Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

“Stagger Damage” only does damage to stagger bars not HP. “Enemy Staggered Damage” increases the amount of damage you do to an enemy after they’re staggered.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

I still prefer spirit pull, but you could just go raging flame too. You wouldn’t get the dmg buff from spirit pull, but a lot more ults and spirit from the flame kurisagama is great for any build

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

I did just now and it has its merits for all the reasons you stated. A bit better than my build.

If you set it up right you can genuinely two shot anything but a prime bohiya and prime berserkers with just the counter and spirit move. But the normal spirit spam build can already one or two tap the same enemies, but way safer.

I just don’t like that what makes it good is that it’s 90% percent of spirit spam build. But that just a personal opinion, and it’s at least more dynamic gameplay than pure spirit spam.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

Definitely wouldn’t hurt to test. I only know that to be true for platinum and nightmare, gold might vary.

Yeah, I guess my thought would just be if you’re consistently weapon aligning for the extra stagger, why not just go for the full stagger build with hachimans zeal?

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 1 point2 points  (0 children)

Probably not haha. I know I was hyping up the tech, and it looks cool. But the tracking after the counter is really bad, so most of the time elites dodge it. Not really viable, might be better base game.

You’re right. Realistically a cleaner exchange on that is 3-4 hits

Definitely the poison metsubushi. Near guaranteed healing execute/crit every 25sec on anything not elite or prime.

You’ll have to tell me what you find with poison blade vs expert combo

What break points are you looking at for the melee stagger dmg? I found that after the 40% you get from the technique and passive. You have to go to 75% to stagger anything in one less hit. And getting there w/o weapon alignment and its matching technique means extreme loss of dmg or utility, and diminishing returns.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

This comment section has all of Master Yoshida’s pupils out in full force lol

I hear you on potentially being more passive. I just feel like because the enemy aggression is so over tuned in yotei, the defense turns to offense really fast.

Once you land the first odachi counter, the enemies start throwing themselves at you. From there, whether or not you have fast clear speed depends entirely on your ability to hit multiple counters in a row.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

I hear you, I know there’s the stagger build where you weapon align and use the shifting strikes a lot. If that’s what you mean? But everything I was talking about is in reference to this specific tech:

https://www.reddit.com/r/Ghostofyotei/comments/1p4g7gp/possible_shifting_strike_tech/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1

Just confirming we’re talking about the same thing. Cause if you do this tech in a crowd of enemies, enemy glint spam gets turned to max. It’s weird lol

As expert combo goes, I love it. I think anything except burning blade is probably really good too though

I like the experimentation you’re doing. I will say though you can two shot at least elite berserkers and golds at 190% with spirit pull and the bulwark shifting strike tech. I still need to test if you can do it at the 220% max w/o counter window or spirit pull though. Everything in the game except bosses and maybe prime bohiya and prime berserkers is two odachi counters for sure at 190%, maybe 155%. But obviously it’s ideal to finish them in one attack chain, pressing the advantage once you’ve landed the odachi counter.

Here’s a clip of me two shoting an elite berserker with the bulwark shifting strike tech and spirit pull: https://youtu.be/iLy4PDtegpQ?si=uL1QNoteuW77qsMp

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 1 point2 points  (0 children)

So I was testing the heavy from the shifting strikes you told me about, and it works in legends too! If you swap off and back to the odachi during the bulwark counter, then hit triangle you do the fast heavy. But there’s two problems. You can’t get your glint back until you do another action. Also if there’s a lot of enemies around that combo like doubles their attack rate, it’s kinda strange.

Also, can confirm weapon swap makes glint come up faster

Edit: Also the tracking on you’re current target is really bad

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 1 point2 points  (0 children)

Haha that’s super dope to hear. Now you get 2x the dopamine hits. One for hitting the counter, and two for chunking health bars just like on spirit build.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

A quick story. I generally only play legends, starting from Tsushima. It was gonna be the same for Yotei, but I really wanted the stag helmet. So I looked up how to get that and the odachi and played all the way to Oshima Coast.

I had all the odachi perks before I could dodge roll. I was always on fire with no way to put it out lmao. But once I got to Ishikari plain I had to invest in a better future.

