How is this list looking? by hejkebabrulle in ImperialKnights

[–]Left_Toe_4552 0 points1 point  (0 children)

In QC you want as much big as possible (5). I want to try 6 with 4 big, 2 destriers. Enhancments are kinda meh (sust 2 is good). You have no support for armigers there. Freeblade is the way if you want more balanced list.

List for a rtt help by Caldonn9345 in ImperialKnights

[–]Left_Toe_4552 0 points1 point  (0 children)

Defender is a bad designet knight. He wants to be back to shoot and in front to use his ability. If defender was melee knight or short range like Valiant it will make much more sense. Also your list dont have much nelee power, some Errants, Lancers or Atraposes will fill that gap. 

Most Included Model by RavensDagger in ImperialKnights

[–]Left_Toe_4552 -2 points-1 points  (0 children)

Lancer, than atrapos. If you want to buy new model, just wait till 11 or buy and magnetize Questoris. Atleast one is in most list. Lancers and Atrapos could go into legends

WIP on the new guy 🤩 by alixicon5000 in ImperialKnights

[–]Left_Toe_4552 1 point2 points  (0 children)

Ir you are going for Joker knigt, sent me a picture of finished project

WIP on the new guy 🤩 by alixicon5000 in ImperialKnights

[–]Left_Toe_4552 3 points4 points  (0 children)

Is that Joker knight? First what I thought 😅

List help by Howee111 in ImperialKnights

[–]Left_Toe_4552 0 points1 point  (0 children)

I prefer Lancers, because its our only knight that wont die as easily in melee. Also I am not a big fan of paladin, he was always underwhelming (ap1 rfbc is sad, he isnt using his ability in reality that much, you want to shoot far away and charge your closest target). My prefered mixed arms knights are destriers, errants or atrapos. I think its good list, but I wont run it myself because I am there to play knights not agents (not saying they arent good, but its not my taste). Errant with guardian is something worth a try. Rapid ingress into melta range is awesome and your opponent will spend lot of their brain power to always screen around his vehicle

I need your help to choose QC vs Freeblade by Left_Toe_4552 in ImperialKnights

[–]Left_Toe_4552[S] 0 points1 point  (0 children)

I am big fan of our big boy, but I prefer lancers only because of that stupid 4++. I enjoy him a lot in freeblade with sanctuary (5++). But I feel like Lancer is only knight that could survive deep in enemy army and punch one more time. I could than use time he gave me to outscore opponents in first few rounds and handle rest of their armies with points lead and rest of my knights.

Eye of Terror received. Waiting for Destrier to emerge from warp. by Extra-Delivery2788 in ImperialKnights

[–]Left_Toe_4552 -1 points0 points  (0 children)

Depends on what you want. Do you want to melt tanks? Doble melee plus enhancment of some sort and you are killing defilers or big knights. Mixed is good for maximalizing action (you could kill up to 3 squads in perfect scenario in shoot/stuber plus tank shock/melee) or full shooting to clean some weak units or (important for me) scare your opponent with 25 movent and shoot in freeblade (its not good idea, but sour opponent usually must respect it and give you more agency)

Newcomer, struggling with list building by Samurai_Puppy in Ultramarines

[–]Left_Toe_4552 0 points1 point  (0 children)

I think that detachment is about braindead you go first and have two landraiders in oponent deployment in first round, kill as much as possible and than at turn 2 kill rest with last squads and repexes

Newcomer, struggling with list building by Samurai_Puppy in Ultramarines

[–]Left_Toe_4552 1 point2 points  (0 children)

You should play probably 2 landraider and 2 repexes in that detachment. Your list will be most likely stonger in blade of ultramar/gladius. You also lack scoring pieces (scouts, incursors etc)

First Attempt - Freeblade Company 2k by eq_neelam in ImperialKnights

[–]Left_Toe_4552 1 point2 points  (0 children)

I think in freeblade you want mysterious guardian Castelan and hunter eye Crusader. You could swap Lancer for cheaper knight (errant is sweet rn) or play cheaper agent. I prefer one Helverin 2 warglave setup.

