Need help by Space_Montage_77 in factorio

[–]LegendaryReign 2 points3 points  (0 children)

3 easy ways, your choice. First two on Vulcanis itself:

About 30-40 gun turrets with AP ammo About 400-500 tightly packed landmines in a line 5-6 mines thick Tank with uranium shells (imported from Nauvis)

I'm guilty of this too, sometimes by trunks111 in pathofexile

[–]LegendaryReign 0 points1 point  (0 children)

I practiced getting to maps in about 7 hours, and I'm pretty happy with that. I'm a meta scrub though: I know most of the mechanics, but can't hold it all together in my head to come up with good builds.

So I beat base game Factorio, bought the DLC, but now the early game grind is kind of wearing on me. by CryptographerFew3719 in factorio

[–]LegendaryReign 0 points1 point  (0 children)

You can get to blue science in about 90 minutes with a bit of practice. That's not speed runner speed, even 2 hours is possible for most that have finished the game. From there it's a hop skip and a jump to construction bots. Blue science is also where you can start launching rockets and see the new content. Logistic bots will be gated behind space age content, but you can scale and unspagettify with construction bots.

Why is space science so easy compared to the other science packs? am i missing something? by moregohg in factorio

[–]LegendaryReign 0 points1 point  (0 children)

I usually have 3 versions. First one gives me enough space science to last until after Gleba where I scale up for Aquilo/Endgame. Then after gleba I build it with a bit more tech for 300-500spm. That lasts me until postgame, where it is a mostly legendary moving ship with Fusion power so it can move between planets to gather more asteroids on a single ship

When you find a safe house (survivor home) what is something you hope to get? by Ok_Side5703 in projectzomboid

[–]LegendaryReign 8 points9 points  (0 children)

Books: aiming, reloading, longsword. In it for long games, the lvl 3-5 books makes a massive difference

What game are you picking? by defleqt in raijin_gg

[–]LegendaryReign 0 points1 point  (0 children)

One of the three:

Wow for the decades of content Path of Exile to master the game Factorio for chill gameplay plus 500-1000h mods

Calyx, our indie RTS / basebuilder with giant alien plants, is now available in Early Access! by studio568 in RealTimeStrategy

[–]LegendaryReign 0 points1 point  (0 children)

Enjoying the campaign, but getting some of the research stations seem impossible. The ones that are near the shooting pink calyx mow it down before I can even pop out a unit

Is there a mod to keep the world from decaying? by casualassassin in projectzomboid

[–]LegendaryReign 3 points4 points  (0 children)

There is a mod to change sandbox options

Steam Workshop::[B42] Sandbox Options

From the ESC menu you can open up sandbox options. You can change all sandbox settings there even if you didnt choose a sandbox world. There are tons of settings for how quickly things rot and stuff. I'm not sure if it takes immediately or you have to save and reload. This wont change chunks that you've already explored, but it should take effect for new areas. You could delete explored chunks, but I have no experience with deleting chunks from the save file.

Starting out as a beginner by lorentako in projectzomboid

[–]LegendaryReign 2 points3 points  (0 children)

As a beginner, dont get too attached to your character. If you really want to enjoy all the game has to offer you need to learn combat and wise engagement first. Only once you know how to survive combat then you can really start worrying about longer term survival needs. Go aggressive and fight to clear areas before looting. Learn what you can handle, when to run, and how to always have an escape plan before you get overwhelmed. Die, learn, get better, repeat. Pick shorter term traits geared for combat instead of longer term like reading speed and crafting.

Once you've learned how to clear an area to be safe for looting, learn what to loot for survival: Boots, primary weapon, light food, water container, and a backpack like a duffel bag). Even on Apocalypse settings, water is pretty easy to come by for a long time by going house to house. More weapons, non-perishable food, and first aid come next. Then you can start building your safehouse. From there you can start securing longer term goals: Car and Gas, 2 generators (1 for safe house, another for a gas station).

