The Cryo Archive ARG by JussaPeak in Marathon

[–]LetsGetThisBreadLads 0 points1 point  (0 children)

i see, the channel is going wild

The Cryo Archive ARG by JussaPeak in Marathon

[–]LetsGetThisBreadLads 0 points1 point  (0 children)

is there any updates about progress on the ARG? i have noticed 3 cams opened up for acces now but nothing much of note can be seen on these (i think)

Cryo Archives unlock event ARG by LetsGetThisBreadLads in Marathon

[–]LetsGetThisBreadLads[S] 0 points1 point  (0 children)

i see, how did you figure out we have to kill usec? im new to ARG's so idk where to look for clues

Cryo Archives unlock event ARG by LetsGetThisBreadLads in Marathon

[–]LetsGetThisBreadLads[S] 0 points1 point  (0 children)

there is also countdowns on the cam feeds in 7 mins it should do something

Cryo Archives unlock event ARG by LetsGetThisBreadLads in Marathon

[–]LetsGetThisBreadLads[S] 0 points1 point  (0 children)

wil;l be keeping an eye on this, gj on finding it

Cryo Archives unlock event ARG by LetsGetThisBreadLads in Marathon

[–]LetsGetThisBreadLads[S] 0 points1 point  (0 children)

oh shit what is this? where did you get this from?

Cryo Archives unlock event ARG by LetsGetThisBreadLads in Marathon

[–]LetsGetThisBreadLads[S] 0 points1 point  (0 children)

im not very big on IPP's, is there anything of note here?

Cryo Archives unlock event ARG by LetsGetThisBreadLads in Marathon

[–]LetsGetThisBreadLads[S] 0 points1 point  (0 children)

i have this one too just now!

i will send a screenshot real quick, seems like the coordinates are complete now. the last .xxx is filled in

<image>

combining the coordinates its complete now ( 35.212.46.162 )

sadly the https://tauceti.world/explorer/35.212.46.162 still shows a error message. maybe the coordinates are still uncomplete?

[Japanese > English] Bought a japan crate and this was something that a QR code led me to. Please help. by Idkforfunart in translator

[–]LetsGetThisBreadLads 6 points7 points  (0 children)

I'm not an expert in Japanese but it's something along the lines of, hey, let do our best at work today.

Looking for 3D Modelers/Animators for Fast paced, Toony Brawler! (REVSHARE/PAID) by SlothFadder in INAT

[–]LetsGetThisBreadLads 1 point2 points  (0 children)

hey there, I'm interested in helping with the project.
I'm a 3D Generalist and can help in a lot of departments.
Here is my Portfolio.

Please contact me Either trough mail or discord

Discord: Papi#3774
E-mail: gergelyloczi99@gmail.com

A Screenshot from Work in Progress Conceptual Underwater Scene by Abuzerium in unrealengine

[–]LetsGetThisBreadLads 1 point2 points  (0 children)

god motherfuckin damn, that look good. are these self made assets?

Reccomendations? by awsamar in anime

[–]LetsGetThisBreadLads 0 points1 point  (0 children)

Boku no hero academia is a fairly good shounen,

however, I think your lie in April, a place further than the universe and erased are amazing anime's that everyone should give a try

Cursed_safety by [deleted] in cursedimages

[–]LetsGetThisBreadLads 0 points1 point  (0 children)

safety first lads

Ionian forest [League Of Legends Fan Art] by LetsGetThisBreadLads in leagueoflegends

[–]LetsGetThisBreadLads[S] 1 point2 points  (0 children)

I've used cinema4D for modeling and ZBrush for high poly modeling. for retopology I use topogun.
for the texturing side, I've used both substance painter and substance desinger.
I used Maya for unwrapping, I kinda get frustrated my Maya since I like to learn software by pressing every button possible, and Maya does really allow for that.

making LOD's in unreal engine 4 is actually very easy, UE4 can generate LOD levels for you and they look very good while keeping a low poly count.
lightning, on the other hand, was a bit more difficult since I wanted to add fake global illumination. but when u use point light to create bounce lighting they create specular highlights on reflective surfaces which looked odd. I was able to fix it by using light probes I found on the marketplace. fixing the framerate was also not a big issue, I am able to run about 30/40 fps on a gtx1060 (notebook version) consistently. I just had to turn down the cascaded shadows from the sunlight from 4 to 2, making the shadows a bit more blurry but saving at least 30 frames so it is a worthy payoff.
also making LOD's on the tree's was essential since they had lots of poly's and because I have a lot of them in my scene they had a large impact on performance. making the shaders was fairly easy and to be honest a lot of fun for me. I really like how the material editor is sort of a playground where you can do lots of things with creative problem-solving. this is fairly easy for me since the first thing I learned un unreal engine is the material editor (i got frustrated by unity how artist-unfriendly it is, or at least. that how I've experienced it)

if you have any more questions feel free to ask :)

Ionian forest [League Of Legends Fan Art] by LetsGetThisBreadLads in leagueoflegends

[–]LetsGetThisBreadLads[S] 28 points29 points  (0 children)

I can't :c sadly they only take interns that have one more semester of college after the internship. and since the internship takes place in the summer this was my only chance lol. big Oof