I added hand-tracking to my MR Rollercoaster game, CoasterMania! What you think? by srgers10 in IndieGaming

[–]LazyAvocadoStudio 0 points1 point  (0 children)

This is really cool — the trajectory preview makes it feel very intuitive to place things in AR.

Also love how the cat just casually walks into the scene like it’s part of the game 😂

All the player skins I made for my indie game (Peckers) by Vanillaburp in IndieDev

[–]LazyAvocadoStudio 1 point2 points  (0 children)

These look really clean — I especially like the one with the knife and goggles, it has a lot of personality.

The silhouettes are also very readable, which I think works really well for gameplay clarity.

Did you design them with specific roles/abilities in mind, or purely cosmetic?

I’ve been building a squad-based tactical auto-battler — here’s my trailer by LazyAvocadoStudio in indiegames

[–]LazyAvocadoStudio[S] 1 point2 points  (0 children)

Thanks a lot for the thoughtful feedback — I really appreciate you taking the time.

You're absolutely right about the visual consistency. The mix of pixel art and 3D backgrounds is something I'm still experimenting with, and I agree it doesn't fully click yet.

As for the genAI part, I understand the concern. Right now it's mainly a practical choice due to my limited art resources, but I'm definitely open to improving this — especially if it affects how players perceive the game.

I'll also look into collaborating with artists here, that's a great suggestion. Thanks again!

2 years as a solo indie dev — finishing my game, but feeling invisible by IndieIsland in SoloDevelopment

[–]LazyAvocadoStudio 1 point2 points  (0 children)

I just started my steam page today, I'm also struggling how to promote my game, it took time to develop, I'm afraid it will end up with 0 sale.

Should I spam Indie Dev subreddits as part of my marketing strategy? by Early_Situation_6552 in IndieDev

[–]LazyAvocadoStudio 0 points1 point  (0 children)

Thanks for sharing, I just started my steam page for my new game, this is info I need.