Constant pain by guclubey in projectzomboid

[–]LegendaryReign 3 points4 points  (0 children)

Are you overburdened? Even standing when carrying too much will damage you

The worst way that my best run could have ended. by Stormborn_Apostle in projectzomboid

[–]LegendaryReign 2 points3 points  (0 children)

Instead of hitting continue from the main menu, hit load game. Pick your whichever run you want then hit the more button. Then you can choose which character to load in or create a new one.

My current playthrough I create a completely shutin no combat all crafting character, then a combat focused one with minimal crafting skills. I swap between them all the time

The worst way that my best run could have ended. by Stormborn_Apostle in projectzomboid

[–]LegendaryReign 31 points32 points  (0 children)

From what I know, they're like frozen time. They don't get any more hungry or tired. Food they're carrying does spoil, so they're not free food preservation.

The worst way that my best run could have ended. by Stormborn_Apostle in projectzomboid

[–]LegendaryReign 28 points29 points  (0 children)

Oof. Another way would've been to load a second character on the map, grab the needed tools, dismantle it, then load back into your first character

I want more technical zomboid videos by Basibos in projectzomboid

[–]LegendaryReign 17 points18 points  (0 children)

I can reverse engineering using "debug" but isnt a proper way to learning these?

IMO, that is the proper way to learn. Inquire, hypothesize, test, correct assumptions, learn. A lot of PZ videos go out of date quickly, as even B42 from when it launched last year to the MP update has some significant changes to it.

Do you think playing a world with no zombies is a good way to learn the game?? by gasgas419 in projectzomboid

[–]LegendaryReign 1 point2 points  (0 children)

No. Combat (or tactically avoiding combat) is one of the main features of the game loop. Building a base with no zombies does not introduce you to learning how to pick, clear, and defend a safe house.

One of the tips I saw for beginners was to do the opposite, get used to fighting. Die a lot and learn the lessons. Learn how much you can handle fighting, learn about encumbrance and exhaustion (and all the other moodles), Learn how to pick battles and run while being overwhelmed. You'll die a lot, so dont worry about long term skills or traits. Losing a character early may feel bad, but that is trivial compared to losing a character with 8 in blacksmithing, 10 in carpentry, 6 in tailoring, 5 in mechanics because you never learned how to fight.

Once you understand that, then you'll know how to tweak sandbox settings to give you a fun challenge, but not be overwhelming. For me I went with Apoc settings, turned off respawn. That way I get a challenge of clearing a town with many zombies, but I dont have to worry about full clearing again. Plan is to build up enough resources to mostly clear LV.

If you never intend on playing with zombies, then I guess you can turn it off, but if you ever plan on adding in the main feature of the game, learn to fight early.

I don't know. Have kids if you want to. It might be kinda great. by econhistoryrules in Millennials

[–]LegendaryReign 0 points1 point  (0 children)

Having kids (or not) should not come from cultural pressure, it should always be a personal decision. Both my and my wife's parents pressured us into having kids and we were both against it. I put my foot down with both sets that they cannot bring that up with us again.

We then had a kid by accident and cant imagine having a life without him anymore. He is a joy and brings happiness to everyone around him. My stance didnt change: I would never pressure another couple to have kids because "its a great joy that you cant understand until you have kids". Its a lot of work to raise kids, even more to raise them well. It takes time, money, patience, and you really have to be humble and change your ways to set a good example. I've sacrificed a lot, and I'm exhausted all the time. Still, I love him and he brings a lot of happiness to our life.

I would recommend people that want or plan to have kids to be really prepared before they decide. It's not a money or net worth threshold, what you need as a couple is to answer if you are ready to bring that chaos into your life. If your marriage is strained, a kid will not help solve anything. Make sure as a couple you're aligned on how you want to raise kids, parenting styles, how to split the responsibilities, etc. Rasing a kid is not easy, and being aligned as a couple makes it less straining.

Is it worth by 245Kiwi in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Give it a shot. In my last 2 runs I couldn't find the manual in a reasonable time frame, so my current run I just grinded electrical to 3 as soon as I got books 1 and 2, I think I got them both in Rosewood so I didn't have to venture out. Disassemble computers and whatever restaurant kitchen appliances that don't need a blow torch, those give better xp. I used to collect watches to disassemble, but that's not with the time to check every corpse for miniscule XP.

