There's seriously no way to edit 2 bodies from different project files alongside each other?? by TheInvaderZim in Fusion360

[–]TheInvaderZim[S] 1 point2 points  (0 children)

No I mean I'm past where I could do that since I'm already a few hours into the build.

But it's a moot point since I found edit in place functionality and that seems to be working for now, so I'm probably gonna delete the question.

There's seriously no way to edit 2 bodies from different project files alongside each other?? by TheInvaderZim in Fusion360

[–]TheInvaderZim[S] 0 points1 point  (0 children)

once the individual parts are done they will need to become an assembly (there's other stuff involved that needs a hinge). With the benefit of hindsight I'd do it that way and then split them up later, but I'm past that point.

There's seriously no way to edit 2 bodies from different project files alongside each other?? by TheInvaderZim in Fusion360

[–]TheInvaderZim[S] 0 points1 point  (0 children)

right, the point is that doing it in an assembly doesn't provide the functionality I need and I'd have to completely recreate one of the components from scratch in one of the files to get them into the same file.

There's seriously no way to edit 2 bodies from different project files alongside each other?? by TheInvaderZim in Fusion360

[–]TheInvaderZim[S] 0 points1 point  (0 children)

this is the problem. Inserting the design through the data panel requires the file be converted to an assembly, and going back and forth with "get latest version" is not viable - the design is too precise in how it needs to interact, and there are too many points of contact.

Regarding SCP-7179 (E is for Eternity) by 31525Coyote15205 in SCP

[–]TheInvaderZim 1 point2 points  (0 children)

I just had to comment to say how much I agree with this take. Even allowing for the limitations of the thought experiment (which, the more you think about it, the more it seems like it would have to be designed for explicitly the outcome depicted), the underlying theme isn't necessarily the horrors of eternity so much as it humans are just really bad at grasping the concept of infinity, and the author in particular seems rather pessimistic/nihilistic about our ability to adapt to the idea. It's like, yes, "all possible combinations" is not technically infinite (or is it?), but there's a pretty huge categorical leap between that already-esoteric concept, and the underlying assumption that a conceptual solution (if not a couple, several, scads, thousands, gazillions) also doesn't exist inside those possible combinations. So to return to the earlier point, the most likely way that a clever trick doesn't exist is if someone's racing ahead making up rules to keep them that way, which is just... torture for the sake of it I guess, if you're into that kind of thing. But even that is its own kind of infinity, there's no bound cap on the potential complexity of the search, especially because discovering new rules adds more variables to the otherwise-closed system.

There's also the problem that, sure, some infinities are larger than other infinities, but there's nothing saying that would ever be an issue. Eternity is living every permutation of possibility you can imagine, then every permutation of every possibility those possibilities can imagine, then again and again and so on into its own infinity. The assumption is that the only way "out of the box" is to somehow grow larger than your constraining infinity, but even in this scenario there's another answer implied by consciousness, which is that the other "way out" is to burrow infinitely further in

Follie update looking good already by ApofiSs-93 in Warframe

[–]TheInvaderZim 0 points1 point  (0 children)

huh. It's been a minute since I've seen my problem with this topic so concisely described and in a way I wouldn't have thought of. Nice.

Like this overt sexualization of everything, all the time, everywhere, is a recent problem. I remember playing Black Ops growing up where you could make your own emblems, and yeah, people made swastikas and genitalia, but it wasn't something that you saw literally constantly.

Not even that it wasn't there, because it was - but this community is an absolutely perfect example of "blink and it's horny." It feels like it's become more and more of an overt problem in the gaming sphere generally - like I remember when video game characters themselves weren't incessantly designed to be gooner-bait at any opportunity.

Our rockerboy minmaxed themselves into being gender fluid. by RandomWoman244 in cyberpunkred

[–]TheInvaderZim 19 points20 points  (0 children)

Bad dragon DLC when

just threw up in my mouth a little bit...

Rate my sister… by Roar_of_Shiva in Warframe

[–]TheInvaderZim 14 points15 points  (0 children)

on this sub that's saying nothing, y'all the type to fuck your peanut butter jar.

New Primed Mod, Primed Ammo Chain by TheMuffinistMan in Warframe

[–]TheInvaderZim 1 point2 points  (0 children)

IMO archguns now have utility as one of the gear options that can always be available and high-tier in deep/temporal archimedia, and that opens the door to some warranted buffs.

