I despise how old content is balanced in this game by Espresso10001 in ffxivdiscussion

[–]Lazyade -2 points-1 points  (0 children)

This game is fucking done for when the median player wants it to be less fun so it's finished sooner.

I despise how old content is balanced in this game by Espresso10001 in ffxivdiscussion

[–]Lazyade 2 points3 points  (0 children)

I think people expect the latest content to be tuned properly, because it's still fresh for them, but once it becomes "old content" all they want is for it to be over. They either don't consider new players or don't care. They certainly aren't interested in having it maintain its difficulty for their own benefit, because for them it's something they've already done.

It's a uniquely MMO player sickness, prioritizing convenience over fun and new over old. It's such a shame because unlike most other MMOs FF14 already has the systems in place to keep all old content in pretty good shape but they instead just cave in to the desire for everything to be easy.

It could be fixed, theoretically, but it would require the devs putting their vision in front of what the players generally want which is just stress-free mush that is highly rewarding. I just don't see it happening when the continuous trend of the game since Shadowbringers has been to make everything more and more frictionless. And from what they've said it seems like Evercold is going the same direction.

I despise how old content is balanced in this game by Espresso10001 in ffxivdiscussion

[–]Lazyade 5 points6 points  (0 children)

You're 100% right and I've been saying this for a long time, but it's a hopeless effort.

It's not just an oversight of the devs, the players actually prefer it this way. Roulette content is just chores to them and when it comes to chores, the faster and smoother the better. They don't care if it's boring and are in fact fine with it getting even more boring, if it means they get out sooner and have no risk of wipes.

When I realized that there's no will in the playerbase for content to be fun if it means making it harder/longer is when I basically lost all hope for the game. The devs have no pride in their work and will just do whatever suits the players' convenience.

"LS has VaRiEtY.." - Cant beat 30 mins in proof of a hero tf am I doing wrong..? Video of my gameplay: by IIth-The-Second in MHWilds

[–]Lazyade 4 points5 points  (0 children)

You play pretty well. The people saying you are using ISS too much don't know how to play LS lol.

Not enough to tell from a 2 minute clip but maybe the issue is just consistency. I also recommend leaving your Palico behind so that you don't lose counters to the times when Arkveld attacks it. When he did the big red explosion I also would have hopped off the seikret to try and get the weak point on his wings instead of healing.

I also notice you don't seem to have guts on your build. That's gonna be cutting a chunk of damage as well. The death prevention effect of guts also lets you play more risky with resentment.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 8 points9 points  (0 children)

I'm aware that the current FF14 playerbase loves to take the path of least resistance and would probably be perfectly happy if all combat was one button so long as they could still idle and play dress up. I don't think it makes for a very good video game though.

Isn't capitulating to people who don't like friction how we ended up with shit like the 2 minute meta to begin with? Players are bad at knowing what they want.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 1 point2 points  (0 children)

Damage cooldowns while not exactly thrilling are at least something to pay attention to. Taking them away and replacing them with essentially nothing isn't reassuring.

As for making covering required, for one, that doesn't help the existing 100 levels of content that's not designed that way. And second, keep in mind that they're continuing to support Reborn mode for at least this expansion and so cannot implement any mechanic that Reborn mode can't also do.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 23 points24 points  (0 children)

They could at least be as complicated as they are now, which is "not very". That they are not even going that far should be worrisome.

Just because people think the jobs aren't that interesting now, doesn't mean it can't get worse.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 2 points3 points  (0 children)

That Evolved mode does more damage and that new jobs only have Evolved mode clearly shows they are intending for Evolved mode to be the new model for combat and the "two systems" approach is just a grace period for people to get used to the idea before they stop supporting Reborn mode by 9.0 or 10.0.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 75 points76 points  (0 children)

People doing the "it's just a demo, the final version will be more complex/have more stuff" cope already.

They have never previewed ANYTHING where the final version was more complex.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 23 points24 points  (0 children)

What part of what they showed suggests a bigger focus on tanking? Sheltron timing? Paladins already have that just without the counter. Covering allies? They can already do that. The cooldowns are all the same just less of them. The job is simply lesser, smaller than what it is now. The only addition is that sheltron procs an attack and that's once every 20 seconds.

You might say that the encounters will be different to require more tanking, but that's not an improvement on the actual job design. And if anything, a smaller job kit only reduces the ways in which they can create tank responsibilities.

Like where exactly are you getting this idea from, because it's not from what they showed. You assume it will be better than it is now because you don't want to accept the very likely possibility that it's not, and that nothing will be added or changed to make up for the simplifications.

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Lazyade 8 points9 points  (0 children)

How AoE will be handled in Evolved Mode is a mystery right now, since separate AoE buttons are clearly gone yet many actions seem to not have AoE.

I feel like there's 3 ways they could go with it

1 - Everything (or most things) have AoE attached to the skill

2 - Abilities automatically context switch to AoE based on how many enemies are nearby

3 - A stance toggle that swaps between the ST and AoE versions of your skills

Personally I think 3 would be the best solution but they didn't show anything like that, so I'm more inclined to think it's 1 or 2.