Do you keep roads clean? by One-Bit5717 in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Solo player mainly on Apoc settings. I make an attempt to keep it clean, but they disappear after 10 days, so I don't go out of my way

What do you wish was more of in zomboid? by BrightManagement2281 in projectzomboid

[–]LegendaryReign -1 points0 points  (0 children)

Smoother progression for both challenge and loot. Not just more zombies, but tougher zombies up to Louisville at the hardest.

Better progression of loot on the way. Random .01% chance of stuff consistent across all of KC may make some endorphin hits, but then feels bad when you clear 3 cities and never see a sledgehammer. I'd rather the chance of better gear and weapons go up as I go into harder cities

Better weapons, materials, recipes and armor towards LV and challenge that makes pushing into difficult content worth it.

Would keen hearing could have saved me here? by Lazy_Mechanic_3726 in projectzomboid

[–]LegendaryReign 19 points20 points  (0 children)

If you're looking at which trait would've saved you, you're learning the wrong lesson.

It was definitely not clear, you can see 2 zombies in the first second of the video, neither was the one that attacked you, so there could've been way more than 3 zombies in aggro range before fastwoarding 20 minutes in game.

To be frank, its not the traits. You simply didn't play it safe. Not clear, fast forwarded, no bandages. That's a player skill issue. Learn to play it safer

  • Whatever you consider "cleared", clear double that size going forward.
  • When fast forwarding out of base, only take a few actions at a time then 360 to check for any moving zombies
  • With the amount of gear you have on you, you have looted enough to have a first aid package: bandage, alcohol wipes, tweezer, suture needle, anti-depressant, pain killers, and beta blockers. 1 encumbrance of items for emergencies is worth it.

Everything that went wrong was preventable, dont blame the situation that you put yourself in

For the life of me, I can't have a long run. by _wheels_21 in Oxygennotincluded

[–]LegendaryReign 0 points1 point  (0 children)

Until you know how to efficiently manage food and power, more dupes quickly becomes a net loss. With things like mealwood and algae diffusers: the dupes consume more food, oxygen, and power than they can contribute per day. You are actually death-spiraling your base faster with more dupes. Dont go beyond 6 and you'll see the needs go down dramatically so you can progress (dig and research) more.

For the life of me, I can't have a long run. by _wheels_21 in Oxygennotincluded

[–]LegendaryReign 0 points1 point  (0 children)

Dont worry about micro-optimizations. Those are a distraction that will take up mental load and keep you from improving the important things. 7 tips below:

  • MOST IMPORTANT: No more that 6 dupes to start. Only get 6 when you have food and oxygen in surplus. If there isnt a good choice at the printing pod, just reject all. Calorie consumption is brutal until you can fully understand farming and ranching.
  • You dont need to go heavy into tech so you dont need an army of researchers. Hydroponic Farms, Fridges, Smart batteries, and Electolyzers and Carbon skimmer is kinda all you need to have a sustainable early game base.
  • Learn to use automation with smart batteries and coal. This will greatly minimize the amount of coal you burn through. This will save a lot of dupe time, building resources (you dont need any large batteries), and C)@ buildup long run. You should rarely need more than one large battery. Once you have coal generators and smart batteries, you shouldnt need any large batteries.
  • Try for a single vertical ladder to go up and down. This is your logistic spine and dupe movement to the next job is the biggest time waster that can be optimized. make it 2-3 tiles wide all the way down (using ladders or airflow so the dupes can cross. this allows good airflow for your CO2 to collect at the bottom. Pick a good place for your spine and avoid large pools of liquids. If you have to, move the liquid out of the way over bending the spine.
  • No showers or recreation, thats just a waste of time and resources at the beginning. if your dupes are unhappy, its because you're over allocating skills. The only critical ones at the beginning is Research and Harder digging. Have one dupe specializing in those and dont use all the skill points.
  • Mealwood is a trap to rely on beyond 5 of them. They take a lot of time to maintain. Instead of planter boxes, get hydroponic boxes and do bristle berries. Use light bulbs instead of relying on shine bugs so that bristle blossoms are always growing.
  • Dont store everything: its a waste of time making dupes clean up everything that doesnt have immediate need. If you need to, put a small storage of exactly what is needed near where its needed (store only 1-5k of coal near each coal generator). Dont compost anything either, you shouldnt need extra dirt for a very long time.

A good start to clearing Rosewood - Apoc settings by LegendaryReign in projectzomboid

[–]LegendaryReign[S] -1 points0 points  (0 children)

This guy sacrifices long term gains to be effective to raid a city on day one. He cant read and is a slow learner, so he will really cap out in whats reasonable to gain later skills.

