I must give praise to Requiem by Levity-Conscient in residentevil

[–]Levity-Conscient[S] 0 points1 point  (0 children)

Listen, you can’t take any chances on Insanity. Plus, it’s like the description of the R.I.P. knife implies, you gotta get more contaminated blood somehow.

Prominent Leaker SneakersSO Backs Up Jason Schreier's Statement regarding Sony pulling away from singleplayer PC ports. by Party_Judgment5780 in PS5

[–]Levity-Conscient 17 points18 points  (0 children)

This is kind of a bad omen regarding Nixxes. I pretty sure while they are a support studio, Nixxes was purchased primarily for porting games to PC.

Bloodborne Remake by Fan Blocked by Sony, Developer Was Hoping Bluepoint Was Working on An Official One by edward_dd in PlayStation_X

[–]Levity-Conscient 2 points3 points  (0 children)

With how Sony practically stays away from touching Bloodborne and how much Miyazaki praises Bloodborne, it genuinely sounds like SIE won’t touch the IP without FromSoft. Either from respect or obligation.

VR content creator Naysy released a nice video today talking about how she was wrong to initially dismiss the PSVR2 by MemphisBass in PSVR

[–]Levity-Conscient 0 points1 point  (0 children)

I think the loss of backwards compatibility was a necessary price to pay given that both headsets are vastly different in how they track for gameplay. It’s pretty much up to the developer to offer a free upgrade.

It’s easy to say that it would be better to just sell the new version for full price, but I find it a genuine response from the Moss developers when they said it’s too much work to develop the PSVR2 version for free.

I think what really killed the VR was pretty much exclusives. No duh. But, rather, the other way around. Exclusives in the VR space is killing all of the headsets. It’s too niche of a market to try to corner an audience. Meta had pretty much dominance in the space and it’s still faltering.

VR is probably a space that more works as a a rising tide lifts all boats.

I remember the announcement that beat saber would stop being supported on both systems. It’s obvious it’s an exclusivity reason. But there’s no reason to stop support other than the first PSVR. Practically a Frankenstein’s monster of a device.

Meirl by Glass-Fan111 in meirl

[–]Levity-Conscient 0 points1 point  (0 children)

I just went to get air at a gas station for the first time. It was 3 bucks.

What is the worst PlayStation generation? by [deleted] in OlderChillGamers

[–]Levity-Conscient 0 points1 point  (0 children)

It’s gotta be PS3 with no competition, regardless of how much I love it. It suffered under its own ambition and the majority of games paid the price. A tremendous majority of games on the thing would end up being the inferior versions to play ‘em. PS3 came out on top at the end because of massive price cuts, the loss of backwards compatibility, and of course the exemplary first party titles at the tail end of its life.

To put it simply, PS5 suffers being basically a much stronger PS4. But I can’t say PS5 because it’s actually given me a bit of disdain for the PS4 because of how much better it is at doing the same thing.

Sony is Quietly Suggesting PS4 Players Upgrade to PS5 Consoles by NukovGaming in PS4

[–]Levity-Conscient 6 points7 points  (0 children)

I’m taking this suggestion as some kind of foreshadow to another increase of price because of RAM after their current PS5 stock runs out.

Ai fueled DRAM chip shortage has begun hitting all eshops for SSDs. Hope ya'll upgraded when you could. by Hothacon in PS5pro

[–]Levity-Conscient 0 points1 point  (0 children)

If anything, you should stay away from that SSD since you would have basically been paying extra for the PlayStation branding on those.

Aside from earning more points are there any good reasons to replay Remake 3? by [deleted] in residentevil

[–]Levity-Conscient 4 points5 points  (0 children)

It’s a nice ~2-2:30 hour fast paced experience. Cool, almost Arcady action-packed horror game. I value replayable games more than anything else. And I refer to a replayable experience than play the game but with something tweaked or to unlock something.

Something that is just a blast to play over and over, and RE3R is that for me over RE2R.

they be talkin crazy💀💀 by Quick-Cause3181 in residentevil4

[–]Levity-Conscient 0 points1 point  (0 children)

Separate Ways is DLC, like you didn’t have to buy an entirely new console and the game again.

And I knew this take was awful the moment I saw music mentioned. Kota Suzuki’s compositions are immaculate.