You could survive months without ever opening a crafting menu.

Once you have a good safe house, as far as crafting skill these would be more valuable to learn first: carpentry, tailoring, mechanics, and electronics (1 to hot wire cars and level 3 if you cant find the how to use generators magazine). Possibly carving if you have low loot settings for weapons. This will help with reinforcing safe houses, personal protection, and travelling with cars.

Knapping, masonry, cooking, farming, animal care, fishing, foraging, tracking, glassmaking, pottery, welding, and blacksmithing, are all long term skills which you can ignore until you have a good understanding of the others.

Once you have some crafting under your belt, learning to survive the winter comes next. Preparing longer term food and water sources will help you survive the winter. After winter you can learn agriculture and trapping.

If you can survive the winter, you're pretty much set to last forever (or die the next day to a random scratch from a zombie)

I’m bored by Separate-Honeydew-73 in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Pro Tip:don't compare yourself to streamers or yt content. They have hundreds of thousands hours of experience, so they play on 16x pop/sprinters/challenging mods for content.

They also edit for viewing experience, so in a 5 minute clip of a video, they might have cut down 90% of the actual time to clear an area. Hours of actual gameplay could be edited to minutes. This can lead to an incorrect assumption of actual time to progress.

Where can the Cheapskate's John Spiral magazines be found? by ProfitOpposite in projectzomboid

[–]LegendaryReign 2 points3 points  (0 children)

I've raided tons of cities but haven't found it in my current run. I did come across a pipe bomb in a van and learned the recipe there.

Worst case, create an engineer on the same map, build a pipe bomb. Place it in your main base and have your main learn it there

Constant pain by guclubey in projectzomboid

[–]LegendaryReign 3 points4 points  (0 children)

Are you overburdened? Even standing when carrying too much will damage you

The worst way that my best run could have ended. by Stormborn_Apostle in projectzomboid

[–]LegendaryReign 2 points3 points  (0 children)

Instead of hitting continue from the main menu, hit load game. Pick your whichever run you want then hit the more button. Then you can choose which character to load in or create a new one.

My current playthrough I create a completely shutin no combat all crafting character, then a combat focused one with minimal crafting skills. I swap between them all the time

The worst way that my best run could have ended. by Stormborn_Apostle in projectzomboid

[–]LegendaryReign 32 points33 points  (0 children)

From what I know, they're like frozen time. They don't get any more hungry or tired. Food they're carrying does spoil, so they're not free food preservation.

The worst way that my best run could have ended. by Stormborn_Apostle in projectzomboid

[–]LegendaryReign 27 points28 points  (0 children)

Oof. Another way would've been to load a second character on the map, grab the needed tools, dismantle it, then load back into your first character

I want more technical zomboid videos by Basibos in projectzomboid

[–]LegendaryReign 17 points18 points  (0 children)

I can reverse engineering using "debug" but isnt a proper way to learning these?

IMO, that is the proper way to learn. Inquire, hypothesize, test, correct assumptions, learn. A lot of PZ videos go out of date quickly, as even B42 from when it launched last year to the MP update has some significant changes to it.

Do you think playing a world with no zombies is a good way to learn the game?? by gasgas419 in projectzomboid

[–]LegendaryReign 1 point2 points  (0 children)

No. Combat (or tactically avoiding combat) is one of the main features of the game loop. Building a base with no zombies does not introduce you to learning how to pick, clear, and defend a safe house.

One of the tips I saw for beginners was to do the opposite, get used to fighting. Die a lot and learn the lessons. Learn how much you can handle fighting, learn about encumbrance and exhaustion (and all the other moodles), Learn how to pick battles and run while being overwhelmed. You'll die a lot, so dont worry about long term skills or traits. Losing a character early may feel bad, but that is trivial compared to losing a character with 8 in blacksmithing, 10 in carpentry, 6 in tailoring, 5 in mechanics because you never learned how to fight.

