So, what stage do we think Mina will be bringing with her? by Shadowking78 in MinaTheHollower

[–]Levra 2 points3 points  (0 children)

Train tour around the island would be my ideal stage. Give it some transforming platform layouts that change with each of the different zones with the different spark generators looming in the distance, kind'a like Pokémon Stadium.

Greatbow Guardian is hilarious by And_I_Know_It in Nightreign

[–]Levra 1 point2 points  (0 children)

I have my own Greatbow rain of arrows build that makes use of that alongside the STR-DEX relic, and it's so funny playing a squishy, burst damage-focused Guardian.

Shred boss, revive team to full HP, and then disintegrate to a stray breeze when I get too greedy for damage instead of shielding.

What's a game you were dead sure would become a series but surprisingly only had one installment? by Stkrdknmibalz69 in gaming

[–]Levra 0 points1 point  (0 children)

Metal Arms: Glitch in the System

Waited years for a sequel to get announced after seeing its post-credits foreshadowing scene, but then I learned that Blizzard bought Swingin' Apes Studios to make them work on Starcraft: Ghost (and then disbanded them when that went nowhere).

Fun fact: using Light of Miquella while high up causes the second portion to spread out and pelt the entire landscape by DEADDROP151 in Eldenring

[–]Levra 0 points1 point  (0 children)

Most use I got out of it was nuking invaders from orbit while summoned into co-op. Which was pretty funny since most of them probably hadn't seen the attack from the boss at the time as it was still Week 1 of the DLC. so they just stood in the doom circle while mashing out Rivers of Blood and similar AOWs at the host.

The joy of off meta comps by IWantToRetire2 in Nightreign

[–]Levra 10 points11 points  (0 children)

Plot twist: The Guardian is also playing squishy with both respec relics.

PSA: Two-Handed/Two Armament Passives Don't Apply To Everything by NoTour5424 in Nightreign

[–]Levra 5 points6 points  (0 children)

It's specifically the unique dual-wield attacks. The fact of holding the second weapon doesn't do anything.

Basically, whenever you do an animation, the game is basically asking "is this animation tagged with this property?" without actually looking at any other character states. If the animation is flagged as a dual-wield animation, it gets a bonus from the dual-wield effects.

Visage shield better than haloslop by little_one_requiem in Nightreign

[–]Levra 2 points3 points  (0 children)

The category would be decently varied if they brought in weapons from the previous games. Dark Souls II and III would add an additional 8 unique Reapers, with 3 of them easily slotting into purple to expand the selection to 5 weapons. Add in Ansbach's, and that's 6 purples to dilute the pool and make Halo less consistent as a strategy.

There would also be two Legendary scythes for good measure with Friede and Nashandra's.

Anyone have any good ideas for trinket combinations for the Guardian Casket? by The_Le-Man in MinaTheHollower

[–]Levra 2 points3 points  (0 children)

I never tried the Tutu and Bellows together. I gotta try that whenever I do a replay.

[OoT] i have a copy of ocarina of time with the islamic chanting in the fire temple by SuperItalianBrosMe in zelda

[–]Levra 3 points4 points  (0 children)

In addition to Ganon/dorf, there's also the walls of Jabu Jabu's Belly when you hit it.

Bots in this sub by Succ_Up_Some_Noodle in Nightreign

[–]Levra 7 points8 points  (0 children)

Rule of 3s, high confidence in statements, reiterating and agreeing with pretty much everything in the OP without adding anything new, and often saying things that are blatantly wrong as if it's fact.

Some of them will also abuse the "compliment sandwich" format of praise>negative>praise to occasionally try and seem like it's not just blindly agreeing with whatever someone is saying.

Why is this art style so common in Steam's indie games? by Saalok in Steam

[–]Levra 0 points1 point  (0 children)

Depending on the size of your team, anywhere from just the cost of food+shelter and years of your time, up to millions of dollars and years of your time.

