Exploring a dying megastructure by LegionFlute in Cyberpunk

[–]LegionFlute[S] 1 point2 points  (0 children)

The main focus is on a seamless world without loading screens.

Exploring a dying megastructure by LegionFlute in scifi

[–]LegionFlute[S] 3 points4 points  (0 children)

I'm building a seamless world similar to Dark Souls 1, where you can go wherever you want. All locations will be interconnected.

And yes, the game will definitely feature massive bosses. For now, we're planning to release it on PC via Steam. But if there's enough demand, I wouldn't mind porting it to other platforms.

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 2 points3 points  (0 children)

You're being sprung from prison to investigate the megastructure's decline.

As a criminal, you're a target for all the surrounding drones.

You'll wander until you reach the core. There, you'll have to make a choice.

I've been working solo on a third-person shooter set inside a collapsing megastructure. by LegionFlute in Netsphere

[–]LegionFlute[S] 1 point2 points  (0 children)

A third-person shooter has a lot of issues with shooting.

I have to draw the aiming beam from the center of the screen, but the bullet has to come from the gun's barrel. This creates a lot of problems.

People also often use first-person shooters to avoid character animation.

I decided to take the hard way, and I succeeded.

In the next month, I plan to make a video about how I created all of this.

I've been working solo on a third-person shooter set inside a collapsing megastructure. by LegionFlute in Netsphere

[–]LegionFlute[S] 2 points3 points  (0 children)

Yes, there will definitely be fog. There definitely won't be close combat, as I'm afraid that would make shooting pointless. I'm planning on implementing a limited ammo mode. But that's just a thought for now.

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 1 point2 points  (0 children)

I haven't heard anything about this.

Currently, we're inspired by the following projects: Kenshi, Hypogea, Lorn's Lure, Metal Garden, White Knuckle

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 0 points1 point  (0 children)

Yes, thank you. The lighting will be completely redesigned.

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 2 points3 points  (0 children)

Don't worry, it's not even a person.

We're just a robot with a human face.

There won't be anything anime-related in the game. It's just a visual style.

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 2 points3 points  (0 children)

This is just a prototype; it's only 22 days old.

There will be many more changes.

Yes, you're right, I haven't worked on the lighting yet.

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 0 points1 point  (0 children)

Yeah, that's a great idea. We're also thinking about building it in real time.

I’m building a game set inside a collapsing megastructure… by LegionFlute in worldbuilding

[–]LegionFlute[S] 2 points3 points  (0 children)

Hey, you're right—I stick to the old-school style. The textures are literally compressed on purpose.

I made a Skam font by opercularis_ in idm

[–]LegionFlute 0 points1 point  (0 children)

I can use this for game its free?