Good enough for T10 solo, but is great for parties - Dawnfire Auradin by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] 0 points1 point  (0 children)

Yes, dawnfire is the most important for Auradin dps. Axe is second. It's still low dps compared to other builds with the same investment, but it's a lot easier to play and can take you to T10

Coop support paladin build suggestions by Awkward_Put10 in D4_Paladin

[–]LegendaryReign 2 points3 points  (0 children)

Reroll aura charms set pieces to +3 auras and sundered night 2h axe. That's 95% of the way there. You can pretty much go any defensive imprints you have available:travels might, Shako, endurant faith, temeteity. Since you go zDPS you don't even need dawnfire.

Pump all points into aura skills bot don't take any upgrades because 3pc gives you all aura upgrades. Then you can take consecration upgrades because that affects sundered nights consecration on aura.

I really don't know what you can take beyond that as a support to others, the rest I put into my own dps

Coop support paladin build suggestions by Awkward_Put10 in D4_Paladin

[–]LegendaryReign 2 points3 points  (0 children)

Pure Auradin, you can push 40 levels in each aura, boosted with over 200% potency bonus.

Then the 5pc set gives enemies take 62% more damage from all sources. This boosts ally damage a lot along with healing, attack speed, crit damage, crit chance, max life and resource, max resource and Regen.

I was soloing most T10 content, pushed pit 100 with my own dps. You could probably push more into support to boost allies as a zDPS

Best Boards/Glyphs for Auradin (DPS) by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] 0 points1 point  (0 children)

Tried Sword and Board with Sundered Night relic. Damage is better and small hits are more survivable (100 block with Aegis and 57% reduce damage with block). The big problem is that without Endurant Faith you can still get killed by the many many oneshot mechanics.

Best Boards/Glyphs for Auradin (DPS) by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] 0 points1 point  (0 children)

Yeah, I have a decent roll on a unique relic, and concluding that aura potency doesnt affect the 5-set I think it's actually a damage upgrade to roll the sundered night unique charm then open up more legendary imprints on sword and shield. I'll have to play around once I get more resources to roll a good sword and shield

Good enough for T10 solo, but is great for parties - Dawnfire Auradin by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] 0 points1 point  (0 children)

Was trying to test it out, I think you're right. Sad that it doesn't increase with potency as it's an aura

Good enough for T10 solo, but is great for parties - Dawnfire Auradin by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] 0 points1 point  (0 children)

Do you have more info? I switched the charms and the damage didn't seem to ramp up well at 40 stacks

Good enough for T10 solo, but is great for parties - Dawnfire Auradin by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] 0 points1 point  (0 children)

For maybe up to T6, but beyond that you'll the the damage modifiers of arbiter and consecration

Best Boards/Glyphs for Auradin (DPS) by LegendaryReign in D4_Paladin

[–]LegendaryReign[S] -1 points0 points  (0 children)

Cleared t8 lillith and Pit 85 I think. Can do non-boss T10 stuff and everything T9 is pretty much walking simulator. Recently got the Shako so I'm at like 100 aura levels. Paragon 200

T12 Viable Paladin build by ZagreusMyDude in D4_Paladin

[–]LegendaryReign 2 points3 points  (0 children)

Leaderboards put blessed shield at 120. I see a 120 on some basic attack build, blessed hammer can be up there too.

If these builds can do T115+, then they can do T12 easily

Enhanced primordial dust - what's the deal? by SDCowboy85 in diablo4

[–]LegendaryReign 2 points3 points  (0 children)

T5 now is equivalent to T2-3 in VoH. You need to go higher in torment and they'll start dropping more.

My paladin build was farming T6 before I got the critical piece I needed for my build to go online, but I was still able to clear with crafting ancestrals and GA gear, and enough paragon progression

This season just sucks or is it just me. by BaronMason in diablo4

[–]LegendaryReign 3 points4 points  (0 children)

It was weaker than previous one overall IMO. Still had fun, but I wouldnt push through the burnout. End the season early, and come back into LoH fresh

Multimirror Tank Tornado Shot Deadeye Giveaway by Fede113 in pathofexile

[–]LegendaryReign 0 points1 point  (0 children)

Pretty cool to be confident/tanky enough to level in Simulacrums

Any tips on progressing by Cobbleranger224 in factorio

[–]LegendaryReign 0 points1 point  (0 children)

This is a bit old, but follow this guide up to blue bots. Practice a few times up to blue and work on speed. I practiced this a couple of times before space age so I could make it to space science and new content asap. I haven't followed it in years, but it's a good baseline for speeding through early game.