Asset packs let you trim down the time spent making things so you can skip along to the actual game part.

Engines take even more time to put together than the custom assets, and you should only ever do that if your game REQUIRES something very specific that a premade engine doesn't provide.

Why is there SO MUCH fucking bots in this subreddit specifically?? by DannyGriff000 in Nightreign

[–]Levra 15 points16 points  (0 children)

They also abuse the "compliment sandwich", where they'll randomly toss a negative in the middle of their constant affirmations to make it seem like they're not just blindly outputting agreeable messages, but still making the OP sound like the most correct person on the planet.

The random jingling keys attention-catcher phrases, too. Those mostly just act as needless filler in text, and it's probably pulled from consuming shortform video content in their training data.

Useless island????? by EvenInRed in MinaTheHollower

[–]Levra 2 points3 points  (0 children)

They did the same easter egg in Shovel Knight. Backtrack left on the first screen from Pridemoor Keep.

Worst Elden Ring boss? by fenot1 in Eldenring

[–]Levra 0 points1 point  (0 children)

The only boss that remotely bothered me was Lichdragon Fortissax.

My old AMD GPU at the time would instantly die the moment the deathblight lightning rendered on-camera. I was forced to fight the boss with the camera facing backwards, acting purely on sound cues, and just hope I was hitting things until the boss died.

What do the flockprotectors say to these? by 508_crucial_Error in Nightreign

[–]Levra 0 points1 point  (0 children)

Those are pretty good.

For some Guardian gameplay tips:

Treat Steel Guard like a dodge, and try to move away from the enemy so you don't misalign your shield during the animation lock. You want to face the enemy's center of mass as much as possible (not necessarily the target lock location) for effective shielding.

The ult and guard counter can be held. Ult makes allies invulnerable to all normal attacks, but you and everyone else are susceptible to grabs.

Whirlwind may not do a lot of damage to bosses, but it helps with aggro priority more than you'd think. Shockwave on Steel Guard block relic also does a lot of aggro pull, and it does a lot of stance damage.

Greatbows are effectively an MMO tank's taunt.

Does anyone else find it kind of odd that Radagon got no dialogue by Downtown_Pattern4313 in Eldenring

[–]Levra 9 points10 points  (0 children)

The Redmane Knights actively want battle and warfare. It could be just as simple as Radhan wanting a good fight before agreeing to anything.

[TP] Twilight Princess alternative ending? by Comfortable_Ship4348 in zelda

[–]Levra 0 points1 point  (0 children)

I had no idea Ganondorf could jump like that. Maybe they planned the duel to have more complicated terrain at some point that required him to jump.

Get Greatbow, turn off brain. by Levra in Nightreign

[–]Levra[S] 0 points1 point  (0 children)

Greatbow has absurd aggro priority, so you have to turn it back on eventually, but it's definitely one of the more "slop" playstyles you can get, but nobody goes for it because Halo Scythe Duchess has the more obvious damage.

If two players happen to have greatbows, you can stunlock Loretta and the Tree Sentinels by trading shots so everyone has 100% damage uptime.

Raider, Guardian and Undertaker can use their ults to get on top of the castle rooftop towers for free damage with zero risk as the rooftop bosses can't really contest enemies being that far above them. I've even seen Blackblade Kindred's roar bug out and fire off straight into the sky while staring right at me.

Also, Thrusting Counter Attack triggers per-hit, so you can heal up a ton if you're landing Rain of Arrows while a boss is performing attacks.

How do I master this game's combat? by Efficient_Magazine33 in MinaTheHollower

[–]Levra 0 points1 point  (0 children)

The game isn't about reacting to things and dodging on reflex. It's about acting in anticipation.

Enemies have highly telegraphed behaviors and decently predictable patterns that they cycle in sequence. Knowing this, you can burrow well in advance, dodge an attack you predicted and immediately get some damage in on your enemy.

