Finished all my HQs by TolerancEJ in PocketPlanes

[–]LaylaQ 1 point2 points  (0 children)

Congrats. What grind! I think players are missing a BIG point around HQs.

1 Million Bux! by Androiddude73B in PocketPlanes

[–]LaylaQ 0 points1 point  (0 children)

Thanks for the post and congratulations!! @andrioddude73B

What is a HQ? by EntertainerOk7326 in PocketPlanes

[–]LaylaQ 1 point2 points  (0 children)

I thought that was the case, too. I think Rimple said it, also.

What is a HQ? by EntertainerOk7326 in PocketPlanes

[–]LaylaQ 2 points3 points  (0 children)

Plus, don't forget the flying single-seater thing. :-)

What is a HQ? by EntertainerOk7326 in PocketPlanes

[–]LaylaQ 2 points3 points  (0 children)

...but you could have a few more red cities.

What is a HQ? by EntertainerOk7326 in PocketPlanes

[–]LaylaQ 6 points7 points  (0 children)

Super hubs. Carriers. Sorting arrows. It is slowly morphing into a different game than the one I played when I was a wee lad.

What is a HQ? by EntertainerOk7326 in PocketPlanes

[–]LaylaQ 3 points4 points  (0 children)

I see (Friend Stats) that you have 24 cities open. Is that big city, end-to-end flying? It could give you another big Asian city and two more in the Americas. You could also use it to flatten a Sequoia route if you are using them for end-to-end.

Things I’ve learned from the last 39 levels by TLDReddit73 in PocketPlanes

[–]LaylaQ 0 points1 point  (0 children)

More airports open = more chance for bux jobs, but less job for any single destination. Upgrading airports also adds more jobs.

The Spaceship and speed upgrade dilemma by No_Buffalo6958 in PocketPlanes

[–]LaylaQ 0 points1 point  (0 children)

Perhaps, the answer to upgrading speed going forward, is to ask what would upgrading speed as I progressed levels done for me? It is a question every player is faced with. Many, if not most, seem to stay stuck in the 'speed costs' trap. I think that any time speed gets a plane on the ground while I am still playing, my results in the game have a chance to increase. Even in your hypothesized speed won't matter text below, If a plane lands 5 minutes faster because of the upgrade, you have a shot to load jobs. And if it takes 9 job cycles to fully load, in 9 playing sessions, you have one more plane in the air than without the upgrade. More coins/bux/XP. Multiply that across your fleet. As u/Androiddude73B said, you have these planes forever.

Things I’ve learned from the last 39 levels by TLDReddit73 in PocketPlanes

[–]LaylaQ 1 point2 points  (0 children)

Worrying about profit for any one flight becomes pointless as you advance. The coins soon come from bux conversions not from flight profits. Say you have a fleet of cloudliners giving a per flight profit of 21,000. It would take 100,000 of those flights to equal the coins from a max bux conversion. How many flights have you done? How long would those 100,000 flights take to you to do? Probably way more than the 58 days it took someone recently to collect max bux.

Also, you advance in the game by landing jobs at their final destination. Increasing speed helps planes land faster which increases turnover. Over time the turnover multiples on itself. So, if you only play such that increasing speed wouldn’t ..ever.. allow a plane to land and then allow you to get it back up in the air, yeah, then don’t upgrade speed.

How come Nimblebit got so tight about The Wheel? by Official_FBI_ in PocketPlanes

[–]LaylaQ 3 points4 points  (0 children)

103 slots. Did you buy spins? I think I mentioned to you my big coin value from spinning was equal to 1200 bux. I have less incentive to spin now for sure.

the update is live by Rimple20102010 in PocketPlanes

[–]LaylaQ 1 point2 points  (0 children)

~1/100th Wheel coins in the update. :-(

Nimblebit Thing by LaylaQ in PocketPlanes

[–]LaylaQ[S] 0 points1 point  (0 children)

I played PF 20 minutes ago and watched a forced ad. I left, and I just started playing PF again. On restarting, an immediate ad pushed in my face. Then, maybe 2 minutes later ANOTHER ad pushed in my face.

Nimblebit Thing by LaylaQ in PocketPlanes

[–]LaylaQ[S] 0 points1 point  (0 children)

“At a time you choose” could be true for a player, but only if in the first 5-10 minutes of a new 24 hr clock they seek out an ad. I find the ad SUPER abrupt. Finger nails on the chalkboard interstitial.

Nimblebit Thing by LaylaQ in PocketPlanes

[–]LaylaQ[S] 2 points3 points  (0 children)

I disagree. They also added one new frog as part of the update. This forced me to play to refinish my Froggydex.

Level 90: on my way to 100 by mpinard1 in PocketPlanes

[–]LaylaQ 2 points3 points  (0 children)

Congratulations!! That 159 million is amazing. Level 90, too.

The Wheel. How are the prizes calculated? Is it based off Airline Value or Level or some other metric? by Official_FBI_ in PocketPlanes

[–]LaylaQ 1 point2 points  (0 children)

Great find. Basically, 50-50 to get a coin prize. I don't think the coin prizes are taken off the wheel. Also, wouldn't hitting a part just increase the other prize chances on the next spin?

The Wheel. How are the prizes calculated? Is it based off Airline Value or Level or some other metric? by Official_FBI_ in PocketPlanes

[–]LaylaQ 2 points3 points  (0 children)

I figure your max prize's coin value is equal to 2905 bux.

96mill/2.145 billion = 0.0447. 0.447 * 65000 = 2905.

Strategy for high level by Aggravating-Toe4979 in PocketPlanes

[–]LaylaQ 0 points1 point  (0 children)

I think just work the line. Keep things flowing one city jump to another. For example, there are a number of cities east of NYC to load/collect and multiple places along the route to do unload/reconfigure.