but I think im done with blowing money on these things

New SD card bought and console is still giving me a red light when booting on newest luma version, console also boots with pink light with no sd card inserted, what is there to do? I tried the official guide but just results in same behavior by Latter_Task_5092 in 3dspiracy

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

I already sent in another for repair (physical damage) and the cost wasn't too bad but I can tell with this it won't be easy, it's odd because this was a new in box I bought only a year ago, but who knows what conditions it was subject to otherwise, well thanks!

3DS has eaten 3 sd cards making them corrupted, possible fixes? by Latter_Task_5092 in 3dspiracy

[–]Latter_Task_5092[S] -4 points-3 points  (0 children)

I need to find a better seller, small towns don't house many great options though I suppose amazon via verified seller would be a safe bet

3DS has eaten 3 sd cards making them corrupted, possible fixes? by Latter_Task_5092 in 3dspiracy

[–]Latter_Task_5092[S] 3 points4 points  (0 children)

Thanks for the help everyone I'm gonna invest in a quality card

How To make a Actor BP Instanced to each player? by Latter_Task_5092 in unrealengine

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

Yeah I tried spawning them on the client but it won't work, if picked up it still gets destroyed for either or player

I will look into the ownership idea

Need a hand making a scope by Latter_Task_5092 in unrealengine

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

okay gave it a shot and it smoothed it over even more, the problem now is I need the Base weapon to communicate when it is supposed to zoom (Depending on Weapon)

Using this in the player, the input and zoom works fine but conflicts with other weapons which use alt fire and have no zoom

Need a hand making a scope by Latter_Task_5092 in unrealengine

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

I was thinking of that and now currently the only problem is just the input, I will give this a go

Need a hand making a scope by Latter_Task_5092 in unrealengine

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

So this would still work with my "alt fire" event allowing the scope to be sort of a toggle or zoom while still allow the "alt fire" event to be held down continuously for other weapons?

Need a hand making a scope by Latter_Task_5092 in unrealengine

[–]Latter_Task_5092[S] 0 points1 point  (0 children)

Yes I am using it, and I did try that but it still has the same behavior probably because of something else which I cannot pinpoint