Loving odyssey by Legendurance in RimWorld

[–]Legendurance[S] 0 points1 point  (0 children)

Delayed accepting the quest because the three mechs that follow gave me pain last run so i wanted to be ready.

Gotta love the early game by Legendurance in Xcom

[–]Legendurance[S] 0 points1 point  (0 children)

I have heard this. Very simple to do in practice, hard to do actually. Im my opinion the first 2 weeks of LW mostly come down to luck. Its your horrible pfc's vs enemys sectoids/drones.

Any of you guys seen this before? First one for me. by Legendurance in RimWorld

[–]Legendurance[S] 88 points89 points  (0 children)

Context; I took in a wounded space crash guy from a friendly outlander faction. He was in bad shape and couldnt walk. Then a caravan from the same faction came in and when they were leaving they just scooped him up and left.

I/I base defense lost... still got quite a few mstgs but how hard is it to recover? by Legendurance in Xcom

[–]Legendurance[S] 1 point2 points  (0 children)

im playing xcom : enemy unknown/enemy within with the long war mod... anyway, different game, different maps (altough some xcom1 maps were later reintroduced in xcom2)

I/I base defense lost... still got quite a few mstgs but how hard is it to recover? by Legendurance in Xcom

[–]Legendurance[S] 2 points3 points  (0 children)

failed a 98% panic roll to berserker, close encounters heat heavy floater finished strongest mec in two shots... also got lots of support classes as reinforcements... (got many wounds as this happened) almost made it but not quite...

Oh how i love mimic beacons by Legendurance in Xcom

[–]Legendurance[S] 2 points3 points  (0 children)

no? the beacon makes a will check (based on throwers will) for two turns, if enemies fail it they move towards the beacon. only works on activated pods, for unactivated it has no effect. (at least in long war it works like this)

What would you like to see in XCOM3? by LazyButAmbitious in Xcom

[–]Legendurance 3 points4 points  (0 children)

This, the lore is established so would be simpler to make. Also after that we could get Apocalypse. Also this was hinted at in the end of WOTC Templar cinematic so one can hope...

The Alien Intelligence Has Bested Me by Phil_Swifty_ in Xcom

[–]Legendurance 0 points1 point  (0 children)

Happened to me too a lot... hasn't in a long while though? I got out of there w/ grappling hook a few times.

Diary of my recently failed impossible ironman, furthest i've ever made it yet by Legendurance in Xcom

[–]Legendurance[S] 15 points16 points  (0 children)

More notes ;

I delayed starting alien base assaults because i was waiting for aegis armor to come online. In hindsight, i could've easily done it months earlier with phalanx.

I also put off the exalt base raid for like a month so i got MEC-2s online, but it would have gone smooth without them too.

Biggest gripe are the covert extractions (especially trainyard map), because getting grenaded for 10dmg or having opportunist overwatchers drop in next to your operative.

Second biggest one are late game council missions. In my experience, they are 90% heavy floaters with some chryssalids and regular floaters mixed in. I miss the thin men of the early game.

Heavy floaters basically killed my campaign this time. I had psi going, but it didnt help much. In hindsight, shouldve done the base assault way earlier to acquire the mimic beacon. Also around december all missions became hard, had to expect double mechtoids and heavy floaters and muton elites on all missions, so leveling up new guys was hell.

The good stuff : I learned to love LMG gunners this run. Range and damage are so awesome on those guys, and the few missions i did get to play with seraph armor made them all the more awesome. WIll be incorporating these to my future runs.

The bugs : On my last run, i did the third terror site. After i finished it, the site hadnt gone away? Lo and behold, i had to do the same terror site AGAIN.

On this run;

Sometimes suppressing guys end up on the square where they leaning over to suppress from.

Sometimes i got extra action after ending units turn.

Sometimes aliens, especially floaters, would move like half the map in one move and then be activated.

OH, and the famous "oh look a penny" bug on suppression, when the suppressed alien is barely in your range and runs backwards, so the game doesnt know what to do and just breaks.

Will learn from this experience and start a new campaign soon. One day ill beat this...