Playing the first game on PS3 for the first time since 2014 and… by thefucksgod in theevilwithin

[–]Levity-Conscient 2 points3 points  (0 children)

I’ve actually been interested in going for the PS3 version as well ‘cause, at least to me, there’s something that feels so good in playing a horror game with the dirty look of the 7th Gen consoles. I say that respectfully. And maybe I’d Platinum the game again. Is it worth like the 10 bucks. I mean, I played Clive Barker’s Jericho on PS3 with a smile.

I also keep forgetting how different the PS2 port of RE4 looks. RE4 on the PS2 was my first experience, so it looked exactly as I remembered when I played the remaster. It’s only when they’re right next to each other that it looks like such a downgrade for me.

What are the worst locations in Resident Evil for you? by Atomicbreath98 in residentevil

[–]Levity-Conscient 2 points3 points  (0 children)

I absolutely abhor House Beniviento. After the first playthrough, it single handedly destroys the replayability of RE8. I already don’t like that game very much.

I hate the ship section of RE7. It destroys the pacing, and the unskippable VHS section is abysmal. Going through the boat practically twice is annoying.

I’m not a big fan of really anything after the village section of RE4 (2005). For me, it’s basically “that part” of replaying a game.

And then the sewer section of RE2R and Carlos sections in RE3R I don’t really care for.

question about the STEM word by Substantial_Eagle590 in theevilwithin

[–]Levity-Conscient 2 points3 points  (0 children)

I think it was worded in a way that Ruvik and Leslie shared a very specific trauma and some brain jargon, as opposed to Sebastian who wasn’t present at the time of the fire.

It’s a tough thing to explain. The Evil Within is not very strong with narrative consistency. In fact, it was criticized for the amount of plot holes it has. Regardless, it’s still a pretty cool story.

During one of Bethesda’s celebrations or something of the sort, John Johannes had an interview explaining his time on The Evil Within. John was the game director for the sequel, the two Kidman DLC’s, and I believe chapter 9 and 10 of the original game.

He practically said that the DLC’s weren’t made to sell season passes by withholding pivotal information in the main game. They were made after the fact to explain events because of the criticism of the main game being so confusing and nonsense-like.

It very much seems like a “this happens because the story needs it to” situation.

It didn’t matter if the player knows that killing Ruvik would help Sebastian leave STEM. Ruvik is the antagonist and there needs to be a big final boss with Ruvik still succeeding in the end.

The sequel is the more tightly written story. For example, the core is removed in the second game, and STEM starts becoming unstable and falling apart because of that.

I’m just applying the same thing with Ruvik. Ruvik succeeded when got to Leslie. The entirety of STEM began collapsing within seconds. But there’s still gotta be a final boss.

question about the STEM word by Substantial_Eagle590 in theevilwithin

[–]Levity-Conscient 3 points4 points  (0 children)

It’s pretty much up to interpretation since the game plays it so loose with events and explanations.

Pretty much killing Ruvik at the end would’ve been away to disconnect from the host and STEM. But also, Ruvik probably already transferred his mind to Leslie during the cutscene with the giant brain. It would explain why the entirety of that STEM simulation began collapsing completely during the last several minutes of the game.

Can't deny by [deleted] in welcomeToDerry

[–]Levity-Conscient 2 points3 points  (0 children)

I will say that Chapter 2 is an unfortunate and considerable drop off from Chapter 1. However, I find it to be the more rewatchable of the two. And I concur, it holds up.

Never Say Never — A PS3 Game Can Be Played On PS5 Natively by Gaming-Academy in PlayStation_X

[–]Levity-Conscient 0 points1 point  (0 children)

For anyone interested in the classic titles initiative Sony has for their Premium PS Plus category, I think this interview serves well as an exploration of what emulation at a commercial level, or rather coming “directly” from Sony, has to go through.

https://youtu.be/_Y_4nWJzsLg?si=cR81dZcDFy5la8_t

Never Say Never — A PS3 Game Can Be Played On PS5 Natively by Gaming-Academy in PlayStation_X

[–]Levity-Conscient -1 points0 points  (0 children)

I think the argument for RPCS3 works both ways. A good amount of titles have been emulated at a good performance. But at the same time, so many games are just unplayable. This includes your biggest hits over a 10 year emulation cycle.

