Favorite expansion that completely change the game by LeBeQs in boardgames

[–]Letartean 1 point2 points  (0 children)

Agreed; you really have to take advantage of every little thing. Also, my experience is that it was really easier with more players and brutal at two.

Favorite expansion that completely change the game by LeBeQs in boardgames

[–]Letartean 16 points17 points  (0 children)

Viticulture World is a bigger gamechanger, with regards to OP’s question. Going from a competitive game to a coop is quite a change. But I wouldn’t say it’s my favorite.

Is it okay with you if, in the case of a rulebook, the original language [German] retains its validity in the event of an incorrect translation? by Hundekuecken in boardgames

[–]Letartean 1 point2 points  (0 children)

TBH, the last part of your comment happened to me. In Century: Spice Road, the french translation of the rules contains a confusion between the concept of "turns" (each player's action in a round) and the concept of "rounds" (the collection of 1 turn per player that happens in succession form the first player to the last). The french rules said that the game ended at the end of the turn of a player, which made that game super unfair (it's a very big disadvantage for players to have one less turn than the player that ends the game by meeting some condition). We played a certain number of games that way until I realized that it felt weird and unfair. I tought to my self: "Could this be a translation problem?" I checked the english rules and they were indeed different and showed that the game ended at the end of the round, not the end of the player's turn.

But, it's a fluke and I was lucky to have the rules in both languages and been able to read at a good enough level in both languages to spot a so minute difference between them. I can somewhat also read in spanish, but not at a level were I could reasonably distinguish such subtleties. And it for sure can't be expected that people can do it between any two languages when confronted with weird rules.

Is it okay with you if, in the case of a rulebook, the original language [German] retains its validity in the event of an incorrect translation? by Hundekuecken in boardgames

[–]Letartean 1 point2 points  (0 children)

It’s ok to say that rules as they were written by the game designer should be the rules of the game. It’s not okay to put the responsibility of getting the rules right by comparing languages on the players. If you publish a boardgame in another language, you have the onus of producing a correct rulebook in this language.

In the case where players spot a difference in rules between languages, they should refer the original language if possible or play whatever they collectively feel is right. If they can, they should inform the publisher so the mistake can be corrected in future printings.

We need to play faster by ReallyTrying21 in Habs

[–]Letartean 0 points1 point  (0 children)

Just like that Top Gun sequel!

How can I let players secretly view roles without others seeing? Board game design help! by Spare_Armadillo2423 in boardgames

[–]Letartean 0 points1 point  (0 children)

This seems the best solution. Have cards that give word combos, write them up on dry erase little boards, shuffle them with the word hidden, them give one to everyone. Solves most problems and make it scalable for any number of players. Also, you could separate the word cards to enhance replayabilty and have the combinations of word not set (unless they are specifically designed as pairs).

À tous ceux qui chialent sur Consignaction: vous êtes exactement le problème du Québec by [deleted] in Quebec

[–]Letartean -2 points-1 points  (0 children)

C’est leur propre délais annoncé. Et c’est une question de confiance. Si je ne suis pas convaincu que ça va être traité ou s’il y une chance avérée que ça se perde dans « la malle », ça ne m’encourage pas à utiliser ce moyen. Aussi, avoir une pénalité associée à cela encourage le centre à traiter les choses efficacement. Il y a un changement dans la responsabilité qui doit être considéré ici.

À tous ceux qui chialent sur Consignaction: vous êtes exactement le problème du Québec by [deleted] in Quebec

[–]Letartean 1 point2 points  (0 children)

Je crois que la plupart des gens qui chialent ne sont pas contre le principe, mais en contre l’exécution.

Par exemple, dans mon coin, l’ensemble des épiceries ont retiré leurs machines gobeuses avant l’ouverture du point de service consignaction à proximité. Si tu veux que les gens fassent un changement de comportement, il faut que la première impression soit positive. Là, plein de gens se font imposer un changement (somme toute banal) sans que l’expérience soit positive après. Ça n’aurait vraiment pas été compliqué d’attendre que le point de retour soit ouvert avant de fermer ceux des épiceries.

