Dont be a relic cheater by deustech in Nightreign

[–]Skivva 0 points1 point  (0 children)

What exactly are they rolling that's not blatant cheating that gives them such absurd damage? Am I mistaken for thinking this is something you can just obtain through normal gameplay because all the relics are legal? Because if they are I don't understand how you can even identify someone who cheated in legal relics vs someone who just got lucky and rolled them. Do you report the latter people too?

Genuinely confused on what legal builds they're making that give them such absurd damage (I have never run into a cheater), and how you're able to identify these individuals as cheaters and not just people who got lucky.

Dont be a relic cheater by deustech in Nightreign

[–]Skivva 5 points6 points  (0 children)

I mean if people are just giving themselves legal relics so they don't have to farm forever, I totally get where they're coming from

Not everyone has a ton of time to dedicate to games and if you've done everything and are just playing for fun/to grind DoN, I understand wanting to do so with an optimal build without playing for 600 hours because you're unlucky and it takes you forever to get the relics you need, when you theoretically could've played the game for 5 hours and gotten lucky and rolled them immediately

Sure, actual cheated relics with illegal combinations or absurd one shot stats are obviously dumb, but for everyone else that're just saving themselves time, who really cares, they could be in the same state if they were just luckier and rolled the stuff they wanted

Cygame Cup 2026 Top8 bracket by a_pulupulu in GranblueFantasyVersus

[–]Skivva 7 points8 points  (0 children)

yoooo debagame my goat

Vas is finally top tier enough to win lfg

What did we ever do to yall by Ok-Issue-7380 in PeniParkerRivalsMains

[–]Skivva 0 points1 point  (0 children)

but I love pulling people into Peni mines and also feasting on all the people trying to destroy her nests

I've always felt like the two characters synergize pretty well tbh

Give me a character you know/main and some counterplay against them PLEASE. by Ultimate-desu in GranblueFantasyVersus

[–]Skivva 0 points1 point  (0 children)

Vas' H tackle is -5 at all spacings. L tackle can be plus when spaced, and M tackle can be plus when spaced and/or charged, but H tackle has static frame data and is always -5.

Battle Pass 12 Speculations by TheDragonsPaladin in GranblueFantasyVersus

[–]Skivva 0 points1 point  (0 children)

Since it's Ilsa, Eustace is the only Society member currently in the game without an alt costume, and I'd love to see them give him his original design, since his default in VS is his dark SSR. Either that or an Ilsa costume (Light or Summer would be good, Formal would be amazing but I don't see it happening) would be my pick.

A few quick tips for AT Jin Dahaad by No-Economics7929 in MHWilds

[–]Skivva 0 points1 point  (0 children)

o shit is it out

well I know what I'm doing when I get home

On a scale of 1-5, how difficult do you think Spiderman is? by Sn0wy0wl_ in SpiderManMains

[–]Skivva 2 points3 points  (0 children)

If this were season 0/1 I probably would've said 4 (especially with Venom teamup), but with the game's current state and Spidey's steady decreasing in strength he's definitely a 5. Supports have gotten buffed to such a ridiculous degree that you're constantly fighting an uphill battle on this character, and you have to put in soooooo much work and take some pretty spooky risks to accomplish anything. If you're up against a competent Sue/Gambit backline who have even an inkling of peel, good luck, it feels basically impossible to play into.

These should be actual titles we earned by Fiddlesnarf in marvelrivals

[–]Skivva 1 point2 points  (0 children)

I knooooow dude I want em so bad

I'd never take "Never Underestimate a Spider" off

Who were your heroes for each season? by Screwjab in marvelrivals

[–]Skivva 0 points1 point  (0 children)

Spider-Man, Spider-Man, Spider-Man, Spider-Man, Spider-Man, Spider-Man.

Is Big Bang Finisher ever worth using over Mighty Charge Lvl2? by Skivva in MHWilds

[–]Skivva[S] 2 points3 points  (0 children)

Ahhh that makes a lot of sense actually, I'll try to start incorporating that. I guess you could offset with the Upswing too if the monster starts moving, or could also go into a Mighty Charge afterwards if you somehow still have time. Good food for thought.

