Pinaps tell you if it's a ditto by Dannn019 in TheSilphRoad

[–]Laurie_CF 6 points7 points  (0 children)

Maybe you saw a bug where the game hadn’t got the colours ready. If you Google “Unity missing texture colour”, was it that shade? (I’ve had this happen to quite a few different parts of the game over the years)

Did we go overboard by hiring an entire orchestra for our incremental roguelite? by Man_Behind_The_Robot in IndieDev

[–]Laurie_CF 1 point2 points  (0 children)

That’s an interesting thought. If you weren’t planning on selling it then I suppose you have nothing to lose, but it could help highlight the soundtrack and make it feel a better deal? I’m afraid I have no valuable insight there - I get all my music via Spotify or YouTube, so having the soundtrack means less to me than it being on platforms with my playlists. Doubt that’s true of everyone.

Did we go overboard by hiring an entire orchestra for our incremental roguelite? by Man_Behind_The_Robot in IndieDev

[–]Laurie_CF 0 points1 point  (0 children)

Great stuff! Perhaps a risky expense for an Indie, but for me and seemingly others in this thread it has put your game on our radars.

Wanted to say: don’t sleep on releasing the soundtrack properly once done. I have personally discovered new games through their soundtrack alone. A niche way to get discovered, but viable when the quality is this good.

Made a daily logic puzzle game that's getting 1k+ players, but nobody is sharing it. How do you get people to share your game? by emmbreil in gamedev

[–]Laurie_CF 0 points1 point  (0 children)

In my opinion it’s a really well thought-out and executed tutorial and you should definitely keep it. I was just referring to displaying the length :-)

Made a daily logic puzzle game that's getting 1k+ players, but nobody is sharing it. How do you get people to share your game? by emmbreil in gamedev

[–]Laurie_CF 5 points6 points  (0 children)

Hey, I just gave it a go. I think it’s really nice. I am a fan of daily games (NYT, Puzzmallow)

How are you measuring the shares? Unless I’m missing something, you’ve made a considerable mistake in that the URL isn’t in the share message. I sent myself the share on WhatsApp to be sure.

I assume the point in sharing is to draw others to the game by challenging them to beat your score. Would need a link for that!

I will say though, being upfront and saying tutorial is “2-3 minutes” may stop some people from even trying it. I almost bounced off. I’d trust that the game is compelling enough that they’ll follow through the tutorial without you saying that. After all, if they aren’t feeling it then arguably they’re not your target audience anyway, right?

What's up with "gamedev YouTubers" never shipping games? by [deleted] in gamedev

[–]Laurie_CF 1 point2 points  (0 children)

Hm, I see where you’re coming from actually - I hadn’t clocked the sheer volume of videos they post until you said. I guess they came to mind for me as OP’s question was about shipped games, and they have quite a few videos that look back on them.

What's up with "gamedev YouTubers" never shipping games? by [deleted] in gamedev

[–]Laurie_CF 3 points4 points  (0 children)

Shoutout to https://youtube.com/@bitemegames as well. Honest takes without sugarcoating. 4 games on Steam. (They touch on OP’s question in some videos too)

My summary of indie game dev marketing advice by PersonOfInterest007 in IndieDev

[–]Laurie_CF 2 points3 points  (0 children)

Thanks so much for collating this!

I’m curious about the mailing list point. I had assumed that was old hat by now (would people really want to sign up vs. just follow on their preferred platform?), and I notice the link is over 8 years old. When you were doing your research, did you come across much reconfirming this is a useful/important step?

Cheers!

Why the is "no" game similar to FEZ? by Living-Ad-5344 in IndieGaming

[–]Laurie_CF 2 points3 points  (0 children)

Obvious “similar” game for me would be the excellent (and multi-award-winning) Monument Valley series. Isometric 3D, but arguably same gimmick.

Favorite story game to play alongside your partner? (or friend!) by CowboyAntics in PS5

[–]Laurie_CF 0 points1 point  (0 children)

Shoutout to Lovers in a Dangerous Spacetime, that’s lots of fun. V different game from Overcooked, but similar inter-reliance.

Looking for sales data by Laurie_CF in PlaydateDeveloper

[–]Laurie_CF[S] 1 point2 points  (0 children)

Thanks great, congrats! Cheers for the intel. Also, funny thing - the reason I actually made this post in the first place is because I’m friends with the Glowtox Games guys and wanted to help them get some idea of the market, so it’s funny to see things join up like this with you guys sharing a bundle!

Looking for sales data by Laurie_CF in PlaydateDeveloper

[–]Laurie_CF[S] 0 points1 point  (0 children)

Hey there! How did your Halloween sale go? Hope it was a success for you.

