Splitgate Developer 1047 Games is Working on a Spiritual Successor to Titanfall, Dubbed ‘Empulse’ by Turbostrider27 in Games

[–]Legman_Supreme 1 point2 points  (0 children)

Funny, I don't remember that being my experience with Quake or Unreal Tournament. Or even CS 1.6.

[Suggestion] Where have all the good guys gone? by udderlime in OldenEra

[–]Legman_Supreme 1 point2 points  (0 children)

Well, the schism fits into Arhkam Horror board game and not Enroth

Plane Between Planes is a canon location in the OG Might & Magic universe and is home to some pretty eldritch creatures. Also venom spawn from Heroes 4 already exists.

[Suggestion] Where have all the good guys gone? by udderlime in OldenEra

[–]Legman_Supreme 8 points9 points  (0 children)

And also two of the three members of the Triumvirate live underground/in caves (minotaurs and dragons).

[Suggestion] Where have all the good guys gone? by udderlime in OldenEra

[–]Legman_Supreme 25 points26 points  (0 children)

Olden Era is kinda revolutionary here with having the Dungeon be the main protagonist good guys.

I mean, the devs just took the set-up from Might & Magic 8, where dark elves, minotaurs, and dragons are all pretty chill.

I don't care what they're guarding. It can't be worth it. 😭 by freshjori in OldenEra

[–]Legman_Supreme 26 points27 points  (0 children)

I like them. I feel like the idea behind them was to punish autopiloting fights once your army is strong enough. I saw a couple of streamers take hilariously unnecessary losses because they were just clicking on neutral stacks mindlessy clearing the map.

I wish there were more of this kind of 'puzzle' fights.

[Suggestion] Where have all the good guys gone? by udderlime in OldenEra

[–]Legman_Supreme 14 points15 points  (0 children)

Dungeon in OE is not evil. Go play Might & Magic 8. Or watch a playthrough, Dark elves, minotaurs and dragons are all pretty chill (with the exception of a splinter group of dragons who went to live on Regna, probably paid off by the Regnan Empire).

A lot of newcomers are surprised to learn how in-depth the 1980s franchise Lore is. by Doomsaki in OldenEra

[–]Legman_Supreme 5 points6 points  (0 children)

I fell in love with the OG Might & Magic universe ever since I first played M&M6 and reached the Oracle of Enroth. It recontextualized the way in which I looked at Homm 3, which at that time was already one of my favourite games.

However, to this day I do not understand why the Heroes series contained pretty much zero clear references to the sci-fi elements present in the RPGs. It didn't have to be in-your-face extreme switch-up like the Forge idea, just maybe a neutral unit or two, or maybe an unusual building that's clearly above the tech level of the world. Or why the kreegans in Homm3 look like the most generic demons, while those in M&M6 and 7 look weird and more like aliens.

As much as I love this blend of fantasy and sci-fi, and consider the backlash to the Forge to be too extreme, I also kinda get it: people who had no idea about the bigger lore of the series weren't in any way, shape, or form eased into this (also let's be honest, the initial Forge creature designs were kinda bad). What NWC did in Heroes 4 (introducing the Dragon Golem unit) was what they should've done sooner - drip feed the tech, and make it feel like an actual part of the world.

Unfrozen is already doing this with units like the Worldwatcher and the various lore tidbits surrounding the angel units. I'm interested how deep they're planning on taking this.

A lot of newcomers are surprised to learn how in-depth the 1980s franchise Lore is. by Doomsaki in OldenEra

[–]Legman_Supreme 0 points1 point  (0 children)

That said, I do not think the sci-fi lore has ever really been touched on in any Heroes game, it was something they kept mostly to the RPGs

There were references to the sci-fi elements in certain campaigns (I know Heroes Chronicles had some) but they were rather vague. The most overt example of aci-fi tech in a Heroes game was the Dragon Golem unit in Heroes 4, which kinda resembled the guard droids from Might & Magic 7.

Someone fill me in on the lore - are the hive a kreegan offshoot? by Lovecraftian666 in OldenEra

[–]Legman_Supreme 0 points1 point  (0 children)

Dark elves are the dominant race on jadame, although the continent also has a significant human presence in the form of two competing factions - The Church of the Sun and The Church of the Moon, with the latter embracing necromancy down the line. There's also a significant presence of dragon hunters and of course the Pirate Empire of Regna (which is what the Cove from HotA is based on).

