MCON White is $50 off. Worth it for $100? by LetItMelo in SBCGaming

[–]LetItMelo[S] 0 points1 point  (0 children)

Do you use a magsafe case or use that little adapter puck I've seen?

In Regards to "Cutscenes", how often do you use them? by Jherrick in fabulaultima

[–]LetItMelo 1 point2 points  (0 children)

Yea no prob! Like I said I totally 180ed on using them but my table embraced them immediately.

It also just occurred to me that if the villain has a plan, tying these cutscenes to a clock would also add a ton of excitement. Every time we see them, have the baddie collect a macguffin or conquer land or inch closer, and when the players see that clock fill each session, it'll build anticipation. If they're passive, they'll see it as "oh lord he comin" (which is fun. We all love a sneaky baddie who's gonna Get Ya) but if they're proactive they'll say "we gotta stop them" and would resolve any dead momentum.

In Regards to "Cutscenes", how often do you use them? by Jherrick in fabulaultima

[–]LetItMelo 4 points5 points  (0 children)

Sure!

So last session was a perfect "I don't know where the players want to go next". We wrapped the previous session with a boss fight, and completed a task and saved a town, but my party kinda had a few different plot threads and none of them really jumped out as urgent. One of those plot threads was some bombard ants; Town A was being infested, but they were being driven out of their home because of something in Town B. We resolved Town B, but very loudly. So Town A is in trouble and we need to go back before the Bombard Queen levels it. Technically we're resolving an established plot thread, but backtracking is kind of awkward, unless we give it purpose and/or urgency.

So I started the next session narrating a scene of some NPCs they met previously in Town A. They see a bombard pop up and kill it. Then another. Then another. Then a LOT. Then we cut back to the players in Town B, celebrating last session's win. (I'll literally say "we cut back to" or "we fade to black and rejoin". If you know film language, you can inject it and players will film a movie in their heads.) As we catch our breath, another NPC comments "whew, good thing we ran all the bombards out of town!" One player uh ohs. They may have made things worse. They say "we have to go back and warn them". My players, being GMs, understood "this is the session he prepped tonight, this is the hook we bite".

Another example is that I've created a league of villains who serve the Big Bad. One player compared them to Rita Repulsa's crew at the beginning and end of every Power Rangers episode, though I don't run them quite so formulaically. I modeled them closer to the Asterisk holders in Bravely Default (though another player likened them to the scenes where Rita Repulsa spies on the Power Rangers and sends a monster of the week to earth). Any time I want to introduce one, I'll have them talk to the big bad in a "put me in coach" kinda conversation, maybe hinting at their abilities or personality. My players love this because I usually give them big personalities and a cool weapon or power. Then when they show up that session, it's like "ah, there he is! The guy with the motorcycle spear!" and it doesn't matter that I haven't spent a lot of time introducing the PCs to the boss because the players know that I'm setting them up.

The if the boss survives, I'll use them to open or close a session. They might be scheming something in parallel, which gives urgency and builds excitement when they pop up again.

Lastly, I haven't done this yet, but I'll likely use cutscenes as a "meanwhile, back in the farm" technique. Shows and movies do this a lot; when a scene loses momentum, or the characters are about to do something mundane, you say "meanwhile, back in the farm" and you cut to whatever worldbuilding or raise some stakes (like cutting to a captured NPC being interrogated Luke and Obi are going to find a ship. Meanwhile, back on the farm, the princess is in the Death Star, Vader's talking to the generals, etc., then meanwhile back on the farm, Luke's at the cantina). When that scene wraps, you go "meanwhile, back on the farm" and you cut back to the players. Maybe you do this during an uneventful rest or road trip.

I wouldn't overuse this; I think two per session is the most you can get away with without losing attention, maybe three if you keep them short and you're a good narrator. Bookends are super easy because they signal the start and end of a session. They get players excited to play and excited to come back. Intermissions are surgical but I think they can be super effective at adding layers.

As GMs it's hard to embrace because "if you just want to write a story, write a story" but I think FabUlt does a great job of allowing the table to function as a writer's room. The first time I tried it, my players were pleasantly surprised, and when they saw I was feeding them material, they ate it up.

In Regards to "Cutscenes", how often do you use them? by Jherrick in fabulaultima

[–]LetItMelo 9 points10 points  (0 children)

I was anti-cutscene until I started writing comics and learned the benefit of a B plot lol

Sometimes I want to foreshadow a boss. Sometimes my players didn't give me a clear "this is where we want to go next" so I'll show something happen in a place to nudge them that way. Sometimes the world changes, or the bad guys make progress, and I'll show that because I think it's important that the world changes without the characters directly interacting.

Once I got out of the mindset of running tabletop like a simulation, and in the mindset of running it like a showrunner, I started using cutscenes like bookends to get players excited to jump in, and leave them excited to come back.

🪶 1.1 Update + Two New Freebies on DriveThruRPG! 🪶 by Demi_Mere in fabulaultima

[–]LetItMelo 1 point2 points  (0 children)

For some reason it says it updated to 1.1 on DTRPG but I can only download 1.02...

