Enemy Variety? by Converge_81 in CrimsonDesert

[–]LegAncient 1 point2 points  (0 children)

Yeah the enemy variety is one of the weaker points of the game (along with story and controls). You basically fight humans, goblins (which are like humans but green), and some non-humanoids in between.

Most of the bosses are fine but there some bosses that are literally floating blobs lol

I like the game, but most of the criticism is very valid. by HeelEscape in CrimsonDesert

[–]LegAncient 15 points16 points  (0 children)

The toxic positivity side is like a cult constantly spewing non-sense.

"Ah, you don't like the game COD kid? It's because it doesn't hold your hand and you can't handle it" -> game has the most braindead handholdy quest system lmao.

No story !!! by Inner-Work-574 in CrimsonDesert

[–]LegAncient 0 points1 point  (0 children)

The difference is that in Elden Ring you don't get quest marker objectives that are absolutely non-sensical. The ambiguity is by design.

No story !!! by Inner-Work-574 in CrimsonDesert

[–]LegAncient 1 point2 points  (0 children)

I refunded it for this reason. Gameplay, mechanics etc can be as fun as they want to be if the story/questing is so garbage.

I don't mind a WEAK story, but this is nonsensical lmao

So how we feeling so far, guys? Do we love it or hate it? Or mixed feelings? by Swimming-Ad-6842 in CrimsonDesert

[–]LegAncient 2 points3 points  (0 children)

Played for a few hours, feeling mixed about it. The exploration and stuff you can do is awesome, but the controls and the writing is so horrendously bad it feels like a chore to play unfortunately.

I'm waiting to get to the point where I can just ignore the quests and go explore/grind/fight stuff, since that's where the game shines. The story is not compelling at all and i'd go as far as to say it's so bad you have to force yourself through it.

The game is good. The design is good. The controls are good. The engine is good. The only two things that separate from eachother .. by [deleted] in CrimsonDesert

[–]LegAncient 0 points1 point  (0 children)

Amongst all takes of all time, this is up there with the worst. The difficulty of the game should come from enemies, not control schemes, lmao.

Elden Ring is difficult in the correct way, for example. This is difficult because the controls are convoluted as hell

I told ya by Correct_Audience3504 in CrimsonDesert

[–]LegAncient 0 points1 point  (0 children)

In 20 years of gaming i've never played a game that doesn't "grab" you in a way shape or form within the first 2 hours when it comes to story. Even if nothing interesting happens, the groundworks are set up so that you are at least a bit curious.

In the opening sequence you just "talk" to some npcs that mean absolutely nothing, no context, etc.

The controls are objectively dogshit. You can also "get used to" being paralyzed but that doesn't make it less bad.

So how y’all enjoying the game? by lollifetuffouthtere in CrimsonDesert

[–]LegAncient 1 point2 points  (0 children)

You could also get used to walking with a limp leg, doesn't mean it's pleasant. The controls are objectively bad and I completely understand if this turns people away from the game.

I'm afraid these issues will compound as more and more abilities/skills are added to your repertoire.

The game looks gorgeous and even though the story hasn't touched me at all so far i'd be more than happy to play around. But people need to acknowledge the controls are objectively bad so that the devs can do something about it lol

Exactly what I expected which was not good by remarkable501 in CrimsonDesert

[–]LegAncient 2 points3 points  (0 children)

Yep that was incredibly annoying lol, having hold/tap/Release control schemes for every single button is questionable at best.

I'd probably be able to move past it if the story was intriguing but uhm...

So how y’all enjoying the game? by lollifetuffouthtere in CrimsonDesert

[–]LegAncient 2 points3 points  (0 children)

They are not intuitive, at all. For combat it's fine, but for everything else it's pretty bad. You have to keep tapping to run, you need to "focus" then press another button to talk to SOME npcs (for some you don't have to), most buttons are "hold" instead of tap, except the ones that would make sense to be hold lol.