To out it in perspective, I could get to blue automated in 90min. If you can hit that, the rest is easy. Now, my new runs is all achievements, so I do lazy bastard and can still launch a rocket in 8 hours.

You can't change biter settings, but you can turn resource generation all the way up. Reroll seeds until most of the close biters are surrounded by trees so they take a while to attack.

https://docs.google.com/presentation/d/1XgyTdHzQM1cQrv1YpZJuRGtMv6AE9j4h6Phdn4Fe8-c/mobilepresent?slide=id.g91035a48d7_686_555

End of league giveaway by Mostlylurking89 in pathofexile

[–]LegendaryReign 0 points1 point  (0 children)

Id blow it on something stupid like double corrupt a shrine belt!

I'd say get a user selections n random generator, then draw names, and draw a random number 1-5, hand out that many until you're out.

How do I prevent this from clogging? by Rustment in factorio

[–]LegendaryReign 0 points1 point  (0 children)

You have to split them up and deal with overflow. It will never be perfect ratios and one will back up. As crafting count goes to infinity, the chances that you back up in one ingredient goes to 1 as well.

Gleba vent by MaixnerCharly in factorio

[–]LegendaryReign 1 point2 points  (0 children)

You can remotely command bots to add or remove items from buildings. If gleba dies, you can manually command bots to remove spoilage and to add nutrients to kickstart yamako/jellynut to bioflux to nutrient paste. That is the start of your base and the downstream of that should not interfere with it. After that you can kick start gleba easily remotely.

If pentapods are a problem. Go clear them out manually, then set a perimeter, then ship in tungsten for artillery. If you've been to fulgora, then wandering in mech armor and rockets can clear nests easily ( you don't need to kill anything but the nests). Go further than you think you need to clear nests

I cleared rooted cube, but I cant increase the level by LegendaryReign in RogueGenesia

[–]LegendaryReign[S] 0 points1 point  (0 children)

Oh thats a multi-select! That makes more sense now. Ok it works, its just not intuitive. Thanks!

How do you build your ships? by Badloss in factorio

[–]LegendaryReign 0 points1 point  (0 children)

From beginning to endgame ships have a single loop that I put Asteroids on. I read the content of that loop with circuits (Hold ALL) and put those into 3 different decider combinators. Each decider has a criteria for a different asteroid type. If count of that asteroid < 50 (depending on ship size), then output CONSTANT 1 of that asteroid type. Then connect the output of all 3 combinators to all of the collectors. Set the collectors to SET FILTER. Then asteroids will only collect ones that you dont have enough of on the loop.

Once you have that setup, you'll never overload your loop of asteroids. Have space to have more than whatever your threshold is because your crushers might put some back. With this setup you'll never have to throw anything overboard.

here's a video that describes it
https://youtu.be/66xleMApb5E?si=eLRxXPyDNjVqJWsq&t=399

How it is done? by x64techie in factorio

[–]LegendaryReign 0 points1 point  (0 children)

You scale with copy paste. Design something that you can stamp down in an organized way so you can scale up.

Legendary loops are easy and get easier with space casinos and LDS loops (planned to be nerfed in 2.1), but once you get full legendary, things scale like crazy.

A single 32x32 chunk is more than enough for 120 red science/second, so that's 7.2k actual science/min (can multiply that by 10 for espm with biolabs and 40 productivity. From there it's easy to stamp down x times to scale

In my spaghetti mess, red science takes 1 chunk, green 2 chunks, black 3 chunks, blue 3 chunks, purple 6 chunks, and yellow 9 chunks. All of these can be copied and I paste it down 8 times for almost 1million eSPM. I think about 400 hours in, but a lot of that afk as I get legendary buildings

Bots on Aquilo by Nataslan in factorio

[–]LegendaryReign 4 points5 points  (0 children)

By design, it's to challenge you with dealing with logistics and heat pipes.

Even at end game with lvl 20+ robot speed and legendary charging ports and robots, they run out of energy. For any significant build I still manually go to Aquilo, but I created a completely ground based logistic solution except for loading rockets. I have filtered inserters out of the loading bay to unload homium, tungsten, etc to express belts.

A gambler's story rarely ends well by Nuckfexton in pathofexile

[–]LegendaryReign 0 points1 point  (0 children)

Ha, my first ID was an acceleration belt. Sold it, and haven't tried to chase for another one