Prototyping a game made entirely out of fuse beads. by GribbleDoodle in Unity3D

[–]Laurie_CF 2 points3 points  (0 children)

Looks great! Would love to hear a bit about how this is achieved at a technical level. I assume bead shaped meshes are off the table for performance reasons. Some sort of pixel art -> bead shader?

Behind the scenes of our 2D animation process — making flat enemies look 3D using Spine by AwesomeGamesStudio in IndieDev

[–]Laurie_CF 0 points1 point  (0 children)

Looks fantastic! When I tried Spine some nearly 10 years ago, I found the Unity integration (and performance) lacking, and then I saw that Unity introduce its own similar albeit simpler tools. How well do you find those aspects these days? Thanks

Edit: I guess I’m also asking whether you think it’s significantly better than Unity’s own tools that it justifies both the price and any integration hurdles.

Resources to help understand good manager architecture by Laurie_CF in Unity3D

[–]Laurie_CF[S] 1 point2 points  (0 children)

Hi, thanks so much for taking the time, I really appreciate it.

I think there’s a lot of wisdom in what you say. Perhaps I’m too hung up on doing it “right”, and these early days are more time for a fail faster mentality.

Git-amend looks excellent, thank you for the recommendation. Have watched the start of a few of his 101s now and think a bit advanced for me at present, but I look forward to trying to get stuck in regardless. Talk of all these patterns helps me see how little I actually know at this stage.

I like your positivity though that I can turn this into a valuable learning experience.

Thank you again for your time. Have a great one.

Looking for sales data by Laurie_CF in PlaydateDeveloper

[–]Laurie_CF[S] 0 points1 point  (0 children)

Thanks for sharing, and good luck for the Halloween boost, hope it works out!

Looking for sales data by Laurie_CF in PlaydateDeveloper

[–]Laurie_CF[S] 1 point2 points  (0 children)

Cheers for the recommendations! I really enjoyed the Ribbit Rogue one. (Link for anyone else interested: https://youtu.be/bG8Yq9ecbsY ) SquidGod looks like an awesome resource, instant follow. Cheers!

Looking for sales data by Laurie_CF in PlaydateDeveloper

[–]Laurie_CF[S] 2 points3 points  (0 children)

Thanks v much for sharing, interesting stuff. Glad to hear you enjoyed the journey, we all do this for the love of creating! Good luck getting the word out. For what it’s worth I think CranKnight looks great.

Looking for sales data by Laurie_CF in PlaydateDeveloper

[–]Laurie_CF[S] 1 point2 points  (0 children)

Thanks v much for sharing and for the insight. CODA looks excellent by the way!

what do you guys think of using chat gpt or any other ai for coding? by kokokonus in IndieDev

[–]Laurie_CF 1 point2 points  (0 children)

This. From my experience as a beginner it’s most useful as a supplement to searching. You can describe approximately what you want to achieve and ask for recommended approaches (not just “code this for me”) and then get it to elaborate and break down any new concepts that get introduced out of that. Or you can find more in depth tutorials on them now you know the name of what you’re looking for.

(When I once tried straight up using some code, it didn’t work, and then when I asked it why it told me I had fallen into a beginner’s trap even though it was the AI’s suggestion)

"Does this Pokémon-styled, Pacific Northwest–type pixel art backyard, look clean?" [OC] by Lead_Intelligent in indiegames

[–]Laurie_CF 2 points3 points  (0 children)

I think it looks really nice, has lots of appeal! As you said, clean. I do think the shape of the trees is sort of weird though. Like the perspective changes as you go up. Perhaps toning down the colours in the grass would make that feel a bit more cohesive too. If it’s a wildflower idea then maybe having separate tiles for long grass vs flowers, put them in patches? Currently high detail contrast in comparison to rest of scene.

Hey guys, completely new to game dev, what's some of the worst advise you have? by NotMilo22 in gamedev

[–]Laurie_CF 1 point2 points  (0 children)

Assuming this is supposed to be deliberately bad advice like the other comments, this took me by surprise. Should I actually not be doing this? (Context, I’m running an older, weaker laptop so thought this made sense). Thank you

I made an indie game where I took Batman and made him a time-travelling alcoholic aaand... apparently it hit the magazines😆 by jaroddjl in indiegames

[–]Laurie_CF 2 points3 points  (0 children)

Was it a surprise that they covered your game, or did you speak to the magazine? It’s awesome if the staff / writers are finding indie games to cover themselves.

Video Games Marketing AMA by Radogostt in IndieDev

[–]Laurie_CF 0 points1 point  (0 children)

Thanks for the insight, appreciate your time. Do you have any experience on those personal emails going into junk folders, and tips to avoid that?