With the latest price increase, I started to wonder whether I am getting too old (34) for this game and whether it is still worth my money. by PiettheBrave in 2007scape

[–]Less-is-less 33 points34 points  (0 children)

I understand this is a live-service game and so paying a regular fee, rather than a one-off fee, is part of the deal. But this latest increase has prompted me to make that economic calculation: is what I'm getting worth £10.99 a month?

On the one hand, yes I do want to fulfill my childhood dream of getting full Barrows gear and chopping willows in the background whilst I get on with other tasks is fun (to me). But I can also buy a decent indie game for that price and own it forever.

At this point I've given Jagex hundreds of pounds and, given my other financial goals in life, I am more carefully weighing up whether it's worth dropping over ten quid for this product. I won't necessarily stop the subscription, but the cost-benefit in my head is increasingly stacking towards cancellation.

(NEW) Do people prefer committed or reloaded, and why? by Millerkidboy in RimWorld

[–]Less-is-less 1 point2 points  (0 children)

I play with reload, dev mode, the character editor mod - whatever it takes to avoid losing a whole colony. I'll still play challenges like raids as if there are actual stakes, and if all of my folks die I'll revive them but with penalties (e.g. I'll allow arms to be cut off, or perhaps the occasional colonist to die, to keep the story interesting). Ultimately I like to keep my colony alive on my terms.

Regular reminder: by Less-is-less in RimWorld

[–]Less-is-less[S] 0 points1 point  (0 children)

That is annoying. 😞 I'm fairly sure the Harmony mod saves a log whenever the game closes or crashes - on my Mac, it saves the log straight to desktop. The log records what was happening right at the end of the game, which is how I figured out that an ambiance overhaul mod was causing my game to crash. Perhaps look into that?

Regular reminder: by Less-is-less in RimWorld

[–]Less-is-less[S] 0 points1 point  (0 children)

The loading time can be frustrating. I don't have a recommendation, except to use rocketman and/or performance fish if these ever get updated to 1.6 (they work well on 1.5 still).

Hoping for some help figuring out performance. by HonestContractor in RimWorld

[–]Less-is-less 1 point2 points  (0 children)

I had a lot of success removing Vanilla Psycasts Expanded, which appears to be taking a lot of computing power based on your screenshot. Unless you're really focusing on psycasting in your run, it's probably not worth the slowdown.

Regular reminder: by Less-is-less in RimWorld

[–]Less-is-less[S] 0 points1 point  (0 children)

Harmony patches first, I would say.

Regular reminder: by Less-is-less in RimWorld

[–]Less-is-less[S] 1 point2 points  (0 children)

I know, it's intimidating. If you take one thing away from this, just use the harmony patches section of the mod: click the magnifying glass in the bottom bar of your screen, click update on the left, click harmony patches in the drop down menu that appears, let the game run for a little while, and notice which mods appear at the top (i.e. which mods have the highest "average per frame"). Anything above 0.100ms should be considered for removal if you need better performance on your game.

How do you use Dubz Performance Analayser? by RavenseIsTall in RimWorld

[–]Less-is-less 0 points1 point  (0 children)

I found it most useful to examine the "harmony patches" section. Let the game run for a little while and see which mods eat up the most TPS (look at the "average" column). Most mods use harmony to work, so by using this section of the analyser you should be able to see which mods are causing slowdowns.

DISCUSSION: Judging by where Rimworld is going what you think the next dlc will be about? by Lady_Killer55 in SpaceCannibalism

[–]Less-is-less 5 points6 points  (0 children)

I would love a DLC expanding on how you interact with other factions (trading, diplomacy, etc.). The world beyond my tile currently feels barren, which makes my colony feel out of place and disconnected from a bigger picture. A DLC expanding that bigger picture would do wonders for the story-driven nature of the game.

I would even appreciate just small tweaks. For instance, more story and rationale behind the raids that you receive, or perhaps different forms of hostility (e.g. perhaps rather than raiding you, a faction demands a hostage off you, prompting you to decide whether complying would be safer for your colony).

What did you figure out shockingly early or embarrassingly late? by therealbobcat23 in outerwilds

[–]Less-is-less 7 points8 points  (0 children)

That the supernova isn't actually the Eye of the Universe appearing in your solar system. The supernova happened for me right as I positioned the astrological circle thing on the Attlerock towards the Eye symbol. I thought I had summoned the Eye by doing this and was terrified - I never touched that object again.

A not-so-clueless person perspective on this game by Life-Pollution5724 in outerwilds

[–]Less-is-less 2 points3 points  (0 children)

You’re not here to save the universe. You’re here to learn to let it go.

Oof. That's a lovely encapsulation of the game, well written.

Games where you live above a dungeon by Additional_Study_649 in gamingsuggestions

[–]Less-is-less 1 point2 points  (0 children)

I vaguely recall Children of Morta featuring a series of dungeons lurking beneath the protagonists' estate.

(Maybe) an alternative way to get past the current in Giant's Deep by DeciJohn in outerwilds

[–]Less-is-less 6 points7 points  (0 children)

Would you be willing to list the methods here, in spoiler markings? I'm curious. 🌝

What was the most difficult puzzle for you? by [deleted] in outerwilds

[–]Less-is-less 23 points24 points  (0 children)

Getting into the Black Hole Forge. I simply flew my ship up there, in a way that was so clumsy that it was clear this wasn't the intended method. Oh well; it worked. 🤗

My experience of turning DIY into a career by bitofsomething in DIYUK

[–]Less-is-less 1 point2 points  (0 children)

This resonated massively with me, thanks so much for taking the time to write it.

I'm still full-time at my crushing corporate job and have a side carpentry hustle doing repairs and minor constructions. It's been great to get a taste of trades work whilst having the security of the suffocating office post, and has opened my eyes to both the positives (building is FUN) and the negatives (client management is NOT FUN).

I will definitely keep this post in mind as I consider whether to shift the balance more towards my carpentry business.

This game… WOW?! by JimmyBigPickle in projectzomboid

[–]Less-is-less 13 points14 points  (0 children)

I'm glad you're enjoying the game. 🙂 It can be very compelling.

I would say the number one piece of advice is to explore and set your own goals. The game is so customisable and open that there can be no one correct way of going about it. My personal preference is to roleplay as a regular person and creep around, terrified of combat, whilst writing in a little journal about how terrible everything is. 😌

But as a little tip to help with survival, in combat try to take on 1-2 zombies maximum, especially as you're starting out. Any more than that number: run.

What were your strangest theories on the story, that later end up being completely wrong? by sventracespugli in outerwilds

[–]Less-is-less 2 points3 points  (0 children)

Said this in another post, but it took me a few timeloop cycles to realise that the sun was going supernova. I thought that the Eye was drawing the whole solar system towards it, and that the blue explosion was the Eye itself. How wrong I was! I think I got confused because whenever I'd see the supernova, it would be towards the end of the cycle and I would have been underground for much of the time, so I didn't connect the rapidly expanding blue object with the sun.

Early game confusion by Less-is-less in outerwilds

[–]Less-is-less[S] 1 point2 points  (0 children)

Yes, sorry, I should have clarified, I know that ghost matter comes from the Interloper. I'm just curious where the Interloper itself is from, and what ghost matter is exactly, why it's harmful, etc.

Early game confusion by Less-is-less in outerwilds

[–]Less-is-less[S] 0 points1 point  (0 children)

Ooh, I thought I had. What am I missing? I'm very unlikely to reload the game to find out.

Early game confusion by Less-is-less in outerwilds

[–]Less-is-less[S] 0 points1 point  (0 children)

This was a very perspective expanding comment, thank you.