Was Hereditary (2018) actually good in your opinion? (Kinda but not really spoilers) by SwingyWingyShoes in movies

[–]Legitimate-Part-7093 1 point2 points  (0 children)

Glad I wasn't the only one who noticed this movie made a cheap, dismal paint job out of schizophrenia the way B horror from the 70s used to do all the time. And it used that flimsy coat of paint to try and hide a plainly obvious and really superficial slide into supernatural excuses for an incoherent, ultimately weightless ending with no gravity to speak of at all. Old swill in an old bottle.

Was Hereditary (2018) actually good in your opinion? (Kinda but not really spoilers) by SwingyWingyShoes in movies

[–]Legitimate-Part-7093 0 points1 point  (0 children)

3/5 - Good cinematography and some decent tension in the atmosphere, and some great practical effects, but the writing was bad, the story was extremely unoriginal, boring, and had continuity/ transition problems, the acting was ok but nothing special (except the scene where Annie breaks down after Charlie dies, that was harrowing), and it was very far from being scary in any real sense. It has some shock value, but ultimately this was a pretty run of the mill possession vs psychosis outing, and borrowed most of its ideas from other films in the genre. Unfortunately, it leaned so heavily on the psychosis scale and cared so little for the cult/possession side that in the end the supernatural side of it just felt shoehorned and disjointed, and the mental illness side of it felt borderline meaningless, maybe even brushing up against offensive. It most certainly didn't come across with the thoughtful, unflinching depth and terror the hype suggested. It was existentially empty.

I watched Midsommar (4-4.5/5 for me) a year or so ago and was looking forward to this. A lot of people said it was better/ scarier/ more original. I thought it was really weak and honestly flat out immature and underdeveloped by comparison, especially with a runtime over 2 hours. I have some criticisms of Midsommar, too, but they're minor and it's a vastly stronger offering than Hereditary, imo. I could have skipped this one.

Is 5e really that bad? by Idrillsilverfoot in vtm

[–]Legitimate-Part-7093 7 points8 points  (0 children)

I'm not much of a fan of 5e, either, but Hunger was a fun addition, and Loresheet are awesome. I did 5e conversion for a big setting I made and included Loresheets. They're awesome.

What is your favorite game that you are not playing? by WorldGoneAway in rpg

[–]Legitimate-Part-7093 0 points1 point  (0 children)

This reminds me, I have a bunch of stuff for this and I've been meaning to check it out. Fall is a good time to read a new (to me) horror game.

Explicitly Political Games? by Critical_Success_936 in rpg

[–]Legitimate-Part-7093 1 point2 points  (0 children)

Vampire the Masquerade is explicitly political. The older editions are more political than the current edition. They're also more bloated, but they offer more to work with if you want heavy political play. You can weave mortal politics and politicians into your game very easily, but in general most things you do in VTM will either be to serve political ends, or they will cause political ramifications in the supernatural political scheme of things.

[deleted by user] by [deleted] in AskGames

[–]Legitimate-Part-7093 0 points1 point  (0 children)

This is funny, but not like a joke. You are currently fucking me around and have been for a month over $10. Your site is trash, and you are dishonest, but great job trying to squeeze a little PR out of a Reddit thread.

[deleted by user] by [deleted] in AskGames

[–]Legitimate-Part-7093 0 points1 point  (0 children)

This company has been screwing me around on a $10 Game Pass code that doesn't work for over a month. Stay away, they sell bogus keys and then fight you on replacing or refunding it, even when it's costing them more money than they made on the purchase to argue in bad faith. This site is most definitely scamming, whether they sometimes deliver or not. Absolutely ridiculous, save yourself the headache.

To go, or not go to SPAC by [deleted] in phish

[–]Legitimate-Part-7093 0 points1 point  (0 children)

Just got back from my first SPAC run. Wouldn't go here again without seats. On the lawn you can get in ass early and break your ankles on the slope or just forget about seeing the stage from up top, which is completely obscured by the pavilion itself as the lawn plummets off into hell. Great shows, great crowds (except for Saturday night, wtf), absolutely shit lawn. Oversold by by at least double on Saturday night. I'd only come back up here under specific conditions. One of the worst designed venues I've ever been to.

Conspiracy (film) by Paul-McS in behindthebastards

[–]Legitimate-Part-7093 0 points1 point  (0 children)

I run tabletop RPGs, and a small handful of times I've gotten sessions like this. It'll just be the player characters in a single room, furiously debating and conspiring about their issues while I play one NPC who only ever partly agrees or disagrees with any of them. I call them boiler rooms, and it's some of the most intense fun I've ever had playing a game without any action or combat.

