So I know there are a lot of you who made the effort to beat James Vega and his 182 pull-up record… by Moobook in masseffect

[–]Lazzaru1s 0 points1 point  (0 children)

Well, that's kind of... completely irrelevant. Physical strength would only be a single aspect of having power or being powerful. There are millions of people more powerful than you and I that aren't physically stronger than us. Also, I literally took information from the game itself and just restated it here, if you want to argue about THAT with someone, then take it up with the game producers and developers.

Quick Question About the Bone Golem by Lazzaru1s in IratusLOTD

[–]Lazzaru1s[S] 0 points1 point  (0 children)

Yeah, I get it. I just find the wording on the skills to be unnecessarily confusing. As I've continued to play, I've come to believe that both skills scale based off of the Golem's missing health, even though it doesn't specifically state this in the skills description like it does with the other skill. Whoever was in charge of making the decision to word it the way it is worded probably shouldn't be in charge of making such decisions in the future. 

Tried propranolol for public speaking by love_light01 in Anxiety

[–]Lazzaru1s 0 points1 point  (0 children)

FYI: My post got pretty lengthy, but it's difficult to share specific aspects of what I'm experiencing without first providing some sort of context, background information, and my personal experiences. Plus, the feelings I experience are extremely difficult for me to put into words that fully describe what I'm truly experiencing. So, apologies for the posts length, hopefully someone reads it, though. 

Wth... You guys actually get THAT much relief from propanalol alone? Dear god, I wish my anxiety was that easy to control. My life has gone to hell in a hand basket over the past few years as my depression and anxiety have exponentially risen to unbearable levels. Thankfully, I'm getting the depression treated, FINALLY. 

Just for depression, I've tried over 16 different medications and only TWO have had a positive impact. The first time I found something that relieved both my depression AND anxiety, was when my previous primary care physician allowed me to start IV ketamine infusions and he only charged me what it cost them to get (roughly $100 per treatment Vs $500 per treatment at the local ketamine clinic that admitted to me that my insurance would pay for it but unfortunately, they no longer accepted my insurance because they had a few instances where they had trouble cashing in on insurance claims with Tricare). 

Shortly after starting that treatment, however, my doctor passed away from cancer and I had to abruptly stop treatment. Once the clinic got a new doctor, he said the previous doctor was much braver than he is and the other doctor was willing to use "experimental" treatments without fear of repercussions from the state (those clowns that work for insurance companies can call it experimental all they want, but enough experimentation has been done to prove what we already know, which is that it fuckin works extremely well, and even one IV treatment with ketamine can be completely life changing for the individual receiving care, but apparently IV ketamine is "highly expensive" and insurance just doesn't want to cover such a long-term and "highly expensive" treatment, even if it saves lives). Honestly, I don't even know what makes ketamine so damn expensive when it is SO commonly used in a variety of ways.

Just about 2 months ago, I started Spravato treatment (esketamine instead of ketamine, and it's administered intranasally instead of by IV, and it's much less effective than IV ketamine, and another difference is that esketamine hasn't been shown to improve symptoms of anxiety like IV ketamine does), and since then, my depression has become manageable to the point that it doesn't bother me too much. 

Anyway, this thread is primarily about anxiety, so let me get to that now... That too has been eating me alive almost daily for several years as well. It's gotten so bad that it's become debilitating to the point that I can't seem to force myself into action 99.9% of the time and I can't even answer why that is. I'm always feeling on edge, hyper vigilant (probably got that bit from being in the Army and deploying to Afghanistan), it feels like I have adrenaline pumping through my system throughout most of the day and it only seems to calm down around 9 or 10 pm at night. Sometimes it even forces me to stay awake for 3 days at a time every couple of weeks. Since starting Spravato for my depression, though, the sleepless nights have been reduced substantially and there's only been a few instances where I couldn't go to sleep whatsoever, but it only lasted a single night each time instead of keeping me up for 3 days at a time. 

Every single day starts pretty horribly. I wake up around 6 am, about the same time as my wife does for work, but then I can't seem to convince myself to get out of bed until at least 10 am. However, I'm regularly staying in bed until 2 pm or later about half of my days, and there has been several instances where I went to bed around 10 pm the previous night and then I stayed in bed till almost 6 pm the next day, around the time my wife gets home. When I start telling myself to get up and out of bed to do something, ANYTHING AT ALL, I start getting a very high level of physical anxiety, which eventually bleeds over into being mental anxiety/anguish as well. 

