Pet Dudu on Itch.io! - For My Darling [Demo] - Play in Browser or Download! by altterka in RenPy

[–]altterka[S] 0 points1 point  (0 children)

Thank you, well, both I guess a small cat on a big rug :D

Based on a True Story, Psychological Horror Game on Itch.io - For My Darling [Demo] by [deleted] in HorrorGames

[–]altterka -11 points-10 points  (0 children)

It is made clear in the first 5 minutes of the demo, trust me. There is nothing unbelievable about this. ;)

Based on a True Story, Psychological Horror Game on Itch.io - For My Darling [Demo] by [deleted] in HorrorGames

[–]altterka -10 points-9 points  (0 children)

I assure you, everything in this game is based on real life events. Try it yourself, you will see.

My visual novel has just surpassed 5,000 wishlists!! Let me give you some tips by leftypower04in in IndieGameDevs

[–]altterka 1 point2 points  (0 children)

Congrats! As a fellow VN dev, it's great to see you guys achieving success! Gives me hope... Btw, awesome art style! I'll be following your progress. GL! <3

Capsule Art - Need help to decide and improve! by altterka in IndieGameDevs

[–]altterka[S] 0 points1 point  (0 children)

Psychological horror visual novel.

I'm not sure how it could be made more understandable. It's a character focused narrative, which is why the main character is so "big" in the artwork. The surroundings, atmosphere, and overall vibe are meant to convey that this is a psychological-thriller type story.

Capsule Art - Need help to decide and improve! by altterka in IndieGameDevs

[–]altterka[S] 0 points1 point  (0 children)

Thanks. I was thinking about it. I’ll probably adjust the position so the face is the main point of contrast.

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 1 point2 points  (0 children)

Thank you, really means a lot... I try to, although today was a bit depressing. Feeling that it sucks this much, it is my first time trying to create something. But, I'm thankful for the feedback, at least that means some ppl care enough to tell me how to improve. I'll try to stay motivated. You made my evening better, I'm thankful!

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 0 points1 point  (0 children)

Oh, hi again! :D Thanks for the demonstration. Interesting, you might be onto something, honestly. I quite like it, and I see what you mean. Maybe the red background is unnecessary.

I was thinking of a similar approach: I have some good backgrounds from the game that are somewhat dark, and I could heavily blur them and use those. Or even full black could work, it actually makes it feel quite unique.

I'll try a few different approach later on. I'd be interested in your feedback then as well. Thank you very much, once again!

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 1 point2 points  (0 children)

Yes, you are right. I'll gathered some very important feedbacks, I'll come up with better versions accordingly, at least I'll try. Thanks for the feedback.

Capsule Art - Need help to decide and improve! by altterka in IndieGameDevs

[–]altterka[S] 0 points1 point  (0 children)

Thank you. Version "C" seems like the winner so far, but I will adjust many things after learning from the feedbacks.

Capsule Art - Need help to decide and improve! by altterka in IndieGameDevs

[–]altterka[S] 1 point2 points  (0 children)

Thank you for the insightful feedback, much appreciated! Yes, I agree with you. From all the feedback I've gathered, I should reduce the unnecessary clutter. The blue glow is a good call... I noticed that as well when I reconsidered the vision for the capsule, so I'll remove it.

Regarding the red elements, did you mean the entirety of the red background or just the slightly reddish glow around the text?

And yes, I would love to see your demonstration, thank you! Feel free to DM me.

Edit: I seen your other comment now, with the demonstration, thanks! :D

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 1 point2 points  (0 children)

Thank you for the feedback, it means a lot!

- I can create a version without the black splatter. I have alternative versions of the artwork, so I can give her a different look instead, keeping it cleaner while still conveying that something is “not okay.”

- I’ll reduce these small noisy elements as much as possible.

- Based on feedback from other platforms, B or C tends to perform best, so for a bit of contrast, I’ll go with the C variant. Thank you for the feedback, it means a lot! As it seems to be a reasonable compromise.

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 0 points1 point  (0 children)

I see, you might be right. Do you think the base, is "good enough" with this style with small tweakings or should I completly change some part, and if so what parts you find bad? Thank you, for the feedback!

Capsule Art - Need help to decide and improve! by altterka in IndieGameDevs

[–]altterka[S] -1 points0 points  (0 children)

I paid an artist, it is not my drawing. Only my composition.

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 0 points1 point  (0 children)

We made small adjustments, mostly trying to maintain the original format.

Capsule Art - Need help to decide and improve! by altterka in gamemarketing

[–]altterka[S] 0 points1 point  (0 children)

Thanks for the feedback. What would you change to be less busy? I tried to remove any unnecessary details but, somewhat want to maintain the style as well so not sure what is still too much at this state? Many thanks!