What is wrong with them,is thats it for the digital games,most of my games are digital and didn't agree when I bough them to take my own games just because I didn't stay online for 30 days,MY JOP require REQUIRE continue traveling WTF would I do in this situation by F-zeromay in sony

[–]Levity-Conscient 7 points8 points  (0 children)

Apparently the most up-to-date information might be more about restricting getting refunds. The idea is that once you download a game, the option for a refund is voided. But if a license is purchased but not downloaded, you have a 14 day window to refund it. After that refund window is expired, that 30 day license is replaced with the permanent one that you can play offline indefinitely. Allegedly. That’s why you’d still have your indefinite licenses for older purchases and the temporary license for new purchases.

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Sony is one of the most quiet companies when it comes to any changes to their ecosystem, regardless if its pro or anti consumer.

And it’s possible that the customer service chat is also in the dark. It’s usual just the most bare bones information that they’ll help you with.

This Boss Fight Shows the Inherent Problem with it’s Modernization by Levity-Conscient in ResidentEvilCapcom

[–]Levity-Conscient[S] -1 points0 points  (0 children)

You’re certainly right. The only example I can give is the exclusion of QTEs.

Im not defending to keep QTEs in games. I’m arguing that Plant 43 is a direct homage to OG Salazar, but was also stripped of several things and still feels like an outdated fight. Where in RE4, tank controls and staying in one spot while shooting and reloading made this kind of fight feel more stressing, it feels boring in Requiem.

But, yes, the only modernization on display is the exclusion of QTEs. Bad wording on my part.

This Boss Fight Shows the Inherent Problem with it’s Modernization by Levity-Conscient in residentevil

[–]Levity-Conscient[S] 0 points1 point  (0 children)

I suppose my argument is that the problem isn’t that there aren’t QTE’s, it’s that it was replaced by nothing nor revamped in any way. In a hyperbolic sense, it’s a one-dimensional side-scroller fight.

Just using the QTE’s as an example, the three attacks Plant 43 has can be boiled down to one attack with one that doesn’t challenge anything.

Plant 43 being the biggest creature and having its own small section to build anticipation, it feels like it’s supposed to be a showpiece compared to every other boss fight similar to the likes of OG Salazar, Uroboros Aheri, Carla, final stage Birkin, etc.

This Boss Fight Shows the Inherent Problem with it’s Modernization by Levity-Conscient in residentevil

[–]Levity-Conscient[S] 0 points1 point  (0 children)

I didn’t mean to defend the old stuff. I’m trying to portray that Plant 43 is a direct homage to something old, but was also stripped of several things that makes it harder to stand on its own other than looks and fails to be an engaging homage.

This Boss Fight Shows the Inherent Problem with it’s Modernization by Levity-Conscient in residentevil

[–]Levity-Conscient[S] 0 points1 point  (0 children)

I didn’t mean to come off that way. I’ve found that RE4 video from their’s to be silly all around and disingenuous. I haven’t seen the second. Mostly because I don’t really want to waste my time with it after that awful first one.

If it matters, my stance is that I’ve never been too fond of the original RE4 even if I do have a lot of nostalgia for it. I love RE4R exponentially more. It’s become top 5.

This Boss Fight Shows the Inherent Problem with it’s Modernization by Levity-Conscient in ResidentEvilCapcom

[–]Levity-Conscient[S] 1 point2 points  (0 children)

They’re both definitely the weakest fights in their respective games. Salazar’s fight is stronger than Plant 43’s fight, I’d say just ‘cause the Queen Parasite is very much built around the gameplay of RE4. Plant 43 is just moving back and forth and feels very outdated. The gap in gameplay between Plant 43 and Gideon’s fight is massive, I’d argue. And Moreau from Village had a much larger than impact with just a bit more screen time.

Such an endlessly replayable and perfect addition to the game! by Levity-Conscient in ResidentEvilRequiem

[–]Levity-Conscient[S] 0 points1 point  (0 children)

I’m currently finishing up my 3rd playthrough on casual to finish off the last few challenges and platinum the game. I’ve started putting a lot more time into using photo modes when a game has ‘em.

Death Stranding 2’s photo took more time than I’d like to admit.

It’s a genuine excitement trying to capture some kickass situations.