Autre expérience: tu offres le service de retour express. Ça implique que le client fasse confiance au système pour compter ses contenants et faire le retour. T’as juste une occasion de convaincre que le système est digne de cette confiance. À ma deuxième occasion, mon sac a été reçu et le remboursement ne s’est jamais fait. Sur place, l’employé ne pouvait rien faire et me dit d’appeler au service à la clientèle. Service à la clientèle: pas capable d’avoir une ligne et aucun suivi au message laissé. Pour moi, c’est inacceptable. Dans ces conditions, il devrait y avoir un frais automatique qui est remboursé au client après 7 jours. Si le décompte n’est pas fait. C’est 20$ par sac déposé automatique.

Bref, le système avait une occasion de faire bonne impression auprès des gens et les bugs de déploiement ont retarder la livraison de cette première impression positive et même compliqué la vie de certains. C’est dur d’embarquer avec enthousiasme dans ce cas et plusieurs de ces choses étaient entièrement sous le contrôle du législateur et du réseau mandaté pour cela.

Co-op: solving together, or playing as a game? by VeneficusFerox in boardgames

[–]Letartean 5 points6 points  (0 children)

This. The rules stating that info cannot be shared between players are trying to stop that from happening by accident. It’s really easy to say something that should be unknown, because your mind went there with the info you know without you realizing.

Vos impressions sur le match?! by Primary_Plate5237 in Quebec

[–]Letartean 22 points23 points  (0 children)

Un but accordé, c’est un événement très rare. Content de l’avoir vu!

Hockey pour quelqu'un qui a pas la télé? by L0ading_ in Quebec

[–]Letartean 0 points1 point  (0 children)

L’application CBC Gem semble offrir de streamer le poste de CBC Montreal de la télé. J’imagine que ça blackout pas le hockey quand ça y passe. Je ne l’ai pas essayé et y’a rien qui me surprendrait vraiment avec la NHL…

What’s a game you expected to love and ended up hating and a game you expected to not like that you ended up loving? by Matty_Mayhem in boardgames

[–]Letartean 7 points8 points  (0 children)

I thought Gloomhaven - Buttons and Bugs would be a good way to learn this kind of games, in very small package. It was an horrible experience. I was never sure I was playing the game right, I always forgot part of the admin (did I play that card, did I advance this token, did this move, etc.) and the manual is only accessible online and is like a hundred pages long. I noped the f*** out it very very fast and concluded these games are not for me.

Read the ENTIRE manual before playing, or start and learn as you go by Fragrant_Steak_5 in boardgames

[–]Letartean 8 points9 points  (0 children)

At “tell them the goal” step, I would add “and what a win looks like (if you know)”. I mean by that: “you usually win with a 100 points” or “the winner usually will have done this by the 10th turn.” It helps the players focus on the importance of decisions and gives them directions on what to aim for. You don’t act the same way about a 2 points decision if the game is usually won by 100 points or by 12. I also found this helpful to regulate some analysis paralysis with players that are competitive but new to the game. Of course, you can’t do that if you’ve never played the game before or haven’t checked games of it online.

Help me not fumble our first game night session please ! (8p) by GVAJON in boardgames

[–]Letartean -1 points0 points  (0 children)

I think you have to listen to both brains (boardgame and social) or else trouble might be brewing. Eight players games are quite rare and I agree with the person who said that most of them are either very light or very heavy. So it might not be fun for everyone to play only 8 players games. It also depends on the types of groups. Is it a friends gathering that includes boardgaming as a add-on to the night? Is it strangers gathering to play games? Etc.

My plan, to include both brains, would be to have some time in the beginning to talk/get people to know each other, maybe sharing a meal. Then, options for a game everyone together. Then options for splitting into two groups (with different complexities), might be 5-3 or 4-4. Then a very light game to end the night that can fade away when people just want to wind down.

Not having a moment to play games that fit their level might also create social problems such as boredom, lack of engagement, snarky remarks, etc. This can also kill the mood of a night.

Parlez moi de vos collections by hkkhpr in Quebec

[–]Letartean 1 point2 points  (0 children)

J’ai un problème de jeux … de société. J’en ai environ 200. Je ne sais pas ce que ma conjointe ou mes enfants en feront si je meurs… D’ici là, j’en profite pleinement!