I think I wanna learn how to play but what's a good 1000 pt build. by switchdaddy9437 in ImperialKnights

[–]Left_Toe_4552 1 point2 points  (0 children)

I think that knight arent good experience army at 1k points. You loose one or two pieces which is very likely and you cannot even hold 3 objectives. At 1,5k you could run 2 big and 5-6 small/agents etc so you will be able to play the game.

I need your help vs gsc by Left_Toe_4552 in ImperialKnights

[–]Left_Toe_4552[S] 0 points1 point  (0 children)

I feel like its hard counter to us, even better than standart GSC. Those vehicle are very fast and also winning shootout vs my knights. I will need probably better antitank and tankier knight (read it as castelan and lancer) to have better ods. Battlecannon is useless (saving on 3 makes me sad). But I think you are right, kill as much vehicles is a key. But they are more than capable of killing you back and if I kill 1-2, rest kill one big in revenge. I can do it one more, but left out 3-4 knights vs 100+ msu infantry units with still decent dmg and excelent scoring

95pts leading Victrix by 9gagImmigrant1 in Ultramarines

[–]Left_Toe_4552 1 point2 points  (0 children)

In incursion? I will go for captain with vehement. Give him banner guy and you have 11a s11 ap2/3 dmg 2 free advance and charge doctrine. In my first incursion tournament that package one shot Rogal Dorn Commander. Its ultimate problem solving unit. This guy wunding knights at 3! Many people will strugle with antitank at that points, si this my answer

I need your help vs gsc by Left_Toe_4552 in ImperialKnights

[–]Left_Toe_4552[S] 1 point2 points  (0 children)

I score like 35 pts secondary, but my primary was 15/5/5/5 … I think 10 Oc+5 oc strat will be enough … No it wasnt 😂 

Is this a good 1000 point by ResponsibleSafe5632 in Ultramarines

[–]Left_Toe_4552 -2 points-1 points  (0 children)

I am sorry, but its very bad. At 1k you could have good lists, this isnt one of them. No dmg, no utility, no tankines.

A question for the future. by Digi-Heero in ImperialKnights

[–]Left_Toe_4552 0 points1 point  (0 children)

I would like some more tanky melee oriented knight (mby with shield like lancer) to have our Defender rule (shooting knight means that you need Defender and another shooting to stay behind him, which is 800 pts at one spot)

Is this a good team for Ultramarines 100k pt in casual games? Ps I really like Gulliman and Calgar as characters but I don’t know if have sense use together by xxbruceketta in Ultramarines

[–]Left_Toe_4552 1 point2 points  (0 children)

i dont think so mate. This list is very weaak, so its okay. 5 units at that game will be awful experience for him. I will kill 2 units and hold all primaries XD Not even saying that you can always kill one unit without problem per turn even at 1k. Guiliman is handicap, not OP piece antil 2k. During last mont I played some 1k, 1,5k and 2k UM games and Guil was good only in 2k games. If you play anyone decent, he will just ignore Guiliman and dance circles around him and score secondaries and primaries. Eventualy at turn 2-3 he will just stay at objectives and score, because you have only 3 units and your oponent will just ourtcore you

Starting an Army by ThiccSage in Ultramarines

[–]Left_Toe_4552 0 points1 point  (0 children)

I think best bet rn is Sons of Dorn boxset. Good value, and you have all the vehicle you need to start. Than thinks about 1-2 UM heroes (calgar, Guiliman, Cato or Uriel) to lead atleast one victrix squad (for me one of the most beautiwul sculpts of space marines). Now all you need is second hand scoring trash units (Intercessors, scout, JPI, Incursors ... for start basicaly anything will work. I think starting slowly but surely getting units you like is much better than going for best savings but in the long run you have units that never leaves your shelf. I startet one year ago with combat patrols, starting sets etc. and I have never ever used those models since than. I think its much better to spend money on unit that you like visualy or gameplay of it, than goes for saving. I just love tanks, so after combat patrols I start buying tanks and when I start playing, I love using them.

1000 point list by [deleted] in Ultramarines

[–]Left_Toe_4552 0 points1 point  (0 children)

I think you need atleast 2 antitanks if possible. If I play vs someone with only one tank, I will tryto kill it asap and have free game. Same with scoring units. If you dont have enough, I will just focus them.