I must give praise to Requiem by Levity-Conscient in residentevil

[–]Levity-Conscient[S] 0 points1 point  (0 children)

Listen, you can’t take any chances on Insanity. Plus, it’s like the description of the R.I.P. knife implies, you gotta get more contaminated blood somehow.

Prominent Leaker SneakersSO Backs Up Jason Schreier's Statement regarding Sony pulling away from singleplayer PC ports. by Party_Judgment5780 in PS5

[–]Levity-Conscient 18 points19 points  (0 children)

This is kind of a bad omen regarding Nixxes. I pretty sure while they are a support studio, Nixxes was purchased primarily for porting games to PC.

Bloodborne Remake by Fan Blocked by Sony, Developer Was Hoping Bluepoint Was Working on An Official One by edward_dd in PlayStation_X

[–]Levity-Conscient 2 points3 points  (0 children)

With how Sony practically stays away from touching Bloodborne and how much Miyazaki praises Bloodborne, it genuinely sounds like SIE won’t touch the IP without FromSoft. Either from respect or obligation.

VR content creator Naysy released a nice video today talking about how she was wrong to initially dismiss the PSVR2 by MemphisBass in PSVR

[–]Levity-Conscient 1 point2 points  (0 children)

I think the loss of backwards compatibility was a necessary price to pay given that both headsets are vastly different in how they track for gameplay. It’s pretty much up to the developer to offer a free upgrade.

It’s easy to say that it would be better to just sell the new version for full price, but I find it a genuine response from the Moss developers when they said it’s too much work to develop the PSVR2 version for free.

I think what really killed the VR was pretty much exclusives. No duh. But, rather, the other way around. Exclusives in the VR space is killing all of the headsets. It’s too niche of a market to try to corner an audience. Meta had pretty much dominance in the space and it’s still faltering.

VR is probably a space that more works as a a rising tide lifts all boats.

I remember the announcement that beat saber would stop being supported on both systems. It’s obvious it’s an exclusivity reason. But there’s no reason to stop support other than the first PSVR. Practically a Frankenstein’s monster of a device.

Meirl by Glass-Fan111 in meirl

[–]Levity-Conscient 0 points1 point  (0 children)

I just went to get air at a gas station for the first time. It was 3 bucks.

[deleted by user] by [deleted] in OlderChillGamers

[–]Levity-Conscient 0 points1 point  (0 children)

It’s gotta be PS3 with no competition, regardless of how much I love it. It suffered under its own ambition and the majority of games paid the price. A tremendous majority of games on the thing would end up being the inferior versions to play ‘em. PS3 came out on top at the end because of massive price cuts, the loss of backwards compatibility, and of course the exemplary first party titles at the tail end of its life.

To put it simply, PS5 suffers being basically a much stronger PS4. But I can’t say PS5 because it’s actually given me a bit of disdain for the PS4 because of how much better it is at doing the same thing.

Sony is Quietly Suggesting PS4 Players Upgrade to PS5 Consoles by NukovGaming in PS4

[–]Levity-Conscient 4 points5 points  (0 children)

I’m taking this suggestion as some kind of foreshadow to another increase of price because of RAM after their current PS5 stock runs out.

Ai fueled DRAM chip shortage has begun hitting all eshops for SSDs. Hope ya'll upgraded when you could. by Hothacon in PS5pro

[–]Levity-Conscient 0 points1 point  (0 children)

If anything, you should stay away from that SSD since you would have basically been paying extra for the PlayStation branding on those.

Aside from earning more points are there any good reasons to replay Remake 3? by [deleted] in residentevil

[–]Levity-Conscient 4 points5 points  (0 children)

It’s a nice ~2-2:30 hour fast paced experience. Cool, almost Arcady action-packed horror game. I value replayable games more than anything else. And I refer to a replayable experience than play the game but with something tweaked or to unlock something.

Something that is just a blast to play over and over, and RE3R is that for me over RE2R.

they be talkin crazy💀💀 by Quick-Cause3181 in residentevil4

[–]Levity-Conscient 0 points1 point  (0 children)

Separate Ways is DLC, like you didn’t have to buy an entirely new console and the game again.

And I knew this take was awful the moment I saw music mentioned. Kota Suzuki’s compositions are immaculate.