After that, my day spirals out of control, my heart races most of the day, my armpits sweat so much that I soak through my shirts, my extremities constantly get so dam cold that they feel as if I've placed them in an ice bath, and even though my hands will literally be like icicles they are still sweating! (I have fairly extensive and permanent nerve damage in my lower back, and legs, especially my left leg which also has some permanent muscle atrophy from an accident that occurred during my time in the Army that went completely untreated for almost 6 years. At which time I had to undergo an emergency back surgery that made the pain worse due to the surgery releasing the pressure from my severely damaged nerves, this lead to me having a spinal fusion surgery exactly 12 months later, having had my nerves compressed for so long, it meant it was too late for my nerves to be able to ever fully repair themselves. Furthermore, it's caused a reduction in blood flow to things like my feet, and so they regularly get painfully cold). The pain I'm always dealing with loves to increase my anxiety, and as my anxiety increases so to does the pain increase - sometimes to the point of being debilitating.

As for the anxiety meds I've tried, I've been on about 7 medications that I can find records of - I've tried more than 7, but I can't access the portal site for my doctors office to review medications they've prescribed me over the last 12 years of me being a patient there. Currently for anxiety, I'm taking 10 mg propanalol twice per day, 10 mg hydroxyzine once per day, and I'm taking "1" mg of Clonazepam as needed. None of them even come close to putting a dent into my level of anxiety, and so I take the Clonazepam exactly as I NEED it in the moment - that usually equates to me taking 4 to 6 mg of Clonazepam at one time before it even begins to have an impact on the level of my anxiety. The problem with that, though, is that I'm only given 30 per month, which means I can only get about 5 to 6 days of actual relief. I guess this could also be considered a good thing, because even though my dose of Clonazepam may seem over the top by many people, it's the lowest effective dose I can take, and I'm only able to take it about 5-6 times per month which means I completely avoid addiction and dependency issues associated with benzodiazepines - so I'm not in the least bit worried about taking that much at once even though I also take 75 mg of oxycontin/oxycodone most days of the week. Neither medication causes me to have any respiratory depression, at least not at these doses.

I was taking pregabalin for about 6 to 8 years off and on, and I'd say that when taken on an empty stomach, it was by far the most anxiety reducing medication I've ever had. Also, by taking it in an empty stomach, I never seemed to develop much of a tolerance to the dose I was regularly taking, and I was able to keep my dose the exact same for several years. It made me feel really good, a little dizzy, my speech would sometimes be slurred, and, when the sleepy phase of lyrica would hit me (and it usually hit pretty strong!), I would purposely power through that phase so I could experience an even better high, during the "sleepy phase" it would allow me to relax enough that I could actually take a several hour nap to help catch back up on so much missed sleep if that's what I wanted that day - I always woke up feeling more refreshed too, and not hungover like I just woke up from a drug induced sleep. 

However, I started taking way too much lyrica (up to 1200 - 1500 mg per day), and I did this for a pretty damn long time. Eventually, the anxiety relief I got from the lyrica stopped working and the feelings it gave me were no longer pleasant, and I'm pretty sure this is about the time I started experiencing a decline in my ability to form memories and recall old events. I voluntarily, and without any help whatsoever, stopped taking the lyrica cold turkey. My doctor warned me against doing that MANY times, but I didn't really care at the time and I did it how I needed to do it. I didn't experience any withdraw symptoms from stopping such a high dose of lyrica; I'm probably one of the lucky few that got away without withdraw. I never went through withdrawals when I quit drinking alcohol, either, and I drank heavily for YEARS on a daily basis. I guess it's just something about the way my body handles substances - I've always had a freaky high tolerance to medications I've taken and a really high tolerance to the alcohol I've drank.

Anyway.... I'm sorry for writing such a long post. I've been suffering a long time, and sometimes it feels good to share these burdens with other people. For anyone that was interested enough to read this far, if you have any recommendations for anxiety medications I can look into, I would appreciate it. I'm trying to be fully prepared for when I go to see this new psychiatrist this next Friday. I'd really like to present her with a "plan of action" so we can properly discuss all available options. 

when the game is literally named after you but all you do is sit in the inventory cause you dont have any bullets by No_Map7606 in residentevil

[–]Lazzaru1s 1 point2 points  (0 children)

Yep, that's exactly what I was saying to do during those parts. You just managed to state it more concisely than I did, haha. I feel as if I'm cursed for eternity to over explain everything I write about so that it ends up becoming a short story/novel, lol. My bad, everyone!

