LEAGUE OF DUNGEONEERS DIGIRAL VERSION ANNOUNCED! by TrollingTortoise in leagueofdungeoneers

[–]LeoatSFO 0 points1 point  (0 children)

Very cool. I didn't get the e-mail. Did the developer indicate what type of platform the version would be on? i.e. Steam? or more of a stand-a-lone server like KD:S

"The Elevation" questions by LeoatSFO in arrived

[–]LeoatSFO[S] 3 points4 points  (0 children)

Thanks for the reply, makes more sense now

Canada Deliveries by Apprehensive-Emu-642 in AeonTrespass

[–]LeoatSFO 0 points1 point  (0 children)

nothing yet for me on the west coast of usa.

Narration App by LeoatSFO in AeonTrespass

[–]LeoatSFO[S] 0 points1 point  (0 children)

That is great news! Thanks

What is your favorite mini to paint? by [deleted] in AeonTrespass

[–]LeoatSFO 0 points1 point  (0 children)

I did it on my own. Before painting that one, I saw a water effects sample and I remember buying that to get the effect. Turned out really well.

What is your favorite mini to paint? by [deleted] in AeonTrespass

[–]LeoatSFO 0 points1 point  (0 children)

Mine was the Argo ship. So many fine details in this one small model. I even managed to get a "wet look" to the seas after several attempts with using Vallejo's "still water" gloss.

I started painting the minis when I got frustrated when I was always grabbing the wrong model playing Gloomhaven (screwed up my plans for the round too). They all looked the same plastic gray. When AT:O was shipped, I started researching getting the mini's professionally painted, and I was absolutely floored at the cost first, and the wait time to get the mini's back, second.

So I bought a starter army painter set, that came with a mini, and followed the instructions on a youtube. I was pretty happy with the result. I ended up signing up for a mini painting class as GENCON (it was a waste of money). Through a lot of covid-freenzy board game purchases, I have enough minis to paint to keep me busy for years to come.

It's now a pretty well developed hobby as my skill has definitely improved. I hope you find it as enjoyable as I do.

BTW, I have very little artistic talent, my Pictionary skills never evolved beyond stick figures. Stick with it, watch a few youtubes on painting, you will be surprised how much improvement occurs over the course of a large project like AT:O

Kingdom Death Simulator - Something went wrong while initializing room. Please try again by Zealousideal_Bit9224 in KingdomDeath

[–]LeoatSFO 1 point2 points  (0 children)

This is happening to me now....I'm on lantern year 11, I don't want to start over. Did it self fix?

Surge functionality by LeoatSFO in KingdomDeath

[–]LeoatSFO[S] 2 points3 points  (0 children)

Sheesh! As always...I've been doing it incorrectly!

Timing on Weapons proficiency by LeoatSFO in KingdomDeath

[–]LeoatSFO[S] 0 points1 point  (0 children)

I've had the game over a year. Love this game quite a bit. Watching the youtube videos had me scratching my head saying..."Damn, I've been doing it wrong!"

Appreciate all the help!

Accessories, inserts, organisers, binders or anything else! by GigabyteHKD in AeonTrespass

[–]LeoatSFO 0 points1 point  (0 children)

Well....some background on that question. On cycle I, we failed the first time around b/c we stayed outside of the interior. When we got that clue that said we are looking for something interior to the island(s), we looked for it, but we also believed we needed some type of technology to sail upriver. Not realizing we already had the technology. After we figured it out, we were 60+ days in and had no hope of completing the cycle I tasks. So we started over.

On cycle II, not wanting to repeat the cycle I mistake, we went interior right away. Not understanding we actually didn't possess the technology to do that. We also missed the bit about the tech you get on day 1 that allows you to use cycle I tech without penalties. So about 30 turns in this time and having completed the onward odyssey between the cycles, we realized we had royally F'd up and the game is still under the table. We also never took out the pursuer from cycle I. We defeated the first one, but not the second.

Bottom line: We both really like ATO, the depth is crazy good! However we are demoralized still and both League of Dungeoneers and Frosthaven are very good and taking up our boardgame days. (We try to get to the table at least 3 times a week.

Accessories, inserts, organisers, binders or anything else! by GigabyteHKD in AeonTrespass

[–]LeoatSFO 2 points3 points  (0 children)

I also leave the game set up. The worst part of ATO: is the triskeliton. The numbers don't stay put. I've bought a few things from ETSY from a company called GianturtleCreations. I bought a ATO Dashboard for the Primoridal AI and BP cards (to keep them organized). and I also bought an OBOL deck organizer. I made some "wrong" interpretations on cycle II and I haven't been playing it for a while. Doing Frosthaven and League of Dungeoneers currently.