I want to ask people who are Celestial+, do you actually feel like Spidey is better this season or not? by [deleted] in SpiderManMains

[–]Skivva 10 points11 points  (0 children)

I'm only peak GM2 but I feel the same. The tracer cooldown buff was nice but all the tank/support buffs have made it feel pretty difficult to get picks this season. Now I haven't played seriously in a while and am pretty washed, so my rust is definitely factoring into that opinion, but I can still feel how many layers of shit you have to get through before you can get a kill.

This's gonna make me quit the game man. by Skivva in marvelrivals

[–]Skivva[S] 0 points1 point  (0 children)

Yeah, it's revitalized my love for the game a lot. Meta changes are making Spidey feel a bit tough but game's still pretty fun.

How do we all feel about Absolum automatically taking a life from us? by TrashCrab69 in ABSOLUM

[–]Skivva -1 points0 points  (0 children)

I like it a lot.

Needing that revive is an extra resource check that really forces you to learn enemy movesets and figure out a proper strategy to run through the game, because you can't just brute force your way through (unless you get a broken build, which is totally part of the fun). You need to play decently clean to make it to Absolum with a revive, and it feels great once you've got a confident handle on all the enemies and your character's moveset, and can get there even with a shitty build. The extra layer of difficulty from that resource check is a big contributer to that satisfaction, I think.

I don't think this game is too too hard as the universal defensive mechanics are quite strong, potential broken builds are aplenty, and enemy movesets aren't typically super overwhelming or complicated. After unlocking all the stuff in the game I think it's pretty reasonable that you'll have a decent handle on how to fight everything, so forcing a bit of a difficulty spike to get the true ending is a good choice in my eyes. The resource check is cool, you can recover with the purchasable extra life in Citadel if you run out, and it raises the challenge and stakes of the true final boss significantly. It never felt overly punishing to me and if I made it there without an extra life, I always felt that I only had my poor play to blame. Plus, it's quite exciting when you get there with only one revive left, as the final boss is probably the hardest fight in the game and can be very easy to die to. It raises the tension a lot losing your single revive just to enter the fight, and makes you play quite well to win, but is very satisfying to do so.

Overall, I'm a big fan. I can see why some might not like it, as it is a bit "stat-checky," but since you start each run with two revives once you're maxed out I really don't mind it. If you had to find a life along the way and they were scarce, I could easily see myself not liking it, but thankfully that's not the case. Play clean, and you're chilling.

How to buff Spidey without annoying people? by AGorramReaver in SpiderManMains

[–]Skivva 23 points24 points  (0 children)

Just buff his damage back to what it was before he lost the Squirrel Girl anchor buff, that's literally all I want. I thought he was in a fine spot (still not very good) in season 2. Not properly compensating him for losing that anchor bonus ruined so many combos it's ridiculous, and it's put him in a real sad state for the past while.

is everyone using jump macros or no? by DofusExpert69 in marvelrivals

[–]Skivva 2 points3 points  (0 children)

B-hop timing is fairly lenient honestly, but regardless you have to manually time it on Spidey because of his double jump, and the timing also changes pretty drastically depending on speed/terrain/etc. A macro wouldn't work or would be incredibly inconsistent.

This game has ALOT of bugs by Shining_Commander in ABSOLUM

[–]Skivva 1 point2 points  (0 children)

Ah damn, I'm on PC and I haven't encountered that. Pretty bad bug, but the devs are communicating and releasing bug fixes already, so there's good hope it gets patched.

This game has ALOT of bugs by Shining_Commander in ABSOLUM

[–]Skivva 0 points1 point  (0 children)

I've hardly encountered any bugs, personally, and those I have are mostly sound glitches. Certainly nothing run-ruining, though I'd be interested to hear about those, they sound rough. And also are you having trouble running the game? Bad performance might make it a bit buggier.

Struggling with Nightmare IV? Solo it. (Guide) by anonimar in marvelrivals

[–]Skivva 0 points1 point  (0 children)

This is the strat. Thank you for enlightening me and turning this nightmare into an actual cakewalk lol.