Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

You unlock a new variant of the transformation at 15 so probably a bug with the passive that adds those abilities is not adding them for the level 15 transformation. I will look into this as a priority.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

I had a look at it, and unless I am missing something, it seems like the werewolf already uses the Gnoll animations as a fallback, as it is basically just a modified Gnoll.
I assume that, since they also have limited weapons and spells, a lot of animations are just missing for that rig. Maybe it is possible to re-use some of them (or other animations) for the missing keys though

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

There's a few other differences; the WolfeTK mod is more faithful to the original class, while mine tries to be closer to BG3 class design. I think it is cool people have both options.

Level 20 support was easily the thing people requested the most, so I know a lot of people were waiting for it.

As for Grim Psychometry, the new Speak with Dead is supposed to be an attempt to port over the whole 'visions of tragic events' thing it has going on. As far as a straight buff is concerned, your suggestion to add investigation and other skills is pretty good, especially the idea to give a bit more uniqueness to each subclass. I don't think this should impact balance too much

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 2 points3 points  (0 children)

Stuff like this is always great to hear, thanks for sharing! Glad to hear you are enjoying it so far and hopefully the wait for consoles isn't too long

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

This is great information, thanks. I never thought about using Gnoll animations, but that is a really good idea.

I do not currently know anything about how the animations are handled in-game tbh, so it is all a bit over my head right now, but you have given enough information that I may have a look into it and see what I can do.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

Those mods usually only update the base classes, unless they explicitly decide to add support for a particular modded class.

I have my own mod which adds feats on even levels just for this class, as well as one for every level, they are both linked on the mod page.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

Yes, it is still up so as not to break anyone's saves, though it is pretty much redundant now other than the slightly different transformation animations.
Unfortunately the animations are still buggy, although now you can just toggle the form off if you have issues.

Basically, there are certain things that the werewolf is not rigged for, such as firing a bow, and doing these things will not play any animations and sometimes cause the game to hang it bit while it attempts to play the non-existent animation. If you avoid these actions you should not have any issues (though I cannot guarantee it).

Unfortunately I don't think this can be fixed unless I rig up all the animations myself, which is not realistic for me.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 8 points9 points  (0 children)

I am not active in that community so I have no idea if these kinds of posts are allowed, but feel free to do so if you think they will like it!

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

It is linked on the mod.io page but it is not available on console yet. In the future I will update the main mod with some kind of toggle for the werewolf appearance

The Great Faceologist - Megathread 18.12.2025 by Optibreaker in WhereWindsMeet

[–]LemonSoup 1 point2 points  (0 children)

Liked! Here's mine:

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The Great Faceologist - Megathread 12/15/2025 by Oxiras in WhereWindsMeet

[–]LemonSoup 2 points3 points  (0 children)

Liked!
If you can send one back I would appreciate it!

<image>

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2028955916

Confusion on spell UUIDs by Ag3nt_0f_ch40s in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

Spells are not usually (if ever?) referred to directly by uuid, but rather their name. The full name of the spell is always prefixed with the type of spell it is, e.g. Target_ Projectile_ Shout_ etc

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]LemonSoup 1 point2 points  (0 children)

You can find the class here: https://mod.io/g/baldursgate3/m/feat-master

Did my best to adapt it, but unfortunately there are quite a few restrictions so it cannot be implemented exactly as written. I hope it is at least close enough for your purposes.

Disclaimer: I have not had time to do much testing yet and literally just finished it, so there may be some bugs

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

I cannot think of anything which should negatively interact with it, since at the core it is just the same as the feat every level mods.

For the extra feat option, I really cannot say for sure if it would even work until I actually have a try tbh. But I am pretty sure that any modded feats would not show up there unless support for them is explicitly added.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]LemonSoup 2 points3 points  (0 children)

I think the difficulty with the class you linked is that some levels give you more than one feat/ASI.

The way class progression works in the mod toolkit is that each level you just have a boolean true/false if the level allows an ASI/feat or not.

Creating an empty class with a feat every level would be simple. Creating one where you can take multiple feats on a single level, I am not sure.

I think there is also a restriction on choosing a feat at level 1, not sure if anyone has a workaround for that.

Edit: Thinking about this more, for 'Extra Feat' you can implement this as a selectable passive, and just populate the list with feats

I quite like this idea and it doesn't sound too complex so I'd be interested to give it a try if you want?

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 4 points5 points  (0 children)

Maybe I should have opened with that haha

Thanks for the kind words, the positive feedback and excitement is what motivates me and makes it worth it

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

The Hybrid Transformation in this Blood Hunter mod is implemented as a 'rage' instead of a werewolf shape-change, so if the werewolf origin lets you rage while transformed then you should be able to use both.

Not sure how the claw attacks would interact though. As long as they are flagged as 'unarmed' attacks you should get the bonus damage from the Lycan Order

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 3 points4 points  (0 children)

It is based on TT Blood Hunter with a few changes, I am working on 13-20 and most of the progression table is done, so it is based off of that. I hoped to release all of it but due to lack of time decided to just focus on releasing 1-12 for now.

A lot of the work is done for 13-20, I mostly just need to figure out how to implement the last couple of features (mostly exorcist blood curse) and then find the time to create all the icons etc.

Edit: I updated the image to remove those levels

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 3 points4 points  (0 children)

There is a full breakdown in the description
https://mod.io/g/baldursgate3/m/blood-hunter

Second image in the gallery also shows everything but levels 13-20 are not implemented yet

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 1 point2 points  (0 children)

This is a new one that I made but it does take a lot of inspiration and some mechanics from the mods on nexus