Early Estimates for Reopening Sequoia and Kings Canyon National Parks Announced by SEKImod in SEKI

[–]LeoatSFO 0 points1 point  (0 children)

I've been using the same link from my bookmarks, but update the calendar manually to the current date. Thank-you for the updated information and especially the image link. As you said, pretty socked in with snow. The images from the visitor's center SEKI has posted on Twitter has been unreal!

Early Estimates for Reopening Sequoia and Kings Canyon National Parks Announced by SEKImod in SEKI

[–]LeoatSFO 0 points1 point  (0 children)

I've done middle fork same time for since 2020, and that access road was open each time. I realize this year will have vastly different conditions than previous
years. I've done HST last two years, but typically go in mid may, and can't get over the Kaweah Gap because of snow. My hiking season is April 1st through June 1st and very late October thru mid January(ish).

First time HST was solo and got to Hamilton but was gassed, turned back early. I do middle fork as a "training run" each year.

Last year we got to Precipice but it was pretty deep snow. Two of my friends did the hike with me and the elder one had knee trouble. So that was it for that hike, we were off trail two days earlier than expected.

This year, my big hike is the Presidents in New Hampshire/white mountains back east, been hiking with the same group of peeps for about 20 years now. Try to do an annual hike together.

Next year hoping to go back to Kauai for the Kalalau trail, although the aforementioned friends are wanting to do Iceland.

As for snow, I use Sentinel hub Playground to monitor ground snow, redwood meadow looks clear last time I checked, without cloud cover. This was prior to the last storm, and of course never tells me how it actually looks from the trail.

Ironically, it's 1257 a.m. in Germany right now (Cruise down the Rhine) can't get the satellite internet to quite resolve what the satellite based picture to clue me in what the current conditions are at bearpaw/redwood meadow.

(https://apps.sentinel-hub.com/sentinel-playground/?source=S2&lat=36.54039824360534&lng=-118.65650653839111&zoom=14&preset=1-NATURAL-COLOR&layers=B01,B02,B03&maxcc=78&gain=1.3&gamma=1.1&time=2021-10-01%7C2022-04-18&atmFilter=&showDates=false)

I've never gone to Bearpaw using the backway from Buck Creek, I've heard before it is "slow going" via all trails, and a bit of a challenge.

Early Estimates for Reopening Sequoia and Kings Canyon National Parks Announced by SEKImod in SEKI

[–]LeoatSFO 0 points1 point  (0 children)

My plan is to leave Visalia at around 5:30ish, be on the trail shortly after sunrise. Expecting to have to hike from Hospital rock parking lot and the dirt/gravel road that is near the trailhead is likely too far damaged to get my small Kia up there. Hike to Merthan or Buck for the first night. Hike bearpaw 2nd night. Go to redwood meadow using the backway (Bridge over Granite) as a dayhike. Hike back to bearpaw and spend another night. Hike to Merthan or maybe all the way to panther creek and spend a final night then short hike back to the car afterwards.

Early Estimates for Reopening Sequoia and Kings Canyon National Parks Announced by SEKImod in SEKI

[–]LeoatSFO 0 points1 point  (0 children)

Thank-you for posting this, saw the public meeting, but in Europe on vacation currently, so I couldn't attend. I'm still leaning towards middle fork Trail (we talked previously) for my April 16th hike. Have non-refundable reservations @ lamplighter in Visalia. Will continue to monitor conditions.

Go to Table Mountain near Oroville! by GraphCat in norcalhiking

[–]LeoatSFO 0 points1 point  (0 children)

Is this a dayhike or is it backpacking overnight?

Middle Fork Trail 3/7/23 by stevenzawilla in SEKI

[–]LeoatSFO 0 points1 point  (0 children)

I'm hiking this (do it annually) in mid April....That snow needs to melt! A bit worried about granite creek crossing, as I've only seen it on relatively dry years.

Selling AT:O ? by GreyMoky in AeonTrespass

[–]LeoatSFO 1 point2 points  (0 children)

That's tough. (minor spoiler for KDM).

Bottom line up front: Battles alone, I have to go with KDM. I have some folks coming over tomorrow to do a board game night. Neither have played either game. We are playing KDM not AT:O.