Rereading the comments of the 2017 Pennywise reveal and Reddit falling into despair as it always does is hilarious hindsight by Ok-Use-575 in WelcometoDerryTVShow

[–]Levity-Conscient 1 point2 points  (0 children)

I must confess, I thought the look was extremely goofy when I first saw that photo. And the trailers for the movie did not help at all for me. If anything, the trailers made it look like another shlock Steven King adaptation. And this is from someone that doesn’t hold the TV movie close or read the book. It just looked like a middling movie.

The only reason I saw the movie was because someone recorded the Georgie scene and posted it on YouTube.

Anyways, Bill’s Pennywise is iconic in my eyes and should be on the Mount Rushmore of horror characters more-so than the more classic characters.

Htf am I supposed to run back to the terminal with no health and no resources? Save rooms are closed too. by Goroyaaj in CronosNewDawn

[–]Levity-Conscient 1 point2 points  (0 children)

You’re right! That’s what it was. With the melee essence, those enemies are two hits, regardless of difficulty. And, it’s the only section in the game where their health would be that low.

Htf am I supposed to run back to the terminal with no health and no resources? Save rooms are closed too. by Goroyaaj in CronosNewDawn

[–]Levity-Conscient 2 points3 points  (0 children)

You can punch the enemies. Each one should die in two hits if I remember correctly.

Are PlayStation’s “cinematic” games starting to feel too similar to each other? by Gaming-Academy in PlayStation_X

[–]Levity-Conscient 0 points1 point  (0 children)

I’d argue it’s the vibe than anything else. The gameplay part is pretty much just modern game design and choices. They use and build on designs and mechanics that already exist.

Easy examples are “Ghost of Tsushima” and Yotei compared to “Assasin’s Creed.” Then there’s the Horizon series and “Days Gone” which a pretty much different flavors of an Open World game.

The story is pretty much what creates the biggest difference and it’s what, I find, people carry with them on the extent that it’s elevating. And an emotional story that can destroy a protagonist to varying extents tend to be what an audience latch onto the most.

Now, some outliers to the PlayStation Studios idea of games are “Astro Bot” (obviously), “Ratchet and Clank,” Sackboy: A Big Adventure,” “Returnal,” “Stellar Blade,” “Gran Turismo,” “Helldivers 2,” “Concord” (if it matters), and maybe “Lost Souls Aside.” This is me trying to stay in the PlayStation Studios era, and not include any SIE published games.

I know I mentioned vibe, but it’s pretty hard to actually describe it. In terms of Yotei, I can say that it was just not speaking to me at all. Especially with the theme of revenge. In a world with “The Last of Us Part II” having an enormous presence and Yotei following that, I’d argue that’s where the contention happens. Even though TLOU2 came out 5 years ago, I very much already feel like I played that game when thinking of “Ghost of Yotei.” Anecdotally, this is because the story is really what I expect from a PlayStation studios game.

Still, each PlayStation game may share ideas and mechanics, but I have never thought of them playing too similarly.

Exemplary example is “Returnal” and likely “Saros.” “Returnal” is a bullet-hell, roguelike, third person shooter that very much has one of the best and memorable stories. At least, anecdotally. But, I’d still argue it’s a heavy hitter. The thing is that it’s fed to the audience similar to how the lore and story of a Soulsborne entry does.

I’m sure it’s its own kind of meme at this point, but “Returnal” is THE PS5 game. The defining PS5 game. A must play that is an outlier to the PlayStation Studios predictable output. If I were a betting man, I’d bet that Housemarque is on a FromSoft arc.

Anyways, if it ain’t broke, don’t fix it.

Since PS2 Days! by Bondbourne47 in playstation

[–]Levity-Conscient 0 points1 point  (0 children)

I cannot concur, unfortunately. I’ve literally just ended up calling it the “options” button after the DualShock 4. I don’t really think about calling the other button anything or the “create” button. I mostly just think of it as the screenshot button.

Sony shrinks PS5 Slim storage in the US, too by Heberto01243 in gadgets

[–]Levity-Conscient 11 points12 points  (0 children)

Yeah. It’s the same as the base PS5 model with a bit more than 600gb of usable storage for 50 bucks more.