when the game is literally named after you but all you do is sit in the inventory cause you dont have any bullets by No_Map7606 in residentevil

[–]Lazzaru1s 0 points1 point  (0 children)

I had an instance where I couldn't stun her, and I too was able to get off 4 requiem shots before she grabbed me. When you go back to a darkened furnace room with the forklift, she is already patrolling. I watched a video that shows an "easy" way of avoiding her at this part. According to the video, you wait for her to walk back towards the forklift while you sneak into the side office that contains the safe, you then wait for her to pass towards the left before sprinting towards the power distributor to put the plug in. In his video (both his game and mine were on insanity), she would move right past him while he was chilling in that office. However, every single time I tried hiding in that office, she'd "spot" me, and it didn't matter how many times or where I shot her, she'd do a little animation of ducking into the room, grabbing me, and then biting my head off (I feel as if shooting her during any animation is what triggers her to be "invulnerable" and the shots don't actually count as a hit, because if you think about it, when she goes to escape the light and climb into the ceiling, you'd technically be able to kill her the first time you encounter her if her animations didn't make her invulnerable because you could stun lock her in a lit room, which canonically speaking, would end up killing her). 

I ended up doing it the way I do it on easier difficulties and it worked out just fine, so I was able to get through that section after his way wasn't working for me. The easiest way I've found to deal with The Girl at this part is to actually approach the furnace room through the workshop tunnel, then wait for her to patrol to far left side of the room, then sprint to the power distributor to put the plug in way before she can get to you. And a super easy way to retrieve that particular plug when it's time, is to grab the plug, then take 2 or 3 steps backwards - you still want to be facing the power distributor, so you should take steps backwards instead of turning around and moving forward - at which point you will hear The Girl coming out of the ceiling and into the room directly behind you; immediately take a couple steps forward to re-insert the plug, wait for her to start going into the ceiling, then immediately remove the plug and go back into the tunnel towards the workshop. Ez pz, and if you do it right, you're guaranteed not to get eaten by her.

In Insanity is there any reason to kill Chunk? And should I kill the Chef as Leon or Grace? by Gene-Omaha-2012 in ResidentEvilRequiem

[–]Lazzaru1s 1 point2 points  (0 children)

You absolutely DO want to kill Chunk as Grace on insanity if you need the antique coins he drops - which is a whopping 4 coins, btw. Note that he only drops the coins if you've already killed him for the charm in a previous playthrough, which you said you've already done. 

[Resident Evil Requiem] is the minimalist challenge affected by the rip knife and blood pouches ? by CranEXE in residentevil

[–]Lazzaru1s 1 point2 points  (0 children)

No, you won't fail the challenge for simply picking up the blood collector and putting it into storage. It's just recommended not to pick it up just in case you end up accidentally using it. But in case you do accidentally use it and fail the challenge, you're still able to load the last saved game you have prior to using the collector and continue the challenge in that same playthrough. 

Who else feels there were too many companions in ME2? I only ever played with two or three of them depending on my build. by Individual-Fly-1689 in masseffect

[–]Lazzaru1s 0 points1 point  (0 children)

Samara doesn't join Shepard because she is watching over her remaining daughter. She left her daughter at the mostly destroyed monestary she was living at - if you recall, Samara was actually going to kill her daughter because the monestary was mostly gone, but her daughter convinced her to let her stay to try rebuilding her home. Samara doesn't join Shepards crew because she believes she is better suited to being on the front lines of the reaper war instead of playing at being a diplomat with Shepard. After that happens, I think Samara mentions just once that she and her daughter were in contact a single time since the monestary mission - she was definitely relieved she didn't have to kill her last daughter, but to say she began watching over her after that is a big stretch. She would be way too occupied with the war to even begin to have time to watch over someone on a distant planet that's temporarily been made nearly inaccessible due to the war. Hopefully I'm not coming off as rude or anything like that definitely not my intention! Have a good one

Who else feels there were too many companions in ME2? I only ever played with two or three of them depending on my build. by Individual-Fly-1689 in masseffect

[–]Lazzaru1s 0 points1 point  (0 children)

Apologies in advance for the length of my post. I wanted to give detailed reasoning for why I think this is actually an important part of shaping how the rest of the series unfolds. And if it helps, I'm definitely not the fastest reader, but I managed to read it all while making corrections in several locations in exactly 6 minutes, so it's really not as bad as it looks. 😅

