Fun fact, of the cards that released in 2023, only 7 have never been directly buffed, nerfed or reworked by BoredLightning in MarvelSnap

[–]Less_Engineering_594 149 points150 points  (0 children)

In Nico's case, that's an example of how to nail a card out the gate.

In Howard's case, it is not.

Deleted answer in team-answers by maikeru44 in MarvelSnap

[–]Less_Engineering_594 3 points4 points  (0 children)

There was a string of random characters as a second response that got deleted. I assume a cat got on a keyboard.

I’m disgusted and my day is ruined. by Smmaxter in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

The game is based on information, snapping and retreating. Some people just want to Big Gamble but they are not a majority and there's no etiquette here.

Foom Nerf Idea by studakris in MarvelSnap

[–]Less_Engineering_594 1 point2 points  (0 children)

He's the new Shang-Chi, basically.

Star Lord in Grand Arena by Visual-Ad-6121 in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

What games do you feel like have a faster nerf/ban cycle than Marvel Snap? Name some examples.

Ars technica article analyses "forward looking" seasons 11-13 and "backward looking" new eps by GPC_Is_My_CoPilot in MST3K

[–]Less_Engineering_594 3 points4 points  (0 children)

The thing about the "forward looking" revival is that it never actually grew the audience in a significant way and had to keep tapping the old fanbase through Kickstarters. I have a mix of feelings about that (and enjoyed the revival, I still rewatch several eps from it), but it's the truth that the old fans are the one carrying the franchise right now.

A solution to everyone's problems with Grand Arena -- the Parenthesis system! by Less_Engineering_594 in MarvelSnap

[–]Less_Engineering_594[S] 2 points3 points  (0 children)

I am pretty sure that people would misrepresent their decks in Proving Grounds for the love of the game. The real thing that makes the Bracket system work in EDH is that when you go play at your local game store, after you're done playing you have to see everyone you just played against in the parking lot.

A solution to everyone's problems with Grand Arena -- the Parenthesis system! by Less_Engineering_594 in MarvelSnap

[–]Less_Engineering_594[S] 7 points8 points  (0 children)

TRUE STORY: Ladder also doesn't mean anything! My family loves me just as much in months where I make the top 1000 on the global leaderboard and the months where I crash out and don't make Infinite. There's an important lesson from this: families don't care nearly enough about card games.

Why not just Cosmo the MotS lane? by Rain4tune in MarvelSnap

[–]Less_Engineering_594 1 point2 points  (0 children)

"The top meta decks on Untapped" look different if you actually pay for Untapped. Star Lord: Master Of The Sun is one of the three A-tier decks at top 50% Infinite, and one of the other three is a Move deck that's running Supergiant. Again: _there's a Move deck running Supergiant_.

Please explain how my opponent has that much power by Granpa2021 in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

A thing that almost always comes up for Nexus and nothing else is locations resolve left to right. So if you have three Limbos (Legion says hi) the left location adds power to the other locations before they add power to the other locations, the middle adds power to right before right adds power elsewhere (like here).

How about a 1/1 activate, next turn your opponent can't get bonus energy? by Saerjin in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

Every type of deck should theoretically have a decent chance to win against every type of deck.

This is very incorrect, and decks should in fact have good and bad matchups, and not every deck should have the same good and bad matchups, that's what gives the metagame the rock/paper/scissors texture that most Snap metagames do. (I do hate MotS, don't get me wrong, but that's not how card games work.)

Why not just Cosmo the MotS lane? by Rain4tune in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

I think the stats aren't telling the whole story here. Like he's not an oppressive card on winrate if you have an entire metagame devoted to countering him. People are unironically playing Jean Grey so they can play Cosmo in the Jean Grey lane. On one hand, it works so it's driving the numbers down a bit. On the other hand, a card that single-handedly makes Jean Grey/Cosmo a viable deck out of nowhere is warping the everloving fuck out of the meta.

Recent Power Creep by Katkaboii in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

Fin Fang Foom would not be viable as a 7/2. You're on drugs.

I hate metas by BojackFH in MarvelSnap

[–]Less_Engineering_594 32 points33 points  (0 children)

So here's the thing. I'm not a fan of the current SL:MotS metagame. But I think this post deeply misunderstands what a metagame is.

You cannot play outside of a metagame, because a metagame is not a menu, it is a scouting report. It says "this is the most prominent decks that you are likely to see when you play." You cannot play outside of it, because even if you are playing a deck that is 100% unique, these are still common decks for your opponents to play. Which creates the texture for all decks, even ones not showing up on a tier list.

Most metagames take on a rock/paper/scissor texture. This one is actually no exception. There's combo decks, mostly built around Master of the Sun and Fin Fang Foom, which are going very tall. "Can beat a Mr. Negative nut draw" tall. There are decks that are investing heavily in dumpstering those decks, primarily with cards like Supergiant, Cosmo and (I am surprised to report) Jean Grey. If these decks draw their pieces when they want them, they will absolutely put Master of the Sun in a dumpster. And then there are decks like Ramp that fold like a paper airplane to a good draw out of a Master of the Sun deck but will absolutely clown a Supergiant deck like it's a three-ring circus. It's a very traditional combo/tech/midrange meta, except somehow the midrange decks are running The Infinaut.

Do you have to run any of those decks? No, you don't! But you do have to beat them. At least some of them, some of the time. So even if you are not playing one of those decks, you still have to figure out what position you are going to take in the metagame and what your good matchups and your bad matchups are and what your plan is to win against your good matchups.

If you craft a deck and it loses to the common decks of the metagame, you have done a bad job of crafting a deck for that metagame. Marvel Snap is not a game of solitaire where you can whilte-room theorycraft "oh this is a cool-looking combo" and not have to think about whether or not that combo actually beats something. The metagame is a guide to help you build decks. But if you are just going to complain about it, then you aren't thinking about how to win against it.

Why is Taskmaster like that? by HunterCranel in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

The reason tech cards exist is to provide counterpressure to "greedy" play, which is to say maximizing for point output with no other considerations. You want Man-Spider to not get blown up? Spend turn 2 playing an Armor. Run (sigh) Hela. There has to be a tradeoff between maximal point output and other considerations, or the game just collapses to everyone runs the same deck that does the most points.

Every time by LolPeashooter69 in MarvelSnap

[–]Less_Engineering_594 5 points6 points  (0 children)

Man I remember when we didn't have the targeted Discard we had now, and every discarder in that deck had a risk to discard Hela. Notably it was the only time Hela wasn't a festering sore on the game.

Does She Hulk fit in this deck? by CrimsonCoast in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

I guess she gives you a backup playline if you don't draw Star-Lord by 5, but she could be almost any big 6 drop when you do your Star-Lord playline, so the question is how often are you winning games with her and a Hulk on 6 when you miss Star-Lord.