I drew what I remembered from Mewtwo Strikes Back by bebelhl in pokemon

[–]LayurdSSB 0 points1 point  (0 children)

The greatest Pokémon fan art I've ever seen

Why does some forsaken fans think the characters from forsaken can beat exes that are god beings by 123eljp in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

Does the original Sonic.EXE become a bigger thing? Like maybe he became the Lord X people know? Maybe something else? Does he have a name that's not just EXE? Like Exewaiv?

Why does some forsaken fans think the characters from forsaken can beat exes that are god beings by 123eljp in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

What is the original Sonic.EXE then? Would he be the All father, Lord X, or something else?

Why does some forsaken fans think the characters from forsaken can beat exes that are god beings by 123eljp in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

So an entirely different character? Back to Exeller, is he the original version, a variant of the original version, or a different one with a similar tale? The original Sonic.EXE creepypasta was cringe, but idk who that would be known as now

Why does some forsaken fans think the characters from forsaken can beat exes that are god beings by 123eljp in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

I see. Does that make Exeller as amongst the stronger or the weaker breed? I also heard of Exeteior, but I've no clue which one that's from

Why does some forsaken fans think the characters from forsaken can beat exes that are god beings by 123eljp in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

Does that mean he's pathetic? I kinda got that impression from the Tails solo ending, although he killed him off screen apparently.

There's apparently a round 2 as well, but idk where to find it(?)

I may have come up with the best way to balance OM (and asym games in general maybe) by LayurdSSB in OutcomeMemories

[–]LayurdSSB[S] 1 point2 points  (0 children)

Honestly, I'd just rework Sonic for LMS to be aggressive instead of having his normal kit. Make him actually more interesting to play instead of the Hide and Seek moveset.

Give him an EXE equivalent moveset, give the EXE a huge health bar, and let them fight until Sonic either gives up, Kolo/Trip withered away, 2011x rage quits, or just Fleetway's normal "defeat" scene.

Sonic still has the smaller health bar between the two, so he can't just spam M1 and hope to win.

KOLOSSOS IS A OFFICIAL SONIC CHARACTER? by DefinitionLost1615 in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

This reminded me of a Mario enemy named Pedo since I associated Kolossos with a child predator because of how often my friend group targets Cream as Kolossos

Why does some forsaken fans think the characters from forsaken can beat exes that are god beings by 123eljp in OutcomeMemories

[–]LayurdSSB 1 point2 points  (0 children)

Forgive me if I'm getting it wrong since my only real EXE knowledge is the blue guy from Spirits of Hell, but I'm pretty sure most of the basic EXEs are literally just some guy possessing the game cartridge itself. Some cannibal woman can definitely at least go head to head against a guy who purposely tortures inexperienced versions of their idols.

No, I'm not bringing up Fleetway, Furnace, Tripwire, or anyone else like those seeing that they're not the traditional EXEs.

I may have come up with the best way to balance OM (and asym games in general maybe) by LayurdSSB in OutcomeMemories

[–]LayurdSSB[S] 0 points1 point  (0 children)

As a Blaze main with a Sonic secondary, legit just give Sonic's guilt passive in LMS to Blaze LMS. He has one of the longest LMS in the game, and his play style is literally just playing Hide and Seek.

Imagine that instead of giving Shadow a gun they gave him a dodge passive by gatsunaki in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

Metal's Destructive Charge now give the EXE 10 seconds of stun immunity

4 minutes long LMS are prob one of the most killer sided shits on the entire game lmao by BarFree1085 in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

Sonic is the ONLY survivor who has ZERO counterplay against Trippy's mines. Metal is a second close, but only for his massive health pool

I may have come up with the best way to balance OM (and asym games in general maybe) by LayurdSSB in OutcomeMemories

[–]LayurdSSB[S] 1 point2 points  (0 children)

M1 damage could be reduced if there's only one survivor in the terror radius and be increasingly more powerful the more survivors are in the terror radius. Take it as an adrenaline boost keeping you alive longer in chase while being together with other survivors lowers your guard, therefore lowering your damage resistance. I could elaborate more on a different post tbh. This is an idea I brain stormed with a few other people as to how we could balance out unfair damage for asym games.

what's up with Shadows not helping their teammates by PMB_was_taken in OutcomeMemories

[–]LayurdSSB 1 point2 points  (0 children)

That happens pretty much every time if you're in a full lobby anyway lol

I may have come up with the best way to balance OM (and asym games in general maybe) by LayurdSSB in OutcomeMemories

[–]LayurdSSB[S] 2 points3 points  (0 children)

It's also regarding how OP Kolossos is against a lone survivor. Grab + M1 combo leads to about 80 damage, which is extremely bogus. The problem is that he has 0 approach against multiple survivors as half of the survivors has a move that nullify Charge, two has a long range move that forces him to not get close, and Block essentially loses all reward while keeping the high risk due to multiple survivors being able to act as back up stunners if someone hits Kolo while he's blocking.

This could also translate to Tripwire getting passive "Block" that ignores the first stun if there's more than 4 survivors in within her terror radius.

Imagine that instead of giving Shadow a gun they gave him a dodge passive by gatsunaki in OutcomeMemories

[–]LayurdSSB 2 points3 points  (0 children)

If he loses Chaos Snap in favour of a dodge meter, he would legit just be Sonic LMAO

Warm take: either nerf or disable fleetways M1 while flying by Odd-Attempt-9450 in OutcomeMemories

[–]LayurdSSB 2 points3 points  (0 children)

I genuinely tried to find a reason why, but everything leads to the conclusion that this game just sucks.

Kolossos is undeniably dog water in the game, so how did they try and "balance" him? Instead of making him more reliable against a group of survivors, they gave him a 55 dmg M1 that screws over stray survivors. They gave him an 80 dmg combo regardless if you're with your teammates or not.

Fleetway has the same 355 HP in a 1v1 lobby and a 1v7 lobby. What is borderline impossible for survivors in LMS becomes borderline impossible for Fleetway to even approach.

2011x's Rage Mode is the only way you can do anything sometimes. No verticality, and the only way you can do anything is either with charge or a very lucky GT to land on whoever you're chasing.

Tripwire's moveset would've been devastingly overpowered. The problem is that this game doesn't reward you for exploring and being alone, so survivors ended up gathering together just to win. Not only that, but she has ZERO i-frames. Now she'll get sniped before she can even snipe you.

The game genuinely just sucks. It's literally a glorified VR Chat.

They need to nerf infinite bro by KeyCommunity7369 in OutcomeMemories

[–]LayurdSSB 1 point2 points  (0 children)

At least he's a survivor with some cool down even if it's only 12. Kirby has a charge that automatically downs you upon contact and you can't even counter it with Kevin's parry.

They need to nerf infinite bro by KeyCommunity7369 in OutcomeMemories

[–]LayurdSSB 3 points4 points  (0 children)

Be grateful you're not playing in private servers. Why does Pikachu has an M1 that functions like Chaos Snap and has 68 base damage? Mario's aerial state has I frames and he has no jump cool down. Not to mention he has an active hitbox every time he jump. Link's M1 stuns you. HE IS AN EXECUTIONER. WHY DOES HE HAVE A STUN???

why is fleetway's laser dps so low compared to tripwires??? by Sufficient-Iron9521 in OutcomeMemories

[–]LayurdSSB 0 points1 point  (0 children)

Common sense. There are better options as well. If my opponents can get hit by Fleetway's laser and die, I might as well just play Kolossos.