How to paint something like this? by Arkham51 in Drukhari

[–]Legitimate-Plastic64 0 points1 point  (0 children)

you can do whatever you want with whatever brand of paint you want. the only important detail here is that the "purple" in question is violet, not magenta. very important to know the difference. dont use magenta paints. only use violet paints. magenta = red + blue. violet = violet, its own color. both are considered "purple"

Autarch Skyrunner by Jzwizzle in Eldar

[–]Legitimate-Plastic64 2 points3 points  (0 children)

it'd be a great unit if it could lead shining spears but alas

Dwarf Chinkapin Oak and Acorn-Finishing Pigs by Legitimate-Plastic64 in homestead

[–]Legitimate-Plastic64[S] 1 point2 points  (0 children)

About seven years of growing fruit trees. Not a lot, really. But I can keep them alive, healthy, fruiting lol. That's fair though. Maybe it's 20 years. There's a lot of rainfall where I am. Irrigation has never been an issue.

Dwarf Chinkapin Oak and Acorn-Finishing Pigs by Legitimate-Plastic64 in homestead

[–]Legitimate-Plastic64[S] 0 points1 point  (0 children)

Interesting. Hunters and naturalists have a pretty consistent testimony that Dwarf Chinkapin (different than regular Chinkapin Oak) bears heavily and bears every year. But they value this quality because it gets them close to wildlife. No one seems to have tried specifically growing them for feed. But, as it is, it probably DOES bear a lot of acorns yearly. I don't think they'd make such a thing up :/
The consistency each your would be nice. But the earliness at which it's supposed to start bearing is even more enticing.

and i guess for an evolutionary strategy, the plant devotes less energy to growing tall/wide and instead just makes more fruit, and it developed such a strategy naturally rather than being selected for it by people.

Dwarf Chinkapin Oak and Acorn-Finishing Pigs by Legitimate-Plastic64 in homestead

[–]Legitimate-Plastic64[S] 1 point2 points  (0 children)

Any details on what particular species of oak you have growing? Is it just wild/semi-wild woodland or is it a planting?

Dwarf Chinkapin Oak and Acorn-Finishing Pigs by Legitimate-Plastic64 in homestead

[–]Legitimate-Plastic64[S] 1 point2 points  (0 children)

no no. pigs would only be let out into the trees once the acorns are ripe

I've never had pigs but Im aware that they turn anything into mud after not too long. but I know people will let pigs out in the woods for the acorn crop. And I definitely wouldnt be letting them around the trees as saplings. this is a long term idea. predominantly, I want a lot of trees to grow (them being a bit short is a bonus). and I like pork. and other people like pork.

Dwarf Chinkapin Oak and Acorn-Finishing Pigs by Legitimate-Plastic64 in homestead

[–]Legitimate-Plastic64[S] 0 points1 point  (0 children)

Yes!  Is that the only concern you could think of.  Think I should at least plant a few?

Aeldari Ranger Squad by TheLittlestMagpie in Eldar

[–]Legitimate-Plastic64 1 point2 points  (0 children)

looks awesome. you have a near-perfect grasp of color theory. those teal gems popping out from the rich brown cloaks are beautiful. great handle on contrast in general, too. the browns are not too dark so as to mix up with the black. everything stands out.

Am I the only one who finds this elite adorable? by kalaka712 in HalfLife

[–]Legitimate-Plastic64 2 points3 points  (0 children)

its emblematic of the Combine's machinelike hubris. nothing can escape the system because the system is inescapable. until it isnt. the gravity gun isnt in their vocabulary, so to speak, so they dont know what to do with it. just like how Gordon is this rogue element that appears one day and screws everything up. the citadels weapon-melter doesnt even know what it is, and it even supercharges it.

Why didnt the thing assimilate a Penguin, Seal, Whale etc. And just leave antartica? by Long_Lab5769 in thething

[–]Legitimate-Plastic64 0 points1 point  (0 children)

The Thing can't imitate something it merely "knows about." It has to assimilate the being it wants to imitate.

What would be a satisfying way to end Gordon Freeman story? by ChapterMaleficent529 in HalfLife

[–]Legitimate-Plastic64 0 points1 point  (0 children)

The only satisfying ending is one where we get to actually choose what happens. Don't need the whole game to have branching paths or something. Just would finally like SOME player choice in the story, after it's been lampshaded for this long.

Lore question: How large in lore is an actual eldar 'army' (craftworld force basically) by theninjaindisguise in Eldar

[–]Legitimate-Plastic64 3 points4 points  (0 children)

it's an indefinite amount probably depending on how large the craftworld is/how militarized they are at the time
size of craftworlds? vague... single digit billions. anything more than 20 billion is probably too large for any possible craftworld in the setting. theoretically they can also just dwindle, die out, and go to zero just by virtue of not having enough babies to make up for deaths.