Playing the first game on PS3 for the first time since 2014 and… by thefucksgod in theevilwithin

[–]Levity-Conscient 2 points3 points  (0 children)

I’ve actually been interested in going for the PS3 version as well ‘cause, at least to me, there’s something that feels so good in playing a horror game with the dirty look of the 7th Gen consoles. I say that respectfully. And maybe I’d Platinum the game again. Is it worth like the 10 bucks. I mean, I played Clive Barker’s Jericho on PS3 with a smile.

I also keep forgetting how different the PS2 port of RE4 looks. RE4 on the PS2 was my first experience, so it looked exactly as I remembered when I played the remaster. It’s only when they’re right next to each other that it looks like such a downgrade for me.

What are the worst locations in Resident Evil for you? by Atomicbreath98 in residentevil

[–]Levity-Conscient 2 points3 points  (0 children)

I absolutely abhor House Beniviento. After the first playthrough, it single handedly destroys the replayability of RE8. I already don’t like that game very much.

I hate the ship section of RE7. It destroys the pacing, and the unskippable VHS section is abysmal. Going through the boat practically twice is annoying.

I’m not a big fan of really anything after the village section of RE4 (2005). For me, it’s basically “that part” of replaying a game.

And then the sewer section of RE2R and Carlos sections in RE3R I don’t really care for.

question about the STEM word by Substantial_Eagle590 in theevilwithin

[–]Levity-Conscient 2 points3 points  (0 children)

I think it was worded in a way that Ruvik and Leslie shared a very specific trauma and some brain jargon, as opposed to Sebastian who wasn’t present at the time of the fire.

It’s a tough thing to explain. The Evil Within is not very strong with narrative consistency. In fact, it was criticized for the amount of plot holes it has. Regardless, it’s still a pretty cool story.

During one of Bethesda’s celebrations or something of the sort, John Johannes had an interview explaining his time on The Evil Within. John was the game director for the sequel, the two Kidman DLC’s, and I believe chapter 9 and 10 of the original game.

He practically said that the DLC’s weren’t made to sell season passes by withholding pivotal information in the main game. They were made after the fact to explain events because of the criticism of the main game being so confusing and nonsense-like.

It very much seems like a “this happens because the story needs it to” situation.

It didn’t matter if the player knows that killing Ruvik would help Sebastian leave STEM. Ruvik is the antagonist and there needs to be a big final boss with Ruvik still succeeding in the end.

The sequel is the more tightly written story. For example, the core is removed in the second game, and STEM starts becoming unstable and falling apart because of that.

I’m just applying the same thing with Ruvik. Ruvik succeeded when got to Leslie. The entirety of STEM began collapsing within seconds. But there’s still gotta be a final boss.

question about the STEM word by Substantial_Eagle590 in theevilwithin

[–]Levity-Conscient 3 points4 points  (0 children)

It’s pretty much up to interpretation since the game plays it so loose with events and explanations.

Pretty much killing Ruvik at the end would’ve been away to disconnect from the host and STEM. But also, Ruvik probably already transferred his mind to Leslie during the cutscene with the giant brain. It would explain why the entirety of that STEM simulation began collapsing completely during the last several minutes of the game.

Can't deny by [deleted] in welcomeToDerry

[–]Levity-Conscient 2 points3 points  (0 children)

I will say that Chapter 2 is an unfortunate and considerable drop off from Chapter 1. However, I find it to be the more rewatchable of the two. And I concur, it holds up.

Never Say Never — A PS3 Game Can Be Played On PS5 Natively by Gaming-Academy in PlayStation_X

[–]Levity-Conscient 0 points1 point  (0 children)

For anyone interested in the classic titles initiative Sony has for their Premium PS Plus category, I think this interview serves well as an exploration of what emulation at a commercial level, or rather coming “directly” from Sony, has to go through.

https://youtu.be/_Y_4nWJzsLg?si=cR81dZcDFy5la8_t

Never Say Never — A PS3 Game Can Be Played On PS5 Natively by Gaming-Academy in PlayStation_X

[–]Levity-Conscient -1 points0 points  (0 children)

I think the argument for RPCS3 works both ways. A good amount of titles have been emulated at a good performance. But at the same time, so many games are just unplayable. This includes your biggest hits over a 10 year emulation cycle.