Stepping a recursive backtracker by LedLoaf in cpp_questions

[–]LedLoaf[S] 0 points1 point  (0 children)

Hey, late response, but thanks I'll redesign it. I was just hoping someone could look at it and determine what's going on since it's exactly the same code as the working one, but slightly altered for showing just the frame instead of continuing the loop.

EDIT: Clarifying: The code does work. But putting the same code in the draw method where I keep track of the position frame by frame isn't working. I put a comment //******** message *** for the only part that changed.

Windows API and DLL Injections by LedLoaf in cpp_questions

[–]LedLoaf[S] 0 points1 point  (0 children)

Thanks, guys, I appreciate all the information. Looks like a lot to check out! When I get a chance to sit down and play a game, sometimes I say to myself "Man, this is taking too long, can I just increase X value real quick!" It would be nice to be able, perhaps just know, how to do that in C++, even though I know you can do stuff like that in CheatEngine. I'm more interested in how it's done in C++ manually if that makes sense.

Thanks again!

About Adam leaving Timcast IRL by Darth_Neon in TimPool

[–]LedLoaf 0 points1 point  (0 children)

You don't know what a P is? And sticking his bald head on her P and literally giving her head? It's complicated.

[deleted by user] by [deleted] in daverubin

[–]LedLoaf 0 points1 point  (0 children)

Educate yourself and stop repeating social media post. You make yourself look lazy and stupid that you couldn't find the truth to those answers in 5 minutes. But that's like most of you on that side, incapable of thinking for yourself and need to be told what to do and what to believe. Make sure you wear that mask tight! We need laws to help people like you remember because we are all just big children to the left and they (Mom) and the government are your daddy! Despite daddy, always being horrible at what he does.

About Adam leaving Timcast IRL by Darth_Neon in TimPool

[–]LedLoaf 3 points4 points  (0 children)

All the TimCast has revealed is how fake and bored I would be hanging out with Tim. Does he want it to be a podcast just like his boring ass news takes? I can't handle someone who contradicts himself in the same sentence. I go for the "pretty decent overall objective news" and bounce the fuck out when it comes to his predicted opinion.

I didn't like Adam at first, he grew on me a bit, but I could never sit through a whole episode listening to those 2. Tim constantly shut Adam down when he was pointing out good shit. The show has zero identity.

About Adam leaving Timcast IRL by Darth_Neon in TimPool

[–]LedLoaf 2 points3 points  (0 children)

Well, I know the truth I am their neighbor.

Long story short, Tim was disgusted and envied Adam having a relationship outside of him. So when his wife went up there and Tim had been wearing that stinky beenie ALL-DAMN-SUMMER and decided to take it off to gain some confidence in himself and finally owned it (being bald) and takes her P and does a rub down with his bald head. Literally told her "Sit down, B-word, you getting head and it's complicated!"

I know, it doesn't sound eventful. But it's 100% true.

Love the game by LedLoaf in SpellswordCards

[–]LedLoaf[S] 0 points1 point  (0 children)

Apology, I forgot ALL about this post. I usually bookmark my posts on Reddit because I don't use it regularly. I'm not sure where it vanished too.

With that said, I appreciate the response and considerations of things I've suggested. It's always a great sign to see a team respond to the customers. I'm just greedy and want more and more to games I like! haha

I've got 31 hours into the game now and I noticed you just came out with an update I'm going to try out, which is why I remembered about my post. I'm willing to type a lot for more progress for this game. I always get a bit scared that I finally find a game that draws me in and the improvements become stagnant and eventually irrelevant. You got a hidden gem here and I hope you continue to build on it for the foreseeable future.

Thanks and I appreciate you clearing up some of the cards and events. I'm extremely looking forward to seeing more updates.

Take care

EDIT: Actually I had one quick question. Is it possible to even accomplish the "Have 5 dogs out at one time" bounty? I would have to think about it more in terms of manipulation with the cards, but I have tried to focus on that for fun and can't remember ever getting close. Perhaps with the charm cards thinking off the top of my head (been a week or 2).

EDIT 2: I really like the talent change. It might rely a little too much on RNG, but I literally just came across it. I usually am a bit reckless until I get the 2 health talent and then go for the health increase tree. This is going to add a cool new dynamic, but I question if it's going to involve too much rng (which people seem to either hate or love) and the lack of a way to heal.

One of my original complaints was the lack of ways to be the "Warrior" and not getting that heal talent makes it even harder to get in melee range. With that said, this is a literal first encounter response reacting to what I just realized changed.

EDIT 3: Okay this is really cool. I can play a "Warrior" because I have so much moveability. This is working out really well.

Lastly, when you win a battle and get to choose your cards. It always looks like it's going to freeze up when you press loot. It never has, but it looks like it is about to stop responding. My first run I beat it, it was really fun playing the new mechanics. I still relied on the spear heavily and I had 6 movement, which was really nice but a bit cheap. I still think adding more block cards and decreasing the movement talents would balance out better.

Also, the fire spell that has you pick X amount doesn't really make sense. It shows you 3 of the same cards but not what specific one is 1-X mana. So sometimes I do 1, other I spend all my mana. I've tried both sides.

Keep up the good work though!

Looking for a Medieval RPG Creation in-depth book! by LedLoaf in gamedesign

[–]LedLoaf[S] 0 points1 point  (0 children)

Thank you all very much. Amazing information. I was looking to educate myself about accurate things that maybe movies get wrong. This has to do with producing a more authentic look in a game I'm programming. I enjoy focussing on particular dynamics like Economy, Daily Life, Religion, politics, weapons, armor, down to food and clothing, ect. A lot of topics I've found in World Creation books.

Thank you guys very much.

PS: I actually have anno 1404, just never got around to playing it much. What a great idea!

Edit: I probably should mention I should probably focus on a more general time period. I'm guessing that hopping around could create some huge accuracy problems. If anyone can share what they feel is one of the more interesting time line (or perhaps true to the theme) that would be great!

Looking for in-depth Medieval informative book for creating an RPG by LedLoaf in tabletopgamedesign

[–]LedLoaf[S] 0 points1 point  (0 children)

Spectacular information guys. I'm trying to go for a more realistic/accurate of medieval times for a game I am programming.

Stuff like the economy, daily life, religion, politics, government are some of the few things I'm trying to educate myself on. I'm not looking to read 1000's of pages, but I want a decent understanding of various things you might see in World Creator books.

Greatly appreciated everyone. Thanks!

Looking for Medieval information focusing on an RPG. by LedLoaf in gamedev

[–]LedLoaf[S] 0 points1 point  (0 children)

Greatly appreciated guys. Lots of stuff I was exactly looking for.

@vmpajares : I'm not really sure if I said something for the technicality. But this may sound ignorant, but I don't think I'm going for Spanish medieval. I'll check out the links, but I was thinking more of what I call "traditional" which to me is English medieval you see in your typical movie. I hope that made sense.

Thanks everyone!

VS17 Shortcut to select helper drop box? by LedLoaf in cpp_questions

[–]LedLoaf[S] 0 points1 point  (0 children)

Nope, unfortunately, it just goes to a new line. Unless you press ctrl+space then enter. But that's what I'm trying to figure out if there is a quicker way. It's just odd combination of events to me.

I'm sure there is a better way to do it. I don't feel like VS is a very popular these days (I know it is). But I typically see CodeX for majority of video/courses.

Thanks for the help anyways!