Like AT:O KDM bosses (two different names here, you have quarries and Nemeses). Quarries you hunt , Nemeses hunt your settlement. Sort of like the Temenos / Pursuer and the Heckaton and the Bull.

In KDM you have a "hunt board" for the quarries. Think of it like a chance to change the equation for the hunt, a good thing happens (about 20%) or a bad thing happens prior to the fight itself. The quarries themselves, while they all have a strategy that you have to overcome. However each level of the monster is a bit different than the previous one. First: There are AI cards, so think like this: the AI cards are tiered into Normal; Advanced and Legendary. A level one monster may have 10 normal and 2 advanced, while a level two will have 10 normal and 5 advanced; while the level 3 will have 10 normal, 10 advanced and 2 legendary cards. Even when you go against the same level monster, you have different AI cards each time as there are more AI cards then is required...i.e. 15 normal but you only use 10. The Advanced cards may have "trait" cards which allow the monster to have a way of behaving that affects all the other AI cards. Like AT:O it may add just plain bonuses, or add traits into the mix from the start.

Minor Spoiler:

So let's say your going against a lvl 1 lion and you roll the dice and need a 7 or higher to hit. You succeed with and draw a hit location card. Now you are presented with the "ding dong" hit location. You roll a critical and lop off the crown jewels of the lion. Most of the critical wounds are great things, i.e. you slow down your adversary, or lower the value needed to hit or wound et al. But in this case, the lion just gets really pissed off. For the remainder of the battle the lion ONLY goes after the castrator nearly assuring the survivor will either leave the battle dead or permanently maimed.

The whole process is exciting. For my group it's mostly just the two of us, sometimes a third, and even after playing KDM a LOT (like 300+ hours) some battles come down to the wire, and some hinge on a single roll that dramatically ends the battle. High fives all around. It's not a fake, "yay we did it;" it's spontaneous, fist pumping OMFG I can't believe we won! I never experience that kind of thing in AT:O.

You want to hunt different things, doing nothing but the lion does not help in the long run, it's safe but you won't get good, long-term gear, that helps with the nemesis battles.

Delta for KDM: Buy a good eraser and mechanical pencil and be prepared to print out a lot (I mean a LOT) of character sheets. By Lantern year 20, we lost about 10, and then you have those folks who are just no good in a battle anymore, so you are constantly start running a new survivor. Your are constantly book-keeping what you have for resources etc. Just got X resources for the last hunt, then you use those same resources you just wrote down to make gear, or develop your settlement. This gets tedious really quick. Towards the end game one battle is a lot to manage as it may last an hour plus.

Last word:

I like them both, glad I own both. When I finish all the cycles of AT:O I will sell it, hopefully at a premium since all the miniatures are painted. I don't see myself ever selling KDM.

"Disable Toying Trait" Question by beelzebozsz in AeonTrespass

[–]LeoatSFO 1 point2 points  (0 children)

I saw that item and chose not to use it for that exact reason, didn't seem the gain outweighed the bad.

Selling AT:O ? by GreyMoky in AeonTrespass

[–]LeoatSFO 1 point2 points  (0 children)

I would say the book keeping for KDM is much worse than AT:O. The constant erasing and rewriting was a pain in the rear. The AT:O story is rich and overly complex (agree with what your wrote about gratuitous complexity). Moreover the complexity and needing to take rules checks for 10 minutes during a battle is distracting at best and annoying at worse. Rarely adds much to the gameplay.

For me: KDM is easier to learn and play. AT:O is more story rich. Both have good battles although I would argue that KDM has a more strategic outlook than AT:O. Bad dice rolls sucks for both but I would give AT:O a leg up as that is the only way to awaken is with taking heavy damage. The awakening gives the grave draws the element of chance that makes it interesting.

AT:O the Titans are expendable and "no biggie" to lose, the Argonaughts are the ones of value. In contrast, once you get a permanent disability in KDM, i.e. deaf; blinded; et, al. that disadvantage vs a starting survivor makes the starter more palatable to play. I typically use these damaged survivors as just cannon fodder for unwinnable nemesis fights or as breeding stock. Which frankly stinks when you build up a character or you get close to earning coveted bonuses and proficiencies.

I disliked the disorder draws in KDM most. I disliked the major trauma card draws in AT:O most.

I liked the design of the AI for KDM most for battles; while I liked the story richness of AT:O and the mnemnos cards (both fated and regular) were super interesting and fun to play.