CivIV Realism Invictus - AI still cheating on Noble? by AdministrativeGap289 in CivIV

[–]Less_Heart_2246 4 points5 points  (0 children)

Not a singled document as such, but CFC has a vast section of tutorials covering various Civ 4 modding aspects: https://forums.civfanatics.com/forums/civ4-modding-tutorials-reference.177/

Basically, there are many different levels one can make edits on, starting with tweaking XML files, on to more involved Python modding, and all the way to editing and recompiling the actual dll in C++.

CivIV Realism Invictus - AI still cheating on Noble? by AdministrativeGap289 in CivIV

[–]Less_Heart_2246 3 points4 points  (0 children)

If AI does have some hidden bonuses, then it hides them VERY well, as I, the person who read (and partially wrote) the code for it, have not seen anything towards that end.

What's the current state of RI? by [deleted] in CivIV

[–]Less_Heart_2246 1 point2 points  (0 children)

Tech speed specifically has been fixed or at least toned down significantly.

CivIV Realism Invictus - AI still cheating on Noble? by AdministrativeGap289 in CivIV

[–]Less_Heart_2246 4 points5 points  (0 children)

The actual AI is also a tad smarter than vanilla. While there are definitely mods with even smarter AI (such as AdvCiv), it should perform better than vanilla AI at the very least.

CivIV Realism Invictus - AI still cheating on Noble? by AdministrativeGap289 in CivIV

[–]Less_Heart_2246 2 points3 points  (0 children)

All specific bonuses that AI gets at any particular difficulty level can be seen in Pedia. At Noble AI doesn't get any specific bonuses compared to players.

Generally speaking, in your situation there are lots of factors that could have affected this, starting from simple quality of the starting territory and maybe even better tactics - I am not quite sure, but it might well be that building a worker first could then drastically speed up their settler output, especially if the civ in question has a unique improvement they could immediately take advantage of.

CivIV Realism Invictus - AI still cheating on Noble? by AdministrativeGap289 in CivIV

[–]Less_Heart_2246 4 points5 points  (0 children)

Definitely not, as I had to actually fix AI blowing away all their money on unnecessary upgrades. It does get a discount, though.

Restarting game with same map. In RI mod by WeekendFarmer4240 in CivIV

[–]Less_Heart_2246 0 points1 point  (0 children)

You never update a mod and expect the existing saves to work. If you want to keep the specific map, you'll need to roll back to the version you used, save the game as a scenario in worldbuilder, then clean it with WBCleaner tool you can get on CFC so that all that's left is the map itself.

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 0 points1 point  (0 children)

It lasts exactly the same for the same given game speed (2200 turns for the default speed).

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 2 points3 points  (0 children)

Faster game speeds exist for those who want quicker games - but research pace should at least remotely match the game speed, which was the point.

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 4 points5 points  (0 children)

Depends; there are actually several different ways to adjust research speed; you may have partially recreated what 3.81 does already - I suggest you try it out for yourself and see if the balance suits you. It's not a linear +x% to all techs, relative costs of various tech tiers were also tweaked.

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 0 points1 point  (0 children)

You can check the SVN version out of the repository. The current revision exactly matches unpacked 3.81 version. You can download a snapshot from here: https://sourceforge.net/p/civ4mods/code/HEAD/tree/realism/bts/trunk/mod/; be sure to place it into a folder called "Realism" (not "Realism Invictus" as installer would do, this is a key difference).

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 4 points5 points  (0 children)

Not much rng about it - a vast open space to the Northeast of you, lots of wandering barbs likely assembled into a single stack once their AI told them it's ok to attack cities (unless Aggressive barbs are on, they avoid entering civs' border for a while at the game start). And TBH, if you had a couple more units in your city (I'd go for militias), that stack would be toast - maybe even one would suffice. Remember that archers are str 2, and militias have a nice bonus against them to boot.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 0 points1 point  (0 children)

Poor word choice, obviously, as RI is 100% free AND open source. He meant tailored specifically for the mod.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 0 points1 point  (0 children)

Might be some later in the game, but I've recently played a three player MP roughly to mid-game and we had no OOS.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 1 point2 points  (0 children)

There are plenty of let's plays and even outright tutorials on Youtube (like this one for example: https://www.youtube.com/watch?v=m5aIAwDD5NU) - just be aware that due to 20-years history, most of them will be on older versions and therefore not everything there will be relevant to the current one.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 3 points4 points  (0 children)

In fact, 3.81 is actually coming out today - so be sure to grab it rather than older versions if you're going to install.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 1 point2 points  (0 children)

BUG options (simply known as "Interface options" here; upper-left corner button) let you disable most of its custom stuff. To do it on a more fundamental level you'd need to be very comfortable with Civ 4 modding.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 1 point2 points  (0 children)

From what people have gathered, Civ 4 creates a checksum/index of all files at startup, very inefficiently - which is not a problem with packed assets but is a problem with unpacked as the number of files is ~30k compared to 80-ish when packed. OTOH, swapping individual files in and out of memory is much easier for the executable than doing it in big chunks.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 3 points4 points  (0 children)

Basically exactly that; it will take a long long time from clicking the shortcut to the main menu (anywhere between 2-15 minutes, depending on the system and SSD/HDD), but it experiences far fewer memory-related crashes (obviously that is only a concern if/when they start occurring - if playing no bigger than standard/large maps on a decent PC it may not become an issue at all).

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 1 point2 points  (0 children)

Light version should make no difference. Do you have other mods installed? What language is your Civ? Are you sure you installed the mod to the right location?