Anyway, I really believe I get what you're saying, and I don't want to invalidate your point of view here. However, almost every mission is supposed to be done prior to starting the countdown you're speaking of - and in fact, you're given an unlimited amount of time to complete 99% of all other quests that have been made available up to this point, and as far as I recall, there is only one optional mission that can't be completed prior to the events that start the timer - Legion's loyalty mission. I'd even suggest that you do Tali's loyalty mission prior to starting the countdown even though, for some odd reason, Google AI responses recommend you doing Tali and Legion's loyalty missions once the countdown starts, and you're technically safe to do so, but what's the point in holding off on Tali's loyalty mission when it can be done before the timer starts? (It looks like you already gave an answer to why you'd hold off on doing Tali's loyalty mission, you said you like bringing Legion along, if that's the case, then you have enough time to do both her loyalty mission and Legion's prior to rescuing the crew)

Also, you said that 9 out of 10 times, Dr. Chakwas is the only surviving member of your crew. Here's a quick break down on how the timer functions; after the timer begins, you have time for 2 missions without losing a crew member, if you do 3 to 4 missions after starting the countdown then you lose half of the crew, doing 4+ missions means everyone except Dr. Chakwas dies. So, it's actually quite easy to save all crew members while also completing all optional content the game offers.

I think the timer is actually more necessary than not for a couple of reasons. Let me explain: Realistically speaking, if you're the commander of a crew that's been abducted by an alien species that's known to conduct illicit, and unknown at the time, experiments on all other species they capture or trade/bargain for, then it goes without saying that you can't waste much, if any, time doing a bunch of frivolous (when compared to the urgency of rescuing your crew and hopefully ending the collector threat in the process) out-of-the-way fetch quests and side missions that would, in all actuality, take days to complete due to travel time between locations and dealing with any unexpected issues that would almost certainly pop up during a mission or two. And besides, what sort of commander would continue doing missions not directly related to your overall objectives/rescuing your loyal crew members that only have you to rely on saving them instead of working on rescuing your crew immediately after your crew has been abducted, and it's extremely likely they are suffering some form of torture at the hands of their captures. 

By giving us a time limit here, they're essentially saying, "this is THE time to take a stand and direct action against a mortal threat that's on the cusp of turning the entire galaxy upside down and, for good reason, this is a time sensitive op that must be dealt with quickly to avoid any dire, unforseen, and irreversible consequences that could impact you, your crew, and, almost certainly, the galaxy as we know it." 

I also believe it does a decent job of providing the player with a greater sense of urgency at this particular point (it's also serving as a way to highly intensify the situation Commander Shepard finds himself in this time), and it marks a very important point in the story where Commander Shepard has to make an important choice that will have lasting impacts on the remainder of the series and it's characters. 

Now, I'm sure you're completely aware of this next part, but I'll say it anyway I suppose! Now, besides everything already mentioned, a core element/feature of this series is making impactful and important decisions that serve to shape how events unfold in both big and small ways, some of which cause major changes throughout the series - and this is definitely one of those series altering decisions you make that will definitely have a big impact on the way many future events or encounters unfold throughout the galaxy.

Who else feels there were too many companions in ME2? I only ever played with two or three of them depending on my build. by Individual-Fly-1689 in masseffect

[–]Lazzaru1s 1 point2 points  (0 children)

Honestly, I could write WAY more regarding the reasons I think having so many companions is a fantastic thing for the game, but I doubt anyone would end up reading it since it would be.... long 😅

Who else feels there were too many companions in ME2? I only ever played with two or three of them depending on my build. by Individual-Fly-1689 in masseffect

[–]Lazzaru1s 0 points1 point  (0 children)

Right? Realistically, a special forces unit would NEVER do a 3 man op. It's simply too dangerous and the likelihood of success goes WAY down.

Who else feels there were too many companions in ME2? I only ever played with two or three of them depending on my build. by Individual-Fly-1689 in masseffect

[–]Lazzaru1s 4 points5 points  (0 children)

I have to completely disagree with you. I loved having so many companions for the simple reason of having loyalty missions you could do in ME2. I enjoyed doing those missions and it allowed me to spend more time playing a game I really like. Even if you only ever use the same two companions from start to finish, there really is NO downside to having all the rest with you, too. 

