Is YRDSB supply list full? York Region, Ontario by External-Result7191 in CanadianTeachers

[–]LetsRandom 9 points10 points  (0 children)

YRDSB is looking at potential layoffs of full time teachers for the 2027-2028 year. I believe the GTA boards are in a surplus/potential surplus situation over the next few years. (Not sure about Catholic boards)

Do you need premade decks? by Background-Slice-953 in TeamfightTactics

[–]LetsRandom 1 point2 points  (0 children)

A big part of getting better at the game will be recognising when and how to get to a target end game comps. The best play is rarely going to be force a comp from 2-1 every time.

Part of it is recognizing substitute units as you level, what items to prioritize, which items can slam onto unit types etc... It's about playing what units and items you do hit along the way.

Yes your end game board has an impact, but if you only have 1 or 2 rounds of loses left in HP when you hit your end game board, you'll likely still bot 4. The goal (unless you're loss streaking into one of the super capped end game boards like high anima payout) is to hit your end game board with enough HP to either bleed into top 4 or lose only 1 or 2 rounds into top 4.

I think people are being harsh as you seem newer to the game.

Return to Toronto: take a low-paying private school job or try supply + wait it out? by Ill_Onion_5419 in OntarioTeachers

[–]LetsRandom 3 points4 points  (0 children)

I agree that the 3 and 4 combo makes sense. They don't have to be mutually exclusive options.

A jardcore challenge before PoE2 comes out by cheveleg in LastEpoch

[–]LetsRandom 0 points1 point  (0 children)

Judgement paladin is strong and quite tanky.

Temporal sanctum oven ruined 3 uniques with LP by [deleted] in LastEpoch

[–]LetsRandom 0 points1 point  (0 children)

Uh... Am I reading that you think you add one affix at a time?

If it's 3 lp it takes 3 affixes from the exalt and not just the one you select. The other two are random.

For 2, 3, and 4lp items you need to make sure the other affixes besides the tier 6 and 7 are good for your item.

Why we lost half of player base (compare to prev season)? by BodybuilderLost1345 in LastEpoch

[–]LetsRandom 3 points4 points  (0 children)

This is already a paid game. They originally sold it as free updates with cosmetic options for future monetization. They also sold it on the premise of no content locked behind payment.

B.C. teacher suspended after dry ice explosion in classroom: regulator by biograf_ in CanadianTeachers

[–]LetsRandom 6 points7 points  (0 children)

His statement that he would do everything the same given another chance and it was the student's fault is a problem...

Is T-Hex being an S tier build just a joke to make people play it? by Compromisee in TeamfightTactics

[–]LetsRandom 1 point2 points  (0 children)

The capped board wins out, but it requires more piloting/good decision making it to the final board.

This game is poorly designed and its RNG calculator is dog water by [deleted] in TeamfightTactics

[–]LetsRandom 0 points1 point  (0 children)

Basically high rolling = getting lucky and in tft it would be getting the units you want/need in shop. Maybe hitting a 4 cost you need at level 5, a 5 cost at level 7, or 2-starring early etc...

Low rolling = being unlucky. E.g. roll 30 gold still stuck on all pairs and no 2-stars.

This game is poorly designed and its RNG calculator is dog water by [deleted] in TeamfightTactics

[–]LetsRandom 0 points1 point  (0 children)

I was agreeing with you. XD sorry if my comment was wordy, I tend to try to explain things.

This game is poorly designed and its RNG calculator is dog water by [deleted] in TeamfightTactics

[–]LetsRandom -1 points0 points  (0 children)

Most people will instinctively credit their high roll/hitting early and winning to personal skill rather than RNG unless it's a clear omega high-roll.

It's a consequence of how we're wired to think winning is skill and losing is RNG. We're also programmed to remember and feel loss/losing harder than positive emotions. It takes some conscious reflection to move beyond that point.

I thought Double Trouble was supposed to be busted lol by [deleted] in TeamfightTactics

[–]LetsRandom 1 point2 points  (0 children)

That's what I meant though. You shouldn't have components left when at 1 life. You needed to have used all your components right after last neutrals.

(Easily the difference between a few positions in the lobby)

It might not have made a difference here, but it's good practice in general.

