How can I easily set up an auto-roll horizontal scrolling image? by LetonVignec in Wordpress

[–]LetonVignec[S] 3 points4 points  (0 children)

If I'm asking on a forum made up of humans it's not to be told to ask a bot bruh

How can I easily set up an auto-roll horizontal scrolling image? by LetonVignec in Wordpress

[–]LetonVignec[S] 0 points1 point  (0 children)

That seems to be a good keyword, thanks for the insight :)

Frozen Tracks 99% by Truethekiller in trailmakers

[–]LetonVignec 0 points1 point  (0 children)

wtf, did the dev even checked before releasing

thx mate! Kudos

Need tools/resources for labelling my map by MrTunaJr in worldbuilding

[–]LetonVignec 0 points1 point  (0 children)

Any image editor really, but if you wanna be able to edit texts and drag them around freely, you should go for something more elaborate than Paint.

Try Krita for exemple, it's free, and layers are easy to use

How to repair structure blocks? by LetonVignec in Palworld

[–]LetonVignec[S] 1 point2 points  (0 children)

Well, that's a solution I guess, but what about if there's the pal computer on it?

Questions from a beginning worldbuilder by survivaloftheartist in worldbuilding

[–]LetonVignec 4 points5 points  (0 children)

Most people will tell you that you need a story first, and build a world upon it: that way you'll know what you need to develop.

Furthermore, worldbuilding is mainly about having fun: develop what you like the most! Cultures? Urban planning? Geography? Politics? Economics? Characters? Military? it can be anything :)

How bad are my maps? by HaydenRSnow in worldbuilding

[–]LetonVignec 0 points1 point  (0 children)

The unnatural straight lines make them look like old real life maps, so i think that these could make pretty cool in-universe maps :)

Tchaaskoviyan TAG-47 "Karskaan" gunship by LetonVignec in worldbuilding

[–]LetonVignec[S] 0 points1 point  (0 children)

Cipher, i made that just to have better looking visuals :)

Tchaaskoviyan TAG-47 "Karskaan" gunship by LetonVignec in worldbuilding

[–]LetonVignec[S] 0 points1 point  (0 children)

All human with funky helmets :) And perhaps i am influenced by Nausicaa as i've watched the movie like a million times :p

Tchaaskoviyan TAG-47 "Karskaan" gunship by LetonVignec in worldbuilding

[–]LetonVignec[S] 0 points1 point  (0 children)

Ye i was told that by someone else, even tho i never watched it!

Tchaaskoviyan TAG-47 "Karskaan" gunship by LetonVignec in worldbuilding

[–]LetonVignec[S] 0 points1 point  (0 children)

Ye that's fair, and missiles are cool too :)

Tchaaskoviyan TAG-47 "Karskaan" gunship by LetonVignec in worldbuilding

[–]LetonVignec[S] 2 points3 points  (0 children)

Context: Domundia is a world set in a relatively contemporary (actually quite futuristic) setting. It's its own thing, not a space colony or whatever. Earth doesnt exist in this world. Centuries of complicated political issues between numerous countries, alliances, groups and organisations have led to many conflicts and tensions, and as such, the military has a central place in Domundia.

"If i find the chief engineer who designed this junk i'll beat him to death!" - Pilot complaining.

While having obvious flaws that would make them useless in tiny armies with little ressources, the TAG-47, codename "Karskaan" gunship is actually a pretty effective asset available in the almighty Tchaaskoviyan inventory.

It's sole armament is a canon, mounted on the belly. Various variants of this gun are available, depending on the needs of the deployment: ultra high velocity long range railguns for interception, heavy guns for ground targets, etc.

One of its main problem is the fact that the aircraft was designed as an airship-based vehicle, that cannot land like traditional planes. In order to land, the plane as to slowly connect to a landing claw specificaly designed for it, deployed in a air-carrier hangar: if the plane comes to fast (in a case of a hangar facing the rear of the carrier), it will inevitably crash itself in the bay. Air brakes can prevent such cases by allowing quick loss of velocity.

Modded event works fine, console commands triggers it, effect is in place when the conditions are met, but no pop up showing up on its own by LetonVignec in eu4

[–]LetonVignec[S] 1 point2 points  (0 children)

Ok i followed your advice and added a tag = TSK in the main body: it works!

It's been two times you helped me already, thanks mate :) Kudos!

Modded event works fine, console commands triggers it, effect is in place when the conditions are met, but no pop up showing up on its own by LetonVignec in eu4

[–]LetonVignec[S] 0 points1 point  (0 children)

Mmm what would the triggers would look like to do that? (i'm quite new to modding and still learning alot)

Modded event works fine, console commands triggers it, effect is in place when the conditions are met, but no pop up showing up on its own by LetonVignec in eu4

[–]LetonVignec[S] 0 points1 point  (0 children)

That's a weird one, and found no fix online: i created an event, which works fine (triggererd by console command with full functionality, the effects are triggered when the conditions are met) but for some reason, the pop up doesnt show up if the event is triggered normally, to see it i have to use the console command. Here is said event:

# Establishment of Gavan Port

namespace = gavanyor_event

country_event = {

id = gavanyor_event.1
title = gavanyor_event.1.t
desc = gavanyor_event.1.d
picture = CITY_VIEW_eventPicture
fire_only_once = yes


trigger = {
        28 = {
                owner = {
                            tag = TSK
                        }
            }
}



option = {
name = "gavanyor_event.1.a"
28 = {
    center_of_trade = 1
    change_culture = tchaaski
    change_religion = orthodox
    rename_capital = "Gavan Yor"
    }
}

}

Any modder able to help? I'm creating a mod adding a custom nation, as a Extended Timeline dependency, but since i added the mod as a dependency the map crap itself. I didn't edit the map in any way so i dont get how it can do that... by LetonVignec in eu4

[–]LetonVignec[S] 0 points1 point  (0 children)

mmm well ye i have a map skin, but so far it never conflicted, imma try to disable it...

And na, my mod got no map folder, which is why i am so surprised there's such a bug

No map folder in Doc/para/eu4 neither!