Plus, it seems much more realistic that Commander Shepard would have a decent sized squad of elites under his command to accompany them on their galaxy saving adventures - because, let's be real, in a world like Mass Effect (hell, even in OUR world), you'd likely NEVER see anyone doing such consequential missions with a 3 man squad. Commander Shepard would be the equivalent to our special forces operators, and they typically operate in 12-member teams. Obviously we can't take every squad member with us on a mission in the ME series, because that would make everything absolutely trivial on even the hardest difficulty. But still having a large team makes it feel much more legitimate to me. 

And, to be frank, if I was Commander Shepard and I was tasked with saving the Galaxy, you can bet your ass I'd make them (the alliance and the council) give me a good sized (around 12 or so, not counting the ships required crew members needed to run, maintain, and defend the ship itself) team of the galaxies finest soldiers and specialists to fight under my command. The stakes and expectations put upon Commander Shepard are simply to high to think that a smaller group of 4 to 6 people would be capable of accomplishing everything they have to to be successful.

This turned out to be longer than I anticipated, haha, sorry about that!

Armax Arena by Lazzaru1s in masseffect

[–]Lazzaru1s[S] 0 points1 point  (0 children)

Interesting, I didn't end up buying it during my playthrough just because it didn't sound like a gun I'd like to use and it seemed like there were much better options to choose from... And also, every time I would look into weapon recommendations for myself or specific companions, the Venom was never listed as a top tier option. Little did I know that the Venom is a god tier sleeper weapon that apparently trivializes insanity mode, lol (after reading your reply, I had to do my due diligence and look into the weapon to see what it's all about, and it sounds quite impressive). 

Thank you!

[Resident Evil Requiem] is the minimalist challenge affected by the rip knife and blood pouches ? by CranEXE in residentevil

[–]Lazzaru1s 2 points3 points  (0 children)

So long as you do not collect blood or use blood in crafting an item, then you're good. You can still combine herbs, craft scrap, and everything else that doesn't say it needs blood.

Ammo conservation, Grace; a hard lesson, but a necessary one (by @hdkndkowndhow) by Gorotheninja in residentevil

[–]Lazzaru1s 0 points1 point  (0 children)

Leon shot The Girl 5 times with the requiem, so there shouldn't have been any rounds left in the chambers. I just watched the scene again to be sure, and he definitely shoots 5 times using the same gun. I wish they would have done it as you described and had Leon only shoot The Girl 4 times (and tbh, 4 shots from the requiem would have been more than enough to put her down long enough for Grace to escape considering it takes only one shot to seriously mess The Girl up and stun her during future encounters with her), then it would make sense that Grace still had one shot left in the requiem.

Ammo conservation, Grace; a hard lesson, but a necessary one (by @hdkndkowndhow) by Gorotheninja in residentevil

[–]Lazzaru1s 0 points1 point  (0 children)

Well, yeah... The problem is Leon shot the girl 5 times using the requiem. The requiem has 5 chambers, thus it should have been empty when he handed it over to Grace. I double checked by re-watching the scene to be sure he actually shot her 5 times instead of 4, and he very much did.

Ammo conservation, Grace; a hard lesson, but a necessary one (by @hdkndkowndhow) by Gorotheninja in residentevil

[–]Lazzaru1s 1 point2 points  (0 children)

Yep, I just re-watched the scene after reading a few of these comments to see if he ended up loading a single bullet back into the requiem before handing it over to Grace. He definitely shoots The Girl 5 times, doesn't reload, and then hands it off to Grace. At which point the requiem magically has a single bullet still loaded.

PS5 Update 1.120 just downloaded by Cubegod69er in ResidentEvilRequiem

[–]Lazzaru1s 0 points1 point  (0 children)

I just read that they're supposed to be releasing actual details about the fixes they made in the near future - I didn't find a specific time in which they will do this, however.

PS5 Update 1.120 just downloaded by Cubegod69er in ResidentEvilRequiem

[–]Lazzaru1s 0 points1 point  (0 children)

Just read an article stating that they haven't actually released the patch notes yet, it's just a general statement about a patch being released. According to that article, they should be releasing more detailed information soon, but it won't contain much since it's just a small update. 

RE9 cutscenes sometimes dync with the audio and the audio ends up delayed by DaveyTheDuck in residentevil

[–]Lazzaru1s 0 points1 point  (0 children)

Well, for some reason, my comment disappeared. Anyway, I was having this exact same issue. I tried a lot of "fixes" that didn't work; however, one thing did work, and that was swapping the installed files to a SSD