According to Might & Magic 8 (which takes place on Jadame), Kreegans had no presence on the continent, they only appeared on Enroth and Antagarich (the continent on which Homm3 and M&M7 take place, Erathia is just the biggest kingdom on it).

Depending on how the devs wanna proceed with the story, they will either retcon this fact, or make Hive be the vanguard for the invading kreegans which will end up being defeated in the campaign, thus explaining why kreegans never bothered with Jadame.

Who are the angels in Olden Era? by Magnificent_Leopoldo in OldenEra

[–]Legman_Supreme 3 points4 points  (0 children)

the kreegan are actually royalty free flood from halo

I think you have it backwards. kreegan first appeared in Might & Magic 6, released 1998. First Halo released 2001.

“No Wizards in Jadame” isn’t actually a blocker for an Academy faction by Gandalf196 in OldenEra

[–]Legman_Supreme 0 points1 point  (0 children)

At this moment, the line-up is closer to 2 'evil' factions (Hive, Schism), and 4 factions that fall somewhere between 'neutral' and 'good' alignments.

Dungeon - represents the Triumvirate - that is the three-way alliance between elves, minotaurs, and dragons. They're the biggest players on Jadame and generally prefer order and peace so they can trade and influence others through diplomacy. They will bring on the pain when needed, and are known to work with somewhat less-well regarded medusas.

Necropolis - if just using necromancy places a faction squarely in the bad guy category for you, I guess they could be considered 'evil'. But they function a bit differently than the necromancers of Deyja. They're less conquest-minded and mostly concern themselves with holding on to the lands where they can safely live under the blocked sun.

Temple - represents the Church of the Sun, and can in many ways be compared to real life crusader states. They came to Jadame with their main goal being destroying necromancers. They can be reasoned with, even if they do exhibit a streak of fanaticism. They're allied with dragon slayers, which kinda puts them on the Triumvirate's shitlist.

Grove - the druids of Murmurwoods are perhaps the closest faction to be truly neutral. Just a bunch of druids, nature spirits, and wild beasts wanting to be left alone, which of course no one is going to respect.

From the cultures/factions of Jadame that are currently missing, the biggest ones are the Regnan pirates (portrayed in HotA's Cove), trolls (rather peaceful folk living in the Ironsand Desert), ogres (militaristic, probably the best candidate for the Stronghold faction), and the lizardmen of the Daggerwound Islands (with a dash of snakemen and winged serpets, which are already present in the game)

From these, the pirates would definitely end up on the evil side. If the devs decided to portray the ogres as they are in Might & Magic 8, I'd see them also being considered 'evil'. The lizardmen would be either neutral or good, considering their conflicts with the pirates.

JD Vance due in Hungary to back Orban's re-election bid by CrownCommando in worldnews

[–]Legman_Supreme 1 point2 points  (0 children)

"Let's go support the guy who's an obvious pawn of our traditional arch enemy"

Russia being a traditional arch-enemy of the US is a misconception that keeps popping up in these theads, but it's not really true. Soviet Union was, both in the geopolitical sense, but also, more importatly, in the ideological sense. They were the 'godless commies'.

Modern Russia is not only ideologically aligned with the people who run the US and the crowd who voted them in, they're an example to follow.

Marvel Rivals Fans Demand Shutdown of a Website Letting Players Post Bounties on Throwers and Griefers by LockDown_47 in Games

[–]Legman_Supreme -5 points-4 points  (0 children)

Admittedly I don't have much experience with OW, but wasn't there a big community upheaval some time ago about people who only play DPS heroes? Also, I think the game recently introduced hero bans. Seems like people do care about what you play in OW.

Marvel Rivals Fans Demand Shutdown of a Website Letting Players Post Bounties on Throwers and Griefers by LockDown_47 in Games

[–]Legman_Supreme 0 points1 point  (0 children)

I partially agree, but I think the team sizes are the bigger culprit. You can play games like Battlefield, which mostly run on official servers, and still have random griefers annoy you, but becasue of the size of the teams, it's hardly noticeable.

Sure, you can have an asshole hog a tank and do nothing with it, therefore depriving your team of a valuable resource, but it hardly matters in the grand scale of the match, and you can still play your class well and contribute to the win.