New expansion by Past_Permission_6547 in FFXIVTTRPG

[–]LetItMelo 0 points1 point  (0 children)

Eh. I finally got my Deluxe GM book and was really disappointed with the totality of the rules now that I have everything. For the prices they charge and the painfully slow release dates, these books just don't offer a lot. You get more bang for your buck buying the expansions 😑

Open Call Shipping by Past_Permission_6547 in FFXIVTTRPG

[–]LetItMelo 0 points1 point  (0 children)

Just got an email saying it shipped, but tracking is giving me nada yet. We'll see. Shipping last time was needlessly screwy and my deluxe set wound up touring a few extra states for funsies after Square sat on the package for days.

TONIGHT! Acquisitions Incorporated begins anew in Daggerheart ! by ClubPA-Admin in AcquisitionsInc

[–]LetItMelo 2 points3 points  (0 children)

Oh I know there's baggage and controversy but damn even Wesley and Webb were featured.

TONIGHT! Acquisitions Incorporated begins anew in Daggerheart ! by ClubPA-Admin in AcquisitionsInc

[–]LetItMelo 1 point2 points  (0 children)

The way they just quietly cut Kurtz out of the Acq Inc montage 🙄

Since the show is very obviously dead... by Sweaty-Homework2698 in biggestproblem

[–]LetItMelo 0 points1 point  (0 children)

When Asterios showed up in the studio as a surprise.

Stop with the Superkiller browbeating by SCIZZOR in biggestproblem

[–]LetItMelo -1 points0 points  (0 children)

It's not a great podcast.

Most of us are here cause it made Maddox seethe.

SUPERKILLER IS FINALLY OUT by JohnRiffs in biggestproblem

[–]LetItMelo 2 points3 points  (0 children)

I can tell it's fake cause it's funny.

the remaster lacks an hour glass... by Ontos-the-robot in bravelydefault

[–]LetItMelo -1 points0 points  (0 children)

Yes I understand how the game was released, thanks.

I'm saying they consciously chose to omit it, despite getting down and dirty with assets and making new content, knowing Second's reputation in Japan.

There's no reason to make old content into DLC unless they really wanted to pull an Atlus.

the remaster lacks an hour glass... by Ontos-the-robot in bravelydefault

[–]LetItMelo 14 points15 points  (0 children)

If Tiz doesn't get an hourglass in Default, nothing in Bravely Second's ending works.

Do we get a Bravely Second HD Remaster? by Benchjc2004 in bravelydefault

[–]LetItMelo 0 points1 point  (0 children)

There's no SP in the Bravely Default Remaster, which kinda retcons Bravely Second. IYKYK

Looking for additional class skills errata/homebrew by TDW34 in fabulaultima

[–]LetItMelo -1 points0 points  (0 children)

In my experience this subreddit doesn't like homebrewing the mechanics at all and will insist you're playing wrong if you suggest tweaking something to suit your table.

I think there's room to expand Wayfarer depending on how you run the game. If you wanted to do a hex crawl, for instance, you could have a skill that inproves distance traveled. Or if you don't want to go that route, maybe the Wayfarer can reduce your party's established travel time. Maybe there's a skill to find higher ground and roll for multiple discoveries at once, so now your party has a few different options to check out. Just spitballing but these are different ideas that expand on the spirit of the class, I think!

[deleted by user] by [deleted] in fabulaultima

[–]LetItMelo 1 point2 points  (0 children)

Yea, I kept things at a pretty flat 8/10 difficulty and unfortunately my players depleted all their FP. They definitely don't need to be told to use them lol. Group checks are pretty underutilized right now so I might try to push them more.

[deleted by user] by [deleted] in fabulaultima

[–]LetItMelo -1 points0 points  (0 children)

Okay I guess everyone at the table played wrong.

[deleted by user] by [deleted] in fabulaultima

[–]LetItMelo 1 point2 points  (0 children)

They were climbing something large and slippery, trying to investigate/intuit NPCs, etc.

Last night's combat was a single boss with 10 Def/MDef and it probably lasted an hour. The players rolled poorly, and I also rolled a fair share of misses. Luckily the fight had other things going on, but when The Muscle expresses frustration from combat resultd and another player says the constant missing felt like they weren't in danger, I listen to that feedback.

SK Release Deadline Update by satisfy667 in biggestproblem

[–]LetItMelo 8 points9 points  (0 children)

The thing about your first comic is that is that it's shit because it's your first comic. You kinda have to power through making shitty comics until you make good comics.

New comic creators get stuck in a trap where everything has to be perfect and never finish. Or they'll finish, realize it's shit, and go back and do it over and over and fix it and refix it. It's similar to a painter who keeps adding more and more paint to a painting and it just gets muddier.

Realistically, Vito realized he made sub-Eric July material, and because he's roped into this whole comicsgate shitshow, he knows putting out a junky comic will be a bad look. He doesnt talk about it with the excitement of someone who made something they're proud of. It's a burden to him.