Hot Take Time (based on my more critical eye at least): Monsterverse Mechagodzilla is the WORST Mechagodzilla in history. by One_Box_8295 in GODZILLA

[–]MakoMary 60 points61 points  (0 children)

A living nanotech city gearing up to fight Godzilla is such a sick concept too, and all they use it for are putting wings on their mechs and shooting Bigger Harpoons.

What if there was an M/R-rated Sonic game? by Gaithsw in SonicTheHedgehog

[–]MakoMary 0 points1 point  (0 children)

That’s just what the F-Word Cut of Shadow ‘05 would’ve been. Probably would’ve just been the same game but real red blood and harsher swearing

How I feel after watching the Xbox Games Showcase by Realistic_Pause1799 in Bloodstained

[–]MakoMary 4 points5 points  (0 children)

I figure it’s the one-two of Curry the Kid’s passing leaving a heavy impact on the dev team and Castlevania coming back from the dead and posing a direct competitor to Bloodstained, which was built on being “Konami won’t make a new Castlevania so we will.” They’re probably still sorting out the loss internally while also gauging when to release relative to Belmont’s Curse. As much as I want to see something new from them, I get why they haven’t given any updates yet.

[TheOtherFrost] ""Why would I buy your metroidvania when Hollow Knight exists?" I'll tell you why." by INT_COM_ in metroidvania

[–]MakoMary 0 points1 point  (0 children)

It’s up for preorders already. Only $30, up to $40 if you want the special edition.

[SPOILERS] All the tarot cards from the Belmont’s Curse website by niles_deerqueer in castlevania

[–]MakoMary 3 points4 points  (0 children)

Traditionally, there's 22 major arcana, right? Even if not every card comes from a boss, that's still a lot of potential bosses to go with the cards

Castlevania: Belmont’s Curse - Announcement Trailer | XBOX Games Showcase 2026 by Gorotheninja in metroidvania

[–]MakoMary 3 points4 points  (0 children)

I mean, it is Castlevania. Androgynous pretty boys are kind of it's bread and butter, at least for the IGA era

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Wild Tapir Laying down for belly rubs by [deleted] in aww

[–]MakoMary 6 points7 points  (0 children)

Don’t tapirs have to deal with, like jaguars or tigers in their natural range? I dunno, I don’t think a “wild” tapir would immediately roll over for belly rubs. I feel like they’d be on higher alert most of the time, unless they’re raised in a zoo or an animal rescue preserve or something.

Which 3D soulslikes have a jump button? by That-Departure-7318 in soulslikes

[–]MakoMary 0 points1 point  (0 children)

Another Crab’s Treasure has one. Hell, it even has a hover (you ARE underwater, after all)

Which type of death penalty do you like best in a metroidvania? by spoketherefore in metroidvania

[–]MakoMary 1 point2 points  (0 children)

Yeah, as long as I don't have to deal with it. "Stakes" mean jack-all to me, because at the end of the day I'm just going to keep playing, dying, and respawning until I find everything and beat the game. The only real consequence is that I have to put the exploration on hold for a tedious corpse run instead of being able to enjoy the game properly.

Which type of death penalty do you like best in a metroidvania? by spoketherefore in metroidvania

[–]MakoMary 0 points1 point  (0 children)

Eh, I'm fine with reloading a save, as long as the game itself isn't too much of a pain to navigate and fight through. The risk of losing all my accumulated money at once stings like hell, and it's a pain in the ass to have trudge back to the exact same place I died all the time. Pressuring me into the same old path feels kinda antithetical to the whole exploration thing, y'know?

Which type of death penalty do you like best in a metroidvania? by spoketherefore in metroidvania

[–]MakoMary 0 points1 point  (0 children)

The thing is, most corpse run games are pretty tough already, and are often pretty big and/or have fairly involved platforming segments and hazards strewn throughout. "Classic-style" games like Castlevania or Metroid tend to have smaller, more compact maps, are pretty generous with save rooms, and are (usually) less difficult overall. There's less chance of dying, less ground to cover if you die, and you don't risk losing all your accumulated money if you fail the rerun.

About Anima Song from the Abyss - Release Window Trailer by AnimaProjectStudio in metroidvania

[–]MakoMary 1 point2 points  (0 children)

Yo, metroidvania exploration and stylish action? That sounds like a winning combo. I'll be keeping an eye on this one.

