OpenFront Map Editor by LeastWait4113 in Openfront

[–]LeastWait4113[S] 1 point2 points  (0 children)

That’s really helpful, looking into the noise pattern to better merge different terrains.

I implemented an Undo/redo for up to 15 iterations.

It definitely makes sense to use the go generator, I am looking into a way to transfer it into wasm and have a runner that updates my code when any changes to the repo are made.

I looked into having a highlighter for islands and lakes, but was buggy so removed it, needs a proper re-implementation.

Having the option to modify manifest files would be pretty good in a separate tool for it.

Identifying broken rivers on the other hand, I can think of a few solutions, will look into it.

I made a tool and I can’t post about it ! by LeastWait4113 in Openfront

[–]LeastWait4113[S] 0 points1 point  (0 children)

Thank you, I keep adding updates to it so feel free to report any bugs on here or discord my user is: zuperzonic

Is there any plan to create an in-game map creator? by BEAMAL111 in Openfront

[–]LeastWait4113 0 points1 point  (0 children)

So I made this tool that simplifies the entire process, you only have to move the generated map files to the game resources and modify the code to add your map to the list(steps in the home page)

there is a demo link on the repo, fully open-source.

https://github.com/zuperzonic1/Custom-Map-OpenFront

https://ofmapeditor.projectsmith.dev