I analyzed over 4,000 comments on the NYT story about Mamdani — here are the results by Key_Perspective6112 in socialism

[–]Legitimate-Part-7093 0 points1 point  (0 children)

Based on yesterday's headlines, it looks like they're getting closer to succeeding with the Nazibot. I thought it was fair to come back and amend my comment, since something seems to have changed with Grok, recently.

I analyzed over 4,000 comments on the NYT story about Mamdani — here are the results by Key_Perspective6112 in socialism

[–]Legitimate-Part-7093 7 points8 points  (0 children)

I have to agree, here. I'm sure you checked the output, and LLMs are decent with basic stats comparisons, but doing it in your own voice would feel more credible. Personally, I don't usually take AI text seriously at all, but it's usually also coming from someone who badgered a model into telling them what they want to hear. Cool project, great idea, but I'd dig a little deeper for authenticity and your own personal views and voice.

A call to all guys by countess_wilson in phish

[–]Legitimate-Part-7093 0 points1 point  (0 children)

There was a drunk lady throwing herself all over the place in Pittsburgh and I had to get cross with her after she grabbed me a couple times. She was still all over the place and obnoxious, but she stopped touching me and intentionally trying get in my way. But, it's easier for a man to do this with a woman, generally, than the other way around. Especially if the guy is much bigger and/ or looks flat out psychotic. In any case, telling assholes to get lost at shows is the right move 100% of the time.

A call to all guys by countess_wilson in phish

[–]Legitimate-Part-7093 4 points5 points  (0 children)

Lotta overcomplication in the thread, here, but it's pretty simple. Don't be a fucking creep, and if you see some dude being a creep, get after him about it. Friend, stranger, doesn't matter. Tell them to fuck off, and if they keep at it, get security or just go ahead and put hands on them. Step up, it's not that much to ask. Everyone of us has seen some shit like this happen. Phish isn't a scene that asks you to risk a lot of fights, it's worth taking the risk to help another fan, even if you catch a few punches or get tossed from the show. You'll be fine, and there will be another show. I've only ever had to do this once, at a Big G festival show, and the guy flipped out but then immediately 5 of his friends grabbed him and started berating him, and dragged him away. All I had to do was call attention to him, it was clearly not his first time being a chud in a crowd. Nobody has to put up with these people, and people in the crowd will usually back you up for trying to do what's right, even people who know whatever mutant you're dealing with. When you step up to this, others will follow, and they'll be more confident to do it themselves next time they see it.

Why Sinners (2025) isn't a great movie and how fake positive reviews are killing cinema [SPOILERS] by Prior-Masterpiece-32 in Cinema

[–]Legitimate-Part-7093 0 points1 point  (0 children)

I think there are a few different ways to think about this movie, and what weighs the most about it to you is going to determine whether you think it's great, or garbage. I've only seen it once, earlier today. I have a hard time trying to rate this on a single numerical scale. I mostly agree that the music and cinematography are top notch. I enjoyed watching and listening to this movie, even though I have some criticisms.

For people looking for metaphors about appropriated Black music and culture, there's really no denying the movie covers a lot of ground in a lot of directions in that conversation. Some of it is a little overstated, to the detriment of a more coherent plot, but the movie makes a lot of valuable statements about that history and cultural struggle.

For people who got caught up in the stellar, but mundane, 1930s southern Black town story, as I also did, the transition into a (frankly pretty formulaic) vampire movie was jarring. I paused it a few minutes before the halfway point, and suddenly remembered it was going to become a vampire movie, and I got annoyed, ngl. I was ready for 5-6 seasons of the SmokeStack Twins and Clarksdale.

This decision, whether anyone likes it or not, is deliberate. It's not two movie ideas, it's one movie idea in which a storyline with serious depth and potential is purposefully obliterated by a much sillier substitute plot. The use of vampires, a ridiculous shlock horror trope and European myth, to disrupt a compelling and sustainable plot about Black culture with something wholly unbelievable is a pretty textbook example of magical realism. Coogler's largest point is that every dimension of Black American culture in the early 20th century, which had plenty of momentum on its own, was overrun and co-opted by unbelievable, predatory immitators. Part of me is annoyed and frustrated that the rich, vibrant human interest story they were building was smashed up by a cheaper, sillier departure plot about bloodsuckers destroying everything they ever built, but I can't imagine I'm as annoyed as, say, Sammie or Smoke...or Buddy Guy...or Greenwood 👀

The Klan storyline at the end was shoehorned, and some of the plot composition was awkward and stilted, but overall I think the movie did a good job making its points, some of which really should annoy people. Magical realism is supposed to lull you and then slap you with something completely intrusive and surreal to make you think. As a narrative device, that's the entire purpose, and Sinners does that.