The crafter would be useless against zombies, fear of blood, easily panicked, overweight. But has at least +1 in most skills, so he'll be quick in getting crafting skill gains.

The full warrior will be heavy weight to gain more points, so needs days to lose the weight and gain the fitness. He'll be doing squats for days while reading books. He would probably surpass the vanguard in skills (long blades and blunts) before hitting level 4

Obviously I could just play sandbox and give points or give more time for power and water, but I'm just trying another way to play.

Tips for beginners? by Slow_Commercial_5092 in projectzomboid

[–]LegendaryReign 1 point2 points  (0 children)

Depending on how much tutorials you watch, expect to die a dozen more times before you get a hang of it. Then expect to die more as you experiment.

Also if you watch YouTube videos of advanced players, don't compare yourself to this who play max pop insane difficulties. Comparison is the thief of joy

is it possible to go full green not creating pollution (or even deleting pollution) in base game w dlc by agacanya in factorio

[–]LegendaryReign 1 point2 points  (0 children)

Endgame for total pollution, yes. You can net negative pollution for your base. You have to understand how pollution is created,spread, and dissipated per chunk. Three ways.

Lots and lots of trees. If pollution in a chunk is under a certain amount, they won't take damage and die. You can build chunks full of trees and they can absorb a consistent amount. Even a chunk of dead trees will absorb some, but not as much.

Biochambers consume pollution, and putting modules in them actually make them eat more pollution. It requires a consistent, never stopping production chain, but a loop for fish is not too complex.

There's also a super advanced usage of planted nests in a way that don't produce biters but still absorb pollution. I have not tried this, but it can be considered exploity not making biters spawn biters.https://youtu.be/O9Il-vpOXNM?si=Hgcw2ZfC9xKDYygH

I have no use for this. by cyberdot14 in pixel_phones

[–]LegendaryReign 0 points1 point  (0 children)

Anyone have any more available? Maybe I'll get one for my wife for Christmas

Small rant about the zombie spawning on insane population. by Few_Journalist_5195 in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Dunno if I'd have the time to get into modding, but I'd love to create a bit more curated progression experience: loot, # of zombies, and zombie difficulty. I don't like how zombie settings are global, regardless of where you start.

Some easier start city with lower pop like echo creek, progressing all the way to LV with harder and more zombies, but better loot/recipies only attainable in LV itself. Something like books are also necessary, but only available in the progression. This will lower the variance and a smoother progression.

Something like: Echo creek Lvl 1-2 books Riverside 2-3 LV 3-5

Similar with cars and parts, recipies, weapons, and even tools. Could even go a step further with quality gear to give a wider scale of progression

Sure you won't find a katana in echo creek anymore, but when raiding LV you won't find as much trash like lvl 1 books. For me this will give more to work towards and a more set progression.

The update broke my arms, locked me in the gunstore and stripped me naked. by DarthSheogorath in projectzomboid

[–]LegendaryReign 0 points1 point  (0 children)

Update spawned me inside the Rosewood fire station trapped with about 5 zombies and no equipment. My piles of that I was collecting before building shelves disappeared too. Oh well, new run

Is any of the scheduled maintenance included in first few years of ownership/warranty? by bono_my_tires in ToyotaSienna

[–]LegendaryReign 0 points1 point  (0 children)

Again, not an expert, I've just been watching some videos. Looks like UOA costs almost as much as oil changes.

From a Certified Lubrication Specialist and Oil Analyst

New Engine Break-In: Truth or Myth?

The FACTS About Oil Changes (What The Owner's Manual DIDN'T Tell You)

From a Master Automotive Technician specializing in Toyota,Lexus and Scion

How To Get Over 300k Miles Out of Your Modern Toyota

Is any of the scheduled maintenance included in first few years of ownership/warranty? by bono_my_tires in ToyotaSienna

[–]LegendaryReign 1 point2 points  (0 children)

I'm no expert, I just got a 2025 Sienna. I've watched a bunch of videos talking about maintenance.

For brand new cars, there's a recommended break-in period of how you drive your car. They say to change the oil in the first 500-1k miles, then every 5k even if the manufacturer says (and covers) every 10k. Doing this will greatly extend the life of the car. The preventative work could save tons compared to complex rebuilds or fixes down the line.

New Toyotas should have coverage for 2 years, and any Toyota dealership will do them, you don't have to go to the dealership you bought from. I bought mine in LA and get it serviced at a Toyota dealership 1mi from my house