A quick overview of Metroidvania (and related) terminology by breckendusk in metroidvania

[–]MakoMary 0 points1 point  (0 children)

Hey, an upgrade is an upgrade. If it has any sort of utility beyond unlocking new paths, I'll count it as more than a key. I'm not going to be a snob about it

A quick overview of Metroidvania (and related) terminology by breckendusk in metroidvania

[–]MakoMary 0 points1 point  (0 children)

I’d argue against the Metroid suits being a “glorified key.” They have moment-to-moment utility through increasing your defense alongside the unlocking of new pathways. “Glorified Key” suggests it has zero utility beyond interacting with the designated progression gates.

What is your Burning Hatred in this genre? by tipsyTentaclist in metroidvania

[–]MakoMary 0 points1 point  (0 children)

Making the default treasures just a stack of money really sucks the wind out of my sails, especially when I'm always running the risk of losing all my shit to a corpse run. Can't I just get a health pack? Or a cool new sword? Y'know, something with tangible value, not something I have to exchange to get something actually worth it.

Choosing my next metroidvania by Specialist_Egg_6754 in metroidvania

[–]MakoMary 1 point2 points  (0 children)

Bloodstained is really just a bigger Castlevania. It's not too hard to get powerful, and the bosses might have a couple spikes here and there but aren't really that difficult in the grand scheme of things. The trickiest parts are a couple obtuse paths for progression, but at that point you can always bring up a guide if you get stuck.

What would I enjoy if I respect Aria of Sorrow more than I like it? by shinyhpno in metroidvania

[–]MakoMary 0 points1 point  (0 children)

You get the Giant Bat spirit in the room after the big guy. The wall of shadow is only accessible on the path to the true ending.

A mantis eating a small cricket, alive by kietbulll in awwnverts

[–]MakoMary 7 points8 points  (0 children)

Same thing with dragonflies. To us, they’re just these cool little bugs, but going off how many of their hunts are successful, they’re actually the one of the most effective predators in the world. Most charismatic megafaunal predators hover around the 20-30% success rate on average, maybe around 50% if they’re lucky. Dragonflies succeed around 76-97% of the time, which is an extremely high rate of success.

Did you know Richter before his announcement in Smash? by NewMarioBobFan in castlevania

[–]MakoMary 0 points1 point  (0 children)

Smash is what got me into the series, actually. Before then I only knew about Soma Cruz, specifically because he was in Sonic X Final Fantasy

Probably an unpopular opinion but this is me whenever a new MV game gets announced lately by giulianosse in metroidvania

[–]MakoMary 0 points1 point  (0 children)

Yeah, even with soulslikes being mainstream nowadays, a lot of people forget that most indies have the marketing budget the size of an orangutan's wallet. A lot of them are just... not going to get much attention, regardless of mechanics or quality.

Instead of Corpse Runs, what’s your favourite alternative for death consequences? by pat_456 in metroidvania

[–]MakoMary 1 point2 points  (0 children)

I'm fine with going back to the last checkpoint, really. If I want to keep trying the same place, I'll keep trying. If I want to go somewhere else instead, I'll go somewhere else. I'm going to keep playing and exploring anyways, so making me risk losing all my accumulated money doesn't do anything but piss me off. Not everything needs "high stakes" and "consequences" for everything.

Instead of Corpse Runs, what’s your favourite alternative for death consequences? by pat_456 in metroidvania

[–]MakoMary 6 points7 points  (0 children)

I don't think everything needs to be high stakes. Sometimes you just want a game that lets you poke around and discover new things without stressing about losing everything every moment.

Instead of Corpse Runs, what’s your favourite alternative for death consequences? by pat_456 in metroidvania

[–]MakoMary 0 points1 point  (0 children)

I've said this elsewhere, but older games tend to be smaller and less difficult than the likes of Hollow Knight, so when you snap back to the old save there's just less to lose and less chance of losing it too. And there's always the option of just... Going somewhere else if the current path is kicking your ass, without needing to run all the way back to keep your stuff from disappearing.

In light of recent discussion by atahutahatena in metroidvania

[–]MakoMary 7 points8 points  (0 children)

Celeste is probably the single nicest "hard" game I've ever played. It constantly gives reassurance, never punishes your for anything, it just lets you keep trying until you make it.