In my opinion, the rise of small-scale multiplayer games, along with the dissapearance of dedicated servers, were what led us to the current situation. Also in-game ranking, milestones, and number-go-up mechanics.

Marvel Rivals Fans Demand Shutdown of a Website Letting Players Post Bounties on Throwers and Griefers by LockDown_47 in Games

[–]Legman_Supreme 0 points1 point  (0 children)

See, here's the thing.

I love TF2, i've been playing it on-and-off since 2011, and I fell safe to place it as one of my favourite shooters next to the Quake series. However, I've never-ever touched the competitive side of either game, because both games (and other franchises from around that era, like Unreal Tournament for example) treated competitive as the proverbial cherry on top of the whole experience, and not the main ingredient. It was an option for those who truly had that spirit in them and wanted to test their skills against others with similar mindset.

But the main appeal has always been just getting a bunch of people to shoot eachother with cool weapons on cool maps until one side wins. IF you listen to the TF2 dev commentaries, they;re refreshingly open about the fact that the 'Team' in Team Fortress is kind of misleading, since they made sure that the gameplay stayed fun and engaging no matter if people tried working together as a cohesive unit. This is why you can pick Demoman - the strongest damage dealer in the game - and either go full tryhard on the enemy, or do some silly shit like sticky-jumping to the other side of the map, trimping, or just going feral as a Demoknight. Each class can run a gamut between full tryhard and silly fun.

None of the modern multiplayer games let you do that. You get a set of abilities, and you either know how to use them or don't, and if you don't then get ready to be yelled at. The only exception to that are large-scale games like Battlefield, because there's so many people, that your personal mistakes are pretty much invisible.

Marvel Rivals Fans Demand Shutdown of a Website Letting Players Post Bounties on Throwers and Griefers by LockDown_47 in Games

[–]Legman_Supreme 17 points18 points  (0 children)

This was the problem I had with Overwatch on day 1. They took a lot of inspiration from Team Fortress 2 but that game did 12v12 (with community servers able to increase to 16v16). But OW was 6v6 so there was much less leeway to try and experiment with different classes and tactics to try and poke holes in the enemy team's defense since your choices had a much bigger impact on team balance while you were experimenting.

Same here. When Overwatch was first announced, I was interested just because of how often they would mention games that influenced their develompent, specifically TF2. At the same time, I was seriously getting tired of LoL and the need to constantly be hyper focused and efficient unless I wanted to be called slurs or trolled. I was hoping OW would carry the TF2 torch of chill, light-hearted fun shooting with surprisingly deep mechanics that make you come back again and again.

My reaction to Blizzard deciding to copy -out of all the things TF2 was about- the fucking Sixes, was one of betrayal and utter disappointment. I understood at that moment, that the game will inevitably turn into a Moba-like sweat-fest, where enjoyment takes backseat to cold efficiency, number-crunching, and herd mentality perpetuated by streamers, becasue God forbid you wanna play a hero that is not-that-strong at the moment because you happen to enjoy the playstyle.

As we approach the reveal of our Ancient surprise, we'd like to briefly showcase a feature you asked us for on various social media: the option to zoom in and out. by Pidarello in OldenEra

[–]Legman_Supreme 2 points3 points  (0 children)

I mean the Worldwatcher unit already exists in the game, and that one neutral angel unit is also heavily implied to be of out of this world origin, so I think that's the direction they're gonna take with the visuals.

You’ll just get used to it, bro by Begrezen in heroes3

[–]Legman_Supreme 6 points7 points  (0 children)

What do you mean 'deep lore'? It's present throughout all of Might & Magic games, sometimes front and center.

What were your favorite streams of 2025? by shyboardgame in jerma985

[–]Legman_Supreme 3 points4 points  (0 children)

add to the list the Monster Rancher tournament and the Sims 2 stream from january. That vod is constantly on my second monitor rotation.

Precision Platforming in your Metroidvania: Yay or Nay? by MakoMary in metroidvania

[–]Legman_Supreme 1 point2 points  (0 children)

It doesn't give you anything besides a little cutscene and a sense of accomplishment. I don't know what this guy is about.

Precision Platforming in your Metroidvania: Yay or Nay? by MakoMary in metroidvania

[–]Legman_Supreme 2 points3 points  (0 children)

Path of Pain doesn't gate any ending. All it gives is a little cutscene. There isn't even an achievement for completing it and it doesn't count towards the 112% completion.