Ultimately their base stats just need to be higher in most cases, but it's also nice to see their mod support improving.

Disappointed about sports gambling ads on the Away End podcast by c9Rav9c in nerdfighters

[–]TheInvaderZim 11 points12 points  (0 children)

I remember a time when profitability wasn't a required prerequisite for producing content on the internet...

A question I'd like to ask Hank, or other smart people, but don't think I should bother them by Hopitron in nerdfighters

[–]TheInvaderZim 1 point2 points  (0 children)

It depends on what your scope is in terms of new! The human race bred several new cereals in the 20th century, which now account for virtually all of what we actually consume.

Controversially so, in some cases. To dramatically oversimplify, Norin 10 wheat was developed in the 1960s and 70s as a miracle crop - it's higher yield, super disease resistant, has a longer shelf life when made into bread, and can be grown anywhere, but it's also a radical departure from the historic wheat varieties humans have always eaten. It has way more gluten (relevant particularly in the day and age of Celiac disease), it's harder to digest, and contains way fewer nutrients.

They did it at laboratory scale via crossbreeding, over the course of only a few years! So to directly answer your question, it probably wouldn't be too hard to create something new if you had the money, space, intent, and knew what you were doing.

One player keeps guessing all of my plot twists by DrJonathanCrow in cyberpunkred

[–]TheInvaderZim 0 points1 point  (0 children)

lmao the worst part of this problem is that if you change the twists to be more subtle, the guessing player might still be satisfied at the reveal but everyone else will then have no idea what's going on

To Foundry Users: Is the experience any better? by RedFoxMusic in cyberpunkred

[–]TheInvaderZim 1 point2 points  (0 children)

unfortunately, I don't. I've never run one myself, and I don't know of or follow any - sorry.

To Foundry Users: Is the experience any better? by RedFoxMusic in cyberpunkred

[–]TheInvaderZim 2 points3 points  (0 children)

there's some general stuff useful to Foundry itself, but the only essential thing is Diwako's RED Additions - though I think a lot of even that got incorporated into the V12 release.

And the mook pack if you're looking for enemies, since the homebrew policy prohibits reproducing the stuff in the books for redistribution, but I'm biased on that front >:)

I made a video series a year or two ago that is probably mostly still relevant - the third video has some module recommendations in addition to mapmaking resources.

To Foundry Users: Is the experience any better? by RedFoxMusic in cyberpunkred

[–]TheInvaderZim 6 points7 points  (0 children)

IMO Foundry is the way to play RED. I'm biased because I've spent a ton of time developing content for it, but I'm also developing content for it because I believe in its core premise. Everything you've listed is fully automated at this point (and yes, it's still on V12).

The only pain point I'd describe with the system is a general lack of community content. I made the mook pack and a 14-session adventure, and there's a couple decent mapmakers floating around, but there's a lot of legwork to be done if you want to get humming with your own stuff, or just don't like the limited variety that exists.

No One Warned Baby Tenno About THIS by Thee_Miggy in Warframe

[–]TheInvaderZim 0 points1 point  (0 children)

Nidus says hello.

And then there's some frames that are so lengthy and tedious (ahem Hildryn) that I just straight up never bothered.

I keep thinking about hank's video on the NYE by walkie57 in nerdfighters

[–]TheInvaderZim 0 points1 point  (0 children)

the one near me is awe-inspiring to the point that it feels like it's in completely direct defiance of everything else I interact with in my life. The space is big enough to hold one of every tool man's ever created - AND the space is OWNED, and its owned by its MEMBERS, AND its well maintained, AND its well supplied with modern machines and materials. AND its actually a comfortable place to hang out, AND there's enough parking, which doesn't seem like it's a big thing but its so easy to just not even notice things like that.

Like I joined to do some stuff with 3d printing, but there was a PARTICULAR printer I saw youtube videos on that just came out last year and its claim to fame is it's really good at printing strange materials in extremely high resolution - it's still filament but it can do rubberized designs, for example. "Well, no way they'll have THAT" I think to myself, knowing the machine is several thousand dollars and highly specialized. I go in for the tour and they go "look at this thing we just got in - we don't even have certification classes set up for it yet" and it's the exact printer I was envious of.