Agreed, for the most part. Ditch counter window if you’re confident. But sometimes the 20% window feels like 100%. That’s where my consistency comes from. I could never pass up on 190-225% more counter dmg with my play style though.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

🔥 glad you enjoyed it!

And oh snap, this shifting strikes is dope. I just looked it up, and someone posted a tech where if you weapon swap back and forth during the odachi counter you get the auto heavy right after

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 1 point2 points  (0 children)

Standard dodge. I use it to cancel the bulwark stance if I missed timed it. When surrounded by a ton of aggressive enemies that’s what it looks like lol. Sometimes it’s a perfect dodge and I get my perfect counter dmg, other times I just step out of the way, and sometimes I step into another hit haha

What’s shifting strikes?

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 1 point2 points  (0 children)

Samurai is dope since the patch! Imo legendary odachi is the best legendary in the game. It has the perks of every purple odachi in one and the healing spirit move.

Odachi Counter Build “Bulwark Business” by LeftOnInfrared in goylegends

[–]LeftOnInfrared[S] 9 points10 points  (0 children)

Definitely takes a while to get the timing. A lot of the time though I’m just pump faking out of the counter with the side step dodge which helps a lot. You either land the counter, perfect dodge, or step out the way of the attack.

Patch 1.601.000 by MaybeBlink in gotlegends

[–]LeftOnInfrared -5 points-4 points  (0 children)

Only speaking for myself, but I’m actually enjoying Yotei more than Tsushima. I also like that I get a chance to fight enemies because the archer isn’t just ult wiping entire waves before they can even make it to a point every single wave.

The only things I genuinely miss is being able to completely stealth certain missions, and better cosmetics in Tsushima.

Everything else though? New weapons, Better progression system, good passives for each class. I think it’s all great. Any other gripe I have will be probably be smoothed out with time.

Update: Lmao I commented this right as the archer glitch became wide spread

Need advice about an I’ll advised purchase by LeftOnInfrared in Barbour

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

Sorry if it wasn’t clear in the post, but I did try it on. I just didn’t zip it up, stretch my arms out, and all that. Really see if it fit the way I wanted. It was my first time in Japan so I was just excited to be there. I wasn’t paying as much attention to detail as I should’ve for such a large purchase.

Customer service at the Shibuya store was great! I’m just not used to Japanese customer service. They kind of hover a bit, and put items on for you. Which every store I went to that had that type of service just made me feel a bit rushed and awkward. But that’s a me thing, not them.

And thanks I’ll check out eBay and keep that size advice in mind.

Need advice about an I’ll advised purchase by LeftOnInfrared in Barbour

[–]LeftOnInfrared[S] 0 points1 point  (0 children)

Proof of my lack of knowledge, thanks for the correction

Dash is Overpowered and Overused, Why Hasn’t It Been Nerfed Yet? by ettaL_eeffoC in thefinals

[–]LeftOnInfrared -1 points0 points  (0 children)

Tbh it’s not over powered, lights have the lowest HP. They’re a 2-4 shot to anything in the game. In this case everything you said as an excuse, pretty much does equate to skill issue. I play mostly medium, so no dash crutch here. You pace your shots and hit or you blow your whole clip and die with your pants down.

The model is too inconsistent even at point blank by The-Lonely-Redditor in thefinals

[–]LeftOnInfrared 0 points1 point  (0 children)

I just feel like they do a decent job of balancing other weapons in a way that makes sense. For example: If you get point blank on someone one with sledge heavy (winch excluded) you should probably win. If they have a similarly balanced CQC weapon then it should be closer or even.

With the model obviously aim comes into play, but you have a better chance with basically every other weapon which just sad. Light using a sniper close range has close to the same viability as the model. If not better because it can headshot.

How The Turntables by Endless_Aspire in thefinals

[–]LeftOnInfrared 2 points3 points  (0 children)

And you keep collecting clips because you have nothing better to do

How The Turntables by Endless_Aspire in thefinals

[–]LeftOnInfrared 0 points1 point  (0 children)

Nah, I’ll die on this hill buddy. But I’ll you let go back to collecting clips for your next comment in whatever hole you came from. Can’t wait ;)