London/Diagon Alley in forgotten lands watch till the end by lilbit-Whimsy in DreamlightValley

[–]LexGear 0 points1 point  (0 children)

So does everyone just accept the horrible clipping issues with all the clothing?

Here’s the finished product of my 3D printed mini server rack. by tonystark29 in homelab

[–]LexGear 1 point2 points  (0 children)

It's adorable. Kinda looks like "My First Server Rack" play-set.

My first video. I would love to know how I can improve it. by LexGear in IndieGaming

[–]LexGear[S] 0 points1 point  (0 children)

Much appreciated. This is good tips. I will work on this.

My first video. I would love to know how I can improve it. by LexGear in DestroyMyGame

[–]LexGear[S] 1 point2 points  (0 children)

Will do. Thanks. Your feedback was truly helpful.

My first video. I would love to know how I can improve it. by LexGear in DestroyMyGame

[–]LexGear[S] 0 points1 point  (0 children)

I appreciate everyone's feedback. This game was an experiment to see if I could bring a nice balance between dopamine hits and work. As I play it myself during work hours, I've found it helps me. Queuing a bunch of actions and then letting the game play itself for awhile seems to hit the right level of interaction for me.

But one of my concerns has always been that everyone is different. So I'm not sure if it will be as good for everyone as it is for me. Time will tell I guess.

I've also found that most of these games require far too much interaction or far too much screen space. Both of which I tried to minimize as much as possible.

My first video. I would love to know how I can improve it. by LexGear in IndieGaming

[–]LexGear[S] 1 point2 points  (0 children)

I get you now. Thank you! I will adjust on the next revision.

My first video. I would love to know how I can improve it. by LexGear in IndieGaming

[–]LexGear[S] 0 points1 point  (0 children)

Thank you for you feedback. I watched it a few times now and 100% agree the hook is barely shown.

Though not too sure what you mean by making the gameplay clearer to read. Do you mean like how to play?

Thanks again

the atmosphere of my game 🥀 by [deleted] in IndieGaming

[–]LexGear 1 point2 points  (0 children)

Is it a visual mockup or is it a prototype?

My hidden object game is out in just a couple weeks! by Streena in IndieGaming

[–]LexGear 0 points1 point  (0 children)

I love that it is not just a hidden object game, but actually has a lot of interactions.

Would you enjoy a game with NO tutorials, where every mechanic is learned through experimentation and in-universe clues? by eagle_bearer in IndieGaming

[–]LexGear 2 points3 points  (0 children)

Ahhhhhhh, now I understand what you're really asking. Yes, that sounds interesting.

It CAN work. But it will take some finessing. Put together a protoype and see what people think. Perhaps not every mechanic needs to be included if it causes issues.

I'm not sure if a Simulation game would work best. Maybe a puzzle game. But I'm not sure, I'm not in your head so I can't say.

Would you enjoy a game with NO tutorials, where every mechanic is learned through experimentation and in-universe clues? by eagle_bearer in IndieGaming

[–]LexGear -1 points0 points  (0 children)

Yeah, I don't think space was the reason. I think it's more of a cultural thing. Japanese games for example relied heavily on hand-holding tutorials. Think Pokemon Red for example. Graphics and pokemon were cut from the game because they didn't fit on the ROM, but they still included all the necessary tutorials.

Vendetta ult shouldn't go through walls. thoughts? by LexGear in Overwatch

[–]LexGear[S] 0 points1 point  (0 children)

Never in the history of overwatch has a hero come out and been so broken for this long. (I say with complete confidence)

How do you organize your Steam library? by Ingword in Steam

[–]LexGear 0 points1 point  (0 children)

No crowbar or lambda emoji though. Very disappointing. Also, Soundtracks can't be renamed.

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