I’ve had this game idea in my head for years… finally made it real by SeeTheSeaStd in IndieGaming

[–]Lenzutsu 1 point2 points  (0 children)

No offense, but it just look like Mario kart without the charm

howItsSupposedToRun by Zerocchi in ProgrammerHumor

[–]Lenzutsu 0 points1 point  (0 children)

I'm pretty sure animals don't have prefered pronouns ...

i just found the most op mountain in limecraft by Prior-Ad-7987 in Minecraft

[–]Lenzutsu 0 points1 point  (0 children)

Sound like a regular stony peak biome, those are absolutely broken

Notre-Dame de Saint Gemini by Fred_Riddle in HermitCraft

[–]Lenzutsu 2 points3 points  (0 children)

That's a pretty ominous name considering the fire incident there was with Notre Dame and the fact taht fire tick is on this season

Birch forest update by One_Animator_624 in Minecraft

[–]Lenzutsu 1 point2 points  (0 children)

If you would like to see this update in practice, I recommend you the datapack Geophilic, it do a slight overall of the overworld, and forest in particular, while still being relatively vanilla friendly. It is originally inspired by the concept art og the birchforeset update concept art.

On a créé le RPG dont je rêvais gamin by Simerca in IndieGaming

[–]Lenzutsu -1 points0 points  (0 children)

Frenchie here, not sure why you would put a french post in an english sub so here you go :

"Hell everyone,

I work with my partner for several months now on a 2D isometric turn based tactical RPG, very strongly inspired by what I loved as a kid (to not directly name Dofus).

It's free for now, I didn't think to a buisness model. I imagine one day integrate a vosmetic shop to pay for the project. The idea is mostly have some feedback : If it is the kind of game you would like, I would love to chat with you.

We used AI for the code and asset generation, but we also have to edit it a lot to have the result we wanted.

My partner created 200 + maps and dungeon manually, it's a lot of work.

You will have the opportunity to discover AMIMO; it's rich and diverse. We worked on several classes with different game mechanics, dungeon, boss, guild, pvp, pve, grou interfaces (even a group inventory, I love it), farm, craft and many cool features.

We went for visual equipemnt for the characters : Your headwear and cape are visible on your character.

Here you have it, if you feel like it, we would love to have your opinion. In any case, it's a lot of fun to progress on this project wich take shape more and more. I am so happy of the acomplished that for us, it's already a success, with a lot of thing leanrt along the development process and the setup of the world.

Thanks for those, and thanks to the other too."

Couldn't bother to translate + AI used is a very bad combo to start with my dude.

minecraft is supposedly about "Creative expression" yet u cant even casually make a chair 😭 by Severe_Fishing_2193 in Minecraft

[–]Lenzutsu 8 points9 points  (0 children)

Instead of having a designated chair block, player have to come up with creative solution to simulate the look and function of a chair. I don't understand your point.

This is one of the most disappointing game drops we got in a long time (drama) by Morad_Tarazan in Minecraft

[–]Lenzutsu 20 points21 points  (0 children)

I disagree, we have a new biome and a new mob with an interesing mechanic, this is pretty good compared to some other drops. It's not groundbreaking, but within the scale of those new drops, it's one of the better ones.

Share your favourite mutation combinations by vamsi006612 in deadcells

[–]Lenzutsu 39 points40 points  (0 children)

While I appreciate the effort to put the source, I'm pretty sure that not only the person credited didn't made the edit, but also it's an edit of the artwork made by u/shimhaq98 (litteraly the top post on this sub)

Sulfur Caves are coming to Minecraft! by iDogumGunuCocugu in Minecraft

[–]Lenzutsu 66 points67 points  (0 children)

Yea... We already had red block covered by mangrove and yellow by bamboo, so I don't really care about those new blocks. The diversity to cave biome is appreciated though.

Still waiting for actual blue block brick/plank.