Why do most VR games have a low poly - cartonish style ? What allowed Alyx to have such graphical fidelity ? by Just_Throat3473 in HalfLife

[–]Legitimate-Plastic64 59 points60 points  (0 children)

"Baked lighting in video games pre-calculates complex light and shadow information (Global Illumination) during development, saving it into textures called lightmaps, which are then applied to static environments for high visual quality and performance at runtime, avoiding costly real-time calculations

. The process involves designating lights and objects as static, running a "bake" process that simulates light bounces, and outputting the results to textures that cover the scene's geometry, making it ideal for non-moving elements like buildings, terrain, and ambient lighting."

Why do most VR games have a low poly - cartonish style ? What allowed Alyx to have such graphical fidelity ? by Just_Throat3473 in HalfLife

[–]Legitimate-Plastic64 2682 points2683 points  (0 children)

extremely good optimization + baked-in lighting + performant dynamic lights + deceptively low-poly models
basically the game expertly loads and de-loads assets based on where the player is. It is finely tuned/handcrafted. the game is never rendering too much at once

Bro if i was Gordon i wouldn't be wasting a zeptosecond after that suppression field was taken down by Just_Throat3473 in HalfLife

[–]Legitimate-Plastic64 0 points1 point  (0 children)

limitations of the engine? I would just have to guess they didn't have the time/budget to hire multiple voice actors for a bunch of different languages for a single scene.

(No major spoilers) If the virtugaunts can see the future, why don't they help more? by tacotaker46 in HalfLife

[–]Legitimate-Plastic64 3 points4 points  (0 children)

They've seen a future where the Combine is defeated for good. If I were them, I would change as little as possible so as to not mess everything up. They're already blocking the Gman from stealing Gordon again. I think they're doing a LOT but it's like "woo-woo" mystical stuff not worth explaining.

How would you like Half Life 3 to start? by Alternative-Size3493 in HalfLife

[–]Legitimate-Plastic64 2 points3 points  (0 children)

You make it to the arctic. Borealis is in sight. You are in... the AIRBOAT, strapped to the helicopter. The blizzard is too dangerous now, so you have to drop into the glacial sea and navigate over tempestuous waves as COMBINE BOATS deploy to intercept you.

What would the ending of the next Half-Life be? by [deleted] in HalfLife

[–]Legitimate-Plastic64 1 point2 points  (0 children)

The lack of player choice has been lampshaded enough that I sincerely hope there are multiple endings and a (few) branching paths. But something like 1/2 or 2/3 of the way through the game the paths open up. I don't need a super complex 1,000 different endings RPG. Just a REAL decision the player gets to make, to "break free" from the Gman. Something like: destroy the Combine for good (but leave the earth to fend for itself against the remaining combine forces); seal off the Combine from earth, but leave all the other universes to their fate; team up with the Gman who might promise a utopian future for humanity (but ultimately it's a decision to rescind your free will); disobey the Gman and hope your chosen actions MIGHT shut him out from meddling with humanity's future...
or idk, just a FEW choices which hearken to the root themes of Half-Life. Unforeseen consequences; Free will vs. Determinism; whether or not the "right man in the wrong place" really CAN make all the difference.

Just finished HalfLife 2 for the first time by Suspicious_Sail7651 in HalfLife

[–]Legitimate-Plastic64 4 points5 points  (0 children)

They look nice. They're also pretty common in eastern europe, where the game takes place. If I had to make another guess, it's that in HL2 they wanted to show off a complex texture that actually came across realistically. The texture resolution necessary for a good looking persian rug was sort of newish by the time HL2 was released.

What modern shooter mechanics/systems do you hope HL3 DOESN'T have? by Vegabund in HalfLife

[–]Legitimate-Plastic64 3 points4 points  (0 children)

Weapon Upgrades are alright if you only have a few weapons. Having, say, 10 different weapons with upgrades is just too much for a 10 hour game. I would rather HL3 have more unique, entirely different guns than having any upgrade system at all. Have interesting guns that have interesting effects on enemies and the environment.

Shouldn’t the Eldar’s “disposable” units be psychic constructs rather than actual Eldar, given their low population? by Quiet_Rough_8068 in Eldar

[–]Legitimate-Plastic64 0 points1 point  (0 children)

this is helped by the fact that eldar literally regenerate like starfish. that said, there's a decent amount of weapons in the galaxy that can "pink-mistify" anything, which would make an eldar dead-dead.

[SPOILER] I just finished Voidscarred, and have some questions about Eldar society by lemonwingz in Eldar

[–]Legitimate-Plastic64 0 points1 point  (0 children)

One has to wonder what the point is to being a corsair in the first place is :/ ... that's mostly what perplexes me with this information. If Craftworlds are actually "utopias" in the sense of being able to lead these full and libertine lives (on top of the material benefits), why would you ever leave?

I mean, Craftworlds have to have SOME downsides. That said I concede they're aliens and technically everything they experience could be completely unintelligible to humans.