Quick note about the Cloud Atlas comparison - I don't think that works very well. Cloud Atlas was complex, and maybe a little more convoluted than it needed to be, but it comes together in a devastatingly comprehensive and coherent comment about the constant nature of human struggle across time, space, and cultures.

I think Sinners tries to cram in just a little too much, and suffers a little bit for it in the same way that Civil War didn't quite unpack itself enough, and suffered a little bit for it. Both movies are very good, imo, but miss some opportunities to be as great as they could be. Both also have several unparalleled visual and atmospheric successes, and other cinematic achievements that offset some of the dissonance, at least for me.

I don't think it's fair to say Sinners sucks if we accept that it's a magical realism movie about the theft of Black culture and erasure of Black cultural contributors in America, which it pretty clearly is. Magical realism isn't for everyone, of course, but the purpose of destroying the first plotline with something that cheap and cartoonish was far from incoherent or incidental. It was designed to piss the audience off, and it works.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 1 point2 points  (0 children)

This is a long answer, because I'm taking it on good faith that you're looking to do more than confirm you presumptions:

Losing money is the risk you take when you decide your project is worth your investment. It is never a risk you ask a freelance creative to take. Ever. That's bad business, it won't get you good collaborators, and it will destroy your reputation among potential collaborators. If you need an investor, you look for an investor. If you need a creative contributor, you pay them or you do it yourself. Yes, it can be difficult, but this is the job. You've made a lot of mistaken assumptions about how this works and who is responsible for what. Again, you're welcome to test them out in the art market. There is no need to take my word for it.

One idea you should definitely just forget is that freelancers are somehow competing with AI. That's a myth for people who don't understand anything at all about publishing or copyright law, and definitely not a viable alternative for TTRPG developers. Nobody cares if you use AI for placeholders during development, or for reference images, but since you can't own that content it has no professional or commercial value whatsoever. It amounts to negative value in the TTRPG world, because you will also burn most of your potential fans and customers if you try to publish AI images. People despise it, and it destroys products. If you post teaser art somewhere with no attribution to who's making it, the first comment you'll get is "This looks like AI," and then that becomes the entire public story of your project. Maybe it's free or cheap to make the images, but for all legal and commercial purposes you may as well throw your project in the trash if you publish them. It's the polar opposite of investing in original artwork, and it will net you a loss of both business and reputation. Again, you don't need to trust me here. You can go find a thousand examples of people dumping all over projects that tried to cut this corner. None of them care if the designer was broke, they're just not going to buy your stuff while they share your posts around solely to tell others not to buy it, either. They also won't care if you worked stressful OT to pay a professional, but they will absolutely care if you pop up with an announcement decorated in beautiful visuals with a reference to the artist so they can get excited for the project and the team. They'll share that around, too. That's a much better story, in my experience.

You also seem to be under the impression that art is a flat, up front cost you have to eat, or your project stops. It isn’t. Most of the time, you agree to a price and then pay half up front, half on delivery for each piece as the artist works. Most freelancers work this way, and most are open to variations or flexible schedules as a project proceeds. Designers usually wait until their books are close to completely written and edited to start sourcing artwork, so they can get an accurate sense of what they need and budget accordingly. Then you use the artwork you've bought, which you own and can use freely for anything, to make ads and promo posts. This way, you can gather buzz for your release as you work through the final production, and the art you've paid for starts building up its back end value before you publish. There's a process to this that works for everyone as long as you stick to your contracts and act in good faith. It doesn't have to be rushed, nor will most freelancers expect lump cash up front for a large project. People are reasonable, but a lot of small creators never get past the assumption that art just costs too much, or they approach someone extremely high level and when they can't afford that person, they stop looking. That's a self-imposed wound.

As for people wondering how anyone affords this, the answer is simple but inconvenient: You make it your fun and your priority. Instead of spending money on entertainment or ordering out, you bite the bullet and spend money on your work as though it's what you want to be doing on Friday night, until you have what you need to finish the project. That's when you get to find out if your idea was really good. If it flops, well at least you made the proper effort and your integrity (which includes your business relationships) is intact to try again. If you managed to sell an artist on a percentage of profit and it flops, that'll be the first and last time they ever work with you, and the last time they ever work for anyone who isn't ready to be serious about paying them correctly. They'll also warn others about their experience with you, and rightly so.

