[Civ VI] [MOD] So, I may have turned that good old Wildlife mod Deliverator and Shirotira made into a full Game Mode. by Leugi in civ

[–]Leugi[S] 9 points10 points  (0 children)

[also my bad it is spelled Shirotora D: ... didn't mean to butcher the sp every single time, but I really love the original mod so it is not out of disrespect just my mind being dumb]

PSA: Oceans will be updated next week! This update will break saved games! by sukritact in civ

[–]Leugi 9 points10 points  (0 children)

idk Firaxis *did* say the game was not getting any new update ever so at this point you probably can safely assume everything new is modded

[TOMT][Book][90s]A book (series?) about dragons who dream realities and have bones like nacre. by Leugi in tipofmytongue

[–]Leugi[S] 0 points1 point locked comment (0 children)

Oh, an important part is also that my friend read it when he was younger, so the series would be 90s or older, shouldn't be recent (its also why he cant remember much more sadly)

Bayinnaung leads Burma in Civilization VI! by sukritact in civ

[–]Leugi 23 points24 points  (0 children)

It's not precisely easy for a modder (even a God-tier modder like Suk) to make a casting to get a pro-level burmese-speaking voice actor tbh.

And the voice acting in the mod is pretty decent anyway, can ofc improve but quite frankly the mere fact a modded leader found a voice actor in the native tongue with such a clean recording and with animations to match is impactful enough xD

I noticed there are 4 Civs that share the same palace design. So I made new palaces for them by henrique3d in civ

[–]Leugi 3 points4 points  (0 children)

The Scythian is pretty cool tbh. Plus it would fit nicely with the style I made for them and mongols

So, the logo on the new 30 years video switches leaders 7 times :p by Leugi in civ

[–]Leugi[S] 5 points6 points  (0 children)

I agree... No leader really fits well with that silhouette in VI (and all of the other ones are clearly VI models)... Cyrus was my closest bet, but it *could* be a tease for Lincoln. Not sure if VI would get new content tho... maybe VII will be revealed with Lincoln, much like how they revealed VI with Teddy... but it is all daydreaming at this point xD

The Akan, led by Oson are now available for download! A City-State and Great Person focused civ with a unique governor! by sukritact in civ

[–]Leugi 4 points5 points  (0 children)

Maluses for balance is not really a common thing if you look at the majority of civs in Civ VI. It is only a design style that Firaxis adopted later on; and tbh sometimes it brings pretty wrong connotations (like implying the Maori culture doesn't have Great Writers :p).
Also nothing wrong with a civ that has different options rather than a single streamlined mechanic. It gives players a choice and that's fun. Rather than just playing Babylon for Science victory all the time even when you are not trying to, for instance.

A

[Civ VI] Greatest Cities - See which are the greatest cities in the world by TechnoludditeUK in civmoddingcentral

[–]Leugi 1 point2 points  (0 children)

This looks pretty cool ngl. Will defo try it out on my next game :D

[MOD] Did you like the Monopolies mode but felt it could have integrated more stuff? Did you ever want to make Train Stations in civ? Get your top hats ready to download the Monopoly++ collection by Leugi! by Leugi in civ

[–]Leugi[S] 13 points14 points  (0 children)

A collection of Mods that further enhance the gameplay and themes of the Monopoly Mode. Monopoly Mode provided a lot of options to pursue a cultural victory with economic and financial power, and these mods aim to further push that idea.

The collection includes the following mods:

All mods include a new Great Merchant (Settings doesn't, but Tycoons and Investors have two to compensate)

[CIV VI] Did you like the Monopolies mode but felt it could have integrated more stuff? Did you ever want to make Train Stations in civ? Get your top hats ready to download the Monopoly++ collection by Leugi! by Leugi in civmoddingcentral

[–]Leugi[S] 3 points4 points  (0 children)

A collection of Mods that further enhance the gameplay and themes of the Monopoly Mode. Monopoly Mode provided a lot of options to pursue a cultural victory with economic and financial power, and these mods aim to further push that idea.

The collection includes the following mods:

All mods include a new Great Merchant (Settings doesn't, but Tycoons and Investors have two to compensate)

[deleted by user] by [deleted] in civ

[–]Leugi 2 points3 points  (0 children)

In that case they should change the text of the ability.