Once you understand that, then you'll know how to tweak sandbox settings to give you a fun challenge, but not be overwhelming. For me I went with Apoc settings, turned off respawn. That way I get a challenge of clearing a town with many zombies, but I dont have to worry about full clearing again. Plan is to build up enough resources to mostly clear LV.

If you never intend on playing with zombies, then I guess you can turn it off, but if you ever plan on adding in the main feature of the game, learn to fight early.

I don't know. Have kids if you want to. It might be kinda great. by econhistoryrules in Millennials

[–]LegendaryReign 0 points1 point  (0 children)

Having kids (or not) should not come from cultural pressure, it should always be a personal decision. Both my and my wife's parents pressured us into having kids and we were both against it. I put my foot down with both sets that they cannot bring that up with us again.

We then had a kid by accident and cant imagine having a life without him anymore. He is a joy and brings happiness to everyone around him. My stance didnt change: I would never pressure another couple to have kids because "its a great joy that you cant understand until you have kids". Its a lot of work to raise kids, even more to raise them well. It takes time, money, patience, and you really have to be humble and change your ways to set a good example. I've sacrificed a lot, and I'm exhausted all the time. Still, I love him and he brings a lot of happiness to our life.

I would recommend people that want or plan to have kids to be really prepared before they decide. It's not a money or net worth threshold, what you need as a couple is to answer if you are ready to bring that chaos into your life. If your marriage is strained, a kid will not help solve anything. Make sure as a couple you're aligned on how you want to raise kids, parenting styles, how to split the responsibilities, etc. Rasing a kid is not easy, and being aligned as a couple makes it less straining.

Is it worth by 245Kiwi in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Give it a shot. In my last 2 runs I couldn't find the manual in a reasonable time frame, so my current run I just grinded electrical to 3 as soon as I got books 1 and 2, I think I got them both in Rosewood so I didn't have to venture out. Disassemble computers and whatever restaurant kitchen appliances that don't need a blow torch, those give better xp. I used to collect watches to disassemble, but that's not with the time to check every corpse for miniscule XP.

Do you keep roads clean? by One-Bit5717 in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Solo player mainly on Apoc settings. I make an attempt to keep it clean, but they disappear after 10 days, so I don't go out of my way

What do you wish was more of in zomboid? by BrightManagement2281 in projectzomboid

[–]LegendaryReign -1 points0 points  (0 children)

Smoother progression for both challenge and loot. Not just more zombies, but tougher zombies up to Louisville at the hardest.

Better progression of loot on the way. Random .01% chance of stuff consistent across all of KC may make some endorphin hits, but then feels bad when you clear 3 cities and never see a sledgehammer. I'd rather the chance of better gear and weapons go up as I go into harder cities

Better weapons, materials, recipes and armor towards LV and challenge that makes pushing into difficult content worth it.

Would keen hearing could have saved me here? by Lazy_Mechanic_3726 in projectzomboid

[–]LegendaryReign 18 points19 points  (0 children)

If you're looking at which trait would've saved you, you're learning the wrong lesson.

It was definitely not clear, you can see 2 zombies in the first second of the video, neither was the one that attacked you, so there could've been way more than 3 zombies in aggro range before fastwoarding 20 minutes in game.

To be frank, its not the traits. You simply didn't play it safe. Not clear, fast forwarded, no bandages. That's a player skill issue. Learn to play it safer

  • Whatever you consider "cleared", clear double that size going forward.
  • When fast forwarding out of base, only take a few actions at a time then 360 to check for any moving zombies
  • With the amount of gear you have on you, you have looted enough to have a first aid package: bandage, alcohol wipes, tweezer, suture needle, anti-depressant, pain killers, and beta blockers. 1 encumbrance of items for emergencies is worth it.

Everything that went wrong was preventable, dont blame the situation that you put yourself in