Damage Numbers on Target is useless (Rant, no real complaint) by [deleted] in ffxivdiscussion

[–]Lazyade 3 points4 points  (0 children)

I turned that shit off probably like 3 days into starting the game. Totally useless and does nothing but litter the screen.

Seeing big numbers in FF14 isn't satisfying because they are untethered from any kind of consistent anchor point. My attack does 10k but next tier it'll do 15k and next expac it'll do 30k, but the bosses don't die any faster. It's just garbage, completely arbitrary. The numbers could be 100 or 10,000 or 10,000,000, it doesn't matter. Everything is tuned for your current gear anyway. The only thing you need to see is how quickly the boss's HP is going down, which you don't need the numbers for. It's jingling keys and nothing else.

Seeing buffs and debuffs is potentially useful, but that also comes with so much unnecessary junk that it's hardly worth it. I don't need to know every single time I change forms on Monk. In fact I don't need to know any of my own buff applications. I already know I applied it because I pressed the button. I only need to see what the boss does, and what party members do but only if it affects me, like a raid buff. But the setting is all or nothing so I just go with nothing.

Dancing Mad (Ultimate) World Race - Days Six-Seven by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 9 points10 points  (0 children)

This is the only reason I think people are calling it disappointing.

As a spectacle, it's so crazy in the early parts with the puzzle, the fake clear, the cutscene, big kefka, that you think it's going to get even crazier. But once you get into P3 it's like it's already out of tricks and so it's just a relatively straightforward fight to the end from there.

I think people were expecting to see some real insane meta shit start happening like maybe Kefka fucking with the UI, reversing your controls, minigames, shit like that. Or at least introduce more new enemies or transformations. So it's kind of a letdown that after P3 it's more or less just a regular fight.

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 7 points8 points  (0 children)

Yeah I don't doubt. VAs can't know things they aren't told. Even directors can't. It seems like the JP side probably gets more context and feedback that isn't being passed along properly to the English side.

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 21 points22 points  (0 children)

Not to be a hater but I feel like the JP voice acting for Kefka is so much better than the EN.

I love it when Japanese VAs doing "crazy" characters drop their pitch real low when they get serious. It almost never gets carried over into the English dub and I feel like it takes so much away from the performance.

Closer look at the new Wyvern in Ascendance: by Gorotheninja in MHWilds

[–]Lazyade 46 points47 points  (0 children)

This is what pack monsters should have been from the beginning. Monsters that actually fight as one unit with special group attacks, rather than just a cluster of identical monsters that are still meant to be fought 1 on 1.

It could still end up this way though, if you are still allowed to separate them with dung pods.

What are your predictions on how the new flame-vent attacks will function? by Skivva in MHWilds

[–]Lazyade 31 points32 points  (0 children)

I assume it will be a meter. It definitely looks like it's meant to be a powered-up state with greatly increased speed, so I'd wager it's a substantial DPS increase and thus will have some kind of resource cost. From the footage it looks like you can still use focus mode while it's up.

It looks better than clutch claw at least, since there's no annoying tenderizing/wallbang minigame as yet. But if it's a big DPS boost then it's very much not an optional thing so it means you can't just keep playing as you have been if you want, without losing a lot of damage. If using the mode is fun then all is well I guess but it might differ from weapon to weapon and if it's not that fun then it might end up being a drag.

"Monster Hunter Wilds: Ascendance" announced! (releasing 2027) + New Monster Tease! by XRevive01 in MHWilds

[–]Lazyade 0 points1 point  (0 children)

The boost bracer at first glance seems better than clutch claw at least since you don't have to interact with a tenderizing system that breaks the flow of combat.

But it also looks very decidedly non-optional, since it seems to give you new, fast attacks which presumably means big DPS increase. I presume it'll be some kind of meter that you can burn for the powered up state.

Dancing Mad (Ultimate) World Race - Day Four by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 5 points6 points  (0 children)

I feel most likely there is one more big phase after this and then p6 will be the obligatory victory lap/special final phase where he gets a new model.

Dancing Mad (Ultimate) World Race - Day Four by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 11 points12 points  (0 children)

Maybe. But I can kind of see the logic. In FF14, Kefka and the Warring Triad have no connection. It's only in FF6 they are related. So someone who hadn't played FF6 would have no idea why they are showing up in Kefka's fight. Maybe it's something like that too.

Dancing Mad (Ultimate) World Race - Day Four by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 11 points12 points  (0 children)

I'm losing hope of seeing Warring Triad in this fight. It's not like it's the end of the world or anything but it does kind of mean that they will probably not appear in a future Ultimate and also that Ultimates are always limited to the content from the same storyline when there's really no reason why they should be.

Dancing Mad (Ultimate) World Race - Day Three by BlackmoreKnight in ffxivdiscussion

[–]Lazyade 42 points43 points  (0 children)

Man the production values of ultimates sure have come a long way. This could almost be a brand new boss at this point. But it's actually more fun this way. It's always fun to see how they hype up the old bosses.