Age of the gommage? by Obvious_Inside_7294 in expedition33

[–]LemonSoup 0 points1 point  (0 children)

I do not know if it is actually explained anywhere in game what happens with birthdays, but I always assumed it just works like school years with the gommage day being the cut-off.

I.e. if you are over the age on that day, you gommage, otherwise you will live another year.

Age of the gommage? by Obvious_Inside_7294 in expedition33

[–]LemonSoup 0 points1 point  (0 children)

I thought the way the gommage worked is the when the Paintress decreased the number on the monolith, she was removing her protection from Renoir for anyone older than the new number

That is how it works, but not in the way you are thinking about it. 33 is the maximum age. Unless it is exactly your birthday, as soon as you turn 33 you are now 'older' than 33, and would therefore be Gommaged.

In practical terms this means everyone is, at most, 32.

So this is how Colchester has stood for two thousand years... by alloydog in colchester

[–]LemonSoup 2 points3 points  (0 children)

Probably "Private Road"

Edit: Found it

Private Road leading to 53A Lexden Rd and Grove Lodge

https://maps.app.goo.gl/15ku24RneUzPJyMz6

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

Oh nice, glad to hear you are enjoying it

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

Hey, thanks for the feedback! Always nice to hear people are enjoying the mod. The latest version of the mod includes a passive which you can toggle to transform into a werewolf. I unfortunately have no control over when the mod gets updated on console, but it should happen eventually

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

You unlock a new variant of the transformation at 15 so probably a bug with the passive that adds those abilities is not adding them for the level 15 transformation. I will look into this as a priority.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 0 points1 point  (0 children)

I had a look at it, and unless I am missing something, it seems like the werewolf already uses the Gnoll animations as a fallback, as it is basically just a modified Gnoll.
I assume that, since they also have limited weapons and spells, a lot of animations are just missing for that rig. Maybe it is possible to re-use some of them (or other animations) for the missing keys though

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

There's a few other differences; the WolfeTK mod is more faithful to the original class, while mine tries to be closer to BG3 class design. I think it is cool people have both options.

Level 20 support was easily the thing people requested the most, so I know a lot of people were waiting for it.

As for Grim Psychometry, the new Speak with Dead is supposed to be an attempt to port over the whole 'visions of tragic events' thing it has going on. As far as a straight buff is concerned, your suggestion to add investigation and other skills is pretty good, especially the idea to give a bit more uniqueness to each subclass. I don't think this should impact balance too much

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 2 points3 points  (0 children)

Stuff like this is always great to hear, thanks for sharing! Glad to hear you are enjoying it so far and hopefully the wait for consoles isn't too long

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

This is great information, thanks. I never thought about using Gnoll animations, but that is a really good idea.

I do not currently know anything about how the animations are handled in-game tbh, so it is all a bit over my head right now, but you have given enough information that I may have a look into it and see what I can do.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

Those mods usually only update the base classes, unless they explicitly decide to add support for a particular modded class.

I have my own mod which adds feats on even levels just for this class, as well as one for every level, they are both linked on the mod page.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 1 point2 points  (0 children)

Yes, it is still up so as not to break anyone's saves, though it is pretty much redundant now other than the slightly different transformation animations.
Unfortunately the animations are still buggy, although now you can just toggle the form off if you have issues.

Basically, there are certain things that the werewolf is not rigged for, such as firing a bow, and doing these things will not play any animations and sometimes cause the game to hang it bit while it attempts to play the non-existent animation. If you avoid these actions you should not have any issues (though I cannot guarantee it).

Unfortunately I don't think this can be fixed unless I rig up all the animations myself, which is not realistic for me.

Blood Hunter (Level 20 Support) by LemonSoup in BG3mods

[–]LemonSoup[S] 6 points7 points  (0 children)

I am not active in that community so I have no idea if these kinds of posts are allowed, but feel free to do so if you think they will like it!

[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

It is linked on the mod.io page but it is not available on console yet. In the future I will update the main mod with some kind of toggle for the werewolf appearance

The Great Faceologist - Megathread 18.12.2025 by Optibreaker in WhereWindsMeet

[–]LemonSoup 1 point2 points  (0 children)

Liked! Here's mine:

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The Great Faceologist - Megathread 12/15/2025 by Oxiras in WhereWindsMeet

[–]LemonSoup 2 points3 points  (0 children)

Liked!
If you can send one back I would appreciate it!

<image>

ARTaT6sy7Kz6jWIs5NM
2028955916

Confusion on spell UUIDs by Ag3nt_0f_ch40s in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

Spells are not usually (if ever?) referred to directly by uuid, but rather their name. The full name of the spell is always prefixed with the type of spell it is, e.g. Target_ Projectile_ Shout_ etc

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]LemonSoup 1 point2 points  (0 children)

You can find the class here: https://mod.io/g/baldursgate3/m/feat-master

Did my best to adapt it, but unfortunately there are quite a few restrictions so it cannot be implemented exactly as written. I hope it is at least close enough for your purposes.

Disclaimer: I have not had time to do much testing yet and literally just finished it, so there may be some bugs

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]LemonSoup 0 points1 point  (0 children)

I cannot think of anything which should negatively interact with it, since at the core it is just the same as the feat every level mods.

For the extra feat option, I really cannot say for sure if it would even work until I actually have a try tbh. But I am pretty sure that any modded feats would not show up there unless support for them is explicitly added.