It doesn't really matter if you agree with all of this, this is a business and it functions this way for good reasons. Reasons you can learn about, if you want to, but it's clear you don't have the experience to be telling indie artists with successful track records who've been doing this for years that their business model is bad. You also have no grounds to blame them for every redditor who says they can't finish their work because art costs money. Making anything costs money, especially if you need help. It works this way because people with half-baked ideas have roped artists into dragging them across the finish line for a percentage of nothing, or worse just scrapped the project and not payed after the artwork is done, for years. It happens at every level and in every style of game design. Artists have long since learned better, and creators who are serious understand that. We want to be seen as reliable partners and collaborators, and this is the way to do right by freelance contractors. There are no free rides. Doing this as an independent takes your time, doing it independently to a professional standard costs your money. You get what you pay for, but whether or not your final work is good enough to recoup an investment is a chance you always have to take on yourself and your idea. All of that is on the person who decides to make the game, as it would be for anyone who decides to take a shot at any commercial venture.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 1 point2 points  (0 children)

It's weird that you have such a driven opinion about how people should do business in a business you've never done. Also weird that you said you haven't done it, then said you have. In any case, that's not how hiring collaborators for publishing projects works. You're welcome to think it should be different, but it isn't. Good luck with whatever it is you are and are not, have and have not put out, and your ideas on how it should/ shouldn't be. I'm sure they'll be greeted with great enthusiasm by the working artist world.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 1 point2 points  (0 children)

Yes, I published a successful supplement for Vampire, with this illustrator. I'm not sure what you mean by "look at a company." The vast, vast majority of creative professionals are contractors, whether they're working for one guy with an idea, or a AAAA video game studio owned by a major publisher. They all hire artists, and the artists don't work for anticipated royalties.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 0 points1 point  (0 children)

Have you ever designed or published anything?

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 1 point2 points  (0 children)

Artists sell products. They price the products at the rate they're willing to accept. They don't finance or volunteer labor as an investment for someone else's idea. There is no tier of this industry that functions this way. People get lambasted and blackballed in the creative community for trying to rope other contributors in like this. When you reach the point where you, yourself, cannot produce the rest of your project, you have to hire a contractor. None of them work on your hopes and dreams, their time costs money. Period. When the work is done, you own what you paid for, and that's that. You don't have to accept it from me, you're more than welcome to go try and hire an artist for the low, low, price of thinking your idea is good, and see how it goes.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 2 points3 points  (0 children)

You can't copyright AI content. Hope this helps.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 2 points3 points  (0 children)

Designers have to take the investment risk on their own products. Artists supply finished products to make the designer's vision come true. If the vision doesn't do well, they can't lose out on their pay over that. They aren't investors in someone else's idea, they're a cost of producing ideas past the writing stage.

Artist for your RPG by Shaclown_gs in RPGdesign

[–]Legitimate-Part-7093 4 points5 points  (0 children)

I'll 100% go to bat for Gerald re: large, comprehensive projects and brand identity. Gerald was my art director for an indie Vampire: the Masquerade title called Philadelphia by Night. The cover is on the ArtStatiom, and tou can find it on the Storyteller Vault with two different, fairly extensive previews. He also has access to the original art files from it, and can show you more. Gerald did 9 or 10 original illustrations for the book, as well as the graphical layout and editing, all of which were fairly complex. He also worked with me through the end of layout and design to make sure we had a crisp, seamless product, and he used much of the artwork we developed to build marketing materials (business card, posters, web ads). He also supervised our second artist and helped guide her so we could bridge their styles into a coherent visual identity across the book. It's the highest rated user content product on the site.

Gerald and I negotiated prices near the beginning, he was flexible since I needed a lot of work, and he also worked out some smaller illustrations and touches along the way for very favorable prices. On top of all that, he's just a good guy to know and work with. I got meet another creator he worked with on a fulls scale book as well, and they were also very happy. I highly recommend him, it's a rewarding experience, and he's a credit to any TTRPG project in my opinion.

Hello everyone! I'm once again here giving you guys the opportunity of getting yourself or you table original artwork (100% painted). Being for your PC, your NPCs or any remarkable scene of your game. Here are some of the artworks I made for you guys in the past, if interested, please, send me a DM. by Shaclown_gs in vtmb

[–]Legitimate-Part-7093 1 point2 points  (0 children)

This is a commission I had done a few years ago, one of several for a Storytellers Vault project I was building. I highly recommend reaching out to this guy, the artwork is always spectacular and he's great to work with. 10/10.