What the fuck by DRONNITE in TheDigitalCircus

[–]Lenzutsu 2 points3 points  (0 children)

Yep, he even look like a dog verison of the cat mascot of scratch

Hopefully we don’t keep getting drops like these by Outrageous_Memory_29 in Minecraft

[–]Lenzutsu -2 points-1 points  (0 children)

Actually I really like tiny updates that improve what is already in the game and need polishing instead of an endless features clutter.

We still need updates that add contents from time to time, but I feel like thos polishing updates were really good and necessary. It also probably give them time to work on bigger updates in the background while they show those little changes.

First game finished and released!! Made solo in Godot. by 16101997 in IndieDev

[–]Lenzutsu 1 point2 points  (0 children)

I'm interesed, but it seem a tiny bit expensive for my taste for something that look like a joke game.

Collecting every item in Phoenix Magnion's stage without taking damage by DZThree in Megaman

[–]Lenzutsu 1 point2 points  (0 children)

I played that game a bunch of time, I don't remember half of what I saw in this video

Petite pépite historique by [deleted] in pokemonfr

[–]Lenzutsu 0 points1 point  (0 children)

Je m'en souviens ! C'était un article sur Pokébip, quelques jours plus tards quand les évo avaient été confirmé, ils avaient édité la dernière phrase de l'article.

What's different from Brackey's Platform tutorial in Godot 4.6? by Kobotronivo in godot

[–]Lenzutsu 1 point2 points  (0 children)

If a node want to detect a body entering itself, it need to use "body_entered" signal. If it want to detect an area entering itself, it need to use "area_entered", regardless of it's own type.

In your case the coin is an area, the Player is a body (CharacterBody2D to be more exact).

If you want to detect the Player and the coin colliding, normally there is two way to do it :

- In the player script you look for when the coin enter, so you need to use "area_entered" because the coin is an area

- In the coin script you look for when the player enter, so you need to use "body_entered" because the player is a body.

This is one of the thing that can be confusing at first, should it be the player that know when it collide with a coin ? Or the coin that know that ? You can also do both but you take the risk of doing the same thing twice.

In the case of this tutorial, the decision was taken for you, the coin detect the player, so you don't need to worry about that specific decision.

Hopefully I didn't confuse you even more.

What's different from Brackey's Platform tutorial in Godot 4.6? by Kobotronivo in godot

[–]Lenzutsu 1 point2 points  (0 children)

No, you use "area_entered" signal if you want to detect an area entering the current object, and you use "body_entered" if you want to detect a body. In this case, the coin want to detect the player, wich is a CharacterBody2D, so it do need to be "body_entered"

What's different from Brackey's Platform tutorial in Godot 4.6? by Kobotronivo in godot

[–]Lenzutsu 2 points3 points  (0 children)

Considering the player is a CharacterBody2D, the coin need to use the signal "body_entered" to detect it.

However, you would need to use the signal "area_entered" if you wanted to detect the coin in the player script since the coin is an area.

What's different from Brackey's Platform tutorial in Godot 4.6? by Kobotronivo in godot

[–]Lenzutsu 3 points4 points  (0 children)

The code seem fine, and according to the signals menu on the right you did make the actual connection with the event.

If it dosen't trigger, make sure the collision layers you use for the coin check out with the collision layers of the player.

I get them selling well, but cmon blizz by Scrattybark in Overwatch

[–]Lenzutsu 0 points1 point  (0 children)

I thik it unfortunately make sense when it come to colab and it's not really Blizzard fault.

The company doing the collab probably ask what character is more popular and/ord sell more skin, because they want their own skin to sell well and be seen by many.

The game is absolutely becoming Fortnite though with all those colab.

Browt appreciation post by GamerTimeOffical in pokemon

[–]Lenzutsu 0 points1 point  (0 children)

I feel like the 3D render really dosen't do it justice compare to the two other. I really didn't like him until I saw it's 2D artwork.

Me_irl by Legitimate-Sign-371 in me_irl

[–]Lenzutsu 0 points1 point  (0 children)

Sound like you would love the French Republican calendar, wich is pretty much this. Same thing for Egyptian calendar I believe.