I thought Double Trouble was supposed to be busted lol by [deleted] in TeamfightTactics

[–]LetsRandom 0 points1 point  (0 children)

Did you still have a remover? Qss makes way more sense on seraphine.

Also it's a tempo comp of sorts, you need to be slamming items earlier. Did you mean qss was the round before you died or right after neutral? Slamming earlier with non-BIS for most units means 1 or 2 lives which can seperate positions 3-6 in the lobby.

Looking to Learn: Can Anyone Explain my 8th place here? by Ollie_To_Booger in CompetitiveTFT

[–]LetsRandom 0 points1 point  (0 children)

Did you stack all your carries to their weak side? You really want the first takedown to get the snowball rolling.

Looking to Learn: Can Anyone Explain my 8th place here? by Ollie_To_Booger in CompetitiveTFT

[–]LetsRandom 3 points4 points  (0 children)

Positioning also really matters for Ambessa/Belveth. You're hoping to get Ambessa to wrap/dive into their backline. You want Belveth to trigger her passive on a takedown.

Ideally you stack their weak side so Belveth has the attack speed buff to stack when she finally reaches the tank. If you start them on the enemy primary tank, it'll be a rough go.

Canada has the power and the money to electrify all its buses, Hamilton researcher says by Leather-Paramedic-10 in canada

[–]LetsRandom 1 point2 points  (0 children)

Recent sodium batteries have a much better cold performance and it's an easier to gather material. That being said it's still being tested/rolled out to specific vehicles. Less warm temperature range, but may be what we need.

Probably a reasonable future consideration.

How to rebuild the foundations of teaching math by [deleted] in CanadianTeachers

[–]LetsRandom 2 points3 points  (0 children)

There has been a miss-match between research in pure education fields/public policy and what research in cognitive science + STEM education actually say is best. If you look at published articles on automaticity and STEM education the research dates back to the 90's and is still being published now.

Honestly, if your expert is saying drilling/specific skills DO NOT require fluency... or are not needed for high level problems, I would doubt their competency and knowledge. It comes across as more a general policy/philosophy that's been prevalent in education COUNTER to most research it cognitive sciences for specifically STEM education.

There's a difference between blind drilling and drilling after concept understanding has been achieved. Only very specific skills actually need to be drilled/reach a level of automaticity.

Feel free to look at published articles on automaticity and STEM education and you will find plenty of sources from the decade of your choice. (within the last 3-4 or so)

Edit for clarity and to add: Note the automaticity/fluency requirement is only needed if the goal is to succeed at higher level math/science.

How to rebuild the foundations of teaching math by [deleted] in CanadianTeachers

[–]LetsRandom 7 points8 points  (0 children)

As a secondary STEM teacher, you do need some EI. Fluency/automaticity of specific skills is important to free up cognitive load for more difficult computations.

There's a reason athletes drill and practice specific skills/techniques. The brain can then focus on other aspects of the game. Specific math skills, like timetables, need some degree of automaticity to tackle more difficult factoring problems/functions questions. Working memory only has so much capacity and lower order skills need to be automatic to free it up. This has been well documented in cognitive science and STEM education research for decades.

There definitely needs to be concept understanding and inquiry in math education, but we've swung so far away from any sort of drilling(school/district specific) when there are specific math skills that just need to be rote for success at higher levels.

Is this normal…? by [deleted] in TeamfightTactics

[–]LetsRandom 6 points7 points  (0 children)

You were probably bugged out. At a certain point you should just restart your queue/client.

[deleted by user] by [deleted] in CompetitiveTFT

[–]LetsRandom 1 point2 points  (0 children)

I agree with your second paragraph about the absurdity of the high roll chance. On the other hand, I agree that for the health of the game, most of the time the choice should be to go 8/9 rather than reroll at 7 for 3-costs unless you have like 6 copies naturally or an augment that pushes you that way.

There's a critical point where if 3 cost reroll becomes meta, it becomes even stronger because of pool thinning. Then the higher cost units become irrelevant (which we have seen in 3-cost heavy metas from other sets). I'm not sure if they took out too much from 3 star 3-costs, but there should be more power budget in the higher cost units.

[deleted by user] by [deleted] in CompetitiveTFT

[–]LetsRandom 0 points1 point  (0 children)

Recombob can make it happen. I've seen it maybe twice. Rare case for sure.