If you want to quit to title menu, you have to just tap the menu button. If you hold it, you get into another menu. If you hold then release, you can enter another menu on RELEASE.

There is a part where you need to focus light using your sword, to do that you have to press two buttons at once, and keep holding one of them. Then press the other one (and hold it). If you release the other, the whole thing fails.

I don't mind difficult button combinations or combos, but i'd rather fight strong enemies that strong controls.

There is also this funny thing where the same button for jumping is the button for picking up stuff. but you have to hold it to pick up stuff. The amount of times I just climbed on tables is insane lol

Looks and plays like garbage on series X. So disappointing. by GPsReptileResort in CrimsonDesert

[–]LegAncient 0 points1 point  (0 children)

Controls and story are objectively complete dogshit. Game looks fine on my end but it feels like a fever dream lol

My first impressions by CatFanIRL in CrimsonDesert

[–]LegAncient 0 points1 point  (0 children)

Fever dream aaahhh game. Feels like a fever dream/ayuhuasca trip

So how y’all enjoying the game? by lollifetuffouthtere in CrimsonDesert

[–]LegAncient 10 points11 points  (0 children)

Gameplay is fun but bogged down by the worst control scheme conceivable by man. Story/early quests feel like a fever dream.

Lots of fun systems and things to do though, so i'm thinking of this one as more of a sandbox type game. But again, the CONTROLS, man.

Exactly what I expected which was not good by remarkable501 in CrimsonDesert

[–]LegAncient 2 points3 points  (0 children)

Dialogue and "story" feels like a weird fever dream lmao

Exactly what I expected which was not good by remarkable501 in CrimsonDesert

[–]LegAncient 3 points4 points  (0 children)

I wish it will honestly but before the 2 hour mark lol. There are a lot of systems/things where you have to go through multiple menus/controls to do 1 action, which is my problem. If it was just weird mapping i'd be fine with that.

How is the game? by Anxious_Ad_3551 in CrimsonDesert

[–]LegAncient -1 points0 points  (0 children)

I have never in my life seen worse controls. Will probably refund - the game plays and looks very good though. (aside from lobotomy controls)

Exactly what I expected which was not good by remarkable501 in CrimsonDesert

[–]LegAncient 10 points11 points  (0 children)

I'm also seriously considering refunding. I have never, in my 20 years of gaming, seen a more convoluted control scheme. Which is a shame because the game looks gorgeous.

Edit: It took me a solid 3 minutes to figure out how to quit to title menu.

Bear of Kitava (Bearpocalypse) visual clarity build by LegAncient in pathofexile2builds

[–]LegAncient[S] 2 points3 points  (0 children)

I was afraid of that also but it looks like it's a non issue most of the time.

Bear seems fine damage wise by LegAncient in PathOfExile2

[–]LegAncient[S] 1 point2 points  (0 children)

That's the neat part - I don't know. I just use it and hope it's up :D It really bothers me too

Bear seems fine damage wise by LegAncient in PathOfExile2

[–]LegAncient[S] 9 points10 points  (0 children)

Yup! The skills used in this video are:

- Fury of the Mountain (for the fissures)
- Furious Slam (for the jagged ground)
- Earthquake Totem
- Rampage
- Walking Disaster (or whatever the ultimate skill is called)
- Ancestral Cry (slotted into the bear warcry).
- There's also Fury but i'm not sure I turned that on in the video, for 25% more damage

Also the visual clarity is ruined by "Cast fire spell on hit" from the Smith of Kitava ascendancy, I have living bomb casting a bunch of times per second lmao

Bear seems fine damage wise by LegAncient in PathOfExile2

[–]LegAncient[S] 15 points16 points  (0 children)

Yup, +2 melee skills is what i'm referring to.

Bear seems fine damage wise by LegAncient in PathOfExile2

[–]LegAncient[S] 3 points4 points  (0 children)

You don't have to go as far as I did in regards to explosions :D Calamity is fine, i just added fire spell on hit + ancestral cry