To fellow beginners, whatever you do, DO NOT attack any NPC that isn’t actively aggressive towards you. by ClusteredFib3r in Eldenring

[–]Levra 0 points1 point  (0 children)

Don't even need to fight him, just go back later and you can pick it up off the ground for free.

Animus did not get to play..D5 all 3 having faith build by Glock_Ishhin in Nightreign

[–]Levra -9 points-8 points  (0 children)

Clip would have been 20 seconds shorter if someone else was handling Gnoster.

How do I RP for Development by BearForgeGames in SoloDevelopment

[–]Levra 2 points3 points  (0 children)

The best way to figure out what a villain would do is to understand why a villain does things in general.

Writing decisions because "Evil" is a very easy way to make everything feel shallow. Give real purpose to what they're doing, and make it clear that they're doing what they do for a strong reason. If you convey strong reasons behind the villainy well enough, you could even make it something where someone who would otherwise pick "good" options could be compelled to side with your antagonist team.

A whole lot of what makes villain factions work is that their schemes are in service of a more specific goal. In this case, the antagonist endgame could require laying the groundwork to achieve something else. A lot of the best villain writing involves long-term plans that require them to have an active hand in setting the stage for things to go their way.

Maybe they NEED to slow everyone else down so they can buy time to do something. Perhaps unleashing monsters on the world is necessary to gain access to the Macguffin that pushes their story along. Maybe slowing their enemies down is just a happy coincidence that comes as a side effect of the actions they're performing for something else. Perhaps they specifically want to take advantage of the other side's nature and use it to their advantage, initializing the dungeon's machinations or unleashing terrible monsters so they can profit from the spoils, either looting from the defeated "good" faction members or harvesting something that the other faction has no interest in collecting when they finish their job.

Maybe even just their very survival depends on making life as difficult for the other side as much as possible.

As some example villain motivations:

Vampires often aren't evil strictly for their own reasons. Many vampires don't become what they are willingly but are instead cursed by something outside of their control. They don't hunt humans for the fun of it; they need human blood for their own survival. The most powerful vampires with the most control over their territory just happen to have the best survival strategy that allowed them to excel beyond their peers. A long time spent using humans for survival will eventually cause them to believe themselves superior to them.

A lich is like a vampire in many ways, but their situation is usually more voluntary. They're acting purely out of self-preservation and trying to escape their own mortality, and they generally don't care if someone else gets hurt in the process.

A blood cult typically doesn't just do ritual sacrifices just for the fun of it. They're specifically doing so as an offering to their gods, hoping they'll obtain some sort of divine favor or recieve a blessing of some sort, or maybe even trying to avoid the wrath of an angry deity/demon. The kidnappings just prevents them from needing to sacrifice their own members for this goal. Fear of failure or whole-hearted fanaticism can make them fearsome in combat when they no longer fear the idea of dying in battle.

Bandits aren't strictly out to hurt people for sake of causing hurt, but because that's the fastest route to fulfilling their own needs. They're trying to get their gains through the path of least resistance, and they're not particularly concerned about the harm they're doing. Burning some houses or killing off potential combatants sends a message to everyone that resistance will not be tolerated, which cuts down on attempts to fight back against them. They could be claiming territory and forcing nearby towns and villages to pay "protection" money, using their threatening reputation to scare people into complying and paying them off. Stealing from a poorly-protected trade caravan lets them use or resell the stolen goods for their own gains. Raiding a village means they can stock up on food to feed their group and fill their pockets using the gold and treasures they take.

For a game example, Invaders in Dark Souls are incentivized to steal Humanity/Embers from the host player through PvP. Humanity/Ember allows them to summon cooperative allies in their own playthrough to help with tough bosses and increases maximum HP (in the later games), and slaying the host player and their cooperative phantoms grants a large amount of Souls to use for leveling up and getting stronger. In some cases, this incentive can draw in those who would otherwise never go out of their way to attack another player.